Assassins/Army of Shadows/Battle in Hulaferd

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Battle in Hulaferd

A report from Evil Revan (Lord).



Battle in Hulaferd   (16 hours, 19 minutes ago)

No. Role Unit Commander Realm Unit Formation CS
1 A A Pitiful Unit Tiaro Outer Tilog 5 MI line   69
2 A Assassins in Training Innocent Assassins 11 Inf line   179
3 A Carnal Maul Gorefinder Assassins 1 Inf line   30
4 A Catch 25 Zyzyx Outer Tilog 26 Arch line   256
5 A Dark Citadel Cricket Team Sedgewick Assassins 9 Arch line   158
6 A Dark Guards Chance Assassins 17 Arch line   336
7 A Devotion Evil Assassins 9 Arch line   171
8 A Evil Kittens Merlin Outer Tilog 37 MI line   301
9 A Hooded Arrows Wonwill Assassins 21 Arch line   208
10 A Hooded Blades Brom Assassins 4 Inf line   68
11 A Poisoned Crumpets Pharmakeus Outer Tilog 24 Inf box   290
12 A Raaaaa Rakaarox Outer Tilog 7 Inf box   101
13 A Rangers Fearful Assassins 5 SF line   178
14 A Regret Darth Assassins 1 SF line   45
15 A Silver Harts Yukiko Outer Tilog 24 Inf box   248
16 A Spear Heralds Randun Assassins 4 Arch line   114
17 A Winter Steps ToBe Assassins 5 SF line   153
18 A Wolves of Shadow thyra Assassins 6 SF line   239
19 D Gellin's Last Stand Gellin Wetham 1 Inf box   23
20 D Guardians of Hope (not present) Wetham 4 Inf box   94
21 D Lukon's Bane Robert Giblot 59 Arch line   650
22 D Takeover Unit (militia/guard unit) Wetham 9 Inf line   142

Total:
18 attackers (71 Inf, 42 MI, 86 Arch, 17 SF)
4 defenders (14 Inf, 59 Arch)
Total combat strengths: 3144 vs. 909

The region owner Wetham and their allies defend.
The Outer Tilog troops attack because they are at war with Wetham.
The Assassins troops attack because they are at war with Wetham.

It is quite windy and the archers will have to aim very carefully.
Randun Moonseek(Knight of Dark Citadel, Assassins) takes command of his army.
Tiaro Flightwing, Marshal of the Mano Cornuto Cannibalistic Taskforce takes command of his army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
  2 (11-I)
10 (4-I)
3 (1-I) 5 (9-A)
6 (17-A)

7 (9-A)

9 (21-A)

11 (24-I)

12 (7-I)

13 (5-S)

14 (1-S)

15 (24-I)

16 (4-A)

17 (5-S)
1 (5-M)
4 (26-A)

8 (37-M)

18 (6-S)
  21 (59-A) 22 (9-I) 20 (4-I) 19 (1-I)  

Wolves of Shadow (18) move closer to get better shots.
Evil Kittens (8) hold their fire.
Rangers (13) fire on Lukon's Bane (21), scoring 35 hits.
Devotion (7) move closer to get better shots.
Lukon's Bane (21) fire on Wolves of Shadow (18), scoring 356 hits.
Catch 25 (4) fire on Lukon's Bane (21), scoring 111 hits.
Winter Steps (17) fire on Lukon's Bane (21), scoring 34 hits.
Spear Heralds (16) fire on Lukon's Bane (21), scoring 48 hits.
A Pitiful Unit (1) hold their fire.
Regret (14) fire on Lukon's Bane (21), scoring 15 hits.
Dark Guards (6) fire on Lukon's Bane (21), scoring 126 hits.
Dark Citadel Cricket Team (5) fire on Lukon's Bane (21), scoring 53 hits.
Hooded Arrows (9) fire on Lukon's Bane (21), scoring 29 hits.
Assassins in Training (2), Hooded Blades (10), Carnal Maul (3), Poisoned Crumpets (11), Silver Harts (15) and Raaaaa (12) advance towards the enemy.
Guardians of Hope (20), Gellin's Last Stand (19) and Takeover Unit (22) advance towards the enemy.

Wolves of Shadow (18) take 356 hits from archer fire, which cause 6 casualties, wiping the unit out.
thyra strongfoot, General of Assassins has been wounded.
Lukon's Bane (21) take 451 hits from archer fire, which cause 14 casualties.
Total casualties: 6 attackers, 14 defenders

Turn No. 2
    2 (11-I)
10 (4-I)
3 (1-I)
5 (9-A)

6 (17-A)

9 (21-A)

13 (5-S)

14 (1-S)

16 (4-A)

17 (5-S)
1 (5-M)
4 (26-A)

7 (9-A)

8 (37-M)

11 (24-I)

12 (7-I)

15 (24-I)
  21 (45-A)
22 (9-I)
20 (4-I) 19 (1-I)    

Rangers (13) fire on Lukon's Bane (21), scoring 45 hits.
Catch 25 (4) fire on Lukon's Bane (21), scoring 77 hits.
Regret (14) fire on Lukon's Bane (21), scoring 7 hits.
Dark Guards (6) fire on Lukon's Bane (21), scoring 111 hits.
Spear Heralds (16) fire on Takeover Unit (22), scoring 31 hits.
A Pitiful Unit (1) hold their fire.
Dark Citadel Cricket Team (5) fire on Lukon's Bane (21), scoring 77 hits.
Evil Kittens (8) move closer to get better shots.
Winter Steps (17) fire on Takeover Unit (22), scoring 35 hits.
Devotion (7) fire on Takeover Unit (22), scoring 119 hits.
Lukon's Bane (21) fire on Evil Kittens (8), scoring 214 hits.
Hooded Arrows (9) fire on Takeover Unit (22), scoring 45 hits.
Poisoned Crumpets (11) can not advance, because the front lines are too crowded.
Raaaaa (12) can not advance, because the front lines are too crowded.
Silver Harts (15), Carnal Maul (3), Hooded Blades (10) and Assassins in Training (2) advance towards the enemy.
Gellin's Last Stand (19), Guardians of Hope (20) and Takeover Unit (22) advance towards the enemy.

Close Combat:
1 Outer Tilog banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Silver Harts (15) score 110 hits.
Takeover Unit (22) score 47 hits.
Evil Kittens (8) score 55 hits.
Total hits suffered: Attackers: 47, Defenders: 95 (165 before overkill)

Silver Harts (15) take 47 hits in close combat, which cause 2 casualties.
Takeover Unit (22) take 325 hits (95 in close combat, 230 from archer fire), which cause 9 casualties, wiping the unit out.
Evil Kittens (8) take 214 hits from archer fire, which cause 7 casualties.
Lukon's Bane (21) take 317 hits from archer fire, which cause 10 casualties.
Total casualties: 9 attackers, 19 defenders

Turn No. 3
      2 (11-I)
5 (9-A)

6 (17-A)

9 (21-A)

10 (4-I)

13 (5-S)

14 (1-S)

16 (4-A)

17 (5-S)
1 (5-M)
3 (1-I)

4 (26-A)

7 (9-A)

11 (24-I)

12 (7-I)
8 (30-M)
15 (22-I)
20 (4-I)
21 (35-A)
19 (1-I)      

Dark Citadel Cricket Team (5) fire on Lukon's Bane (21), scoring 57 hits.
Devotion (7) fire on Lukon's Bane (21), scoring 80 hits.
Rangers (13) fire on Lukon's Bane (21), scoring 40 hits.
Evil Kittens (8) move in, hoping to reach close combat.
Evil Kittens (8) fire on Lukon's Bane (21), scoring 40 hits.
Winter Steps (17) fire on Gellin's Last Stand (19), scoring 26 hits.
Regret (14) fire on Gellin's Last Stand (19), scoring 5 hits.
Catch 25 (4) move closer to get better shots.
Spear Heralds (16) fire on Gellin's Last Stand (19), scoring 33 hits.
A Pitiful Unit (1) hold their fire.
Dark Guards (6) fire on Gellin's Last Stand (19), scoring 71 hits.
Hooded Arrows (9) fire on Gellin's Last Stand (19), scoring 24 hits.
Poisoned Crumpets (11), Silver Harts (15), Assassins in Training (2), Raaaaa (12), Carnal Maul (3) and Hooded Blades (10) advance towards the enemy.
Gellin's Last Stand (19) advance towards the enemy.

Close Combat:
2 Giblot banners are visible in the melee.
1 Outer Tilog banners are visible in the melee.
Silver Harts (15) score 121 hits.
Guardians of Hope (20) score 104 hits.
Evil Kittens (8) score 28 hits.
Gellin's Last Stand (19) score 20 hits.
Lukon's Bane (21) score 188 hits.
Total hits suffered: Attackers: 312, Defenders: 149

Silver Harts (15) take 192 hits in close combat, which cause 6 casualties.
Guardians of Hope (20) take 62 hits in close combat, which cause 2 casualties.
Evil Kittens (8) take 120 hits in close combat, which cause 4 casualties.
Gellin's Last Stand (19) take 189 hits (30 in close combat, 159 from archer fire), which cause 1 casualties, wiping the unit out.
Lukon's Bane (21) take 274 hits (57 in close combat, 217 from archer fire), which cause 9 casualties.
Total casualties: 10 attackers, 12 defenders

Turn No. 4
      5 (9-A)
6 (17-A)

9 (21-A)

13 (5-S)

14 (1-S)

16 (4-A)

17 (5-S)
1 (5-M)
2 (11-I)

7 (9-A)

10 (4-I)
3 (1-I)
4 (26-A)

11 (24-I)

12 (7-I)
8 (26-M)
15 (16-I)

20 (2-I)

21 (26-A)
       

Hooded Arrows (9) have no enemy in range and advance to better firing positions.
Spear Heralds (16) have no enemy in range and advance to better firing positions.
Regret (14) have no enemy in range and advance to better firing positions.
Devotion (7) move closer to get better shots.
A Pitiful Unit (1) hold their fire.
Dark Guards (6) have no enemy in range and advance to better firing positions.
Catch 25 (4) retreat from the close combat near them.
Winter Steps (17) have no enemy in range and advance to better firing positions.
Dark Citadel Cricket Team (5) have no enemy in range and advance to better firing positions.
Rangers (13) move closer to get better shots.
Carnal Maul (3), Hooded Blades (10), Raaaaa (12), Poisoned Crumpets (11) and Assassins in Training (2) advance towards the enemy.

Close Combat:
2 Giblot banners are visible in the melee.
3 Outer Tilog banners are visible in the melee.
Carnal Maul (3) score 27 hits.
Guardians of Hope (20) score 40 hits.
Raaaaa (12) score 40 hits.
Evil Kittens (8) score 70 hits.
Poisoned Crumpets (11) score 113 hits.
Silver Harts (15) score 100 hits.
Lukon's Bane (21) score 139 hits.
Total hits suffered: Attackers: 179, Defenders: 350

Carnal Maul (3) take 53 hits in close combat, which cause 1 casualties, wiping the unit out.
Guardians of Hope (20) take 83 hits in close combat, which cause 2 casualties, wiping the unit out.
Raaaaa (12) take 38 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Evil Kittens (8) take 44 hits in close combat, which cause 1 casualties.
Poisoned Crumpets (11) take 44 hits in close combat, which cause 1 casualties.
Lukon's Bane (21) take 267 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Total casualties: 4 attackers, 10 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.

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