Assassins/Army of Shadows/South Bakker Slaughter

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The South Bakker Slaughter

An account by Evil Revan, Count of South Bakker



This battle was a case of everything that could go wrong going wrong at the worst possible time. Through a series of accidents, travel delays, and inexplicable events, two thirds of our army didn't make the battle, many never even left Dark Citadel....
But even with everything against them, the Army of Shadows came through again with a relatively even battle fighting a force over three times their size.
South Bakker Slaughter
Part of The Wetham-Assassins War
3.jpg
Date September 18th, 2007
Location South Bakker
Weather Windy
Result After 6 rounds, Defender Victory
Territorial
changes
no change
Combatants
Attackers Defenders
Assassins Wetham
Commanders
Nym Duskryn Boswick Biggie
Strength
165 (95 Inf, 70 Arch)--2263 CS 516 (420 Inf, 96 Arch)--5364 CS
Formations
none none
Casualties
143 136


Battle in South Bakker   (31 minutes ago)
No. Role Unit Commander Realm Unit Formation CS
1 A Boaz's Platoon Boaz Assassins 52 Inf line   688
2 A Apollo's Remnants Chance Assassins 27 Arch line   397
3 A Dark Guards Razor Assassins 2 Arch line   56
4 A Nightkisses Nym Assassins 13 Inf line   206
5 A Randun's Oath Randun Assassins 30 Inf line   351
6 A The Increible Flying Needles! Garad Assassins 21 Arch line   306
7 A Vengeance Evil Assassins 20 Arch line   259
8 D =S= Brute Squad Boswick Wetham 73 Inf box   721
9 D Die Harders Percy Wetham 12 Inf box   179
10 D El'rinals Raggamuffins El'rinal Wetham 30 Inf line   203
11 D Eladrel's Crusade Eladrel Wetham 18 Arch line   230
12 D GreySwords Sinclair Wetham 14 Inf box   188
13 D Guardians of Hope Gabrielle Wetham 19 Inf box   259
14 D hell jumpers belkin Wetham 30 Arch line   372
15 D Holy Crusaders Chault Wetham 59 Inf box   735
16 D Hvrek's Heroes Hvrek Wetham 11 Inf box   183
17 D Jazuman Rangers Itsune Wetham 12 Inf box   135
18 D Kill Joy Atticus Wetham 22 Inf box   320
19 D Koja's Swords Koja Wetham 16 Inf box   221
20 D Men at Arms Ananchel Wetham 9 Inf box   141
21 D Nose Plugs and Arrows Elinda Wetham 5 Arch box   94
22 D Personal Guard Bernard Wetham 24 Arch line   220
23 D Personal Guard Hermistophus Wetham 22 Inf box   255
24 D Takeover Unit Tomas Wetham 121 Inf skirmish   658
25 D Varangian Guard Constantine Wetham 19 Arch line   250

Total:
7 attackers (95 Inf, 70 Arch)
18 defenders (420 Inf, 96 Arch)
Total combat strengths: 2263 vs. 5364

The forces from Wetham brace as they prepare to defend their ongoing takeover.
The region owner Assassins and their allies attack the takeover forces.
The Assassins troops attack because they are at war with Wetham.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.
Nym Duskryn, Marshal of the Army of Shadows takes command of her army.
Sir Boswick Biggie, Arch Priest of Wetham, Marshal of the Asker Army takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
  3 (2-A)
7 (20-A)
1 (52-I)
2 (27-A)
4 (13-I)
5 (30-I)
6 (21-A)
      10 (30-I)
11 (18-A)
14 (30-A)
21 (5-A)
22 (24-A)
25 (19-A)
8 (73-I)
9 (12-I)
13 (19-I)
15 (59-I)
16 (11-I)
17 (12-I)
18 (22-I)
19 (16-I)
20 (9-I)
12 (14-I)
24 (121-I)
23 (22-I)
 

Nose Plugs and Arrows (21) have no enemy in range and hold their fire.
Eladrel's Crusade (11) have no enemy in range and hold their fire.
Dark Guards (3) have no enemy in range and advance to better firing positions.
Apollo's Remnants (2) fire on hell jumpers (14), scoring 65 hits.
The Increible Flying Needles! (6) fire on Varangian Guard (25), scoring 98 hits.
Personal Guard (22) fire on Boaz's Platoon (1), scoring 15 hits.
Varangian Guard (25) have no enemy in range and hold their fire.
Vengeance (7) have no enemy in range and advance to better firing positions.
hell jumpers (14) move closer to get better shots.
Takeover Unit (24) stay behind their camp fortifications.
Randun's Oath (5), Nightkisses (4) and Boaz's Platoon (1) advance towards the enemy.
Jazuman Rangers (17), Guardians of Hope (13), Kill Joy (18), Personal Guard (23), GreySwords (12), Holy Crusaders (15), Hvrek's Heroes (16), El'rinals Raggamuffins (10), =S= Brute Squad (8), Koja's Swords (19), Men at Arms (20) and Die Harders (9) advance towards the enemy.

Varangian Guard (25) take 49 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
hell jumpers (14) take 65 hits from archer fire, which cause 2 casualties.
Boaz's Platoon (1) take 15 hits from archer fire. No casualties.
Total casualties: 0 attackers, 3 defenders

Turn No. 2
    2 (27-A)
3 (2-A)
6 (21-A)
7 (20-A)
1 (52-I)
4 (13-I)
5 (30-I)
  10 (30-I)
14 (28-A)
8 (73-I)
9 (12-I)
11 (18-A)
13 (19-I)
15 (59-I)
16 (11-I)
17 (12-I)
18 (22-I)
19 (16-I)
20 (9-I)
21 (5-A)
22 (24-A)
25 (18-A)
12 (14-I)
23 (22-I)
24 (121-I)
   

Vengeance (7) fire on hell jumpers (14), scoring 84 hits.
Apollo's Remnants (2) move closer to get better shots.
Personal Guard (22) fire on Boaz's Platoon (1), scoring 30 hits.
hell jumpers (14) fire on Boaz's Platoon (1), scoring 98 hits.
Eladrel's Crusade (11) fire on Boaz's Platoon (1), scoring 37 hits.
Dark Guards (3) move closer to get better shots.
Nose Plugs and Arrows (21) fire on Boaz's Platoon (1), scoring 17 hits.
Varangian Guard (25) fire on Boaz's Platoon (1), scoring 57 hits.
The Increible Flying Needles! (6) move closer to get better shots.
Takeover Unit (24) stay behind their camp fortifications.
Randun's Oath (5), Boaz's Platoon (1) and Nightkisses (4) advance towards the enemy.
Men at Arms (20), Die Harders (9), Kill Joy (18), Jazuman Rangers (17), El'rinals Raggamuffins (10), Personal Guard (23), Holy Crusaders (15), Koja's Swords (19), Hvrek's Heroes (16), =S= Brute Squad (8), Guardians of Hope (13) and GreySwords (12) advance towards the enemy.

Close Combat:
El'rinals Raggamuffins (10) score 75 hits.
Randun's Oath (5) score 221 hits.
Boaz's Platoon (1) score 633 hits.
Nightkisses (4) score 162 hits.
Total hits suffered: Attackers: 75, Defenders: 1016

El'rinals Raggamuffins (10) take 1016 hits in close combat, which cause 30 casualties, wiping the unit out.
hell jumpers (14) take 84 hits from archer fire, which cause 3 casualties.
Randun's Oath (5) take 46 hits in close combat, which cause 1 casualties.
Boaz's Platoon (1) take 268 hits (29 in close combat, 239 from archer fire), which cause 5 casualties.
Total casualties: 6 attackers, 33 defenders

Turn No. 3
    7 (20-A)
2 (27-A)
3 (2-A)
6 (21-A)
1 (47-I)
4 (13-I)
5 (29-I)
8 (73-I)
9 (12-I)
13 (19-I)
14 (25-A)
15 (59-I)
16 (11-I)
17 (12-I)
18 (22-I)
19 (16-I)
20 (9-I)
11 (18-A)
12 (14-I)
21 (5-A)
22 (24-A)
25 (18-A)
23 (22-I)
24 (121-I)
   

hell jumpers (14) fire on Boaz's Platoon (1), scoring 137 hits.
Varangian Guard (25) fire on Boaz's Platoon (1), scoring 71 hits.
Vengeance (7) fire on =S= Brute Squad (8), scoring 67 hits.
Personal Guard (22) fire on Randun's Oath (5), scoring 47 hits.
Nose Plugs and Arrows (21) fire on Boaz's Platoon (1), scoring 40 hits.
Dark Guards (3) fire on Holy Crusaders (15), scoring 26 hits.
The Increible Flying Needles! (6) fire on Holy Crusaders (15), scoring 211 hits.
Apollo's Remnants (2) fire on =S= Brute Squad (8), scoring 184 hits.
Eladrel's Crusade (11) fire on Randun's Oath (5), scoring 79 hits.
Randun's Oath (5) break through the frontlines!
Die Harders (9) break through the frontlines!
Guardians of Hope (13) break through the frontlines!
GreySwords (12) can not advance, because the front lines are too crowded.
Jazuman Rangers (17) break through the frontlines!
=S= Brute Squad (8) break through the frontlines!
Takeover Unit (24) stay behind their camp fortifications.
Hvrek's Heroes (16) break through the frontlines!
Kill Joy (18) break through the frontlines!
Koja's Swords (19) and Personal Guard (23) advance towards the enemy.

Close Combat:
5 Wetham banners are visible in the melee.
Koja's Swords (19) score 108 hits.
Die Harders (9) score 149 hits.
Boaz's Platoon (1) score 667 hits.
Guardians of Hope (13) score 199 hits.
Jazuman Rangers (17) score 30 hits.
=S= Brute Squad (8) score 594 hits.
Nightkisses (4) score 186 hits.
Hvrek's Heroes (16) score 162 hits.
Kill Joy (18) score 162 hits.
Total hits suffered: Attackers: 1404, Defenders: 853

Close Combat:
4 Wetham banners are visible in the melee.
Randun's Oath (5) score 262 hits.
hell jumpers (14) score 46 hits.
Men at Arms (20) score 114 hits.
Holy Crusaders (15) score 579 hits.
Total hits suffered: Attackers: 739, Defenders: 262

Koja's Swords (19) take 132 hits in close combat, which cause 6 casualties.
Randun's Oath (5) take 865 hits (739 in close combat, 126 from archer fire), which cause 19 casualties.
hell jumpers (14) take 84 hits in close combat, which cause 3 casualties.
Die Harders (9) take 127 hits in close combat, which cause 4 casualties.
Boaz's Platoon (1) take 1548 hits (1300 in close combat, 248 from archer fire), which cause 27 casualties.
Guardians of Hope (13) take 94 hits in close combat, which cause 3 casualties.
Jazuman Rangers (17) take 172 hits in close combat, which cause 10 casualties.
=S= Brute Squad (8) take 456 hits (205 in close combat, 251 from archer fire), which cause 11 casualties.
Nightkisses (4) take 104 hits in close combat, which cause 2 casualties.
Hvrek's Heroes (16) take 72 hits in close combat, which cause 1 casualties.
Kill Joy (18) take 51 hits in close combat, which cause 1 casualties.
Men at Arms (20) take 89 hits in close combat, which cause 3 casualties.
Holy Crusaders (15) take 326 hits (89 in close combat, 237 from archer fire), which cause 8 casualties.
Sir Chault Quasath, High Marshal of Wetham, Count of Hulaferd has been wounded.
Total casualties: 48 attackers, 50 defenders

Turn No. 4
    7 (20-A)
2 (27-A)
3 (2-A)
6 (21-A)
1 (20-I)
4 (11-I)
8 (62-I)
9 (8-I)
13 (16-I)
16 (10-I)
17 (2-I)
18 (21-I)
19 (10-I)
5 (10-I)
14 (22-A)
15 (51-I)
20 (6-I)
11 (18-A)
12 (14-I)
21 (5-A)
22 (24-A)
23 (22-I)
25 (18-A)
  24 (121-I)
   

The Increible Flying Needles! (6) fire on Personal Guard (23), scoring 109 hits.
Nose Plugs and Arrows (21) fire on Apollo's Remnants (2), scoring 18 hits.
Varangian Guard (25) fire on Apollo's Remnants (2), scoring 56 hits.
Eladrel's Crusade (11) fire on Apollo's Remnants (2), scoring 50 hits.
Vengeance (7) fire on Personal Guard (22), scoring 80 hits.
Personal Guard (22) fire on Apollo's Remnants (2), scoring 39 hits.
Apollo's Remnants (2) fire on GreySwords (12), scoring 115 hits.
Dark Guards (3) retreat from the close combat near them.
GreySwords (12) can not advance, because the front lines are too crowded.
Personal Guard (23) can not advance, because the front lines are too crowded.
Men at Arms (20) break through the frontlines!
Holy Crusaders (15) break through the frontlines!
Takeover Unit (24) advance towards the enemy.

Close Combat:
8 Wetham banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Hvrek's Heroes (16) score 183 hits.
Kill Joy (18) score 192 hits.
Boaz's Platoon (1) score 268 hits.
Jazuman Rangers (17) score 7 hits.
Die Harders (9) score 113 hits.
Koja's Swords (19) score 115 hits.
Guardians of Hope (13) score 223 hits.
Men at Arms (20) score 94 hits.
Nightkisses (4) score 160 hits.
=S= Brute Squad (8) score 486 hits.
Holy Crusaders (15) score 602 hits.
Total hits suffered: Attackers: 1376 (2015 before overkill), Defenders: 428

Close Combat:
1 Wetham banners are visible in the melee.
hell jumpers (14) score 94 hits.
Randun's Oath (5) score 103 hits.
Total hits suffered: Attackers: 94, Defenders: 103

GreySwords (12) take 115 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Hvrek's Heroes (16) take 90 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
hell jumpers (14) take 103 hits in close combat, which cause 3 casualties.
Personal Guard (23) take 109 hits from archer fire, which cause 4 casualties.
Kill Joy (18) take 82 hits in close combat, which cause 2 casualties.
Randun's Oath (5) take 94 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Boaz's Platoon (1) take 915 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield.
Jazuman Rangers (17) take 54 hits in close combat, which cause 2 casualties, wiping the unit out.
Itsune Jazuma (Knight of Hulaferd, Wetham) has been wounded.
Die Harders (9) take 56 hits in close combat, which cause 2 casualties.
Koja's Swords (19) take 54 hits in close combat, which cause 2 casualties.
Guardians of Hope (13) take 28 hits in close combat, which cause 1 casualties.
Men at Arms (20) take 26 hits in close combat, which cause 1 casualties.
Nightkisses (4) take 461 hits in close combat, which cause 9 casualties, causing panicked flight among the survivors.
=S= Brute Squad (8) take 38 hits in close combat, which cause 1 casualties.
Personal Guard (22) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Apollo's Remnants (2) take 163 hits from archer fire, which cause 4 casualties.
Total casualties: 31 attackers, 25 defenders

Turn No. 5
    3 (2-A)
7 (20-A)
2 (23-A)
6 (21-A)
8 (61-I)
9 (6-I)
13 (15-I)
15 (51-I)
18 (19-I)
19 (8-I)
20 (5-I)
14 (19-A)
11 (18-A)
21 (5-A)
22 (23-A)
23 (18-I)
25 (18-A)
24 (121-I)
     

Eladrel's Crusade (11) fire on Apollo's Remnants (2), scoring 40 hits.
Varangian Guard (25) fire on The Increible Flying Needles! (6), scoring 26 hits.
Vengeance (7) fire on Holy Crusaders (15), scoring 184 hits.
hell jumpers (14) fire on Apollo's Remnants (2), scoring 107 hits.
Nose Plugs and Arrows (21) fire on The Increible Flying Needles! (6), scoring 36 hits.
Apollo's Remnants (2) fire on =S= Brute Squad (8), scoring 149 hits.
The Increible Flying Needles! (6) fire on =S= Brute Squad (8), scoring 169 hits.
Dark Guards (3) fire on Holy Crusaders (15), scoring 45 hits.
Personal Guard (22) fire on The Increible Flying Needles! (6), scoring 38 hits.
Guardians of Hope (13), Koja's Swords (19), Holy Crusaders (15), Kill Joy (18), =S=Brute Squad (8), Takeover Unit (24), Men at Arms (20), Personal Guard (23) and Die Harders (9) advance towards the enemy.

Close Combat:
8 Wetham banners are visible in the melee.
Guardians of Hope (13) score 212 hits.
Koja's Swords (19) score 85 hits.
Holy Crusaders (15) score 567 hits.
Kill Joy (18) score 187 hits.
=S= Brute Squad (8) score 450 hits.
Apollo's Remnants (2) score 77 hits.
The Increible Flying Needles! (6) score 71 hits.
Men at Arms (20) score 89 hits.
Die Harders (9) score 104 hits.
Total hits suffered: Attackers: 1694, Defenders: 148

Guardians of Hope (13) take 44 hits in close combat, which cause 1 casualties.
Koja's Swords (19) take 38 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Holy Crusaders (15) take 265 hits (36 in close combat, 229 from archer fire), which cause 7 casualties.
Kill Joy (18) take 30 hits in close combat, which cause 1 casualties.
=S= Brute Squad (8) take 318 hits from archer fire, which cause 8 casualties.
Apollo's Remnants (2) take 1289 hits (1142 in close combat, 147 from archer fire), which cause 23 casualties, wiping the unit out.
The Increible Flying Needles! (6) take 652 hits (552 in close combat, 100 from archer fire), which cause 17 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Total casualties: 40 attackers, 19 defenders

Turn No. 6
    3 (2-A)
7 (20-A)
8 (53-I)
9 (6-I)
13 (14-I)
15 (44-I)
18 (18-I)
20 (5-I)
  14 (19-A)
23 (18-I)
11 (18-A)
21 (5-A)
22 (23-A)
24 (121-I)
25 (18-A)
       

Dark Guards (3) fire on Holy Crusaders (15), scoring 35 hits.
Nose Plugs and Arrows (21) have no enemy in range and advance to better firing positions.
Vengeance (7) fire on =S= Brute Squad (8), scoring 122 hits.
hell jumpers (14) fire on Vengeance (7), scoring 34 hits.
Varangian Guard (25) have no enemy in range and advance to better firing positions.
Personal Guard (22) fire on Vengeance (7), scoring 39 hits.
Eladrel's Crusade (11) have no enemy in range and advance to better firing positions.
Kill Joy (18) can not advance, because the front lines are too crowded.
=S= Brute Squad (8), Men at Arms (20), Takeover Unit (24), Personal Guard (23), Die Harders (9), Guardians of Hope (13) and Holy Crusaders (15) advance towards the enemy.

Close Combat:
8 Wetham banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
=S= Brute Squad (8) score 374 hits.
Men at Arms (20) score 75 hits.
Dark Guards (3) score 14 hits.
Die Harders (9) score 87 hits.
Vengeance (7) score 64 hits.
Guardians of Hope (13) score 194 hits.
Holy Crusaders (15) score 492 hits.
Total hits suffered: Attackers: 928 (1222 before overkill), Defenders: 78

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

=S= Brute Squad (8) take 166 hits (44 in close combat, 122 from archer fire), which cause 4 casualties.
Men at Arms (20) take 34 hits in close combat, which cause 1 casualties.
Dark Guards (3) take 313 hits in close combat, which cause 2 casualties, wiping the unit out.
Razor swustens (Knight of Dark Citadel, Assassins) has been wounded.
Vengeance (7) take 688 hits (615 in close combat, 73 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield.
Holy Crusaders (15) take 35 hits from archer fire, which cause 1 casualties.
Total casualties: 18 attackers, 6 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.





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