Assassins/Army of Shadows/Tiny South Bakker
< Assassins | Army of Shadows
~Evil Revan, Marshal of the Army of Shadows Battle in South Bakker (7 days ago)
Total: 16 attackers (230 Inf, 81 Arch) 1 defenders (6 Inf) Total combat strengths: 4020 vs. 125 The region owner Assassins and their allies defend. The Wetham troops attack because they are at war with Assassins. There is almost no wind today, archers will be deadly. The defenders take up positions inside the Palisade (1). Sir Chault Quasath, High Marshal of Wetham, Count of Hulaferd takes command of his army. They deploy in Infantry Wall formation. Turn No. 1
Eladrel's Crusade (4) have no enemy in range and advance to better firing positions. Glitnir's Arrows (6) have no enemy in range and advance to better firing positions. Archers (2) have no enemy in range and advance to better firing positions. Albert's Archers (1) move closer to get better shots. hell jumpers (10) have no enemy in range and advance to better firing positions. Holy Crusaders (11), GreyShields (7), GreySwords (8), Jazuman Rangers (12), Guardians of Hope (9), Koja's Swords (14), Royal Guard (16), Kill Joy (13), Men at Arms (15), Frundi's Finest (5) and Die Harders (3) advance towards the enemy. Defenders of Dark Citadel (17) move forward to take up positions at the outer wall. Turn No. 2
Archers (2) fire on Defenders of Dark Citadel (17), scoring 52 hits. Glitnir's Arrows (6) fire on Defenders of Dark Citadel (17), scoring 37 hits. Albert's Archers (1) fire on Defenders of Dark Citadel (17), scoring 13 hits. Eladrel's Crusade (4) move closer to get better shots. hell jumpers (10) fire on Defenders of Dark Citadel (17), scoring 93 hits. Men at Arms (15), GreySwords (8), Holy Crusaders (11), Die Harders (3), GreyShields (7), Kill Joy (13), Guardians of Hope (9), Jazuman Rangers (12), Royal Guard (16), Frundi's Finest (5) and Koja's Swords (14) advance towards the enemy. Defenders of Dark Citadel (17) move forward to take up positions at the outer wall. Defenders of Dark Citadel (17) take 150 hits from archer fire (reduced due to fortifications), which cause 4 casualties. Total casualties: 0 attackers, 4 defenders Turn No. 3
Glitnir's Arrows (6) fire on Defenders of Dark Citadel (17), scoring 51 hits. hell jumpers (10) fire on Defenders of Dark Citadel (17), scoring 129 hits. Albert's Archers (1) fire on Defenders of Dark Citadel (17), scoring 36 hits. Archers (2) fire on Defenders of Dark Citadel (17), scoring 96 hits. Eladrel's Crusade (4) fire on Defenders of Dark Citadel (17), scoring 106 hits. There are 2 siege engines at the walls. Die Harders (3) squeeze through the heavily overcrowded siege engines. Jazuman Rangers (12) squeeze through the heavily overcrowded siege engines. GreyShields (7) squeeze through the heavily overcrowded siege engines. Royal Guard (16) squeeze through the heavily overcrowded siege engines. Guardians of Hope (9) squeeze through the heavily overcrowded siege engines. Kill Joy (13) squeeze through the heavily overcrowded siege engines. Men at Arms (15) squeeze through the heavily overcrowded siege engines. Frundi's Finest (5) squeeze through the heavily overcrowded siege engines. Holy Crusaders (11) squeeze through the heavily overcrowded siege engines. GreySwords (8) squeeze through the heavily overcrowded siege engines. Koja's Swords (14) climb up through the overcrowded siege engines. Defenders of Dark Citadel (17) move forward to take up positions at the outer wall. Close Combat: 8 Wetham banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Die Harders (3) score 109 hits. Jazuman Rangers (12) score 15 hits. GreyShields (7) score 24 hits. Royal Guard (16) score 123 hits. Guardians of Hope (9) score 109 hits. Kill Joy (13) score 111 hits. Men at Arms (15) score 77 hits. Frundi's Finest (5) score 84 hits. Holy Crusaders (11) score 366 hits. GreySwords (8) score 72 hits. Koja's Swords (14) score 96 hits. Defenders of Dark Citadel (17) score 45 hits. Total hits suffered: Attackers: 45, Defenders: 90 (1186 before overkill) Die Harders (3) take 45 hits in close combat, which cause 1 casualties. Defenders of Dark Citadel (17) take 239 hits (78 in close combat, 161 from archer fire) (reduced due to fortifications), which cause 2 casualties, wiping the unit out. Total casualties: 1 attackers, 2 defenders Attacker Victory!
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