Caligus/Battle Reports/Battle in An Najaf 1/13/24

From BattleMaster Wiki
Battle of An Najaf
Part of Unknown

Date 1/13/2024
Location An Najaf
Weather Quite windy
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Shadowdale Caligus
Commanders
Strength
68 Inf, 33 Arch 143 MI, 36 Cav
Formations
Casualties
60 32


Battle in An Najaf

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArmsworth 1st InfantryWilliamShadowdale42 Infline  610565 hits11 kills28 losses
2AKrimml's GuardAhmadkin ImadShadowdale33 Archskirmish  365524 hits14 kills13 losses
3AX CorpsColinShadowdale26 Infline  474363 hits7 kills19 losses
4DCraterhoof KnightsRujvikCaligus36 Cavwedge  6351568 hits33 kills22 losses
5DGutrippasKoloyokCaligus26 MIline  432172 hits4 kills10 losses
6DMixed men of the templeFredirkCaligus117 MIline  997686 hits23 kills0 losses


Total:
3 attackers (68 Inf, 33 Arch)
3 defenders (143 MI, 36 Cav)
Total combat strengths: 1449 vs. 2064

Armsworth 1st Infantry tried to evade foreign troops, but were spotted.
The troops from Caligus set up defenses.
The Shadowdale troops attack because they are at war with Caligus.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (42-I)
2 (33-A)
3 (26-I)
     5 (26-M)
6 (117-M)
4 (36-C)
 


Gutrippas (5) move closer to get better shots.
Mixed men of the temple (6) move closer to get better shots.
Krimml's Guard (2) move closer to get better shots.
Craterhoof Knights (4) ride on, closing in on the enemy.
X Corps (3) and Armsworth 1st Infantry (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (42-I)
2 (33-A)
3 (26-I)
   4 (36-C)
5 (26-M)
6 (117-M)
   


Gutrippas (5) move closer to get better shots.
Krimml's Guard (2) fire on Gutrippas (5), scoring 171 hits.
Mixed men of the temple (6) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 171
Craterhoof Knights (4) ride on, closing in on the enemy.
Armsworth 1st Infantry (1) and X Corps (3) advance towards the enemy.


Gutrippas (5) take 171 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 171 (0 from close combat and 171 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

   2 (33-A)
1 (42-I)
3 (26-I)
4 (36-C)
5 (21-M)
6 (117-M)
    


Mixed men of the temple (6) fire on Armsworth 1st Infantry (1), scoring 484 hits.
Krimml's Guard (2) fire on Craterhoof Knights (4), scoring 191 hits.
Gutrippas (5) fire on X Corps (3), scoring 172 hits.
Total ranged hits suffered: Attackers: 656, Defenders: 191
Craterhoof Knights (4) charge forward.


Close Combat (Attacker Line 1):
15 Shadowdale banners are visible in the melee.
Craterhoof Knights (4) score 849 hits on Armsworth 1st Infantry (1).
Craterhoof Knights (4) score 719 hits on X Corps (3).
Armsworth 1st Infantry (1) score 565 hits on Craterhoof Knights (4).
X Corps (3) score 363 hits on Craterhoof Knights (4).
Total close combat hits suffered: Attackers: 1568, Defenders: 928

Craterhoof Knights (4) take 1119 hits (928 in close combat, 191 from archer fire), which cause 22 casualties, making the unit retreat from the battlefield.
Armsworth 1st Infantry (1) take 1333 hits (849 in close combat, 484 from archer fire), which cause 28 casualties, making the unit retreat from the battlefield.
X Corps (3) take 891 hits (719 in close combat, 172 from archer fire), which cause 19 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2224 (1568 from close combat and 656 from ranged), Defenders: 1119 (928 from close combat and 191 from ranged)
Total casualties: 47 attackers, 22 defenders

Turn No. 4

   2 (33-A)
  5 (21-M)
6 (117-M)
    


Gutrippas (5) move closer to get better shots.
Mixed men of the temple (6) fire on Krimml's Guard (2), scoring 202 hits.
Krimml's Guard (2) fire on Gutrippas (5), scoring 162 hits.
Total ranged hits suffered: Attackers: 202, Defenders: 162


Gutrippas (5) take 162 hits from archer fire, which cause 5 casualties.
Krimml's Guard (2) take 202 hits from archer fire, which cause 13 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 202 (0 from close combat and 202 from ranged), Defenders: 162 (0 from close combat and 162 from ranged)
Total casualties: 13 attackers, 5 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.