Assassins/Army of Shadows/Defense of Hulaferd
< Assassins | Army of Shadows
Battle in Hulaferd (18 days, 16 hours ago)
Total: 16 attackers (204 Inf, 66 Arch, 18 Cav, 23 other) 30 defenders (210 Inf, 34 MI, 166 Arch, 5 Cav, 20 SF) Total combat strengths: 3698 vs. 6163 The troops from Outer Tilog set up defenses because they control the battlefield. The Wetham troops attack because they are at war with Outer Tilog. The troops from Assassins join the defense because of their alliance with Outer Tilog. It is quite windy and the archers will have to aim very carefully. Edward VonRavenHeart, Count of Hulaferd, Marshal of the Chault's Pride takes command of his army. They deploy in Archer Opening formation. Sir Tiaro Flightwing, Marshal of the Mano Cornuto Cannibalistic Taskforce takes command of his army. They deploy in no particular formation. Nym Duskryn, Marshal of the Army of Shadows takes command of her army. Turn No. 1
Archers (3) fire on Cunnartach (24), scoring 101 hits. Glitnir's Arrows (6) fire on Cunnartach (24), scoring 106 hits. Dark Guards (28) fire on Varangian Guard (16), scoring 106 hits. Hooded Arrows (33) fire on Lavraz Foresters (10), scoring 31 hits. Lavraz Foresters (10) fire on Silenced Shields (41), scoring 76 hits. Varangian Guard (16) fire on Anvil Company (18), scoring 112 hits. Cult of the Eye (23) move in, hoping to reach close combat. Cult of the Eye (23) fire on Archers (3), scoring 14 hits. Winter Steps (45) fire on Glitnir's Arrows (6), scoring 39 hits. A Pitiful Unit (17) have no enemy in range and advance to better firing positions. Devotion (29) move closer to get better shots. Dark Citadel Cricket Team (25) fire on Archers (3), scoring 87 hits. Headbanging Arrows (32) fire on Lavraz Foresters (10), scoring 87 hits. Evil Kittens (30) have no enemy in range and advance to better firing positions. Expensive.... (31) fire on Glitnir's Arrows (6), scoring 58 hits. Wolves of Shadow (46) fire on Archers (3), scoring 55 hits. Catch 25 (22) fire on Varangian Guard (16), scoring 112 hits. Dark Guards (27) fire on Glitnir's Arrows (6), scoring 83 hits. Spear Heralds (42) move closer to get better shots. koja's (9) ride on, closing in on the defenders. Narcaleptics (37) ride on, closing in on the enemy. Silenced Shields (41) stay behind their camp fortifications. The Replacements (15), Frundi's Finest (5), Hard Knocks (8), Anti-Assassin Club (2), Albert's Legion (1), Requiem (13), Negotiators (11), Gridr's Iron (7), Atticus' Head Hunters (4), Royal Guard (14) and Peasant Militia (12) advance towards the enemy. The Leopards (44), Takeovers (43), ARRGH (19), Poisoned Crumpets (39), Dark daggers (26), Living Archery Targets (36), Hooded Hunters (35), Cunnartach (24), Assassins in Training (20), Hooded Blades (34), Anvil Company (18), Nightkisses (38), Carnal Maul (21) and Raaaaa (40) advance towards the enemy. Archers (3) take 156 hits from archer fire, which cause 4 casualties. Glitnir's Arrows (6) take 180 hits from archer fire, which cause 5 casualties. Lavraz Foresters (10) take 118 hits from archer fire, which cause 3 casualties. Varangian Guard (16) take 218 hits from archer fire, which cause 8 casualties. Cunnartach (24) take 207 hits from archer fire, which cause 7 casualties. Anvil Company (18) take 112 hits from archer fire, which cause 4 casualties. Silenced Shields (41) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 20 attackers, 12 defenders Turn No. 2
Dark Guards (28) fire on Royal Guard (14), scoring 128 hits. Devotion (29) fire on Requiem (13), scoring 93 hits. Archers (3) fire on Cunnartach (24), scoring 53 hits. Glitnir's Arrows (6) fire on Cunnartach (24), scoring 69 hits. Cult of the Eye (23) move in, hoping to reach close combat. Cult of the Eye (23) fire on Anti-Assassin Club (2), scoring 24 hits. Dark Citadel Cricket Team (25) move closer to get better shots. Varangian Guard (16) fire on ARRGH (19), scoring 75 hits. Headbanging Arrows (32) fire on Frundi's Finest (5), scoring 69 hits. Wolves of Shadow (46) fire on Anti-Assassin Club (2), scoring 69 hits. A Pitiful Unit (17) hold their fire. Catch 25 (22) fire on Hard Knocks (8), scoring 110 hits. Expensive.... (31) fire on Albert's Legion (1), scoring 25 hits. Spear Heralds (42) fire on Frundi's Finest (5), scoring 74 hits. Winter Steps (45) fire on Requiem (13), scoring 65 hits. Dark Guards (27) fire on Anti-Assassin Club (2), scoring 78 hits. Evil Kittens (30) have no enemy in range and advance to better firing positions. Lavraz Foresters (10) fire on Narcaleptics (37), scoring 45 hits. Hooded Arrows (33) fire on Albert's Legion (1), scoring 61 hits. koja's (9) are eager to charge, but the melee is too crowded already. Narcaleptics (37) charge forward. Negotiators (11) break through the frontlines! Silenced Shields (41) stay behind their camp fortifications. Atticus' Head Hunters (4) can not advance, because the front lines are too crowded. Anti-Assassin Club (2) break through the frontlines! Requiem (13) break through the frontlines! The Replacements (15) break through the frontlines! Albert's Legion (1) break through the frontlines! Hard Knocks (8) break through the frontlines! Peasant Militia (12) break through the frontlines! Royal Guard (14) break through the frontlines! Hooded Blades (34), Poisoned Crumpets (39), Nightkisses (38), The Leopards (44), Hooded Hunters (35), Living Archery Targets (36), Carnal Maul (21), Raaaaa (40), Takeovers (43), Assassins in Training (20) and Dark daggers (26) advance towards the enemy. Close Combat: 2 Wetham banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Narcaleptics (37) score 176 hits. Archers (3) score 25 hits. Glitnir's Arrows (6) score 26 hits. Varangian Guard (16) score 23 hits. Gridr's Iron (7) score 96 hits. Lavraz Foresters (10) score 23 hits. Frundi's Finest (5) score 298 hits. Total hits suffered: Attackers: 176, Defenders: 138 (491 before overkill) Close Combat: 2 Outer Tilog banners are visible in the melee. 6 Wetham banners are visible in the melee. Negotiators (11) score 25 hits. Cult of the Eye (23) score 21 hits. Anti-Assassin Club (2) score 246 hits. Cunnartach (24) score 170 hits. Requiem (13) score 326 hits. The Replacements (15) score 39 hits. Albert's Legion (1) score 115 hits. Anvil Company (18) score 65 hits. Hard Knocks (8) score 300 hits. Peasant Militia (12) score 10 hits. Royal Guard (14) score 345 hits. ARRGH (19) score 57 hits. Total hits suffered: Attackers: 313, Defenders: 1406 Negotiators (11) take 66 hits in close combat, which cause 3 casualties. Narcaleptics (37) take 183 hits (138 in close combat, 45 from archer fire), which cause 5 casualties, wiping the unit out. Archers (3) take 56 hits in close combat, which cause 2 casualties. Glitnir's Arrows (6) take 47 hits in close combat, which cause 1 casualties. Cult of the Eye (23) take 424 hits in close combat, which cause 6 casualties, wiping the unit out. Varangian Guard (16) take 40 hits in close combat, which cause 1 casualties. Anti-Assassin Club (2) take 231 hits (60 in close combat, 171 from archer fire), which cause 7 casualties. Cunnartach (24) take 632 hits (510 in close combat, 122 from archer fire), which cause 22 casualties. Requiem (13) take 215 hits (57 in close combat, 158 from archer fire), which cause 6 casualties. The Replacements (15) take 32 hits in close combat, which cause 1 casualties. Albert's Legion (1) take 116 hits (30 in close combat, 86 from archer fire), which cause 5 casualties. Anvil Company (18) take 262 hits in close combat, which cause 4 casualties, wiping the unit out. Haroldin Enstance of Outer Tilog has been wounded. Hard Knocks (8) take 146 hits (36 in close combat, 110 from archer fire), which cause 3 casualties. Peasant Militia (12) take 32 hits in close combat, which cause 2 casualties. Royal Guard (14) take 128 hits from archer fire, which cause 4 casualties. ARRGH (19) take 285 hits (210 in close combat, 75 from archer fire), which cause 11 casualties. Oromis Schurtigal (Knight of Hilly Holes, Outer Tilog) has been wounded. Gridr's Iron (7) take 33 hits in close combat, which cause 1 casualties. Frundi's Finest (5) take 143 hits from archer fire, which cause 3 casualties. Total casualties: 39 attackers, 48 defenders Turn No. 3
Winter Steps (45) fire on Frundi's Finest (5), scoring 45 hits. Dark Citadel Cricket Team (25) fire on Frundi's Finest (5), scoring 123 hits. Evil Kittens (30) retreat towards safer positions. Dark Guards (28) fire on Archers (3), scoring 75 hits. Dark Guards (27) fire on Varangian Guard (16), scoring 116 hits. Hooded Arrows (33) fire on Lavraz Foresters (10), scoring 45 hits. Expensive.... (31) fire on Gridr's Iron (7), scoring 53 hits. Headbanging Arrows (32) fire on Glitnir's Arrows (6), scoring 67 hits. Archers (3) fire on Poisoned Crumpets (39), scoring 70 hits. Wolves of Shadow (46) fire on Lavraz Foresters (10), scoring 37 hits. Catch 25 (22) move closer to get better shots. Glitnir's Arrows (6) fire on Catch 25 (22), scoring 46 hits. Varangian Guard (16) fire on Catch 25 (22), scoring 66 hits. Devotion (29) fire on Gridr's Iron (7), scoring 112 hits. Spear Heralds (42) fire on Lavraz Foresters (10), scoring 81 hits. A Pitiful Unit (17) retreat towards safer positions. Lavraz Foresters (10) fire on Poisoned Crumpets (39), scoring 71 hits. koja's (9) charge ahead, into the defenders' ranks. Gridr's Iron (7) can not advance, because the front lines are too crowded. Silenced Shields (41) stay behind their camp fortifications. Atticus' Head Hunters (4) and Frundi's Finest (5) advance towards the enemy. Assassins in Training (20), Poisoned Crumpets (39), Raaaaa (40), Living Archery Targets (36), Takeovers (43), Hooded Hunters (35), Dark daggers (26), Nightkisses (38), Hooded Blades (34), The Leopards (44) and Carnal Maul (21) advance towards the enemy. Close Combat: 4 Outer Tilog banners are visible in the melee. 7 Wetham banners are visible in the melee. Assassins in Training (20) score 190 hits. Cunnartach (24) score 78 hits. Poisoned Crumpets (39) score 214 hits. Hard Knocks (8) score 276 hits. Raaaaa (40) score 111 hits. Anti-Assassin Club (2) score 239 hits. Living Archery Targets (36) score 10 hits. Takeovers (43) score 203 hits. Royal Guard (14) score 291 hits. The Replacements (15) score 30 hits. koja's (9) score 244 hits. Hooded Hunters (35) score 53 hits. Dark daggers (26) score 104 hits. Albert's Legion (1) score 99 hits. Frundi's Finest (5) score 277 hits. Peasant Militia (12) score 10 hits. Nightkisses (38) score 151 hits. Requiem (13) score 227 hits. ARRGH (19) score 16 hits. Hooded Blades (34) score 51 hits. The Leopards (44) score 137 hits. Negotiators (11) score 20 hits. Carnal Maul (21) score 93 hits. Total hits suffered: Attackers: 1411, Defenders: 1713 Assassins in Training (20) take 319 hits in close combat, which cause 6 casualties. Cunnartach (24) take 218 hits in close combat, which cause 7 casualties, wiping the unit out. Gridr's Iron (7) take 165 hits from archer fire, which cause 6 casualties. One Wetham banner is lost. Poisoned Crumpets (39) take 432 hits (291 in close combat, 141 from archer fire), which cause 14 casualties. Hard Knocks (8) take 328 hits in close combat, which cause 8 casualties. Raaaaa (40) take 127 hits in close combat, which cause 5 casualties. Anti-Assassin Club (2) take 366 hits in close combat, which cause 11 casualties. Living Archery Targets (36) take 187 hits in close combat, which cause 1 casualties, wiping the unit out. Joseph Throcmeretun (Noble of Outer Tilog) has been wounded. Takeovers (43) take 106 hits in close combat, which cause 4 casualties. Royal Guard (14) take 234 hits in close combat, which cause 7 casualties. The Replacements (15) take 74 hits in close combat, which cause 3 casualties. koja's (9) take 114 hits in close combat, which cause 3 casualties. Hooded Hunters (35) take 84 hits in close combat, which cause 3 casualties. Dark daggers (26) take 85 hits in close combat, which cause 2 casualties. Archers (3) take 75 hits from archer fire, which cause 2 casualties. Catch 25 (22) take 112 hits from archer fire, which cause 3 casualties. Glitnir's Arrows (6) take 67 hits from archer fire, which cause 2 casualties. Varangian Guard (16) take 116 hits from archer fire, which cause 4 casualties. Constantine Highland, Count of Lavraz has been wounded. Albert's Legion (1) take 73 hits in close combat, which cause 3 casualties. Frundi's Finest (5) take 233 hits (65 in close combat, 168 from archer fire), which cause 6 casualties. Peasant Militia (12) take 53 hits in close combat, which cause 3 casualties. Lavraz Foresters (10) take 163 hits from archer fire, which cause 5 casualties. Nightkisses (38) take 58 hits in close combat, which cause 1 casualties. Requiem (13) take 62 hits in close combat, which cause 2 casualties. ARRGH (19) take 59 hits in close combat, which cause 2 casualties, wiping the unit out. Hooded Blades (34) take 62 hits in close combat, which cause 2 casualties. The Leopards (44) take 69 hits in close combat, which cause 1 casualties. Negotiators (11) take 42 hits in close combat, which cause 2 casualties. Carnal Maul (21) take 48 hits in close combat, which cause 1 casualties. Total casualties: 67 attackers, 52 defenders Turn No. 4
Dark Citadel Cricket Team (25) fire on Atticus' Head Hunters (4), scoring 121 hits. Devotion (29) fire on Archers (3), scoring 83 hits. Varangian Guard (16) fire on Catch 25 (22), scoring 42 hits. A Pitiful Unit (17) hold their fire. Evil Kittens (30) hold their fire. Catch 25 (22) fire on Lavraz Foresters (10), scoring 197 hits. Dark Guards (28) fire on Glitnir's Arrows (6), scoring 78 hits. Dark Guards (27) fire on Gridr's Iron (7), scoring 102 hits. Headbanging Arrows (32) fire on Varangian Guard (16), scoring 82 hits. Hooded Arrows (33) fire on Archers (3), scoring 67 hits. Winter Steps (45) fire on Atticus' Head Hunters (4), scoring 60 hits. Glitnir's Arrows (6) fire on Silenced Shields (41), scoring 59 hits. Lavraz Foresters (10) fire on Catch 25 (22), scoring 22 hits. Expensive.... (31) fire on Varangian Guard (16), scoring 39 hits. Spear Heralds (42) fire on Archers (3), scoring 71 hits. Archers (3) fire on Catch 25 (22), scoring 64 hits. Wolves of Shadow (46) fire on Glitnir's Arrows (6), scoring 60 hits. Gridr's Iron (7) and Atticus' Head Hunters (4) advance towards the enemy. Silenced Shields (41) advance towards the enemy. Close Combat: 2 Outer Tilog banners are visible in the melee. 7 Wetham banners are visible in the melee. Gridr's Iron (7) score 54 hits. Nightkisses (38) score 124 hits. Albert's Legion (1) score 81 hits. Frundi's Finest (5) score 263 hits. Peasant Militia (12) score 7 hits. Atticus' Head Hunters (4) score 235 hits. Requiem (13) score 243 hits. Anti-Assassin Club (2) score 120 hits. Carnal Maul (21) score 52 hits. Royal Guard (14) score 204 hits. Takeovers (43) score 134 hits. Poisoned Crumpets (39) score 168 hits. Hooded Hunters (35) score 29 hits. Raaaaa (40) score 94 hits. The Replacements (15) score 29 hits. Hooded Blades (34) score 25 hits. Dark daggers (26) score 92 hits. Silenced Shields (41) score 80 hits. Negotiators (11) score 19 hits. The Leopards (44) score 96 hits. Assassins in Training (20) score 113 hits. koja's (9) score 95 hits. Hard Knocks (8) score 177 hits. Total hits suffered: Attackers: 1007, Defenders: 1527 Gridr's Iron (7) take 384 hits (282 in close combat, 102 from archer fire), which cause 3 casualties, wiping the unit out. Vidara Asgard, Arch Priestess of Wetham has been wounded. Nightkisses (38) take 260 hits in close combat, which cause 6 casualties, wiping the unit out. Albert's Legion (1) take 138 hits in close combat, which cause 5 casualties. Frundi's Finest (5) take 71 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Peasant Militia (12) take 145 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield. Atticus' Head Hunters (4) take 274 hits (93 in close combat, 181 from archer fire), which cause 8 casualties. Requiem (13) take 84 hits in close combat, which cause 2 casualties. Anti-Assassin Club (2) take 55 hits in close combat, which cause 2 casualties. Carnal Maul (21) take 302 hits in close combat, which cause 2 casualties, wiping the unit out. Varangian Guard (16) take 121 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors. Royal Guard (14) take 62 hits in close combat, which cause 2 casualties. Takeovers (43) take 170 hits in close combat, which cause 6 casualties. Poisoned Crumpets (39) take 165 hits in close combat, which cause 6 casualties. Catch 25 (22) take 128 hits from archer fire, which cause 4 casualties. Hooded Hunters (35) take 190 hits in close combat, which cause 3 casualties, wiping the unit out. Raaaaa (40) take 97 hits in close combat, which cause 4 casualties. The Replacements (15) take 46 hits in close combat, which cause 2 casualties. Hooded Blades (34) take 76 hits in close combat, which cause 2 casualties, wiping the unit out. Dark daggers (26) take 64 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Silenced Shields (41) take 135 hits (76 in close combat, 59 from archer fire), which cause 5 casualties. Glitnir's Arrows (6) take 138 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield. Lavraz Foresters (10) take 197 hits from archer fire, which cause 5 casualties, wiping the unit out. Negotiators (11) take 31 hits in close combat, which cause 1 casualties. The Leopards (44) take 62 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Archers (3) take 221 hits from archer fire, which cause 6 casualties, causing panicked flight among the survivors. Assassins in Training (20) take 65 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors. Total casualties: 54 attackers, 41 defenders Turn No. 5
Dark Citadel Cricket Team (25) have no viable target and wait for one to appear. Hooded Arrows (33) hold their fire. Wolves of Shadow (46) have no enemy in range and advance to better firing positions. Expensive.... (31) hold their fire. Catch 25 (22) retreat towards safer positions. Dark Guards (28) hold their fire. Winter Steps (45) hold their fire. Spear Heralds (42) retreat towards safer positions. Headbanging Arrows (32) hold their fire. Devotion (29) retreat towards safer positions. A Pitiful Unit (17) hold their fire. Evil Kittens (30) hold their fire. Dark Guards (27) move closer to get better shots. Close Combat: 2 Outer Tilog banners are visible in the melee. 6 Wetham banners are visible in the melee. Poisoned Crumpets (39) score 155 hits. Hard Knocks (8) score 152 hits. Royal Guard (14) score 224 hits. Atticus' Head Hunters (4) score 146 hits. Anti-Assassin Club (2) score 115 hits. Albert's Legion (1) score 68 hits. koja's (9) score 82 hits. Silenced Shields (41) score 52 hits. The Replacements (15) score 30 hits. Raaaaa (40) score 70 hits. Negotiators (11) score 20 hits. Takeovers (43) score 141 hits. Requiem (13) score 243 hits. Total hits suffered: Attackers: 418, Defenders: 1080 Poisoned Crumpets (39) take 369 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield. 2 Outer Tilog banners fall. Hard Knocks (8) take 67 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Royal Guard (14) take 67 hits in close combat, which cause 2 casualties. Atticus' Head Hunters (4) take 80 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. Anti-Assassin Club (2) take 59 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Albert's Legion (1) take 66 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield. koja's (9) take 28 hits in close combat, which cause 1 casualties. Silenced Shields (41) take 241 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield. Jered Tao Crimson (Knight of Outer Tilog, Outer Tilog) has been wounded. The Replacements (15) take 26 hits in close combat, which cause 1 casualties. Raaaaa (40) take 207 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield. Negotiators (11) take 25 hits in close combat, which cause 1 casualties. Takeovers (43) take 263 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield. Total casualties: 14 attackers, 37 defenders Turn No. 6
Dark Guards (28) fire on Requiem (13), scoring 164 hits. Evil Kittens (30) hold their fire. A Pitiful Unit (17) move closer to get better shots. Devotion (29) fire on Royal Guard (14), scoring 99 hits. Dark Guards (27) fire on koja's (9), scoring 185 hits. Spear Heralds (42) fire on The Replacements (15), scoring 80 hits. Wolves of Shadow (46) fire on Royal Guard (14), scoring 114 hits. Headbanging Arrows (32) fire on Negotiators (11), scoring 73 hits. Dark Citadel Cricket Team (25) fire on The Replacements (15), scoring 104 hits. Catch 25 (22) fire on Requiem (13), scoring 200 hits. Winter Steps (45) fire on Negotiators (11), scoring 45 hits. Hooded Arrows (33) fire on Royal Guard (14), scoring 100 hits. Expensive.... (31) fire on Negotiators (11), scoring 98 hits. koja's (9) charge forward. The Replacements (15), Requiem (13), Negotiators (11) and Royal Guard (14) advance towards the enemy. Close Combat: 3 Wetham banners are visible in the melee. The Replacements (15) score 28 hits. Requiem (13) score 189 hits. A Pitiful Unit (17) score 17 hits. Dark Guards (27) score 42 hits. Negotiators (11) score 15 hits. Royal Guard (14) score 217 hits. Dark Citadel Cricket Team (25) score 42 hits. koja's (9) score 174 hits. Total hits suffered: Attackers: 101, Defenders: 623 The Replacements (15) take 218 hits (34 in close combat, 184 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield. One Wetham banner is lost. Requiem (13) take 396 hits (32 in close combat, 364 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield. A Pitiful Unit (17) take 233 hits in close combat, which cause 3 casualties, wiping the unit out. Sir Tiaro Flightwing, Marshal of the Mano Cornuto Cannibalistic Taskforce has been captured by Wetham forces. Dark Guards (27) take 264 hits in close combat, which cause 8 casualties. Negotiators (11) take 251 hits (35 in close combat, 216 from archer fire), which cause 5 casualties, wiping the unit out. Royal Guard (14) take 313 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield. Wolfgang VonRavenHeart, King of Wetham has been wounded. Dark Citadel Cricket Team (25) take 126 hits in close combat, which cause 3 casualties. koja's (9) take 185 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors. Total casualties: 39 attackers, 14 defenders Defender Victory! The battle does some damage to the local infrastructure. Production falls 18 %. The local roads network has also been damaged.
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