Lapallanch Family/Kihalin/Astro-Helygian War/Portal Monsters in Donghaiwei

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Battle in Donghaiwei

No.RoleArmyUnitCommanderRealmUnitFormationCS
1ABizarre Bears(Monsters)(rogue)33 otherwedge  3125
2AHateful Hogs(Monsters)(rogue)33 otherwedge  3125
3AInvaders Death(militia/guard unit)Helyg Derwyddon3 Archline  63
4ALost Lions(Monsters)(rogue)33 otherwedge  3470
5D Blind DervishesMuratAstrum42 SFline  1065
6D Bright BannersRenaisAstrum160 MIline  2008
7D Brothers of FaithGoriadAstrum48 SFline  1196
8D Cantabrus IndomitusCarloAstrum51 SFline  1212
9D Daimon SlayersRegstavAstrum118 MIline  1479
10D Elemian LegionLilyAstrum58 Infline  1019
11D Hands of ArtemisAbsiccaAstrum46 Archline  591
12D HiemsKihalinAstrum88 SFline  1722
13D MoratVictorAstrum56 SFline  1104
14D Starlight GuardiansChucioAstrum138 Archline  1506
15D The Blue Rangers and White MacesNezarAstrum147 MIline  1728
16D The Very BestArnoldAstrum40 SFline  957
17D Z. InfantryZephAstrum31 Infline  309


Total:
4 attackers (3 Arch, 99 other)
13 defenders (89 Inf, 425 MI, 184 Arch, 325 SF)
Total combat strengths: 9783 vs. 15896
The forces from Astrum brace as they prepare to defend their ongoing takeover.
The region owner Helyg Derwyddon and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Astrum.
The Helyg Derwyddon troops attack because they are at war with Astrum.

It is quite windy and the archers will have to aim very carefully.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Count Nezar Druezar is spotted wearing the Nosferatus' Plate Mail of Atamara.
Strategos Sir Kihalin Lapallanch is spotted wearing the Wicked Ring of the Republic of Fwuvoghor.
Count Nezar Druezar is spotted wielding the Cruel Arrow of Loyalty.
Count Goriad Gabanus is spotted wearing the Holy Hat of Hate.
Count Goriad Gabanus is spotted reading from the Black Canon of Trust.
Sir Kihalin Lapallanch, Strategos of Astrum, Knight of Freke, Marshal of the Western Expedition takes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   3 (3-A)
1 (33-M)
2 (33-M)
4 (33-M)
    5 (42-S)
6 (160-M)
7 (48-S)
8 (51-S)
9 (118-M)
12 (88-S)
13 (56-S)
15 (147-M)
16 (40-S)
10 (58-I)
11 (46-A)
14 (138-A)
17 (31-I)
 

The Blue Rangers and White Maces (15) move closer to get better shots.
Hands of Artemis (11) move closer to get better shots.
Brothers of Faith (7) fire on Lost Lions (4), scoring 277 hits.
Hiems (12) fire on Bizarre Bears (1), scoring 711 hits.
Blind Dervishes (5) fire on Hateful Hogs (2), scoring 487 hits.
Invaders Death (3) fire on The Blue Rangers and White Maces (15), scoring 19 hits.
Cantabrus Indomitus (8) fire on Lost Lions (4), scoring 255 hits.
Morat (13) move closer to get better shots.
The Very Best (16) move closer to get better shots.
Starlight Guardians (14) move closer to get better shots.
Daimon Slayers (9) move closer to get better shots.
Bright Banners (6) move closer to get better shots.
Total ranged hits suffered: Attackers: 1730, Defenders: 19
Bizarre Bears (1), Lost Lions (4) and Hateful Hogs (2) advance towards the enemy.
Z. Infantry (17) and Elemian Legion (10) advance towards the enemy.


The Blue Rangers and White Maces (15) take 19 hits from archer fire. No casualties.
Bizarre Bears (1) take 711 hits from archer fire, which cause 4 casualties.
Lost Lions (4) take 532 hits from archer fire, which cause 3 casualties.
Hateful Hogs (2) take 487 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 1730 (0 from close combat and 1730 from ranged), Defenders: 19 (0 from close combat and 19 from ranged)
Total casualties: 10 attackers, 0 defenders
Turn No. 2

   3 (3-A)
 1 (29-M)
2 (30-M)
4 (30-M)
  6 (160-M)
9 (118-M)
13 (56-S)
15 (147-M)
16 (40-S)
5 (42-S)
7 (48-S)
8 (51-S)
10 (58-I)
11 (46-A)
12 (88-S)
14 (138-A)
17 (31-I)
  

Hiems (12) fire on Lost Lions (4), scoring 691 hits.
The Very Best (16) move closer so they can fire safely into the melee.
Blind Dervishes (5) fire on Hateful Hogs (2), scoring 473 hits.
Invaders Death (3) fire on The Very Best (16), scoring 33 hits.
Cantabrus Indomitus (8) fire on Bizarre Bears (1), scoring 856 hits.
Hands of Artemis (11) fire on Hateful Hogs (2), scoring 293 hits.
Morat (13) fire on Lost Lions (4), scoring 958 hits.
Bright Banners (6) fire on Hateful Hogs (2), scoring 1016 hits.
Brothers of Faith (7) fire on Bizarre Bears (1), scoring 941 hits.
Daimon Slayers (9) fire on Lost Lions (4), scoring 705 hits.
The Blue Rangers and White Maces (15) fire on Hateful Hogs (2), scoring 1266 hits.
Starlight Guardians (14) fire on Bizarre Bears (1), scoring 601 hits.
Total ranged hits suffered: Attackers: 7800, Defenders: 33
Lost Lions (4), Hateful Hogs (2) and Bizarre Bears (1) advance towards the enemy.
Z. Infantry (17) and Elemian Legion (10) advance towards the enemy.


Close Combat (Defender Line 1):
Lost Lions (4) score 2859 hits on The Very Best (16).
Hateful Hogs (2) score 2633 hits on The Very Best (16).
The Very Best (16) score 323 hits on Lost Lions (4).
The Very Best (16) score 384 hits on Bizarre Bears (1).
The Very Best (16) score 331 hits on Hateful Hogs (2).
Bizarre Bears (1) score 2802 hits on The Very Best (16).
Total close combat hits suffered: Attackers: 1038, Defenders: 8294

Lost Lions (4) take 2677 hits (323 in close combat, 2354 from archer fire), which cause 15 casualties.
Hateful Hogs (2) take 3379 hits (331 in close combat, 3048 from archer fire), which cause 19 casualties.
The Very Best (16) take 8327 hits (8294 in close combat, 33 from archer fire), which cause 40 casualties, wiping the unit out.
Arnold Warchief, Knight of Freke has been wounded by Lost Lions (4).
Bizarre Bears (1) take 2782 hits (384 in close combat, 2398 from archer fire), which cause 16 casualties.
Total hits suffered: Attackers: 8838 (1038 from close combat and 7800 from ranged), Defenders: 8327 (8294 from close combat and 33 from ranged)
Total casualties: 50 attackers, 40 defenders
Turn No. 3

   3 (3-A)
  1 (13-M)
2 (11-M)
4 (15-M)
6 (160-M)
9 (118-M)
10 (58-I)
13 (56-S)
15 (147-M)
17 (31-I)
5 (42-S)
7 (48-S)
8 (51-S)
11 (46-A)
12 (88-S)
14 (138-A)
  

Starlight Guardians (14) fire on Lost Lions (4), scoring 842 hits.
Brothers of Faith (7) fire on Bizarre Bears (1), scoring 1461 hits.
Invaders Death (3) fire on Bright Banners (6), scoring 23 hits.
Morat (13) fire on Hateful Hogs (2), scoring 1242 hits.
Hiems (12) fire on Lost Lions (4), scoring 883 hits.
The Blue Rangers and White Maces (15) fire on Hateful Hogs (2), scoring 684 hits.
Hands of Artemis (11) fire on Lost Lions (4), scoring 422 hits.
Bright Banners (6) fire on Bizarre Bears (1), scoring 1173 hits.
Cantabrus Indomitus (8) fire on Lost Lions (4), scoring 1215 hits.
Daimon Slayers (9) fire on Hateful Hogs (2), scoring 1186 hits.
Blind Dervishes (5) fire on Bizarre Bears (1), scoring 1261 hits.
Total ranged hits suffered: Attackers: 10369, Defenders: 23
Elemian Legion (10) and Z. Infantry (17) advance towards the enemy.


Close Combat (Defender Line 1):
Elemian Legion (10) score 794 hits on Lost Lions (4).
Z. Infantry (17) score 153 hits on Bizarre Bears (1).
Z. Infantry (17) score 138 hits on Hateful Hogs (2).
Lost Lions (4) score 2136 hits on Elemian Legion (10).
Bizarre Bears (1) score 1213 hits on Z. Infantry (17).
Hateful Hogs (2) score 1071 hits on Z. Infantry (17).
Total close combat hits suffered: Attackers: 1085, Defenders: 4420

Elemian Legion (10) take 2136 hits in close combat, which cause 36 casualties, making the unit retreat from the battlefield.
Lily Elemia, Dame of Freke has been wounded by Lost Lions (4).
Z. Infantry (17) take 2284 hits in close combat, which cause 31 casualties, wiping the unit out.
Lost Lions (4) take 4156 hits (794 in close combat, 3362 from archer fire), which cause 15 casualties, wiping the unit out.
Bizarre Bears (1) take 4048 hits (153 in close combat, 3895 from archer fire), which cause 13 casualties, wiping the unit out.
Hateful Hogs (2) take 3250 hits (138 in close combat, 3112 from archer fire), which cause 11 casualties, wiping the unit out.
Bright Banners (6) take 23 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 11454 (1085 from close combat and 10369 from ranged), Defenders: 4443 (4420 from close combat and 23 from ranged)
Total casualties: 39 attackers, 68 defenders
Turn No. 4

   3 (3-A)
    6 (159-M)
9 (118-M)
13 (56-S)
15 (147-M)
5 (42-S)
7 (48-S)
8 (51-S)
11 (46-A)
12 (88-S)
14 (138-A)
  

Morat (13) move closer to get better shots.
Invaders Death (3) fire on Morat (13), scoring 35 hits.
Hiems (12) fire on Invaders Death (3), scoring 426 hits.
Daimon Slayers (9) move closer to get better shots.
Starlight Guardians (14) move closer to get better shots.
The Blue Rangers and White Maces (15) move closer to get better shots.
Bright Banners (6) move closer to get better shots.
Brothers of Faith (7) fire on Invaders Death (3), scoring 334 hits.
Blind Dervishes (5) fire on Invaders Death (3), scoring 393 hits.
Hands of Artemis (11) move closer to get better shots.
Cantabrus Indomitus (8) fire on Invaders Death (3), scoring 324 hits.
Total ranged hits suffered: Attackers: 1477, Defenders: 35


The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Morat (13) take 35 hits from archer fire, which cause 1 casualties.
Invaders Death (3) take 1477 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 1477 (0 from close combat and 1477 from ranged), Defenders: 35 (0 from close combat and 35 from ranged)
Total casualties: 3 attackers, 1 defenders
Defender Victory!
The battle does some damage to the local infrastructure. Production falls 11 %.
The locals are grateful for defeating the evil forces plaguing their region.