Dubhaine Family/Cathal/March 2008 Battles

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March 17th -- Battle -- Vir el Mari Heights

Battle in Vir el Mari heights (18 days, 17 hours ago) No. Role Unit Commander Realm Unit Formation CS 1 A Monsters (Monsters) (rogue) 7 other line 360 2 D Abigale's Pingers Abigale Alowca 28 Arch line 181 3 D Alluran's Mercy (3) Blackmark Alowca 30 Arch line 193 4 D Allyah's Riders Allyah Alowca 13 Cav wedge 241 5 D Alowcan Rangers Caius Alowca 35 Arch line 437 6 D Bladesmen Thyk Alowca 40 Inf line 459 7 D Follow the Wolves Makreth Alowca 39 Cav line 630 8 D Grand Archers of Late Jingo Alowca 20 Arch line 296 9 D Huntsmen Samson Alowca 36 Inf line 481 10 D Infantry of The Light Angelina Alebad 55 Inf line 505 11 D Revenge of a Great Francesc Alowca 43 Inf line 491 12 D The Companions Cathal Alowca 46 Inf line 544 13 D The Legion Ender Alebad 20 Inf line 204 14 D Trinity Shield Bruynheld Alowca 24 Inf line 282

Total: 1 attackers (7 other) 13 defenders (264 Inf, 113 Arch, 52 Cav) Total combat strengths: 360 vs. 4944 The troops from Alowca set up defenses because they control the battlefield. The confederates from Alebad join the defense. The (rogue) troops attack because they are at war with Alowca.

A calm wind blows, to the joy of the archers. Allyah Stalker, Marshal of the Alowcan United Front takes command of his army. They deploy in no particular formation.

Turn No. 1 Alluran's Mercy (3) (3) have no enemy in range and advance to better firing positions. Grand Archers of Late (8) have no enemy in range and advance to better firing positions. Abigale's Pingers (2) have no enemy in range and advance to better firing positions. Alowcan Rangers (5) have no enemy in range and advance to better firing positions. Follow the Wolves (7) and Allyah's Riders (4) ride on, closing in on the enemy. Monsters (1) advance towards the enemy. Huntsmen (9), The Companions (12), Bladesmen (6), Infantry of The Light (10), Revenge of a Great (11), The Legion (13) and Trinity Shield (14) advance towards the enemy.


Turn No. 2 Alowcan Rangers (5) move closer to get better shots. Grand Archers of Late (8) fire on Monsters (1), scoring 171 hits. Abigale's Pingers (2) fire on Monsters (1), scoring 32 hits. Alluran's Mercy (3) (3) fire on Monsters (1), scoring 31 hits. Allyah's Riders (4) and Follow the Wolves (7) charge ahead, into the attackers' ranks. The Legion (13) can not advance, because the front lines are too crowded. The Companions (12) can not advance, because the front lines are too crowded. Infantry of The Light (10) can not advance, because the front lines are too crowded. Revenge of a Great (11) can not advance, because the front lines are too crowded. Trinity Shield (14), Huntsmen (9) and Bladesmen (6) advance towards the enemy.

Close Combat: 2 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Allyah's Riders (4) score 310 hits. Monsters (1) score 90 hits. Follow the Wolves (7) score 492 hits. Total hits suffered: Attackers: 428 (802 before overkill), Defenders: 90

Allyah's Riders (4) take 22 hits in close combat, which cause 1 casualties. Monsters (1) take 662 hits (428 in close combat, 234 from archer fire), which cause 5 casualties. Follow the Wolves (7) take 68 hits in close combat, which cause 1 casualties. Total casualties: 5 attackers, 2 defenders

Turn No. 3 Grand Archers of Late (8) hold their fire. Alluran's Mercy (3) (3) have no enemy in range and advance to better firing positions. Alowcan Rangers (5) hold their fire. Abigale's Pingers (2) move closer to get better shots. The Legion (13) can not advance, because the front lines are too crowded. Revenge of a Great (11) can not advance, because the front lines are too crowded. The Companions (12) can not advance, because the front lines are too crowded. Infantry of The Light (10) can not advance, because the front lines are too crowded. Bladesmen (6), Trinity Shield (14) and Huntsmen (9) advance towards the enemy.

Close Combat: 2 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Monsters (1) score 38 hits. Allyah's Riders (4) score 156 hits. Follow the Wolves (7) score 261 hits. Total hits suffered: Attackers: 82 (417 before overkill), Defenders: 38

Monsters (1) take 82 hits in close combat, which cause 1 casualties. Allyah's Riders (4) take 38 hits in close combat, which cause 1 casualties. Total casualties: 1 attackers, 1 defenders

Turn No. 4 Grand Archers of Late (8) hold their fire. Abigale's Pingers (2) retreat towards safer positions. Alowcan Rangers (5) move closer to get better shots. Alluran's Mercy (3) (3) hold their fire. Bladesmen (6) can not advance, because the front lines are too crowded. Trinity Shield (14) can not advance, because the front lines are too crowded. The Companions (12) can not advance, because the front lines are too crowded. The Legion (13) can not advance, because the front lines are too crowded. Infantry of The Light (10) can not advance, because the front lines are too crowded. Revenge of a Great (11) can not advance, because the front lines are too crowded. Huntsmen (9) advance towards the enemy.

Close Combat: 2 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Monsters (1) score 29 hits. Allyah's Riders (4) score 106 hits. Follow the Wolves (7) score 273 hits. Total hits suffered: Attackers: 48 (379 before overkill), Defenders: 29

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Monsters (1) take 48 hits in close combat. No casualties, making the unit retreat from the battlefield. Allyah's Riders (4) take 29 hits in close combat, which cause 1 casualties. Total casualties: 0 attackers, 1 defenders

Defender Victory!

Your unit participated in a battle in Vir el Mari heights. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 20 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.

March 19th -- Small Battle -- Windaria

Battle in Windaria (16 days, 17 hours ago) No. Role Unit Commander Realm Unit Formation CS 1 A Guard Zangi Oritolon 27 Inf box 331 2 D Huntsmen Samson Alowca 36 Inf line 475 3 D The Companions Cathal Alowca 46 Inf line 487

Total: 1 attackers (27 Inf) 2 defenders (82 Inf) Total combat strengths: 331 vs. 962 The troops from Alowca set up defenses. The Oritolon troops attack because they are at war with Alowca.

It is quite windy and the archers will have to aim very carefully. Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Turn No. 1 Guard (1) advance towards the enemy. Huntsmen (2) and The Companions (3) advance towards the enemy.


Turn No. 2 Guard (1) advance towards the enemy. The Companions (3) advance towards the enemy.

Close Combat: 2 Oritolon banners are visible in the melee. 3 Alowca banners are visible in the melee. Guard (1) score 178 hits. Huntsmen (2) score 330 hits. The Companions (3) score 300 hits. Total hits suffered: Attackers: 630, Defenders: 178

Guard (1) take 630 hits in close combat, which cause 19 casualties. 2 Oritolon banners fall. Huntsmen (2) take 105 hits in close combat, which cause 3 casualties. The Companions (3) take 73 hits in close combat, which cause 2 casualties. Total casualties: 19 attackers, 5 defenders

Turn No. 3 Close Combat: 3 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Guard (1) score 77 hits. Huntsmen (2) score 284 hits. The Companions (3) score 288 hits. Total hits suffered: Attackers: 242 (572 before overkill), Defenders: 77

Guard (1) take 242 hits in close combat, which cause 7 casualties. Zangi Mochi (Knight of Windaria, Oritolon) has been wounded. Huntsmen (2) take 40 hits in close combat, which cause 1 casualties. The Companions (3) take 37 hits in close combat, which cause 1 casualties. Total casualties: 7 attackers, 2 defenders

Turn No. 4 Close Combat: 3 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Huntsmen (2) score 303 hits. Guard (1) score 12 hits. The Companions (3) score 283 hits. Total hits suffered: Attackers: 57 (586 before overkill), Defenders: 12

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Huntsmen (2) take 12 hits in close combat. No casualties. Guard (1) take 57 hits in close combat, which cause 1 casualties, wiping the unit out. Total casualties: 1 attackers, 0 defenders

Defender Victory!

Your unit participated in a battle in Windaria. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 3 Honour and 1 Prestige. You have improved your leadership skill. 1 of your men were killed and 2 were wounded in this battle. Your unit gains 8 points of Morale. Your men's equipment suffers 4 % damage. Combat training increases by 2 points. Unit cohesion rises 5 points.

March 20th -- Battle -- Windaria

Battle in Windaria (15 days, 17 hours ago) No. Role Unit Commander Realm Unit Formation CS 1 A Black Guard Willhelm Oritolon 20 Inf line 253 2 A Black Lancers Pericles Oritolon 30 Cav wedge 526 3 A Desert Eye Devona Oritolon 80 Arch box 360 4 A Elite Guard Joslen Oritolon 7 Inf line 108 5 A Fodder Hvrek Oritolon 9 Arch line 125 6 A For Grentzen! Geoffrey Oritolon 27 Cav wedge 491 7 A Helpers Cleatus Oritolon 13 Cav wedge 246 8 A Megazord Eladon Oritolon 27 Cav wedge 390 9 A Nine Thousand and One Actrial Oritolon 35 Inf line 588 10 A P Guards Ilama Oritolon 26 Inf line 459 11 A Power Rangers Cidemni Oritolon 30 Arch line 376 12 A Priest Impalers Judaia Oritolon 34 Inf line 413 13 A Q's Quivers Quinten Oritolon 20 Arch line 243 14 A Rhamiel's Fury Igna Oritolon 40 Inf line 492 15 A Sovonovals Riders Vifth Oritolon 19 Cav wedge 388 16 A The Border Scouts Darkwind Oritolon 22 Inf line 282 17 A To Puncture Soffya Oritolon 9 Cav wedge 157 18 A Tower Warders Corvus Oritolon 25 Arch line 152 19 A Warriors of Lore Montechristo Oritolon 34 Inf line 413 20 D Abigale's Pingers Abigale Alowca 28 Arch line 178 21 D Alluran's Mercy (3) Blackmark Alowca 30 Arch line 187 22 D Alowcan Rangers Caius Alowca 35 Arch line 408 23 D Bladesmen Thyk Alowca 40 Inf line 433 24 D Huntsmen Samson Alowca 34 Inf line 445 25 D The Companions Cathal Alowca 44 Inf line 484

Total: 19 attackers (218 Inf, 164 Arch, 125 Cav) 6 defenders (118 Inf, 93 Arch) Total combat strengths: 6462 vs. 2135 The troops from Alowca set up defenses because they control the battlefield. The Oritolon troops attack because they are at war with Alowca.

The battle takes place in the middle of a storm, archers will be almost worthless. Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open. Lady Devona Uceek, General of Oritolon, Marshal of the Army of Oritolon takes command of his army. Sir Cathal Dubhaine (Knight of Alowca, Alowca) takes command of his army. They deploy in no particular formation.

Turn No. 1 Power Rangers (11) fire on Huntsmen (24), scoring 114 hits. Alluran's Mercy (3) (21) fire on Nine Thousand and One (9), scoring 22 hits. Fodder (5) move closer to get better shots. Tower Warders (18) fire on Bladesmen (23), scoring 8 hits. Q's Quivers (13) fire on Bladesmen (23), scoring 91 hits. Alowcan Rangers (22) fire on Fodder (5), scoring 176 hits. Desert Eye (3) have no enemy in range and advance to better firing positions. Abigale's Pingers (20) fire on Fodder (5), scoring 21 hits. Sovonovals Riders (15), For Grentzen! (6), Black Lancers (2), Megazord (8), To Puncture (17) and Helpers (7) ride on, closing in on the defenders. Elite Guard (4), Priest Impalers (12), Nine Thousand and One (9), Black Guard (1), The Border Scouts (16), Warriors of Lore (19), Rhamiel's Fury (14) and P Guards (10) advance towards the enemy. Bladesmen (23), Huntsmen (24) and The Companions (25) advance towards the enemy.

Nine Thousand and One (9) take 22 hits from archer fire. No casualties. Fodder (5) take 197 hits from archer fire, which cause 9 casualties, wiping the unit out. Bladesmen (23) take 99 hits from archer fire, which cause 3 casualties. Huntsmen (24) take 114 hits from archer fire, which cause 3 casualties. Total casualties: 9 attackers, 6 defenders

Turn No. 2 Abigale's Pingers (20) fire on Nine Thousand and One (9), scoring 30 hits. Power Rangers (11) fire on Huntsmen (24), scoring 150 hits. Alluran's Mercy (3) (21) fire on Nine Thousand and One (9), scoring 25 hits. Alowcan Rangers (22) fire on Nine Thousand and One (9), scoring 107 hits. Desert Eye (3) fire on Bladesmen (23), scoring 43 hits. Q's Quivers (13) fire on Bladesmen (23), scoring 118 hits. Tower Warders (18) fire on Huntsmen (24), scoring 22 hits. Black Lancers (2), Sovonovals Riders (15), Helpers (7), To Puncture (17), Megazord (8) and For Grentzen! (6) charge ahead, into the defenders' ranks. Nine Thousand and One (9), Black Guard (1), Elite Guard (4), Rhamiel's Fury (14), Warriors of Lore (19), P Guards (10), Priest Impalers (12) and The Border Scouts (16) advance towards the enemy. The Companions (25) advance towards the enemy.

Close Combat: 6 Oritolon banners are visible in the melee. 3 Alowca banners are visible in the melee. Black Lancers (2) score 1058 hits. Nine Thousand and One (9) score 518 hits. Sovonovals Riders (15) score 716 hits. Huntsmen (24) score 293 hits. Black Guard (1) score 129 hits. Elite Guard (4) score 114 hits. Bladesmen (23) score 249 hits. The Companions (25) score 321 hits. Helpers (7) score 321 hits. Rhamiel's Fury (14) score 365 hits. Warriors of Lore (19) score 252 hits. To Puncture (17) score 248 hits. Megazord (8) score 757 hits. P Guards (10) score 328 hits. For Grentzen! (6) score 763 hits. Priest Impalers (12) score 203 hits. The Border Scouts (16) score 239 hits. Total hits suffered: Attackers: 863, Defenders: 6011

Black Lancers (2) take 251 hits in close combat, which cause 7 casualties. Nine Thousand and One (9) take 273 hits (111 in close combat, 162 from archer fire), which cause 6 casualties. Sovonovals Riders (15) take 81 hits in close combat, which cause 2 casualties. Huntsmen (24) take 2475 hits (2303 in close combat, 172 from archer fire), which cause 31 casualties, wiping the unit out. Black Guard (1) take 127 hits in close combat, which cause 4 casualties. Elite Guard (4) take 59 hits in close combat, which cause 1 casualties. Bladesmen (23) take 2238 hits (2077 in close combat, 161 from archer fire), which cause 37 casualties, wiping the unit out. The Companions (25) take 1631 hits in close combat, which cause 44 casualties, wiping the unit out. Sir Cathal Dubhaine (Knight of Alowca, Alowca) has been wounded. Helpers (7) take 60 hits in close combat, which cause 2 casualties. Rhamiel's Fury (14) take 42 hits in close combat, which cause 1 casualties. Warriors of Lore (19) take 45 hits in close combat, which cause 1 casualties. To Puncture (17) take 28 hits in close combat, which cause 1 casualties. Megazord (8) take 22 hits in close combat, which cause 1 casualties. P Guards (10) take 37 hits in close combat, which cause 1 casualties. Total casualties: 27 attackers, 112 defenders

Turn No. 3 Tower Warders (18) fire on Alowcan Rangers (22), scoring 13 hits. Power Rangers (11) fire on Alowcan Rangers (22), scoring 121 hits. Alluran's Mercy (3) (21) fire on Nine Thousand and One (9), scoring 33 hits. Abigale's Pingers (20) fire on For Grentzen! (6), scoring 18 hits. Q's Quivers (13) fire on Alowcan Rangers (22), scoring 70 hits. Alowcan Rangers (22) fire on Rhamiel's Fury (14), scoring 171 hits. Desert Eye (3) have no enemy in range and advance to better firing positions. Sovonovals Riders (15), To Puncture (17), For Grentzen! (6), Megazord (8), Black Lancers (2) and Helpers (7) charge forward. Priest Impalers (12), Rhamiel's Fury (14), The Border Scouts (16), P Guards (10), Nine Thousand and One (9), Black Guard (1), Warriors of Lore (19) and Elite Guard (4) advance towards the enemy.

Close Combat: 6 Oritolon banners are visible in the melee. 2 Alowca banners are visible in the melee. Priest Impalers (12) score 239 hits. Sovonovals Riders (15) score 710 hits. Alluran's Mercy (3) (21) score 15 hits. Rhamiel's Fury (14) score 343 hits. To Puncture (17) score 328 hits. The Border Scouts (16) score 189 hits. P Guards (10) score 311 hits. Abigale's Pingers (20) score 12 hits. Nine Thousand and One (9) score 433 hits. Alowcan Rangers (22) score 58 hits. Black Guard (1) score 115 hits. For Grentzen! (6) score 656 hits. Megazord (8) score 807 hits. Warriors of Lore (19) score 301 hits. Black Lancers (2) score 857 hits. Elite Guard (4) score 103 hits. Helpers (7) score 311 hits. Total hits suffered: Attackers: 85, Defenders: 5703

Priest Impalers (12) take 32 hits in close combat, which cause 1 casualties. Sovonovals Riders (15) take 26 hits in close combat, which cause 1 casualties. Alluran's Mercy (3) (21) take 2114 hits in close combat, which cause 30 casualties, wiping the unit out. Blackmark Tradsbin (Imperial Knight of Alowca) has been wounded. Rhamiel's Fury (14) take 198 hits (27 in close combat, 171 from archer fire), which cause 4 casualties. Abigale's Pingers (20) take 1872 hits in close combat, which cause 28 casualties, wiping the unit out. Nine Thousand and One (9) take 33 hits from archer fire, which cause 1 casualties. Alowcan Rangers (22) take 1921 hits (1717 in close combat, 204 from archer fire), which cause 35 casualties, wiping the unit out. For Grentzen! (6) take 18 hits from archer fire, which cause 1 casualties. Total casualties: 8 attackers, 93 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.

Your unit participated in a battle in Windaria. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 1 Honour. 26 of your men were killed and 18 were wounded in this battle. Morale of your troops falls by 9 points. Combat training increases by 1 points. Unit cohesion rises 2 points.