Assassins/Army of Shadows/Siege of Dark Citadel II

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The Siege of Dark Citadel, Day 2

A report from Evil Revan, General of Assassins



Siege of Dark Citadel, Day 2
Part of Wetham-Assassin War
2.jpg
Date 22 September, 2007
Location Dark Citadel
Weather quite windy
Result After 11 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Assassins Wetham
Commanders
None None
Strength
306 (199 Inf, 97 Arch, 10 SF)-2650 CS 379 (248 Inf, 96 Arch, 35 other)-3996 CS
Formations
None None
Casualties
73 235



Battle in Dark Citadel   (13 days, 13 hours ago)

No. Role Unit Commander Realm Unit Formation CS
1 A =S= Brute Squad Boswick Wetham 55 Inf box   529
2 A Archers Lance Wetham 5 Arch line   123
3 A Die Harders Percy Wetham 5 Inf box   105
4 A Eladrel's Crusade Eladrel (rogue) 1 Arch wedge   25
5 A Gridr's Arrows Vidara Wetham 40 Arch line   459
6 A Guardians of Hope Gabrielle Wetham 9 Inf box   157
7 A hell jumpers belkin Wetham 3 Arch line   68
8 A Holy Crusaders Chault Wetham 20 Inf box   311
9 A Hvrek's Heroes Hvrek Wetham 5 Inf box   104
10 A Koja's Swords Koja Wetham 5 Inf line   108
11 A Personal Guard Hermistophus Wetham 11 Inf box   144
12 A Personal Guard Bernard Wetham 23 Arch line   224
13 A Razgriz Hinata Wetham 24 Arch line   318
14 A Requiem Edward Wetham 17 Inf box   221
15 A Takeover Unit Tomas Wetham 121 Inf box   615
16 A Undead Horde (Undead) (rogue) 35 other line   485
17 D Boaz's Platoon Boaz Assassins 11 Inf line   189
18 D 2nd Dark Citadel Guards (militia/guard unit) Assassins 8 Inf line   144
19 D Dahlia Innocent Assassins 42 Arch line   606
20 D Iron Maul Gorefinder Assassins 5 Inf line   102
21 D Nightkisses Nym Assassins 2 Inf line   55
22 D People's Militia (militia/guard unit) Assassins 162 Inf line   528
23 D Randun's Oath Randun Assassins 11 Inf line   169
24 D The Increible Flying Needles! (militia/guard unit) Assassins 14 Arch line   174
25 D The Last Stand ToBe Assassins 25 Arch line   274
26 D Vengeance Evil Assassins 16 Arch line   204
27 D Wolves of Shadow thyra Assassins 10 SF line   205

Total:
16 attackers (248 Inf, 96 Arch, 35 other)
11 defenders (199 Inf, 97 Arch, 10 SF)
Total combat strengths: 3996 vs. 2650

The region owner Assassins and their allies defend.
The (rogue) troops attack because they are at war with Assassins.
The Wetham troops attack because they are at war with Assassins.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Stronghold (4).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
  1 (55-I)
15 (121-I)
    2 (5-A)
3 (5-I)
4 (1-A)
5 (40-A)
6 (9-I)
7 (3-A)
8 (20-I)
9 (5-I)
10 (5-I)
11 (11-I)
12 (23-A)
13 (24-A)
14 (17-I)
16 (35-U)
  20 (5-I)
22 (162-I)
18 (8-I)
19 (42-A)
24 (14-A)
26 (16-A)
27 (10-S)
17 (11-I)
21 (2-I)
23 (11-I)
25 (25-A)
   

Archers (2) fire on People's Militia (22), scoring 42 hits.
Razgriz (13) fire on People's Militia (22), scoring 118 hits.
Vengeance (26) move closer to get better shots.
Personal Guard (12) fire on People's Militia (22), scoring 86 hits.
Wolves of Shadow (27) move closer to get better shots.
hell jumpers (7) fire on Wolves of Shadow (27), scoring 32 hits.
Gridr's Arrows (5) fire on Vengeance (26), scoring 188 hits.
Eladrel's Crusade (4) fire on Wolves of Shadow (27), scoring 10 hits.
The Last Stand (25) move closer to get better shots.
Dahlia (19) fire on Undead Horde (16), scoring 168 hits.
The Increible Flying Needles! (24) fire on Holy Crusaders (8), scoring 63 hits.
=S= Brute Squad (1), Takeover Unit (15), Holy Crusaders (8), Guardians of Hope (6), Hvrek's Heroes (9), Requiem (14), Koja's Swords (10), Undead Horde (16), Personal Guard (11) and Die Harders (3) advance towards the enemy.
Nightkisses (21), Boaz's Platoon (17), Randun's Oath (23) and 2nd Dark Citadel Guards (18) move forward to take up positions at the outer wall.
People's Militia (22) and Iron Maul (20) hold their positions at the outer wall, waiting for the attack.

Vengeance (26) take 51 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Wolves of Shadow (27) take 11 hits from archer fire (reduced due to fortifications). No casualties.
Holy Crusaders (8) take 63 hits from archer fire, which cause 2 casualties.
People's Militia (22) take 66 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Undead Horde (16) take 168 hits from archer fire, which cause 7 casualties.
Total casualties: 9 attackers, 3 defenders

Turn No. 2
    1 (55-I)
15 (121-I)
  2 (5-A)
4 (1-A)
5 (40-A)
7 (3-A)
12 (23-A)
13 (24-A)
3 (5-I)
6 (9-I)
8 (18-I)
9 (5-I)
10 (5-I)
11 (11-I)
14 (17-I)
16 (28-U)
18 (8-I)
20 (5-I)
22 (160-I)
26 (15-A)
27 (10-S)
17 (11-I)
19 (42-A)
21 (2-I)
23 (11-I)
24 (14-A)
25 (25-A)
     

The Increible Flying Needles! (24) fire on Undead Horde (16), scoring 68 hits.
Personal Guard (12) fire on People's Militia (22), scoring 60 hits.
Razgriz (13) fire on People's Militia (22), scoring 120 hits.
Archers (2) fire on Wolves of Shadow (27), scoring 49 hits.
Eladrel's Crusade (4) fire on Vengeance (26), scoring 7 hits.
Wolves of Shadow (27) fire on Holy Crusaders (8), scoring 96 hits.
Gridr's Arrows (5) fire on Vengeance (26), scoring 156 hits.
Vengeance (26) fire on Undead Horde (16), scoring 93 hits.
The Last Stand (25) fire on Requiem (14), scoring 146 hits.
hell jumpers (7) fire on People's Militia (22), scoring 20 hits.
Dahlia (19) fire on Personal Guard (11), scoring 356 hits.
There is one siege engine at the wall.
Personal Guard (11) squeeze through the heavily overcrowded siege engines.
Undead Horde (16) squeeze through the heavily overcrowded siege engines.
Holy Crusaders (8) squeeze through the heavily overcrowded siege engines.
Requiem (14) climb up through the overcrowded siege engines.
Die Harders (3) attack the fortifications with siege engines!
Hvrek's Heroes (9) attack the fortifications with siege engines!
Guardians of Hope (6) attack the fortifications with siege engines!
Koja's Swords (10) attack the fortifications with siege engines!
Takeover Unit (15) and =S= Brute Squad (1) advance towards the enemy.
Nightkisses (21), Boaz's Platoon (17) and Randun's Oath (23) move forward to take up positions at the outer wall.

Close Combat:
5 Wetham banners are visible in the melee.
Nightkisses (21) score 50 hits.
Personal Guard (11) score 35 hits.
Boaz's Platoon (17) score 206 hits.
2nd Dark Citadel Guards (18) score 137 hits.
Undead Horde (16) score 26 hits.
Randun's Oath (23) score 123 hits.
People's Militia (22) score 138 hits.
Holy Crusaders (8) score 109 hits.
Wolves of Shadow (27) score 119 hits.
Requiem (14) score 59 hits.
Die Harders (3) score 76 hits.
Hvrek's Heroes (9) score 84 hits.
Vengeance (26) score 46 hits.
Iron Maul (20) score 112 hits.
Guardians of Hope (6) score 111 hits.
Koja's Swords (10) score 50 hits.
Total hits suffered: Attackers: 931, Defenders: 550

Nightkisses (21) take 70 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Personal Guard (11) take 545 hits (189 in close combat, 356 from archer fire), which cause 11 casualties, wiping the unit out.
Hermistophus Squire (Knight of Asker, Wetham) has been wounded.
Boaz's Platoon (17) take 76 hits in close combat (reduced due to fortifications), which cause 2 casualties.
2nd Dark Citadel Guards (18) take 61 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Undead Horde (16) take 380 hits (219 in close combat, 161 from archer fire), which cause 17 casualties, throwing them back from the fortifications.
Randun's Oath (23) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
People's Militia (22) take 178 hits (124 in close combat, 54 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Holy Crusaders (8) take 254 hits (158 in close combat, 96 from archer fire), which cause 9 casualties, throwing them back from the fortifications.
Wolves of Shadow (27) take 26 hits (13 in close combat, 13 from archer fire) (reduced due to fortifications). No casualties.
Requiem (14) take 268 hits (122 in close combat, 146 from archer fire), which cause 7 casualties, throwing them back from the fortifications, causing another 1 casualties.
Die Harders (3) take 66 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Hvrek's Heroes (9) take 60 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Vengeance (26) take 55 hits (11 in close combat, 44 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Iron Maul (20) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guardians of Hope (6) take 69 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties.
Koja's Swords (10) take 48 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Total casualties: 54 attackers, 14 defenders

Turn No. 3
      1 (55-I)
15 (121-I)
2 (5-A)
4 (1-A)
5 (40-A)
7 (3-A)
12 (23-A)
13 (24-A)
3 (3-I)
6 (5-I)
8 (9-I)
9 (3-I)
10 (2-I)
14 (9-I)
16 (11-U)
17 (9-I)
18 (7-I)
20 (4-I)
22 (154-I)
23 (10-I)
26 (14-A)
27 (10-S)
19 (42-A)
24 (14-A)
25 (25-A)
     

Archers (2) fire on People's Militia (22), scoring 42 hits.
hell jumpers (7) fire on People's Militia (22), scoring 36 hits.
The Increible Flying Needles! (24) fire on Holy Crusaders (8), scoring 91 hits.
The Last Stand (25) fire on Undead Horde (16), scoring 224 hits.
Vengeance (26) fire on Requiem (14), scoring 97 hits.
Dahlia (19) fire on Guardians of Hope (6), scoring 454 hits.
Personal Guard (12) fire on People's Militia (22), scoring 64 hits.
Wolves of Shadow (27) fire on Hvrek's Heroes (9), scoring 70 hits.
Gridr's Arrows (5) fire on People's Militia (22), scoring 130 hits.
Eladrel's Crusade (4) fire on Boaz's Platoon (17), scoring 11 hits.
Razgriz (13) fire on Randun's Oath (23), scoring 65 hits.
There is one siege engine at the wall.
Hvrek's Heroes (9) climb up through the overcrowded siege engines.
Koja's Swords (10) climb up through the overcrowded siege engines.
Undead Horde (16) climb up through the overcrowded siege engines.
Guardians of Hope (6) attack the walls with slightly overcrowded siege engines.
Holy Crusaders (8) attack the fortifications with siege engines!
Die Harders (3) attack the fortifications with siege engines!
Requiem (14) attack the fortifications with siege engines!
=S= Brute Squad (1) and Takeover Unit (15) advance towards the enemy.

Close Combat:
5 Wetham banners are visible in the melee.
Hvrek's Heroes (9) score 45 hits.
People's Militia (22) score 127 hits.
Vengeance (26) score 42 hits.
Koja's Swords (10) score 16 hits.
Undead Horde (16) score 19 hits.
Boaz's Platoon (17) score 153 hits.
Iron Maul (20) score 98 hits.
Wolves of Shadow (27) score 53 hits.
Guardians of Hope (6) score 60 hits.
Holy Crusaders (8) score 117 hits.
Randun's Oath (23) score 119 hits.
2nd Dark Citadel Guards (18) score 125 hits.
Die Harders (3) score 54 hits.
Requiem (14) score 45 hits.
Total hits suffered: Attackers: 717, Defenders: 356

Hvrek's Heroes (9) take 225 hits (155 in close combat, 70 from archer fire), which cause 3 casualties, wiping the unit out.
People's Militia (22) take 254 hits (180 in close combat, 74 from archer fire) (reduced due to fortifications), which cause 9 casualties.
Vengeance (26) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Koja's Swords (10) take 143 hits in close combat, which cause 2 casualties, wiping the unit out.
Undead Horde (16) take 392 hits (168 in close combat, 224 from archer fire), which cause 11 casualties, wiping the unit out.
Boaz's Platoon (17) take 17 hits (14 in close combat, 3 from archer fire) (reduced due to fortifications). No casualties.
Iron Maul (20) take 22 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Wolves of Shadow (27) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guardians of Hope (6) take 547 hits (93 in close combat, 454 from archer fire), which cause 5 casualties, wiping the unit out.
Gabrielle Zond (Dame of Asker, Wetham) has been wounded.
Holy Crusaders (8) take 143 hits (52 in close combat, 91 from archer fire), which cause 5 casualties, throwing them back from the fortifications. One siege engine is destroyed during the attack. 3 Wetham banners fall.
Randun's Oath (23) take 18 hits from archer fire (reduced due to fortifications). No casualties.
Die Harders (3) take 50 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Requiem (14) take 153 hits (56 in close combat, 97 from archer fire), which cause 4 casualties, throwing them back from the fortifications.
Total casualties: 32 attackers, 12 defenders

Turn No. 4
        1 (55-I)
2 (5-A)
4 (1-A)
5 (40-A)
7 (3-A)
12 (23-A)
13 (24-A)
15 (121-I)
3 (1-I)
8 (4-I)
14 (5-I)
17 (9-I)
18 (7-I)
20 (3-I)
22 (145-I)
23 (10-I)
26 (13-A)
27 (9-S)
19 (42-A)
24 (14-A)
25 (25-A)
     

Razgriz (13) fire on People's Militia (22), scoring 66 hits.
hell jumpers (7) fire on People's Militia (22), scoring 31 hits.
Vengeance (26) fire on Requiem (14), scoring 89 hits.
Eladrel's Crusade (4) fire on People's Militia (22), scoring 7 hits.
Dahlia (19) fire on Holy Crusaders (8), scoring 493 hits.
The Increible Flying Needles! (24) fire on Die Harders (3), scoring 74 hits.
The Last Stand (25) fire on Requiem (14), scoring 248 hits.
Gridr's Arrows (5) fire on People's Militia (22), scoring 162 hits.
Personal Guard (12) fire on Wolves of Shadow (27), scoring 79 hits.
Archers (2) fire on Boaz's Platoon (17), scoring 49 hits.
Wolves of Shadow (27) move into close combat.
Takeover Unit (15) can not advance, because the front lines are too crowded.
=S= Brute Squad (1) advance towards the enemy.
Boaz's Platoon (17), People's Militia (22), 2nd Dark Citadel Guards (18), Randun's Oath (23) and Iron Maul (20) hold their positions at the outer wall, waiting for the attack.

Close Combat:
2 Wetham banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
=S= Brute Squad (1) score 501 hits.
Holy Crusaders (8) score 94 hits.
Die Harders (3) score 24 hits.
Wolves of Shadow (27) score 201 hits.
Requiem (14) score 44 hits.
Total hits suffered: Attackers: 201, Defenders: 381 (663 before overkill)

Boaz's Platoon (17) take 13 hits from archer fire (reduced due to fortifications). No casualties.
=S= Brute Squad (1) take 111 hits in close combat, which cause 3 casualties.
People's Militia (22) take 72 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Holy Crusaders (8) take 535 hits (42 in close combat, 493 from archer fire), which cause 4 casualties, wiping the unit out.
Sir Chault Quasath, High Marshal of Wetham has been wounded.
Die Harders (3) take 122 hits (48 in close combat, 74 from archer fire), which cause 1 casualties, wiping the unit out.
Percy Namtrah (Knight of Asker, Wetham) has been wounded.
Wolves of Shadow (27) take 460 hits (381 in close combat, 79 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Requiem (14) take 337 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total casualties: 13 attackers, 11 defenders

Turn No. 5
        2 (5-A)
4 (1-A)
5 (40-A)
7 (3-A)
12 (23-A)
13 (24-A)
15 (121-I)
1 (52-I)
17 (9-I)
18 (7-I)
20 (3-I)
22 (142-I)
23 (10-I)
26 (13-A)
19 (42-A)
24 (14-A)
25 (25-A)
     

Personal Guard (12) fire on People's Militia (22), scoring 54 hits.
Razgriz (13) fire on People's Militia (22), scoring 86 hits.
Archers (2) fire on Vengeance (26), scoring 49 hits.
hell jumpers (7) fire on Boaz's Platoon (17), scoring 27 hits.
Dahlia (19) fire on =S= Brute Squad (1), scoring 305 hits.
Gridr's Arrows (5) fire on Randun's Oath (23), scoring 204 hits.
The Last Stand (25) fire on =S= Brute Squad (1), scoring 232 hits.
Vengeance (26) fire on =S= Brute Squad (1), scoring 79 hits.
Eladrel's Crusade (4) fire on People's Militia (22), scoring 10 hits.
The Increible Flying Needles! (24) fire on =S= Brute Squad (1), scoring 84 hits.
=S= Brute Squad (1) scale the fortifications (reduced combat effectiveness for this turn).
Takeover Unit (15) advance towards the enemy.
People's Militia (22) hold their positions at the outer wall, waiting for the attack.

Close Combat:
2 Wetham banners are visible in the melee.
People's Militia (22) score 97 hits.
=S= Brute Squad (1) score 96 hits.
Boaz's Platoon (17) score 185 hits.
2nd Dark Citadel Guards (18) score 114 hits.
Randun's Oath (23) score 137 hits.
Iron Maul (20) score 88 hits.
Vengeance (26) score 39 hits.
Total hits suffered: Attackers: 660, Defenders: 96

People's Militia (22) take 85 hits (44 in close combat, 41 from archer fire) (reduced due to fortifications), which cause 3 casualties.
=S= Brute Squad (1) take 1360 hits (660 in close combat, 700 from archer fire), which cause 38 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 2 Wetham banners fall.
Sir Boswick Biggie, Arch Priest of Wetham has been wounded.
Boaz's Platoon (17) take 38 hits (31 in close combat, 7 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Randun's Oath (23) take 55 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Vengeance (26) take 13 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 38 attackers, 6 defenders

Turn No. 6
        2 (5-A)
4 (1-A)
5 (40-A)
7 (3-A)
12 (23-A)
13 (24-A)
15 (121-I)
17 (8-I)
18 (7-I)
20 (3-I)
22 (139-I)
23 (9-I)
26 (12-A)
19 (42-A)
24 (14-A)
25 (25-A)
     

Vengeance (26) fire on Takeover Unit (15), scoring 95 hits.
The Increible Flying Needles! (24) fire on Takeover Unit (15), scoring 84 hits.
The Last Stand (25) fire on Takeover Unit (15), scoring 152 hits.
Gridr's Arrows (5) fire on People's Militia (22), scoring 117 hits.
Dahlia (19) fire on Takeover Unit (15), scoring 449 hits.
Archers (2) fire on Boaz's Platoon (17), scoring 42 hits.
hell jumpers (7) fire on Randun's Oath (23), scoring 30 hits.
Razgriz (13) fire on People's Militia (22), scoring 126 hits.
Eladrel's Crusade (4) fire on 2nd Dark Citadel Guards (18), scoring 10 hits.
Personal Guard (12) fire on 2nd Dark Citadel Guards (18), scoring 93 hits.
Takeover Unit (15) scale the fortifications (reduced combat effectiveness for this turn).
People's Militia (22) and Boaz's Platoon (17) hold their positions at the outer wall, waiting for the attack.

Close Combat:
2 Wetham banners are visible in the melee.
Vengeance (26) score 35 hits.
People's Militia (22) score 103 hits.
Boaz's Platoon (17) score 131 hits.
Takeover Unit (15) score 32 hits.
Iron Maul (20) score 80 hits.
2nd Dark Citadel Guards (18) score 125 hits.
Randun's Oath (23) score 114 hits.
Total hits suffered: Attackers: 588, Defenders: 32

Vengeance (26) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Evil Revan, General of Assassins has been wounded.
People's Militia (22) take 66 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Boaz's Platoon (17) take 11 hits from archer fire (reduced due to fortifications). No casualties.
Takeover Unit (15) take 1368 hits (588 in close combat, 780 from archer fire), which cause 48 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
2nd Dark Citadel Guards (18) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Randun's Oath (23) take 8 hits from archer fire (reduced due to fortifications). No casualties.
Total casualties: 48 attackers, 4 defenders

Turn No. 7
        2 (5-A)
4 (1-A)
5 (40-A)
7 (3-A)
12 (23-A)
13 (24-A)
  17 (8-I)
18 (6-I)
20 (3-I)
22 (137-I)
23 (9-I)
26 (11-A)
19 (42-A)
24 (14-A)
25 (25-A)
     

Dahlia (19) fire on Gridr's Arrows (5), scoring 271 hits.
Gridr's Arrows (5) fire on People's Militia (22), scoring 143 hits.
Vengeance (26) fire on Razgriz (13), scoring 74 hits.
The Last Stand (25) fire on Personal Guard (12), scoring 137 hits.
The Increible Flying Needles! (24) fire on Razgriz (13), scoring 86 hits.
Personal Guard (12) fire on Boaz's Platoon (17), scoring 85 hits.
Eladrel's Crusade (4) fire on Randun's Oath (23), scoring 10 hits.
Razgriz (13) fire on Randun's Oath (23), scoring 69 hits.
Archers (2) fire on 2nd Dark Citadel Guards (18), scoring 36 hits.
hell jumpers (7) fire on Iron Maul (20), scoring 24 hits.
Iron Maul (20) leave the fortification, attacking the enemy.
2nd Dark Citadel Guards (18) leave the fortification, attacking the enemy.
Boaz's Platoon (17) leave the fortification, attacking the enemy.
Randun's Oath (23) leave the fortification, attacking the enemy.
People's Militia (22) leave the fortification, attacking the enemy.
With no infantry cover left, hell jumpers (7) panic and retreat.

Iron Maul (20) take 24 hits from archer fire, which cause 1 casualties.
Gridr's Arrows (5) take 271 hits from archer fire, which cause 8 casualties.
2nd Dark Citadel Guards (18) take 36 hits from archer fire, which cause 1 casualties.
Boaz's Platoon (17) take 85 hits from archer fire, which cause 2 casualties.
Personal Guard (12) take 137 hits from archer fire, which cause 5 casualties.
Randun's Oath (23) take 79 hits from archer fire, which cause 2 casualties.
Razgriz (13) take 160 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
People's Militia (22) take 143 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
hell jumpers (7) are shocked, causing panicked flight among the survivors.
Total casualties: 18 attackers, 11 defenders

Turn No. 8
        2 (5-A)
4 (1-A)
5 (32-A)
12 (18-A)
17 (6-I)
18 (5-I)
20 (2-I)
23 (7-I)
26 (11-A)
19 (42-A)
24 (14-A)
25 (25-A)
     

Gridr's Arrows (5) fire on Boaz's Platoon (17), scoring 131 hits.
Eladrel's Crusade (4) fire on Randun's Oath (23), scoring 7 hits.
Archers (2) fire on Randun's Oath (23), scoring 44 hits.
Dahlia (19) move closer to get better shots.
Vengeance (26) fire on Gridr's Arrows (5), scoring 64 hits.
The Increible Flying Needles! (24) fire on Personal Guard (12), scoring 63 hits.
Personal Guard (12) fire on 2nd Dark Citadel Guards (18), scoring 58 hits.
The Last Stand (25) move closer to get better shots.

Close Combat:
Iron Maul (20) score 63 hits.
2nd Dark Citadel Guards (18) score 105 hits.
Gridr's Arrows (5) score 49 hits.
Boaz's Platoon (17) score 138 hits.
Eladrel's Crusade (4) score 4 hits.
Randun's Oath (23) score 102 hits.
Archers (2) score 15 hits.
Personal Guard (12) score 19 hits.
Total hits suffered: Attackers: 408, Defenders: 87

Iron Maul (20) take 34 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
2nd Dark Citadel Guards (18) take 72 hits (14 in close combat, 58 from archer fire), which cause 2 casualties, making the unit retreat from the battlefield.
Gridr's Arrows (5) take 315 hits (251 in close combat, 64 from archer fire), which cause 10 casualties.
Boaz's Platoon (17) take 170 hits (39 in close combat, 131 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Eladrel's Crusade (4) take 59 hits in close combat, which cause 1 casualties, wiping the unit out.
Randun's Oath (23) take 51 hits from archer fire, which cause 1 casualties.
Archers (2) take 44 hits in close combat, which cause 1 casualties.
Personal Guard (12) take 117 hits (54 in close combat, 63 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Total casualties: 16 attackers, 8 defenders

Turn No. 9
        2 (4-A)
5 (22-A)
23 (6-I)
  19 (42-A)
25 (25-A)
26 (11-A)
24 (14-A)
     

The Last Stand (25) hold their fire.
Vengeance (26) hold their fire.
Dahlia (19) hold their fire.
The Increible Flying Needles! (24) have no enemy in range and hold their fire.

Close Combat:
Gridr's Arrows (5) score 80 hits.
Archers (2) score 22 hits.
Randun's Oath (23) score 85 hits.
Total hits suffered: Attackers: 85, Defenders: 102

Gridr's Arrows (5) take 62 hits in close combat, which cause 2 casualties.
Archers (2) take 23 hits in close combat, which cause 1 casualties.
Randun's Oath (23) take 102 hits in close combat, which cause 2 casualties.
Total casualties: 3 attackers, 2 defenders

Turn No. 10
        2 (3-A)
5 (20-A)
23 (4-I)
  19 (42-A)
25 (25-A)
26 (11-A)
24 (14-A)
     

Dahlia (19) hold their fire.
Vengeance (26) hold their fire.
The Increible Flying Needles! (24) have no enemy in range and advance to better firing positions.
The Last Stand (25) move closer to get better shots.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Gridr's Arrows (5) score 71 hits.
Randun's Oath (23) score 73 hits.
Archers (2) score 17 hits.
Total hits suffered: Attackers: 73, Defenders: 60 (88 before overkill)
With no infantry cover left, Archers (2) panic and retreat.

Gridr's Arrows (5) take 73 hits in close combat, which cause 2 casualties.
Randun's Oath (23) take 60 hits in close combat, which cause 1 casualties.
Archers (2) are shocked, causing panicked flight among the survivors.
Total casualties: 2 attackers, 1 defenders

Turn No. 11
        5 (18-A)
23 (3-I)
25 (25-A)
19 (42-A)
24 (14-A)
26 (11-A)
       

Vengeance (26) hold their fire.
The Last Stand (25) retreat towards safer positions.
Dahlia (19) hold their fire.
The Increible Flying Needles! (24) hold their fire.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Gridr's Arrows (5) score 64 hits.
Randun's Oath (23) score 58 hits.
Total hits suffered: Attackers: 58, Defenders: 44 (64 before overkill)

Gridr's Arrows (5) take 58 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Randun's Oath (23) take 44 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Total casualties: 2 attackers, 1 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.
The battle does 12 % damage to the fortifications.





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The Assassins
The History
The Army of Shadows
Shadowism
Hall of the Fallen
Honors
Dark Citadel Times
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