Assassins/Army of Shadows/Monsters in North Bakker 1
< Assassins | Army of Shadows
A report from Evil Revan, General of Assassins Battle in North Bakker (8 days, 13 hours ago)
Total: 6 attackers (49 Inf, 76 Arch, 15 SF) 1 defenders (7 other) Total combat strengths: 2003 vs. 470 The region owner (rogue) and their allies defend. The Assassins troops attack because they are at war with (rogue). A calm wind blows, to the joy of the archers. Turn No. 1
Vengeance (6) fire on Monsters (7), scoring 72 hits. Dark Guards (2) have no enemy in range and advance to better firing positions. Dahlia (1) fire on Monsters (7), scoring 113 hits. Kybar's Silence (4) fire on Monsters (7), scoring 80 hits. Randun's Oath (5) and Keshik (3) advance towards the enemy. Monsters (7) advance towards the enemy. Monsters (7) take 265 hits from archer fire, which cause 2 casualties. Total casualties: 0 attackers, 2 defenders Turn No. 2
Vengeance (6) fire on Monsters (7), scoring 93 hits. Dark Guards (2) fire on Monsters (7), scoring 45 hits. Dahlia (1) fire on Monsters (7), scoring 228 hits. Kybar's Silence (4) fire on Monsters (7), scoring 98 hits. Keshik (3) and Randun's Oath (5) advance towards the enemy. Close Combat: The attackers crowd around the outnumbered defenders - Overkill! Keshik (3) score 354 hits. Monsters (7) score 132 hits. Total hits suffered: Attackers: 132, Defenders: 158 (354 before overkill) Keshik (3) take 132 hits in close combat, which cause 2 casualties. Monsters (7) take 622 hits (158 in close combat, 464 from archer fire), which cause 4 casualties. Total casualties: 2 attackers, 4 defenders Turn No. 3
Vengeance (6) have no enemy in range and advance to better firing positions. Dahlia (1) have no enemy in range and advance to better firing positions. Dark Guards (2) have no enemy in range and advance to better firing positions. Kybar's Silence (4) have no enemy in range and advance to better firing positions. Randun's Oath (5) advance towards the enemy. Close Combat: The attackers crowd around the outnumbered defenders - Overkill! Monsters (7) score 41 hits. Keshik (3) score 402 hits. Total hits suffered: Attackers: 41, Defenders: 55 (402 before overkill) Monsters (7) take 55 hits in close combat, which cause 1 casualties, wiping the unit out. Keshik (3) take 41 hits in close combat, which cause 1 casualties. Total casualties: 1 attackers, 1 defenders Attacker Victory!
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