Difference between revisions of "User:Mouser"

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The seat of the Lankmere family is a keep in the woodlands of Ejarr Puutl, in the realm of Itorunt. After a long career as a campaign soldier, Elmond Lankmere was awarded a small holding and title from his king in recognition of his years of service.
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{{Userdata|realname=Arron Robinson|homecountry=USA (Georgia)|familyname=Lankmere|userid=30114}}
  
About 27 years ago the first son of the current generation was born.
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===[[Lankmere Family|House Lankmere]]===
  
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Stuff I'm working on: [[User:Mouser/Sandbox|Sandbox]]
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Stuff I've done: [[Special:Contributions/mouser|here]]
  
== Sons of Elmond Lankmere ==
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===Idea for dueling via RP===
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''' from John P. Murphy <John.P.Murphy@dartmouth.edu> Sep 13'''
  
[[Ragland]] was always determined to be the shining star. He spent his time in his studies, sparring with the watch and talking to the tradespeople, hoping to sit the big chair in the hall and inherit the family estate.
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This can be done informally without a game mechanic (except for prestige loss or wounding). Here's one easy method that lends itself to plenty of roleplay:
  
[[Dormondt]], the second born, saw little need for the work involved in running the household. Always a dreamer, he spent time with the clerics of the keep, listening to their stories and learning of their gods (although it is often wondered if his greater interest lie in lightening their purses when they grew drowsey from their mead). He was often seen causing trouble with his stepbrother Trenton
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Pick a trusted person (or persons -- seconds?) to handle the duel.  Agree on terms: the loser forfeits gold, loses a coveted position, must publicly apologise, or leaves the island forever. Then do rock-paper-scissors (or rock-paper-scissors-lizard-spock) by sending the messages independantly to the seconds or to the trusted third party.
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Best of three wins, ties are ties (or are done over) The third party roleplays the duel and declares the winner.
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Like so:
  
Lastly, [[Talnost]], who would take particular note of the fact he was mentioned last, was born. Talnost spent the bulk of his time hanging around the barracks, quietly observing the day to day operations of the troops. His goal was to command an army and for once be mentioned ahead of his brothers in the history books as a war chief.
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Duelist A:
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Out-of-character to [third party]
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1. rock
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2. rock
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3. paper
  
Years passed and eventually the sons were released to prove themselves. It was hoped that when left to their own devices, and away from their siblings, the brothers would learn to work as a team, for the betterment of the family. Ragland stays close to the homestead in hopes of being close should the need arise for a swift return. Dormondt, always quick of fingers and wit, it is rumored to have traveled to Kazakh upon leaving the keep to widen his base of finance. Talnost has ranged far and wide to escape the percieved influence of his older siblings.
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Duelist B:
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Out-of-character to [third party]
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1. scissors
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2. paper
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2. rock
  
The brothers also had half brothers, whom were born from an affair between Elmond and the brothers' govorness. These boys were slightly younger, and while the brothers were just setting out, Rathan and Trenton were filling in around the keep.
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[third party]:
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Roleplay to all in realm
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A and B came early to the clearing. They got out their swords and they fought fiercely, but B is clearly outmatched this morning, and A quickly scores blood three times.  The duellists bow, and B acknowledges his loss -- he must now step down as Banker of Keplerstan.
  
== Illegitimate Sons of Lankmere ==
 
  
[[Rathan]] was not exceptionally noteworthy, except for the fact that he couldn't really sit still, He left home early and made his passage to Carelia to make a name for himself.
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Sure, it's slow, but you can do it *now*, without any mechanics changes.  And to be honest, I'd really like to see people trying this out.  It might make things interesting.
  
[[Trenton]] was always at Dormondt's side until he left to make his fortune. A year later, Trenton would find his way to Dormondt's Warband-turned-trading-company and was booked passage on the ''Hippocampus'' when Dormondt left the continent.
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===Template tweaking===
  
For a while, all was well with the brothers of House Lankmere. Then one by one they were no longer heard from.
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[[User:Mouser/Template:Infobox_guild]]<br>
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[[User:Mouser/Template:ranks_guild]]

Latest revision as of 18:40, 4 February 2010

Arron Robinson
Home Country
USA (Georgia)
  Game Family
Lankmere
(Wiki Page)

House Lankmere

Stuff I'm working on: Sandbox Stuff I've done: here

Idea for dueling via RP

from John P. Murphy <John.P.Murphy@dartmouth.edu> Sep 13

This can be done informally without a game mechanic (except for prestige loss or wounding). Here's one easy method that lends itself to plenty of roleplay:

Pick a trusted person (or persons -- seconds?) to handle the duel. Agree on terms: the loser forfeits gold, loses a coveted position, must publicly apologise, or leaves the island forever. Then do rock-paper-scissors (or rock-paper-scissors-lizard-spock) by sending the messages independantly to the seconds or to the trusted third party. Best of three wins, ties are ties (or are done over) The third party roleplays the duel and declares the winner. Like so:

Duelist A: Out-of-character to [third party] 1. rock 2. rock 3. paper

Duelist B: Out-of-character to [third party] 1. scissors 2. paper 2. rock

[third party]: Roleplay to all in realm A and B came early to the clearing. They got out their swords and they fought fiercely, but B is clearly outmatched this morning, and A quickly scores blood three times. The duellists bow, and B acknowledges his loss -- he must now step down as Banker of Keplerstan.


Sure, it's slow, but you can do it *now*, without any mechanics changes. And to be honest, I'd really like to see people trying this out. It might make things interesting.

Template tweaking

User:Mouser/Template:Infobox_guild
User:Mouser/Template:ranks_guild