Wish List/Tradable Goods

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Revision as of 17:37, 5 May 2007 by Aralaiquendi (talk | contribs)
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Concept

The idea here is to make a basic list of commodities which would hopefully one day be added to the trading game. It is important to keep in mind this is not trademaster, but I would suggest that the following commodities not be movable by ox cart so traders are required for the benefits. However not all realms have traders so the effects of having the extra commodities should be a balance between usefulness and necessity. The lack of commodities should not hurt a region in anyway, but the presence of commodities should provide a nice incentive for trade. Another way to encourage trade would be to limit production of each commodity to a single region type.

Commodities

Wood

Already in the game. It is produced in all regions (higher in woodland) and used for building structures within a region. A wish has been made that wood is consumed like food is by a region. I would like to see that wood be consumed for repairs of structures due to looting, or included in the upkeep cost of structures in a region where gold is currently listed.

Stone

Stone should only be produced in mountain regions? and its main purpose would be for fortifications. Having sufficient stone in the region can reduce the cost to build and repair fortifications. It is possible for a realm to get by entirely without stone. The real benefit comes when building upper level fortifications such as fortresses and citadels.

Iron

Iron should be produced only in mountain regions. Its main purpose would be for repairs. Having Iron in the region would reduce repair cost for troop leaders making repairs in the region. A realm should have no problem getting by without iron and instead have its nobles pay the standard price for repairs. Another idea (which I doubt will be added) is that Iron present would give troops recruited from the region an extra 5% in weapons and armour.

Ale

Ale would be only produced in Cities? Townlands? Having Ale present would lower morale loss in a region and/or boost morale. Entertainment in regions with Ale would be cheaper or have a greater effect on troops. Troops recruited in a region with sufficient Ale will get a morale boost and cohesion boost from their starting values.

Feel free to leave comments or suggestions--Aralaiquendi 17:37, 5 May 2007 (CEST)