Lapallanch Family/Kihalin/Astro-Helygian War/Slaughter in Donghaiwei II

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Battle in Donghaiwei

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Druid WarriorsCliveHelyg Derwyddon47 SFline  944
2ADruids of Ash(militia/guard unit)Helyg Derwyddon16 Archline  225
3AElwing's Black Swans(militia/guard unit)Helyg Derwyddon14 Infbox  270
4AElwing's Eldar(militia/guard unit)Helyg Derwyddon8 Archline  140
5A Elwing's Lethal SwansElwingHelyg Derwyddon50 SFskirmish  970
6AEmerald Spears(militia/guard unit)Helyg Derwyddon19 Infline  268
7A Invaders DeathSaevitiaHelyg Derwyddon43 Archskirmish  553
8A Iron SentinelsAnitaHelyg Derwyddon18 Infline  234
9APeasant Mob(militia/guard unit)Helyg Derwyddon80 otherline  606
10APeasant Mob(militia/guard unit)Helyg Derwyddon40 otherline  484
11APeasant Mob(militia/guard unit)Helyg Derwyddon62 otherline  612
12APeasant Mob(militia/guard unit)Helyg Derwyddon62 otherline  497
13APeasant Mob(militia/guard unit)Helyg Derwyddon175 otherline  881
14APeasant Mob(militia/guard unit)Helyg Derwyddon711 otherline  1632
15D Blind DervishesMuratAstrum42 SFline  1070
16D Bright BannersRenaisAstrum175 MIline  1767
17D Brothers of FaithGoriadAstrum48 SFline  993
18D Cantabrus IndomitusCarloAstrum51 SFline  998
19D Daimon SlayersRegstavAstrum127 MIline  1261
20D Elemian LegionLilyAstrum72 Infline  935
21D Hands of ArtemisAbsiccaAstrum43 Archline  564
22D MoratVictorAstrum58 SFline  1222
23D Starlight GuardiansChucioAstrum138 Archline  1286
24D The Blue Rangers and White MacesNezarAstrum151 MIline  1236
25D The Very BestArnoldAstrum45 SFline  1059
26D Z. InfantryZephAstrum30 Infline  331
27D HiemsKihalinAstrum88 SFline  1671


Total:
14 attackers (51 Inf, 67 Arch, 97 SF, 1130 other)
13 defenders (102 Inf, 453 MI, 181 Arch, 332 SF)
Total combat strengths: 8316 vs. 14393
The forces from Astrum brace as they prepare to defend their ongoing takeover.
The region owner Helyg Derwyddon and their allies attack the takeover forces.
The Helyg Derwyddon troops attack because they are at war with Astrum.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Count Nezar Druezar is spotted wearing the Nosferatus' Plate Mail of Atamara.
Count Nezar Druezar is spotted wielding the Cruel Arrow of Loyalty.
Strategos Sir Kihalin Lapallanch is spotted wearing the Wicked Ring of the Republic of Fwuvoghor.
Count Goriad Gabanus is spotted reading from the Black Canon of Trust.
Sir Clive Burep, Warlord of Helyg Derwyddon, Margrave of Donghai, Marshal of the Helygi Gathering takes command of his army. They deploy in Infantry Charge formation.
Sir Kihalin Lapallanch, Strategos of Astrum, Knight of Freke, Marshal of the Western Expedition takes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  9 (80-P)
1 (47-S)
2 (16-A)
3 (14-I)
4 (8-A)
5 (50-S)
6 (19-I)
7 (43-A)
10 (40-P)
11 (62-P)
13 (175-P)
14 (711-P)
8 (18-I)
12 (62-P)
    15 (42-S)
16 (175-M)
17 (48-S)
18 (51-S)
19 (127-M)
22 (58-S)
24 (151-M)
25 (45-S)
20 (72-I)
21 (43-A)
23 (138-A)
26 (30-I)
27 (88-S)
 

Brothers of Faith (17) fire on Peasant Mob (12), scoring 418 hits.
Morat (22) move closer to get better shots.
Bright Banners (16) move closer to get better shots.
Elwing's Eldar (4) fire on Bright Banners (16), scoring 46 hits.
Druids of Ash (2) fire on Bright Banners (16), scoring 41 hits.
Starlight Guardians (23) move closer to get better shots.
Blind Dervishes (15) fire on Iron Sentinels (8), scoring 180 hits.
Hiems (27) fire on Iron Sentinels (8), scoring 436 hits.
The Blue Rangers and White Maces (24) move closer to get better shots.
Invaders Death (7) fire on Bright Banners (16), scoring 108 hits.
Hands of Artemis (21) move closer to get better shots.
Elwing's Lethal Swans (5) fire on Bright Banners (16), scoring 227 hits.
Daimon Slayers (19) move closer to get better shots.
Cantabrus Indomitus (18) fire on Peasant Mob (12), scoring 125 hits.
The Very Best (25) move closer to get better shots.
Total ranged hits suffered: Attackers: 1159, Defenders: 422
Peasant Mob (11), Peasant Mob (12), Elwing's Black Swans (3), Peasant Mob (13), Iron Sentinels (8), Druid Warriors (1), Peasant Mob (10), Emerald Spears (6), Peasant Mob (9) and Peasant Mob (14) advance towards the enemy.
Z. Infantry (26) and Elemian Legion (20) advance towards the enemy.


Peasant Mob (12) take 543 hits from archer fire, which cause 18 casualties.
Bright Banners (16) take 422 hits from archer fire, which cause 11 casualties.
Iron Sentinels (8) take 616 hits from archer fire, which cause 15 casualties, making the unit retreat from the battlefield.
Anita Wykeo, Druidess of Order of Helyg Derwyddon, Duchess of Holy Caiyun, Margravine of Caiyun has been wounded by Blind Dervishes (15).
Total hits suffered: Attackers: 1159 (0 from close combat and 1159 from ranged), Defenders: 422 (0 from close combat and 422 from ranged)
Total casualties: 33 attackers, 11 defenders
Turn No. 2

   2 (16-A)
4 (8-A)
5 (50-S)
7 (43-A)
9 (80-P)
1 (47-S)
3 (14-I)
6 (19-I)
10 (40-P)
11 (62-P)
13 (175-P)
14 (711-P)
12 (44-P)
  16 (164-M)
19 (127-M)
22 (58-S)
24 (151-M)
25 (45-S)
15 (42-S)
17 (48-S)
18 (51-S)
20 (72-I)
21 (43-A)
23 (138-A)
26 (30-I)
27 (88-S)
 

Starlight Guardians (23) fire on Peasant Mob (12), scoring 460 hits.
Hiems (27) fire on Peasant Mob (12), scoring 827 hits.
Daimon Slayers (19) fire on Peasant Mob (12), scoring 676 hits.
The Blue Rangers and White Maces (24) fire on Peasant Mob (12), scoring 592 hits.
Cantabrus Indomitus (18) fire on Peasant Mob (12), scoring 398 hits.
Invaders Death (7) fire on Bright Banners (16), scoring 158 hits.
Druids of Ash (2) fire on Bright Banners (16), scoring 51 hits.
Hands of Artemis (21) fire on Peasant Mob (12), scoring 331 hits.
Elwing's Eldar (4) fire on Bright Banners (16), scoring 60 hits.
Morat (22) fire on Peasant Mob (12), scoring 746 hits.
Bright Banners (16) fire on Peasant Mob (12), scoring 1157 hits.
Blind Dervishes (15) fire on Peasant Mob (12), scoring 904 hits.
The Very Best (25) move closer so they can fire safely into the melee.
Brothers of Faith (17) fire on Peasant Mob (12), scoring 675 hits.
Elwing's Lethal Swans (5) fire on The Very Best (25), scoring 469 hits.
Total ranged hits suffered: Attackers: 6766, Defenders: 738
Druid Warriors (1), Peasant Mob (12), Peasant Mob (9), Peasant Mob (10), Peasant Mob (13), Peasant Mob (11), Elwing's Black Swans (3), Emerald Spears (6) and Peasant Mob (14) advance towards the enemy.
Z. Infantry (26) and Elemian Legion (20) advance towards the enemy.


Close Combat (Defender Line 1):
Peasant Mob (12) score 122 hits on The Very Best (25).
The Very Best (25) score 962 hits on Peasant Mob (12).
Total close combat hits suffered: Attackers: 962, Defenders: 122

Peasant Mob (12) take 7728 hits (962 in close combat, 6766 from archer fire), which cause 44 casualties, wiping the unit out.
Bright Banners (16) take 269 hits from archer fire, which cause 7 casualties.
The Very Best (25) take 591 hits (122 in close combat, 469 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 7728 (962 from close combat and 6766 from ranged), Defenders: 860 (122 from close combat and 738 from ranged)
Total casualties: 44 attackers, 19 defenders
Turn No. 3

   2 (16-A)
4 (8-A)
5 (50-S)
7 (43-A)
9 (80-P)
1 (47-S)
3 (14-I)
6 (19-I)
10 (40-P)
11 (62-P)
13 (175-P)
14 (711-P)
  16 (157-M)
19 (127-M)
20 (72-I)
22 (58-S)
24 (151-M)
26 (30-I)
15 (42-S)
17 (48-S)
18 (51-S)
21 (43-A)
23 (138-A)
27 (88-S)
 

Druids of Ash (2) fire on Bright Banners (16), scoring 77 hits.
Cantabrus Indomitus (18) fire on Peasant Mob (14), scoring 667 hits.
Morat (22) fire on Druid Warriors (1), scoring 1098 hits.
Hands of Artemis (21) fire on Peasant Mob (13), scoring 286 hits.
Invaders Death (7) fire on Bright Banners (16), scoring 152 hits.
Brothers of Faith (17) fire on Peasant Mob (11), scoring 540 hits.
Elwing's Lethal Swans (5) fire on The Blue Rangers and White Maces (24), scoring 169 hits.
The Blue Rangers and White Maces (24) fire on Peasant Mob (10), scoring 893 hits.
Blind Dervishes (15) fire on Peasant Mob (14), scoring 634 hits.
Hiems (27) fire on Peasant Mob (13), scoring 582 hits.
Elwing's Eldar (4) fire on Daimon Slayers (19), scoring 55 hits.
Bright Banners (16) fire on Elwing's Black Swans (3), scoring 1578 hits.
Daimon Slayers (19) fire on Emerald Spears (6), scoring 819 hits.
Starlight Guardians (23) fire on Peasant Mob (11), scoring 479 hits.
Total ranged hits suffered: Attackers: 7576, Defenders: 453
Peasant Mob (14), Peasant Mob (11), Peasant Mob (9), Elwing's Black Swans (3), Druid Warriors (1), Peasant Mob (10), Peasant Mob (13) and Emerald Spears (6) advance towards the enemy.
Elemian Legion (20) and Z. Infantry (26) advance towards the enemy.


Close Combat (Defender Line 1):
7 Astrum banners are visible in the melee.
5 Helyg Derwyddon banners are visible in the melee.
Peasant Mob (14) score 121 hits on Z. Infantry (26) (356 before overkill).
Peasant Mob (11) score 279 hits on Elemian Legion (20).
Elwing's Black Swans (3) score 187 hits on Elemian Legion (20).
Druid Warriors (1) score 527 hits on Elemian Legion (20).
Peasant Mob (10) score 230 hits on Elemian Legion (20).
Peasant Mob (13) score 178 hits on Elemian Legion (20).
Elemian Legion (20) score 37 hits on Elwing's Black Swans (3).
Elemian Legion (20) score 104 hits on Druid Warriors (1).
Elemian Legion (20) score 94 hits on Peasant Mob (10).
Elemian Legion (20) score 203 hits on Peasant Mob (11).
Elemian Legion (20) score 424 hits on Peasant Mob (13).
Z. Infantry (26) score 7 hits on Emerald Spears (6).
Z. Infantry (26) score 288 hits on Peasant Mob (14).
Emerald Spears (6) score 73 hits on Z. Infantry (26) (216 before overkill).
Total close combat hits suffered: Attackers: 1157, Defenders: 1595 (1973 before overkill)

Peasant Mob (14) take 1589 hits (288 in close combat, 1301 from archer fire), which cause 56 casualties.
Peasant Mob (11) take 1222 hits (203 in close combat, 1019 from archer fire), which cause 26 casualties, making the unit retreat from the battlefield.
The Blue Rangers and White Maces (24) take 169 hits from archer fire, which cause 6 casualties.
Elwing's Black Swans (3) take 1615 hits (37 in close combat, 1578 from archer fire), which cause 14 casualties, wiping the unit out.
Druid Warriors (1) take 1202 hits (104 in close combat, 1098 from archer fire), which cause 32 casualties, making the unit retreat from the battlefield.
Peasant Mob (10) take 987 hits (94 in close combat, 893 from archer fire), which cause 21 casualties, making the unit retreat from the battlefield.
Peasant Mob (13) take 1292 hits (424 in close combat, 868 from archer fire), which cause 43 casualties.
Bright Banners (16) take 229 hits from archer fire, which cause 6 casualties.
Elemian Legion (20) take 1401 hits in close combat, which cause 41 casualties, making the unit retreat from the battlefield. 7 Astrum banners fall.
Daimon Slayers (19) take 55 hits from archer fire, which cause 1 casualties.
Z. Infantry (26) take 194 hits in close combat, which cause 9 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.
Emerald Spears (6) take 826 hits (7 in close combat, 819 from archer fire), which cause 19 casualties, wiping the unit out.
Total hits suffered: Attackers: 8733 (1157 from close combat and 7576 from ranged), Defenders: 2048 (1595 from close combat and 453 from ranged)
Total casualties: 211 attackers, 68 defenders
Turn No. 4

   2 (16-A)
4 (8-A)
5 (50-S)
7 (43-A)
 9 (80-P)
13 (132-P)
14 (655-P)
16 (151-M)
19 (126-M)
22 (58-S)
24 (145-M)
15 (42-S)
17 (48-S)
18 (51-S)
21 (43-A)
23 (138-A)
27 (88-S)
 

Elwing's Eldar (4) fire on Bright Banners (16), scoring 34 hits.
Hiems (27) fire on Peasant Mob (14), scoring 1077 hits.
Blind Dervishes (15) fire on Peasant Mob (13), scoring 935 hits.
Daimon Slayers (19) fire on Peasant Mob (14), scoring 558 hits.
Brothers of Faith (17) fire on Peasant Mob (13), scoring 1149 hits.
Bright Banners (16) fire on Peasant Mob (14), scoring 1256 hits.
Invaders Death (7) fire on The Blue Rangers and White Maces (24), scoring 177 hits.
Elwing's Lethal Swans (5) fire on Morat (22), scoring 200 hits.
The Blue Rangers and White Maces (24) fire on Peasant Mob (13), scoring 1027 hits.
Morat (22) fire on Peasant Mob (14), scoring 1388 hits.
Druids of Ash (2) fire on Bright Banners (16), scoring 81 hits.
Cantabrus Indomitus (18) fire on Peasant Mob (13), scoring 572 hits.
Starlight Guardians (23) fire on Peasant Mob (13), scoring 930 hits.
Hands of Artemis (21) fire on Peasant Mob (14), scoring 594 hits.
Total ranged hits suffered: Attackers: 9486, Defenders: 492
Peasant Mob (13), Peasant Mob (14) and Peasant Mob (9) advance towards the enemy.


Close Combat (Defender Line 2):
4 Astrum banners are visible in the melee.
Peasant Mob (13) score 45 hits on Morat (22).
Peasant Mob (13) score 137 hits on Bright Banners (16).
Daimon Slayers (19) score 349 hits on Peasant Mob (14).
Bright Banners (16) score 725 hits on Peasant Mob (13).
The Blue Rangers and White Maces (24) score 489 hits on Peasant Mob (14).
Peasant Mob (14) score 157 hits on Daimon Slayers (19).
Peasant Mob (14) score 191 hits on The Blue Rangers and White Maces (24).
Morat (22) score 578 hits on Peasant Mob (13).
Total close combat hits suffered: Attackers: 2141, Defenders: 530

Peasant Mob (13) take 5916 hits (1303 in close combat, 4613 from archer fire), which cause 132 casualties, wiping the unit out.
Daimon Slayers (19) take 157 hits in close combat, which cause 4 casualties.
Regstav Pryde, Count of Libiddo has been wounded by Peasant Mob (14).
Bright Banners (16) take 252 hits (137 in close combat, 115 from archer fire), which cause 6 casualties.
The Blue Rangers and White Maces (24) take 368 hits (191 in close combat, 177 from archer fire), which cause 12 casualties.
Peasant Mob (14) take 5711 hits (838 in close combat, 4873 from archer fire), which cause 200 casualties, making the unit retreat from the battlefield, 47 additional men get slaughtered during the retreat.
Morat (22) take 245 hits (45 in close combat, 200 from archer fire), which cause 7 casualties.
Total hits suffered: Attackers: 11627 (2141 from close combat and 9486 from ranged), Defenders: 1022 (530 from close combat and 492 from ranged)
Total casualties: 379 attackers, 29 defenders
Turn No. 5

   2 (16-A)
4 (8-A)
5 (50-S)
7 (43-A)
  9 (80-P)
16 (145-M)
19 (122-M)
22 (51-S)
24 (133-M)
15 (42-S)
17 (48-S)
18 (51-S)
21 (43-A)
23 (138-A)
27 (88-S)
 

Bright Banners (16) fire on Peasant Mob (9), scoring 938 hits.
Elwing's Eldar (4) fire on Daimon Slayers (19), scoring 44 hits.
Brothers of Faith (17) fire on Peasant Mob (9), scoring 665 hits.
The Blue Rangers and White Maces (24) fire on Peasant Mob (9), scoring 872 hits.
Blind Dervishes (15) fire on Peasant Mob (9), scoring 531 hits.
Hiems (27) fire on Peasant Mob (9), scoring 872 hits.
Invaders Death (7) fire on Morat (22), scoring 168 hits.
Hands of Artemis (21) fire on Peasant Mob (9), scoring 341 hits.
Cantabrus Indomitus (18) fire on Peasant Mob (9), scoring 487 hits.
Elwing's Lethal Swans (5) fire on Daimon Slayers (19), scoring 224 hits.
Morat (22) fire on Peasant Mob (9), scoring 496 hits.
Druids of Ash (2) fire on Bright Banners (16), scoring 75 hits.
Daimon Slayers (19) fire on Peasant Mob (9), scoring 601 hits.
Starlight Guardians (23) fire on Peasant Mob (9), scoring 887 hits.
Total ranged hits suffered: Attackers: 6690, Defenders: 511
Peasant Mob (9) advance towards the enemy.
Daimon Slayers (19) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
2 Astrum banners are visible in the melee.
Bright Banners (16) score 582 hits on Peasant Mob (9).
The Blue Rangers and White Maces (24) score 432 hits on Peasant Mob (9).
Peasant Mob (9) score 39 hits on Morat (22).
Peasant Mob (9) score 104 hits on Bright Banners (16).
Peasant Mob (9) score 83 hits on The Blue Rangers and White Maces (24).
Morat (22) score 477 hits on Peasant Mob (9).
Total close combat hits suffered: Attackers: 1491, Defenders: 226

Bright Banners (16) take 179 hits (104 in close combat, 75 from archer fire), which cause 5 casualties.
The Blue Rangers and White Maces (24) take 83 hits in close combat, which cause 3 casualties.
Peasant Mob (9) take 8181 hits (1491 in close combat, 6690 from archer fire), which cause 80 casualties, wiping the unit out.
Morat (22) take 207 hits (39 in close combat, 168 from archer fire), which cause 5 casualties.
Daimon Slayers (19) take 268 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 8181 (1491 from close combat and 6690 from ranged), Defenders: 737 (226 from close combat and 511 from ranged)
Total casualties: 80 attackers, 20 defenders
Turn No. 6

   2 (16-A)
4 (8-A)
5 (50-S)
7 (43-A)
    16 (140-M)
19 (115-M)
22 (46-S)
24 (130-M)
15 (42-S)
17 (48-S)
18 (51-S)
21 (43-A)
23 (138-A)
27 (88-S)
 

Elwing's Eldar (4) fire on Bright Banners (16), scoring 29 hits.
Invaders Death (7) fire on Bright Banners (16), scoring 150 hits.
Morat (22) move closer to get better shots.
Druids of Ash (2) fire on Morat (22), scoring 132 hits.
Hiems (27) move closer to get better shots.
Brothers of Faith (17) fire on Elwing's Lethal Swans (5), scoring 220 hits.
The Blue Rangers and White Maces (24) move closer to get better shots.
Blind Dervishes (15) fire on Elwing's Lethal Swans (5), scoring 80 hits.
Daimon Slayers (19) move closer to get better shots.
Cantabrus Indomitus (18) fire on Elwing's Lethal Swans (5), scoring 95 hits.
Bright Banners (16) move closer to get better shots.
Starlight Guardians (23) move closer to get better shots.
Elwing's Lethal Swans (5) fire on Daimon Slayers (19), scoring 502 hits.
Hands of Artemis (21) move closer to get better shots.
Total ranged hits suffered: Attackers: 395, Defenders: 813


Morat (22) take 132 hits from archer fire, which cause 4 casualties.
Daimon Slayers (19) take 502 hits from archer fire, which cause 13 casualties.
Bright Banners (16) take 179 hits from archer fire, which cause 5 casualties.
Elwing's Lethal Swans (5) take 395 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 395 (0 from close combat and 395 from ranged), Defenders: 813 (0 from close combat and 813 from ranged)
Total casualties: 10 attackers, 22 defenders
Turn No. 7

   2 (16-A)
4 (8-A)
7 (43-A)
   16 (135-M)
19 (102-M)
22 (42-S)
24 (130-M)
21 (43-A)
23 (138-A)
15 (42-S)
17 (48-S)
18 (51-S)
27 (88-S)
  

The Blue Rangers and White Maces (24) fire on Invaders Death (7), scoring 334 hits.
Druids of Ash (2) fire on Bright Banners (16), scoring 61 hits.
Bright Banners (16) fire on Elwing's Eldar (4), scoring 780 hits.
Morat (22) fire on Druids of Ash (2), scoring 613 hits.
Daimon Slayers (19) fire on Invaders Death (7), scoring 190 hits.
Blind Dervishes (15) fire on Invaders Death (7), scoring 204 hits.
Brothers of Faith (17) fire on Invaders Death (7), scoring 313 hits.
Hiems (27) fire on Druids of Ash (2), scoring 403 hits.
Elwing's Eldar (4) fire on Bright Banners (16), scoring 41 hits.
Hands of Artemis (21) fire on Invaders Death (7), scoring 206 hits.
Invaders Death (7) fire on The Blue Rangers and White Maces (24), scoring 260 hits.
Cantabrus Indomitus (18) fire on Elwing's Eldar (4), scoring 252 hits.
Starlight Guardians (23) fire on Druids of Ash (2), scoring 494 hits.
Total ranged hits suffered: Attackers: 3789, Defenders: 362


The Blue Rangers and White Maces (24) take 260 hits from archer fire, which cause 9 casualties.
Druids of Ash (2) take 1510 hits from archer fire, which cause 16 casualties, wiping the unit out.
Bright Banners (16) take 102 hits from archer fire, which cause 3 casualties.
Elwing's Eldar (4) take 1032 hits from archer fire, which cause 8 casualties, wiping the unit out.
Invaders Death (7) take 1247 hits from archer fire, which cause 40 casualties, causing panicked flight among the survivors.
Saevitia Ironsun, Countess of Linhai has been wounded by Blind Dervishes (15).
Total hits suffered: Attackers: 3789 (0 from close combat and 3789 from ranged), Defenders: 362 (0 from close combat and 362 from ranged)
Total casualties: 64 attackers, 12 defenders
Defender Victory!
The battle does some damage to the local infrastructure. Production falls 18 %.
The local roads network has also been damaged.