Arrassum Family/Stephanie/Mentoring
Welcome to Mosesadelphia
Greetings Noble XXXXXXXXX,
Welcome to the realm of Mosesadelphia! I am Stephanie Arrassum and I am the SiC(Second in Command) of the Preeminent Inquisitors Legions. being the SiC means that I act as the Marshal of the army when the Marshal sees fit or when the Marshal is unable to fulfill his duties. This army is the Domestic defenders of the realm.
We are a Tyranny, this does mean that we are run by a Dictator, however you are allowed to share your opinion openly just so long as you do so in a way that wont offend anyone else. However in a Tyranny the dictator has ultimate authority. If you wish to share your opinion on a matter of strategy then bring it up with the your Marshal. Just remember that we will respect your opinion just so long as you don't insult anyone.
These are simply the bare minimum of what I think that you must know in order to get by in the game, there are(or will be) more advanced lessons that you will be able to find links to these lessons at the top of this page under the required topics, on this character's personal wiki page, or on my families wiki page.
Here is the lessons you will have to study :
- Inalienable Rights
- Not Inalienable Rights
- The Chain of Command - Realm Hierarchy, General, and Ruler
- Recruitment and Maintenance of Units
- Basic Combat Tactics
- Unit Settings
- Letter Types
- Difference between In Character(IC) and Out Of Character(OOC)
I would like you to remember that this is more of a Player training in my opinion than character training. So I will be training YOU not your characters in the game. Now anything that you ask me IC I will answer IC. So if you ask me about the difference between IC and OOC in a letter in character I will respond to you in OOC (which is a letter type) and explain it to you in a different way than it tells you in this "book".
Inalienable Rights
These are the rights that cannot be taken away from you. If anyone tries to take them away you should contact your realm ruler and then if they don't do anything to protect your rights you go to the Titans or Magistrates.
- Playing at your own speed, timing and activity level, i.e. logging in as often or seldom as you like, at whatever times you like.
- Choosing which type of unit to command
- Going to tournaments
- Pausing your character(s) because you have a real life to attend to
- Choosing your class
Not Inalienable Rights
- Protesting - There is a "silent protest" option precisely for the reason that you can use it to remain anonymous and/or avoid repercussions
- Duels - Like in real life, duels can be made illegal, and yet you can still fight them. That is the way it was most of history in the real world, and we find it more interesting to keep it that way in BattleMaster. It also means that in many realms your honour has to have been wronged severely before you consider a duel, because it is not only dangerous but also illegal.
- Voting - this used to be an inalienable right. We removed it in order to allow more politics to flourish. The right to vote is ensured by the fact that votes are anonymous and only in very extreme cases can reliable conclusions about voting behaviour be drawn.
- Playing where you want - If you're banned from your favourite realm, or get deported from the only island you really like, that's simply part of the game. You don't have a right to play where you like or with whom you like. A ban or a deportation, even if underhanded and evil, is not an Inalienable Rights violation.
The Chain of Command
Swearing an Oath of Fealty
You can swear Fealty to a Duke or Lord by being in the region or City of the Lord/Duke and press "Politics" button and then "Change Allegiance" then highlight the circle of the Duke/Lord that you wish to swear Fealty to and type the percent of the Duke's/Lord's taxes and press make offer. They may or may not accept the offer, and they may offer a counter-proposal that you may or may not accept. Most of the time the Duke/Lord will accept the offer though.
Recommended Tax Cuts
City - 3-10% Townsland, Rural, Forest, Wasteland, Mountains- 10-25%
Diplomatic Chain
Which Lord or Duke you are aligned to determines your diplomatic chain.
- Capo Tony(Ruler/Royal/Duke)
Duchy of Azros - Capo(Also Duke) Tony
*Azros - Capo(Also Duke) Tony *Arrmol - Count Justice *Edairn - Countess Addrian
Duchy of Haul - Duke Volvus
*Haul - Duke of Volvus
This is a Hypothetical scenrio and has no basis on fact, this is just an example. However this is the actual Countess. Imperial Regions
*Razrpot - Countess Nina
Knight A swears an oath to Lord B who has sworn Fealty to Duke C who answers to Ruler D. This scenario is to show you the normal hierarchy system.
Knight A -> Lord B -> Duke C -> Ruler D
Knight B swears an oath to Count Justice who answers to Capo Tony. He actually answers directly to himself as the ruler of his realm. This makes the fealty system more like swearing a fealty to a Duke.
Knight B -> Count Justice -> Capo Tony
Knight C swears an oath to Duke Volvus who answers to Capo Tony.
Knight C -> Duke Volvus -> Capo Tony
Knight D swears an oath to Countess Nina who answers directly to Capo Tony. In this case the countess answers directly to the Capo because she doesn't have anyone else that she owes fealty to.
Knight D -> Countess Nina -> Capo Tony
Ranks
There are 5 classes of Ranks among Nobility they are as follows with what makes them as such.
- Royal - Has been Elected as the Ruler of the realm or used to be the Ruler of the realm or in more extreme cases the Noble lead a successful Rebellion
- Duke - The Ruler has appointed this Noble to be the rule over a City or Stronghold
- Lord - The Ruler or in some situation the Duke has appointed the Noble to rule over a townsland, rural, wasteland, or a mountainous region
- Knight - A Noble that has sworn an oath to a Duke or a Lord
- Noble - A Noble that has no oath to a city, region, and possibly no fealty to a realm
Military Chain
- Capo Tony
* Czar Boromir
The Preeminent Inquisitors Legions
* Army Sponser - Capo Tony * Marshal Justice * SiC Stephanie * All knights of the army
Capo Tony -> Czar Boromir -> Marshal Justice -> SiC Stephanie -> Knights of The Preeminent Inquisitors Legions
Ranks
There are 6 ranks in the military nobility:
- Ruler - Elected as ruler and all answer to the ruler eventually in the Military Chain
- General - Elected or appointed by the ruler
- Army Sponsor - Not really a Military rank but they do hold financial leverage over the Marshal and army
- Marshal - All Knights/Nobles in the army the marshal is over answers directly to the Marshal
- Knight/Noble - The lowest noble rank in the military chain that controls the individual units
Recruitment and Payment
If you are recruiting a unit when you don't have a unit you can click on the "hints" link on the far right of each type of unit. You want to find a mix of an amount of men that will leave you with enough men that it will give you enough Combat Strength(CS) to be effective in battle. Generally 10 men or more, however you also want to have enough gold to pay them for at least 1 week unless you know that you will be in a city to cash your bonds in for gold(you can only do this in cities that your realm owns) with one week time. After seven to fourteen days your men will start deserting you due to Morale loss. If you are adding onto an existing unit then you need to account for the extra pay(this will require you to know how much you pay your men per week). You can bet on anywhere from 2-6 gold per 10 men, this will depend on how high the equipment armor and weapon percentages(the higher the more per week), how high the training(again the higher the more you should expect to pay per week). Finally in order to pay your men and your Paraphernalia you simply click "orders" then click on "Pay your
Money Savings Tips
Pay Scouts
Every 8-9 days every scout will require 1 gold for every 9 days.
Pay Healers
Every 2 days you pay them 1 gold for every healer you have. This will make it 5 gold for every 10 days while it normally costs 5 gold for 7 days.
Pay Unit
Every 5 days you should pay them if your unit's morale is low. Every 7 days if your unit's morale is relatively high. Paying your men when they have low morale(below 70% typically) will raise your unit's morale.
Maintenance
Your mens' equipment will accumulate damage to them over time. This can come from a variety of places, travel from region to region, battles, civil work and just sitting in a region will all cause damage to your mens' equipment.
Prevention
If you are going to be in a region for quite some time and you can spare doing pretty much nothing for one turn you can dig in and this should bring down equipment damage(ED) down to 1% at the highest every turn.
Repair
Foraging
There are two ways to repair ED one is extremely ineffective, this would be Foraging the battlefield after your realm wins a battle. It can bring down ED 0-7%, it tends to be very random and unpredictable as far as I can tell. This will require 2 hours of your time for your men to forage the battlefield.
Smiths
The other way is the orthodox way, that is going to the Armor/Weapon Smiths, however this will require some amount of gold on your part and some time as well. Most of the time your capital city will have one of these(this is the case with Terran) but Townsland, and Stronghold regions can get limited Smiths as well.
Combat Strength
How to determine Combat Strength
Training
Shows how experienced your troops are. The starting training will help determine how much you pay your men. You can bring this number up by training them click on "orders" then click on "training" then pick light normal or heavy training. Training your men will cost you money and time.
Cohesion
Shows how well your troops get along, this will start out lower for the more men you recruit. This number will also get lower if you recruit more men on top of what you already have. This number will go up with the more time your men spend together some types of entertainment that your men really like will bring up the cohesion and training will also bring it up.
Equipment Damage
The higher this number is the worse your equipment is, the worse your equipment is the the lower your Combat Strength is. The last section tells how to change this number.
Morale
Morale will determine if your men will fight til full withdrawal point or if they run away at the first hit of an enemy. If its low enough they could even rout when they get hit with archer fire. If the morale is lower than 20% your men will begin to desert you. Sometimes they will desert after a large battle in which the unit routs. You can raise morale by resting your men, buying them entertainment, or by paying them.
Combat tactics and Unit Settings
Unit Types
Regular Unit
This type of unit is used for domestic(home) fighting and Civil Work.
Police Unit
The only unit that can do Police work and help arrest suspects of rebellions. This unit loses lots of morale if it engages in battle, it is also much less effective in battle than other units. This is the set unit type for Buros.
Sentry Unit
Sentry units use there knowledge of the land around them to battle more effective. They are more effective in battle but they get paid 20% more than regular units.
Vanguard Unit
These units move much faster from region to region and are much less effective in battle but they still require 20% more gold than regular units.
Mercenary Unit
These units move can move outside of your boarders without morale decrease but they wont feel attached to you at all. They also require 50% more gold than the regular unit.
Unit Behavior
Evasive
In this Behavior type your men will avoid battle and route easily.
Defensive
With this Behavior your unit will avoid moving forward on the battlefield (unless the enemy is far across the battlefield). If your men are dug in or behind fortifications they will not move in front of these fortifications. Combat occurs if two or more realms in the region are at war or have hatred towards each other.
Normal
Your unit will move forward at the normal pace(for your unit) to engage the enemy. Combat occurs if two or more realms in the region are at war or have hatred towards each other.
Aggressive
Your unit will strive to be across the field at the battle or firing on the enemy so they will move across the field as fast as possible. Combat occurs if two or more realms in the region are neutral, at war, or have hatred towards each other.
Murderous
Your unit will strive to get across the field at the fastest time they possibly can, and they will fight to the bitter end with furiousity of 10 men(thats an exaggeration they will however fight with extreme aggression). Combat occurs if two or more realms are in the same realm even if they are in federation with the other realm, this is unless you have an enemy realm in the region that you will unite to fight against.
Unit Formations
Line
In this line setting your men are in a wide line that is 2-3 men deep.
Box
Tight box formation. This formation will hold better against other troops and will take longer to break your troops and make them scatter or retreat. However with they are far less effective in a battle where your army is on the offensive and the enemy army has lots of archers. But if they do not have lots of archers it is very wise to use as a unit formation.
Wedge
This formation is Shaped like a V it will break through enemy lines much easier than any other formation and does more damage than other formations. This formation will also make your men break and scatter or retreat much sooner.
Skirmish
This Formation will deploy your men in a formation that will deploy your men in a formation so they are no where near each other and thus archers are highly ineffective against Skirmish formation. However any unit in Skirmish formation will be ineffective against any unit any good at close combat.
Deploy Field Position
|1|2|3|4|5|6|7|8|9|10|11|
| |R|B|M|F| |F|M|B| R| |
Front
Attacking - 5 Defending - 7
Middle
Attacking - 4 Defending - 8
Back
Attacking - 3 Defending - 9
Rearguard
Attacking - 2 Defending - 10
Empty Lines
1, 6, and 11 These lines will always be empty at the beginning of the battle, they can be filled by units movement during battle.
Letter Types
Letter
The basic letter has no important reason, its for everything from simple IC talking to politics and debates. No different background color.
Roleplay
Not really a letter type but it is for any IC roleplaying. Green background color.
Report
This for everything from scout reports, unit reports that your marshal wants, or to report something to your superior. Blue background color.
Orders
You will most likely only see this letter type from your superiors. If you ever become a superior over any other nobles you should receive this letter type. Dark red background color.
Important Orders
You will see this most likely see this letter type very rarely and only from superiors very high up on the chain of command. When you see this letter type you will should read it very carefully because there always a reason that a Superior this high up sends out Important Orders. Bright red background color.
Out of Character(OOC)
This is for any conversation that is from you as the player and from player. Just like how this mentoring page is OOC and directed at you the player so should anything in this type of letter should be. Grey background color.
Difference Between In Character(IC) and Out of Character(OOC)
IC is just that anything that your character would say. If you want to make the game more complicated and in my opinion more fun for you, try giving your character distinctive, or subtle, characteristics or personality traits. To make it really interesting you should try to make these different from your own personal player characteristics or personality traits. You should take anything the character you are PLAYING personally or professionally from your characters perspective but objective from your players point.
OOC is anything that you the player of the character would say. You should make anything said in OOC objective and not effect how you see the character even though you may hate the player behind the character.
Personal Notes
This entire mentoring page is in OOC, while I am supposed to mentor you the player I am also tasked with teaching your character, so I will send you some of the same information in different messages directly to your character so that your character can say that I did teach him this information you can say that you sent a letter to your relatives.
Also if you have any questions or you don't understand anything please send me a personal message and I can explain it in another way.