Difference between revisions of "Talk:RP Primer"

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(Opposing viewpoints for characters)
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Just as important as differentiating your characters is originality. Creating original scenarios and personalities is likely to much more enjoyable for both the person behind the characters, and the other people playing alongside them. There's no reason your characters can't agree with each other on some issues. Or perhaps they agree on the same goal, but disagree on the methods used to achieve that goal. --[[User:Indirik|Indirik]] 20:49, 15 May 2007 (CEST)
 
Just as important as differentiating your characters is originality. Creating original scenarios and personalities is likely to much more enjoyable for both the person behind the characters, and the other people playing alongside them. There's no reason your characters can't agree with each other on some issues. Or perhaps they agree on the same goal, but disagree on the methods used to achieve that goal. --[[User:Indirik|Indirik]] 20:49, 15 May 2007 (CEST)
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===Agreed===
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Well put. I will make the adjustment.
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--[[User:Aquitaine|Aquitaine]]

Revision as of 00:29, 16 May 2007

Excellent article! --Tom 10:20, 12 May 2007 (CEST)

(Aquitaine)

I hadn't actually meant for anyone to look at this yet - I wrote the first bit and then went away for a few days.

But since you're here:

- What features are common to the best RP you've had? - What should be avoided? - How can these things be communicated to people?

Opposing viewpoints for characters

Do distinguish your characters from each other by having them adopt opposing viewpoints or by giving them different character traits so that they immediately stand out from one another.

I think the most important part of this statement is in the first four words: "Do distinguish your characters...". Having your characters adopt opposing viewpoints for no reason other than to differentiate them is almost as bad as having your characters be carbon copies. BattleMaster is positively riddled with families that have a rift between brothers, or siblings that hate each other. It becomes just another tired cliché: "Oh look, another pair of brothers that hate each other and fight constantly. And they're fighting on opposite sides of the war. Imagine that..."

Just as important as differentiating your characters is originality. Creating original scenarios and personalities is likely to much more enjoyable for both the person behind the characters, and the other people playing alongside them. There's no reason your characters can't agree with each other on some issues. Or perhaps they agree on the same goal, but disagree on the methods used to achieve that goal. --Indirik 20:49, 15 May 2007 (CEST)

Agreed

Well put. I will make the adjustment.

--Aquitaine