Ar Agyr/Battle Reports/Skirmish in Jedinchel

From BattleMaster Wiki
Battle of Jedinchel
Part of Ar Agyr

Date 7/14/2024
Location Jedinchel
Weather Calm wind
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Shattered Vales Ar Agyr
Commanders
Strength
48 Inf, 45 SF 50 Inf, 70 Arch, 132 Cav, 180 SF
Formations
Casualties
93 52


Battle in Jedinchel

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AImperial VoulgiersWillShattered Vales48 Infbox  710207548
2ARain of DeathMichaelShattered Vales45 SFbox  124726564945
3DA R T I L L E R Y(militia/guard unit)Ar Agyr60 SFline  11962564290
4DC H A R G E R S(militia/guard unit)Ar Agyr40 Cavwedge  596000
5DD E F E N D E R S(militia/guard unit)Ar Agyr48 Archline  40223530
6DD E F E N D E R S(militia/guard unit)Ar Agyr22 Archline  28924030
7DD E F E N D E R S(militia/guard unit)Ar Agyr50 Infline  4310015
8DE L I T E S(militia/guard unit)Ar Agyr30 SFline  66556676
9DE L I T E S(militia/guard unit)Ar Agyr30 SFline  48087890
10DE L I T E S(militia/guard unit)Ar Agyr30 SFline  56274390
11DE L I T E S(militia/guard unit)Ar Agyr30 SFline  48645350
12DU N D N A CUnd NacAr Agyr92 Cavwedge  145468533131


Total:
2 attackers (48 Inf, 45 SF)
10 defenders (50 Inf, 70 Arch, 132 Cav, 180 SF)
Total combat strengths: 1957 vs. 6561

The region owner Ar Agyr and their allies defend.
The Shattered Vales troops attack because they are at war with Ar Agyr.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Palisade (1).

Earl Will Lin is spotted wearing the Glorious Oil of Unlife.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (48-I)
2 (45-S)
    3 (60-S)
4 (40-C)
5 (48-A)
6 (22-A)
7 (50-I)
8 (30-S)
9 (30-S)
10 (30-S)
11 (30-S)
12 (92-C)
  


E L I T E S (10) fire on Rain of Death (2), scoring 148 hits.
A R T I L L E R Y (3) fire on Rain of Death (2), scoring 517 hits.
D E F E N D E R S (6) have no enemy in range and hold their fire.
D E F E N D E R S (5) have no enemy in range and hold their fire.
E L I T E S (11) fire on Rain of Death (2), scoring 59 hits.
E L I T E S (9) fire on Rain of Death (2), scoring 88 hits.
Rain of Death (2) fire on E L I T E S (8), scoring 438 hits.
E L I T E S (8) fire on Rain of Death (2), scoring 70 hits.
Total ranged hits suffered: Attackers: 882, Defenders: 438
U N D N A C (12) stay in their defensive position, awaiting an opportunity to charge.
C H A R G E R S (4) stay in their defensive position, awaiting an opportunity to charge.
Imperial Voulgiers (1) advance towards the enemy.
D E F E N D E R S (7) move forward to take up positions at the outer wall.


Rain of Death (2) take 882 hits from archer fire, which cause 13 casualties.
E L I T E S (8) take 421 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Total hits suffered: Attackers: 882 (0 from close combat and 882 from ranged), Defenders: 421 (0 from close combat and 421 from ranged)
Total casualties: 13 attackers, 6 defenders

Turn No. 2

  1 (48-I)
2 (32-S)
   7 (50-I)
3 (60-S)
4 (40-C)
5 (48-A)
6 (22-A)
8 (24-S)
9 (30-S)
10 (30-S)
11 (30-S)
12 (92-C)
  


E L I T E S (9) fire on Rain of Death (2), scoring 108 hits.
E L I T E S (11) fire on Rain of Death (2), scoring 98 hits.
D E F E N D E R S (6) have no enemy in range and hold their fire.
Rain of Death (2) fire on D E F E N D E R S (7), scoring 557 hits.
D E F E N D E R S (5) have no enemy in range and hold their fire.
A R T I L L E R Y (3) fire on Imperial Voulgiers (1), scoring 438 hits.
E L I T E S (10) fire on Rain of Death (2), scoring 114 hits.
E L I T E S (8) fire on Rain of Death (2), scoring 122 hits.
Total ranged hits suffered: Attackers: 880, Defenders: 557
C H A R G E R S (4) stay in their defensive position, awaiting an opportunity to charge.
U N D N A C (12) stay in their defensive position, awaiting an opportunity to charge.
Imperial Voulgiers (1) advance towards the enemy.
D E F E N D E R S (7) hold their positions at the outer wall, waiting for the attack.


Rain of Death (2) take 442 hits from archer fire, which cause 7 casualties.
Michael Arindal, Earl of Fikmanhas been wounded by E L I T E S (8).
Imperial Voulgiers (1) take 438 hits from archer fire, which cause 8 casualties.
D E F E N D E R S (7) take 472 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Total hits suffered: Attackers: 880 (0 from close combat and 880 from ranged), Defenders: 472 (0 from close combat and 472 from ranged)
Total casualties: 15 attackers, 8 defenders

Turn No. 3

  2 (25-S)
1 (40-I)
  7 (42-I)
3 (60-S)
4 (40-C)
5 (48-A)
6 (22-A)
8 (24-S)
9 (30-S)
10 (30-S)
11 (30-S)
12 (92-C)
  


E L I T E S (11) fire on Imperial Voulgiers (1), scoring 99 hits.
A R T I L L E R Y (3) fire on Imperial Voulgiers (1), scoring 354 hits.
E L I T E S (8) fire on Imperial Voulgiers (1), scoring 125 hits.
E L I T E S (9) fire on Imperial Voulgiers (1), scoring 216 hits.
E L I T E S (10) fire on Imperial Voulgiers (1), scoring 192 hits.
D E F E N D E R S (6) fire on Imperial Voulgiers (1), scoring 106 hits.
Rain of Death (2) fire on D E F E N D E R S (7), scoring 477 hits.
D E F E N D E R S (5) fire on Imperial Voulgiers (1), scoring 90 hits.
Total ranged hits suffered: Attackers: 1182, Defenders: 477
C H A R G E R S (4) stay in their defensive position, awaiting an opportunity to charge.
U N D N A C (12) ride on, closing in on the enemy.
Imperial Voulgiers (1) advance towards the enemy.
D E F E N D E R S (7) hold their positions at the outer wall, waiting for the attack.


Imperial Voulgiers (1) take 1182 hits from archer fire, which cause 22 casualties. One Shattered Vales banner is lost.
D E F E N D E R S (7) take 404 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Total hits suffered: Attackers: 1182 (0 from close combat and 1182 from ranged), Defenders: 404 (0 from close combat and 404 from ranged)
Total casualties: 22 attackers, 7 defenders

Turn No. 4

  2 (25-S)
 1 (18-I)
 7 (35-I)
12 (92-C)
3 (60-S)
4 (40-C)
5 (48-A)
6 (22-A)
8 (24-S)
9 (30-S)
10 (30-S)
11 (30-S)
   


A R T I L L E R Y (3) fire on Imperial Voulgiers (1), scoring 657 hits.
E L I T E S (9) fire on Imperial Voulgiers (1), scoring 294 hits.
D E F E N D E R S (6) fire on Imperial Voulgiers (1), scoring 134 hits.
D E F E N D E R S (5) fire on Imperial Voulgiers (1), scoring 145 hits.
E L I T E S (8) fire on Imperial Voulgiers (1), scoring 136 hits.
E L I T E S (10) fire on Imperial Voulgiers (1), scoring 193 hits.
Rain of Death (2) fire on U N D N A C (12), scoring 314 hits.
E L I T E S (11) fire on Imperial Voulgiers (1), scoring 111 hits.
Total ranged hits suffered: Attackers: 1670, Defenders: 314
C H A R G E R S (4) stay in their defensive position, awaiting an opportunity to charge.
U N D N A C (12) charge ahead, into the attackers' ranks.
D E F E N D E R S (7) leave the fortification, attacking the enemy.


Close Combat (Attacker Line 1):
10 Ar Agyr banners are visible in the melee.
U N D N A C (12) score 2664 hits on Imperial Voulgiers (1) (3096 before overkill).
Imperial Voulgiers (1) score 207 hits on U N D N A C (12).
Total close combat hits suffered: Attackers: 2664 (3096 before overkill), Defenders: 207

U N D N A C (12) take 521 hits (207 in close combat, 314 from archer fire), which cause 12 casualties.
Imperial Voulgiers (1) take 4334 hits (2664 in close combat, 1670 from archer fire), which cause 18 casualties, wiping the unit out. 5 more soldiers die on the field.
Will Lin, Earl of Ffangorhas been wounded by D E F E N D E R S (6).
Total hits suffered: Attackers: 4334 (2664 from close combat and 1670 from ranged), Defenders: 521 (207 from close combat and 314 from ranged)
Total casualties: 18 attackers, 12 defenders

Turn No. 5

  2 (25-S)
 12 (80-C)
7 (35-I)
 3 (60-S)
4 (40-C)
5 (48-A)
6 (22-A)
8 (24-S)
9 (30-S)
10 (30-S)
11 (30-S)
   


E L I T E S (8) fire on Rain of Death (2), scoring 113 hits.
D E F E N D E R S (5) have no enemy in range and hold their fire.
E L I T E S (9) fire on Rain of Death (2), scoring 172 hits.
D E F E N D E R S (6) have no enemy in range and hold their fire.
A R T I L L E R Y (3) fire on Rain of Death (2), scoring 598 hits.
E L I T E S (10) fire on Rain of Death (2), scoring 96 hits.
Rain of Death (2) fire on U N D N A C (12), scoring 516 hits.
E L I T E S (11) fire on Rain of Death (2), scoring 86 hits.
Total ranged hits suffered: Attackers: 1065, Defenders: 516
C H A R G E R S (4) stay in their defensive position, awaiting an opportunity to charge.
U N D N A C (12) charge ahead, into the attackers' ranks.


Close Combat (Attacker Line 3):
10 Ar Agyr banners are visible in the melee.
U N D N A C (12) score 4189 hits on Rain of Death (2).
Rain of Death (2) score 354 hits on U N D N A C (12).
Total close combat hits suffered: Attackers: 4189, Defenders: 354

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

U N D N A C (12) take 870 hits (354 in close combat, 516 from archer fire), which cause 19 casualties.
Rain of Death (2) take 5254 hits (4189 in close combat, 1065 from archer fire), which cause 25 casualties, wiping the unit out. 7 more soldiers die on the field.
Michael Arindal, Earl of Fikmanhas been wounded by U N D N A C (12).
Total hits suffered: Attackers: 5254 (4189 from close combat and 1065 from ranged), Defenders: 870 (354 from close combat and 516 from ranged)
Total casualties: 25 attackers, 19 defenders

Defender Victory!

The battle does 1 % damage to the fortifications.