Assassins/Army of Shadows/Assault on the Wetham Trenches

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Assault on the Wetham Trenches

A report from Evil Revan (lord).



Assault on the Wetham Trenches
Part of The Wetham-Assassin War
3.jpg
Date 26 November, 2007
Location South Bakker
Weather Calm wind
Result After 7 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Assassins Wetham
Commanders
Nym Duskryn Tomas O'claude Ve
Strength
139 (72 Inf, 57 Arch, 10 SF)-2533 CS 256 (190 Inf, 66 Arch)-2741 CS
Formations
none none
Casualties
66 (47%) 136 (53%)


Battle in South Bakker   (3 days, 16 hours ago)

No. Role Unit Commander Realm Unit Formation CS
1 A Assassins in Training Innocent Assassins 20 Inf line   314
2 A Carnal Maul Gorefinder Assassins 13 Inf line   224
3 A Dark Citadel Cricket Team Sedgewick Assassins 10 Arch skirmish   167
4 A Dark Guards Targ'n Assassins 1 Arch line   27
5 A Dark Guards Randy Assassins 8 Arch skirmish   152
6 A Dark Guards Chance Assassins 21 Arch skirmish   391
7 A Devotion Evil Assassins 12 Arch skirmish   196
8 A Hooded Blades Brom Assassins 23 Inf line   233
9 A Nightkisses Nym Assassins 10 Inf line   193
10 A Regret Darth Assassins 2 SF line   88
11 A Spear Heralds Randun Assassins 5 Arch skirmish   127
12 A The Leopards Jalen Assassins 6 Inf line   137
13 A Wolves of Shadow thyra Assassins 8 SF line   284
14 D Archers Lance Wetham 14 Arch line   197
15 D Banner Guard Jimmy Wetham 11 Inf line   132
16 D Frundi's Finest Wasylis Wetham 33 Inf line   434
17 D Gellin's Last Stand Gellin Wetham 15 Inf line   196
18 D Glitnir's Arrows Forseti Wetham 20 Arch line   223
19 D Gridr's Arrows Vidara Wetham 32 Arch line   391
20 D Guardians of Hope Gabrielle Wetham 17 Inf line   269
21 D hell jumpers belkin Wetham 13 Inf line   182
22 D koja's Koja Wetham 8 Inf line   122
23 D Personal Guard Timothy Wetham 10 Inf line   117
24 D Takeover Unit Tomas Wetham 83 Inf line   478

Total:
13 attackers (72 Inf, 57 Arch, 10 SF)
11 defenders (190 Inf, 66 Arch)
Total combat strengths: 2533 vs. 2741

The forces from Wetham brace as they prepare to defend their ongoing takeover.
The region owner Assassins and their allies attack the takeover forces.
The Assassins troops attack because they are at war with Wetham.

A calm wind blows, to the joy of the archers.
Nym Duskryn, Marshal of the Army of Shadows takes command of her army.
Tomas O'claude Ve, Duke of Wetham takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
    1 (20-I)
8 (23-I)

9 (10-I)
3 (10-A)
4 (1-A)

6 (21-A)

7 (12-A)

10 (2-S)

12 (6-I)

13 (8-S)
2 (13-I)
5 (8-A)

11 (5-A)
  14 (14-A)
15 (11-I)

16 (33-I)

17 (15-I)

18 (20-A)

19 (32-A)

20 (17-I)

23 (10-I)
21 (13-I)
22 (8-I)

24 (83-I)
     

Dark Guards (5) fire on Frundi's Finest (16), scoring 125 hits.
Gridr's Arrows (19) fire on Carnal Maul (2), scoring 159 hits.
Dark Citadel Cricket Team (3) fire on Guardians of Hope (20), scoring 54 hits.
Wolves of Shadow (13) move closer to get better shots.
Spear Heralds (11) fire on Glitnir's Arrows (18), scoring 98 hits.
Dark Guards (4) fire on Archers (14), scoring 15 hits.
Devotion (7) fire on Gridr's Arrows (19), scoring 63 hits.
Archers (14) fire on Wolves of Shadow (13), scoring 85 hits.
Glitnir's Arrows (18) fire on Wolves of Shadow (13), scoring 93 hits.
Dark Guards (6) fire on Frundi's Finest (16), scoring 121 hits.
Regret (10) fire on Gellin's Last Stand (17), scoring 20 hits.
hell jumpers (21) stay behind their camp fortifications.
Personal Guard (23) stay behind their camp fortifications.
Gellin's Last Stand (17) stay behind their camp fortifications.
Frundi's Finest (16) stay behind their camp fortifications.
Banner Guard (15) stay behind their camp fortifications.
Takeover Unit (24) stay behind their camp fortifications.
Guardians of Hope (20) stay behind their camp fortifications.
koja's (22) stay behind their camp fortifications.
The Leopards (12), Nightkisses (9), Assassins in Training (1), Carnal Maul (2) and Hooded Blades (8) advance towards the enemy.

Gridr's Arrows (19) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Wolves of Shadow (13) take 178 hits from archer fire, which cause 3 casualties.
Gellin's Last Stand (17) take 10 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Frundi's Finest (16) take 123 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Carnal Maul (2) take 159 hits from archer fire, which cause 3 casualties.
Guardians of Hope (20) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Archers (14) take 8 hits from archer fire (reduced due to fortifications). No casualties.
Glitnir's Arrows (18) take 49 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total casualties: 6 attackers, 8 defenders

Turn No. 2
      1 (20-I)
3 (10-A)

4 (1-A)

6 (21-A)

7 (12-A)

8 (23-I)

9 (10-I)

10 (2-S)
5 (8-A)
11 (5-A)

12 (6-I)

13 (5-S)
2 (10-I) 14 (14-A)
15 (11-I)

16 (30-I)

17 (14-I)

18 (18-A)

19 (31-A)

20 (16-I)

23 (10-I)
21 (13-I)
22 (8-I)

24 (83-I)
     

Devotion (7) fire on Frundi's Finest (16), scoring 88 hits.
Dark Guards (5) fire on Gridr's Arrows (19), scoring 86 hits.
Dark Guards (4) fire on Guardians of Hope (20), scoring 9 hits.
Dark Citadel Cricket Team (3) fire on Guardians of Hope (20), scoring 50 hits.
Dark Guards (6) move closer to get better shots.
Gridr's Arrows (19) fire on Carnal Maul (2), scoring 164 hits.
Regret (10) fire on Frundi's Finest (16), scoring 29 hits.
Wolves of Shadow (13) fire on Archers (14), scoring 102 hits.
Spear Heralds (11) fire on Glitnir's Arrows (18), scoring 66 hits.
Archers (14) fire on Carnal Maul (2), scoring 60 hits.
Glitnir's Arrows (18) fire on Carnal Maul (2), scoring 84 hits.
Gellin's Last Stand (17) stay behind their camp fortifications.
Personal Guard (23) stay behind their camp fortifications.
Banner Guard (15) stay behind their camp fortifications.
Guardians of Hope (20) stay behind their camp fortifications.
Takeover Unit (24) can not advance, because the front lines are too crowded.
Frundi's Finest (16) break through the frontlines!
Assassins in Training (1), Hooded Blades (8), The Leopards (12), Carnal Maul (2) and Nightkisses (9) advance towards the enemy.
hell jumpers (21) and koja's (22) advance towards the enemy.

Close Combat:
2 Wetham banners are visible in the melee.
The Leopards (12) score 144 hits.
Frundi's Finest (16) score 332 hits.
Total hits suffered: Attackers: 332, Defenders: 144

Close Combat:
5 Wetham banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Gellin's Last Stand (17) score 173 hits.
hell jumpers (21) score 163 hits.
Personal Guard (23) score 28 hits.
Gridr's Arrows (19) score 50 hits.
koja's (22) score 66 hits.
Banner Guard (15) score 35 hits.
Guardians of Hope (20) score 265 hits.
Carnal Maul (2) score 168 hits.
Archers (14) score 24 hits.
Glitnir's Arrows (18) score 31 hits.
Total hits suffered: Attackers: 261 (835 before overkill), Defenders: 168

Gellin's Last Stand (17) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties.
hell jumpers (21) take 32 hits in close combat, which cause 1 casualties.
Personal Guard (23) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Gridr's Arrows (19) take 82 hits (39 in close combat, 43 from archer fire) (reduced due to fortifications), which cause 3 casualties.
The Leopards (12) take 332 hits in close combat, which cause 6 casualties, wiping the unit out.
Guardians of Hope (20) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Carnal Maul (2) take 569 hits (261 in close combat, 308 from archer fire), which cause 10 casualties, wiping the unit out.
Archers (14) take 51 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Frundi's Finest (16) take 261 hits (144 in close combat, 117 from archer fire), which cause 7 casualties.
Wasylis Zond, Baron of Frundi has been wounded.
Glitnir's Arrows (18) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 16 attackers, 17 defenders

Turn No. 3
      3 (10-A)
4 (1-A)

7 (12-A)

10 (2-S)
1 (20-I)
5 (8-A)

6 (21-A)

8 (23-I)

9 (10-I)

11 (5-A)

13 (5-S)
16 (23-I) 14 (12-A)
15 (11-I)

17 (13-I)

18 (17-A)

19 (28-A)

20 (15-I)

21 (12-I)

22 (8-I)

23 (9-I)
24 (83-I)      

Glitnir's Arrows (18) fire on Dark Guards (6), scoring 42 hits.
Devotion (7) fire on Frundi's Finest (16), scoring 179 hits.
Spear Heralds (11) fire on Frundi's Finest (16), scoring 81 hits.
Dark Citadel Cricket Team (3) fire on Frundi's Finest (16), scoring 104 hits.
Dark Guards (5) fire on Frundi's Finest (16), scoring 125 hits.
Gridr's Arrows (19) fire on Assassins in Training (1), scoring 128 hits.
Regret (10) move closer to get better shots.
Archers (14) fire on Dark Guards (6), scoring 62 hits.
Dark Guards (6) fire on Frundi's Finest (16), scoring 197 hits.
Wolves of Shadow (13) fire on Frundi's Finest (16), scoring 113 hits.
Dark Guards (4) fire on Frundi's Finest (16), scoring 21 hits.
Gellin's Last Stand (17) stay behind their camp fortifications.
Guardians of Hope (20) stay behind their camp fortifications.
Banner Guard (15) stay behind their camp fortifications.
Personal Guard (23) stay behind their camp fortifications.
Nightkisses (9), Assassins in Training (1) and Hooded Blades (8) advance towards the enemy.
hell jumpers (21), koja's (22) and Takeover Unit (24) advance towards the enemy.

Close Combat:
2 Wetham banners are visible in the melee.
Nightkisses (9) score 182 hits.
hell jumpers (21) score 193 hits.
Assassins in Training (1) score 364 hits.
Hooded Blades (8) score 138 hits.
koja's (22) score 68 hits.
Frundi's Finest (16) score 262 hits.
Total hits suffered: Attackers: 523, Defenders: 684

Nightkisses (9) take 226 hits in close combat, which cause 5 casualties.
hell jumpers (21) take 240 hits in close combat, which cause 7 casualties.
Assassins in Training (1) take 285 hits (157 in close combat, 128 from archer fire), which cause 5 casualties.
Hooded Blades (8) take 140 hits in close combat, which cause 4 casualties.
koja's (22) take 202 hits in close combat, which cause 8 casualties, wiping the unit out.
Dark Guards (6) take 104 hits from archer fire, which cause 3 casualties.
Frundi's Finest (16) take 1062 hits (242 in close combat, 820 from archer fire), which cause 23 casualties, wiping the unit out.
Total casualties: 17 attackers, 38 defenders

Turn No. 4
      3 (10-A)
4 (1-A)

7 (12-A)
5 (8-A)
6 (18-A)

10 (2-S)

11 (5-A)

13 (5-S)
1 (15-I)
8 (19-I)

9 (5-I)

21 (5-I)
14 (12-A)
15 (11-I)

17 (13-I)

18 (17-A)

19 (28-A)

20 (15-I)

23 (9-I)

24 (83-I)
       

Wolves of Shadow (13) fire on Takeover Unit (24), scoring 115 hits.
Dark Guards (4) fire on Gridr's Arrows (19), scoring 8 hits.
Archers (14) fire on Dark Guards (6), scoring 69 hits.
Gridr's Arrows (19) fire on Dark Guards (6), scoring 88 hits.
Glitnir's Arrows (18) fire on Dark Guards (5), scoring 45 hits.
Dark Guards (5) fire on Takeover Unit (24), scoring 80 hits.
Devotion (7) fire on Guardians of Hope (20), scoring 113 hits.
Regret (10) fire on Gellin's Last Stand (17), scoring 38 hits.
Dark Guards (6) fire on Gridr's Arrows (19), scoring 276 hits.
Dark Citadel Cricket Team (3) fire on Banner Guard (15), scoring 65 hits.
Spear Heralds (11) fire on Takeover Unit (24), scoring 81 hits.
Personal Guard (23), Gellin's Last Stand (17), Guardians of Hope (20), Takeover Unit (24) and Banner Guard (15) advance towards the enemy.

Close Combat:
11 Wetham banners are visible in the melee.
Personal Guard (23) score 28 hits.
Gellin's Last Stand (17) score 173 hits.
Guardians of Hope (20) score 203 hits.
Takeover Unit (24) score 140 hits.
Nightkisses (9) score 138 hits.
Hooded Blades (8) score 116 hits.
hell jumpers (21) score 87 hits.
Banner Guard (15) score 31 hits.
Assassins in Training (1) score 270 hits.
Total hits suffered: Attackers: 662, Defenders: 524

Personal Guard (23) take 147 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Gellin's Last Stand (17) take 177 hits (139 in close combat, 38 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
Guardians of Hope (20) take 185 hits (72 in close combat, 113 from archer fire), which cause 5 casualties.
Takeover Unit (24) take 340 hits (64 in close combat, 276 from archer fire), which cause 14 casualties.
Nightkisses (9) take 281 hits in close combat, which cause 5 casualties, wiping the unit out.
Gridr's Arrows (19) take 142 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Hooded Blades (8) take 198 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Dark Guards (5) take 45 hits from archer fire, which cause 1 casualties, causing panicked flight among the survivors.
hell jumpers (21) take 46 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Banner Guard (15) take 121 hits (56 in close combat, 65 from archer fire), which cause 5 casualties.
Dark Guards (6) take 157 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Assassins in Training (1) take 183 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Total casualties: 18 attackers, 42 defenders

Turn No. 5
      3 (10-A)
4 (1-A)

7 (12-A)
10 (2-S)
11 (5-A)

13 (5-S)
15 (6-I)
20 (10-I)

24 (69-I)
14 (12-A)
18 (17-A)

19 (23-A)
       

Archers (14) fire on Wolves of Shadow (13), scoring 54 hits.
Wolves of Shadow (13) fire on Takeover Unit (24), scoring 114 hits.
Devotion (7) fire on Takeover Unit (24), scoring 99 hits.
Regret (10) fire on Guardians of Hope (20), scoring 54 hits.
Glitnir's Arrows (18) fire on Spear Heralds (11), scoring 50 hits.
Dark Guards (4) fire on Banner Guard (15), scoring 21 hits.
Spear Heralds (11) fire on Guardians of Hope (20), scoring 109 hits.
Dark Citadel Cricket Team (3) fire on Banner Guard (15), scoring 130 hits.
Gridr's Arrows (19) fire on Regret (10), scoring 124 hits.
Banner Guard (15) can not advance, because the front lines are too crowded.
Guardians of Hope (20) can not advance, because the front lines are too crowded.
Takeover Unit (24) advance towards the enemy.

Close Combat:
6 Wetham banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Takeover Unit (24) score 133 hits.
Wolves of Shadow (13) score 117 hits.
Regret (10) score 42 hits.
Spear Heralds (11) score 22 hits.
Total hits suffered: Attackers: 91 (133 before overkill), Defenders: 181

Takeover Unit (24) take 394 hits (181 in close combat, 213 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield, 5 additional men get slaughtered during the retreat.
Wolves of Shadow (13) take 101 hits (47 in close combat, 54 from archer fire), which cause 2 casualties, making the unit retreat from the battlefield.
thyra strongfoot, General of Assassins has been wounded.
Regret (10) take 168 hits (44 in close combat, 124 from archer fire), which cause 2 casualties, wiping the unit out.
Banner Guard (15) take 151 hits from archer fire, which cause 6 casualties, wiping the unit out.
Spear Heralds (11) take 50 hits from archer fire, which cause 1 casualties, making the unit retreat from the battlefield.
Guardians of Hope (20) take 163 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield. 2 Wetham banners fall.
Total casualties: 5 attackers, 27 defenders

Turn No. 6
      3 (10-A)
4 (1-A)

7 (12-A)
    14 (12-A)
18 (17-A)

19 (23-A)
       

Glitnir's Arrows (18) fire on Devotion (7), scoring 27 hits.
Dark Guards (4) fire on Gridr's Arrows (19), scoring 10 hits.
Dark Citadel Cricket Team (3) fire on Gridr's Arrows (19), scoring 57 hits.
Archers (14) fire on Devotion (7), scoring 19 hits.
Devotion (7) fire on Gridr's Arrows (19), scoring 111 hits.
Gridr's Arrows (19) fire on Dark Citadel Cricket Team (3), scoring 57 hits.
With no infantry cover left, Dark Guards (4) panic and retreat.
With no infantry cover left, Glitnir's Arrows (18) panic and retreat.

Glitnir's Arrows (18) are shocked, making the unit retreat from the battlefield.
Dark Guards (4) are shocked, causing panicked flight among the survivors.
Dark Citadel Cricket Team (3) take 57 hits from archer fire, which cause 1 casualties, making the unit retreat from the battlefield.
Devotion (7) take 46 hits from archer fire, which cause 1 casualties.
Gridr's Arrows (19) take 89 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total casualties: 2 attackers, 3 defenders

Turn No. 7
      7 (11-A)     14 (12-A)
19 (20-A)
       

Archers (14) fire on Devotion (7), scoring 28 hits.
Gridr's Arrows (19) fire on Devotion (7), scoring 60 hits.
Devotion (7) fire on Gridr's Arrows (19), scoring 82 hits.

Gridr's Arrows (19) take 41 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Devotion (7) take 88 hits from archer fire, which cause 2 casualties, causing panicked flight among the survivors.
Total casualties: 2 attackers, 1 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 13 %.
The local roads network has also been damaged.


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