Assassins/Army of Shadows/2nd Battle of Bakker Fields
< Assassins | Army of Shadows
Battle in South Bakker (2 days, 16 hours ago)
Total: 13 attackers (63 Inf, 76 Arch, 6 SF) 12 defenders (122 Inf, 40 Arch) Total combat strengths: 2263 vs. 1932 1 neutral observers (0 combat strength). Carnal Maul have no combat-ready men and thus stay out of the battle. The forces from Wetham brace as they prepare to defend their ongoing takeover. The region owner Assassins and their allies attack the takeover forces. The Assassins troops attack because they are at war with Wetham. It is quite windy and the archers will have to aim very carefully. Randun Moonseek(Knight of Dark Citadel, Assassins) takes command of his army. Tomas O'claude Ve, Duke of Wetham takes command of his army. Turn No. 1
Dark Guards (4) fire on Gridr's Arrows (18), scoring 13 hits. Archers (14) fire on Dark Guards (5), scoring 53 hits. Hooded Arrows (8) fire on Gridr's Arrows (18), scoring 54 hits. Gridr's Arrows (18) fire on Dark Guards (5), scoring 48 hits. Dark Guards (5) fire on Guardians of Hope (19), scoring 62 hits. Dark Citadel Cricket Team (3) fire on Negotiators (22), scoring 59 hits. Spear Heralds (13) fire on Gellin's Last Stand (16), scoring 32 hits. Devotion (7) fire on Archers (14), scoring 44 hits. Regret (12) fire on Personal Guard (23), scoring 10 hits. Dark Guards (6) fire on hell jumpers (20), scoring 84 hits. Glitnir's Arrows (17) fire on Dark Guards (5), scoring 26 hits. Rangers (11) fire on Banner Guard (15), scoring 20 hits. Hooded Blades (9), Hooded Hunters (10), Assassins in Training (2) and Assassins in Training (1) advance towards the enemy. hell jumpers (20), Takeover Unit (25), Guardians of Hope (19), Banner Guard (15), koja's (21), Negotiators (22), Gellin's Last Stand (16), Personal Guard (23) and SytheMen (24) advance towards the enemy. hell jumpers (20) take 84 hits from archer fire, which cause 3 casualties. Archers (14) take 44 hits from archer fire, which cause 1 casualties. Guardians of Hope (19) take 62 hits from archer fire, which cause 2 casualties. Banner Guard (15) take 20 hits from archer fire, which cause 1 casualties. Gridr's Arrows (18) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Dark Guards (5) take 127 hits from archer fire, which cause 3 casualties. Negotiators (22) take 59 hits from archer fire, which cause 2 casualties. Gellin's Last Stand (16) take 32 hits from archer fire, which cause 1 casualties. Personal Guard (23) take 10 hits from archer fire, which cause 1 casualties. Total casualties: 3 attackers, 12 defenders Turn No. 2
Glitnir's Arrows (17) fire on Dark Guards (5), scoring 22 hits. Dark Guards (6) fire on Guardians of Hope (19), scoring 127 hits. Gridr's Arrows (18) fire on Dark Guards (5), scoring 47 hits. Rangers (11) fire on Negotiators (22), scoring 60 hits. Archers (14) fire on Dark Guards (5), scoring 58 hits. Dark Citadel Cricket Team (3) fire on Gellin's Last Stand (16), scoring 66 hits. Devotion (7) move closer to get better shots. Regret (12) fire on Personal Guard (23), scoring 8 hits. Dark Guards (4) fire on Personal Guard (23), scoring 28 hits. Dark Guards (5) fire on Banner Guard (15), scoring 62 hits. Hooded Arrows (8) fire on Negotiators (22), scoring 99 hits. Spear Heralds (13) fire on hell jumpers (20), scoring 46 hits. Assassins in Training (2), Hooded Hunters (10), Hooded Blades (9) and Assassins in Training (1) advance towards the enemy. Guardians of Hope (19), Banner Guard (15), Gellin's Last Stand (16), Personal Guard (23), koja's (21), hell jumpers (20), SytheMen (24), Negotiators (22) and Takeover Unit (25) advance towards the enemy. Close Combat: 2 Wetham banners are visible in the melee. Guardians of Hope (19) score 158 hits. Banner Guard (15) score 20 hits. Gellin's Last Stand (16) score 97 hits. Assassins in Training (2) score 314 hits. Hooded Hunters (10) score 82 hits. Personal Guard (23) score 18 hits. Hooded Blades (9) score 61 hits. hell jumpers (20) score 23 hits. Assassins in Training (1) score 253 hits. Negotiators (22) score 64 hits. Dark Guards (5) score 15 hits. Total hits suffered: Attackers: 380, Defenders: 725 Guardians of Hope (19) take 293 hits (166 in close combat, 127 from archer fire), which cause 7 casualties, wiping the unit out. Gabrielle Zond (Dame of Hulaferd, Wetham) has been wounded. Banner Guard (15) take 214 hits (152 in close combat, 62 from archer fire), which cause 3 casualties, wiping the unit out. Gellin's Last Stand (16) take 195 hits (129 in close combat, 66 from archer fire), which cause 5 casualties. One Wetham banner is lost. Assassins in Training (2) take 128 hits in close combat, which cause 3 casualties. Hooded Hunters (10) take 105 hits in close combat, which cause 3 casualties. Personal Guard (23) take 135 hits (99 in close combat, 36 from archer fire), which cause 4 casualties, wiping the unit out. Timothy Wiggins (Knight of Wetham, Wetham) has been captured by Assassins forces. Hooded Blades (9) take 54 hits in close combat, which cause 2 casualties. hell jumpers (20) take 162 hits (116 in close combat, 46 from archer fire), which cause 1 casualties, wiping the unit out. belkin Hyundai, High Marshal of Wetham has been wounded. Assassins in Training (1) take 65 hits in close combat, which cause 1 casualties. Negotiators (22) take 222 hits (63 in close combat, 159 from archer fire), which cause 7 casualties. Dark Guards (5) take 155 hits (28 in close combat, 127 from archer fire), which cause 3 casualties, wiping the unit out. Total casualties: 12 attackers, 27 defenders Turn No. 3
Hooded Arrows (8) fire on Takeover Unit (25), scoring 108 hits. Devotion (7) fire on SytheMen (24), scoring 138 hits. Gridr's Arrows (18) fire on Hooded Arrows (8), scoring 46 hits. Rangers (11) fire on Takeover Unit (25), scoring 55 hits. Dark Citadel Cricket Team (3) fire on Takeover Unit (25), scoring 65 hits. Glitnir's Arrows (17) fire on Devotion (7), scoring 17 hits. Dark Guards (4) fire on koja's (21), scoring 17 hits. Archers (14) fire on Devotion (7), scoring 46 hits. Spear Heralds (13) fire on koja's (21), scoring 37 hits. Dark Guards (6) fire on SytheMen (24), scoring 132 hits. Regret (12) fire on koja's (21), scoring 10 hits. Takeover Unit (25), SytheMen (24) and koja's (21) advance towards the enemy. Close Combat: 7 Wetham banners are visible in the melee. Takeover Unit (25) score 118 hits. SytheMen (24) score 193 hits. Assassins in Training (2) score 245 hits. Hooded Hunters (10) score 62 hits. Gellin's Last Stand (16) score 52 hits. Negotiators (22) score 48 hits. Hooded Blades (9) score 61 hits. koja's (21) score 32 hits. Assassins in Training (1) score 232 hits. Total hits suffered: Attackers: 443, Defenders: 600 Hooded Arrows (8) take 46 hits from archer fire, which cause 2 casualties. Devotion (7) take 63 hits from archer fire, which cause 2 casualties. Takeover Unit (25) take 454 hits (226 in close combat, 228 from archer fire), which cause 20 casualties. SytheMen (24) take 388 hits (118 in close combat, 270 from archer fire), which cause 10 casualties. Assassins in Training (2) take 155 hits in close combat, which cause 3 casualties. Hooded Hunters (10) take 128 hits in close combat, which cause 4 casualties. Gellin's Last Stand (16) take 85 hits in close combat, which cause 2 casualties, wiping the unit out. Negotiators (22) take 81 hits in close combat, which cause 3 casualties. Hooded Blades (9) take 88 hits in close combat, which cause 2 casualties. koja's (21) take 154 hits (90 in close combat, 64 from archer fire), which cause 2 casualties, wiping the unit out. Assassins in Training (1) take 72 hits in close combat, which cause 1 casualties. Total casualties: 14 attackers, 37 defenders Turn No. 4
Archers (14) fire on Hooded Arrows (8), scoring 32 hits. Rangers (11) fire on Gridr's Arrows (18), scoring 18 hits. Gridr's Arrows (18) fire on Hooded Arrows (8), scoring 38 hits. Glitnir's Arrows (17) move closer to get better shots. Dark Guards (4) fire on Glitnir's Arrows (17), scoring 29 hits. Spear Heralds (13) fire on Glitnir's Arrows (17), scoring 57 hits. Dark Guards (6) fire on Glitnir's Arrows (17), scoring 141 hits. Devotion (7) fire on Glitnir's Arrows (17), scoring 130 hits. Regret (12) fire on Glitnir's Arrows (17), scoring 15 hits. Hooded Arrows (8) fire on Glitnir's Arrows (17), scoring 77 hits. Dark Citadel Cricket Team (3) fire on Glitnir's Arrows (17), scoring 68 hits. Close Combat: 7 Wetham banners are visible in the melee. Takeover Unit (25) score 89 hits. Assassins in Training (1) score 274 hits. Negotiators (22) score 36 hits. Hooded Hunters (10) score 63 hits. Hooded Blades (9) score 48 hits. Assassins in Training (2) score 220 hits. SytheMen (24) score 124 hits. Total hits suffered: Attackers: 249, Defenders: 605 Takeover Unit (25) take 439 hits in close combat, which cause 20 casualties, making the unit retreat from the battlefield. Assassins in Training (1) take 111 hits in close combat, which cause 2 casualties. Gridr's Arrows (18) take 9 hits from archer fire (reduced due to fortifications). No casualties. Negotiators (22) take 68 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Glitnir's Arrows (17) take 517 hits from archer fire, which cause 3 casualties, wiping the unit out. Forseti Asgard (Knight of Wetham, Wetham) has been wounded. Hooded Hunters (10) take 71 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat. Hooded Blades (9) take 51 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Assassins in Training (2) take 16 hits in close combat. No casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. Hooded Arrows (8) take 70 hits from archer fire, which cause 2 casualties. SytheMen (24) take 98 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield. Total casualties: 7 attackers, 28 defenders Turn No. 5
Rangers (11) fire on Gridr's Arrows (18), scoring 33 hits. Dark Guards (4) fire on Gridr's Arrows (18), scoring 13 hits. Archers (14) fire on Assassins in Training (1), scoring 49 hits. Dark Guards (6) fire on Gridr's Arrows (18), scoring 76 hits. Hooded Arrows (8) move closer to get better shots. Gridr's Arrows (18) fire on Hooded Arrows (8), scoring 59 hits. Devotion (7) fire on Archers (14), scoring 52 hits. Spear Heralds (13) move closer to get better shots. Dark Citadel Cricket Team (3) fire on Archers (14), scoring 51 hits. Regret (12) fire on Gridr's Arrows (18), scoring 11 hits. Assassins in Training (1) advance towards the enemy. Assassins in Training (1) take 49 hits from archer fire, which cause 1 casualties. Archers (14) take 103 hits from archer fire, which cause 3 casualties. Hooded Arrows (8) take 59 hits from archer fire, which cause 2 casualties. Gridr's Arrows (18) take 67 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Total casualties: 3 attackers, 5 defenders Turn No. 6
Dark Guards (4) fire on Gridr's Arrows (18), scoring 16 hits. Regret (12) fire on Gridr's Arrows (18), scoring 11 hits. Hooded Arrows (8) fire on Gridr's Arrows (18), scoring 56 hits. Dark Citadel Cricket Team (3) fire on Archers (14), scoring 67 hits. Rangers (11) fire on Gridr's Arrows (18), scoring 39 hits. Spear Heralds (13) fire on Gridr's Arrows (18), scoring 36 hits. Gridr's Arrows (18) fire on Assassins in Training (1), scoring 125 hits. Archers (14) fire on Assassins in Training (1), scoring 62 hits. Devotion (7) fire on Archers (14), scoring 63 hits. Dark Guards (6) fire on Gridr's Arrows (18), scoring 76 hits. Assassins in Training (1) advance towards the enemy. Close Combat: Assassins in Training (1) score 228 hits. Gridr's Arrows (18) score 31 hits. Archers (14) score 20 hits. Total hits suffered: Attackers: 51, Defenders: 228 Assassins in Training (1) take 238 hits (51 in close combat, 187 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield. Gridr's Arrows (18) take 271 hits (154 in close combat, 117 from archer fire) (reduced due to fortifications), which cause 10 casualties. Archers (14) take 189 hits (59 in close combat, 130 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield. Total casualties: 4 attackers, 16 defenders Turn No. 7
Spear Heralds (13) fire on Gridr's Arrows (18), scoring 39 hits. Rangers (11) fire on Gridr's Arrows (18), scoring 29 hits. Devotion (7) fire on Gridr's Arrows (18), scoring 53 hits. Dark Guards (4) fire on Gridr's Arrows (18), scoring 11 hits. Dark Guards (6) fire on Gridr's Arrows (18), scoring 103 hits. Gridr's Arrows (18) fire on Hooded Arrows (8), scoring 61 hits. Hooded Arrows (8) fire on Gridr's Arrows (18), scoring 79 hits. Regret (12) fire on Gridr's Arrows (18), scoring 7 hits. Dark Citadel Cricket Team (3) fire on Gridr's Arrows (18), scoring 47 hits. Gridr's Arrows (18) take 184 hits from archer fire (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield. Hooded Arrows (8) take 61 hits from archer fire, which cause 2 casualties. Total casualties: 2 attackers, 7 defenders Attacker Victory! The battle does some damage to the local infrastructure. Production falls 13 %. The local roads network has also been damaged.
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