Difference between revisions of "Dwilight"

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== History ==
 
== History ==
The original version of the map was presented to the [[Discussion List]] on October 25, 2005, designed by ''[[Firefox_Family|Darfix Panzer]]'' using Microsoft Paint to rework existing maps (note that previous world maps were created using the Age Of Wonders I editor). The initial layout of region borders was drawn up by ''[[User:Gsklee|Gias Kay Lee]]'', and was subsequently refined by ''[[User:Matt andrews|Matt Andrews]]'', along with some improvements on geographic arrangements, all done using [http://www.gimp.org/ Gimp]. After a massive process of region name soliciting, the names were picked out and put into the map with the sea routes sketched again by ''Gias Kay Lee''. In order to honour the above three co-illustrators of the map, there are regions in the map that were named after them.
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The original version of the map was presented to the [[Discussion List]] on October 25, 2005, designed by ''[[Firefox_Family|Darfix Panzer]]'' using Microsoft Paint to rework existing maps (note that previous world maps were created using the Age Of Wonders I editor). The initial layout of region borders was drawn up by ''[[User:Gsklee|Gias Kay Lee]]'', and was subsequently refined by ''[[User:Matt andrews|Matt Andrews]]'', along with some improvements on geographic arrangements, all done using [http://www.gimp.org/ Gimp]. After a massive process of region name soliciting, the names were picked out and put into the map with the sea routes sketched again by ''Gias Kay Lee''. In order to honour the above three co-illustrators of the map, there are regions in the map that were named after them respectively. As of 17 November 2005, the graphical design of the project has been completed.
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After a flush of excitement in the community, the project gradually died down due to the lack of further actions. According to [[User:Tom|Tom]] originally, the game will "possibly" be in need of a new playing world if the login counter reaches 1000 players per day or above. However, even though that threshold has been well broken by now, there is still no sign indicating Tom is officially starting to work on anything related with a new continent.
  
 
== Current Status ==
 
== Current Status ==
As of 17 November 2005, the graphical design of the project has been completed. According to [[User:Tom|Tom]], the game will possibly be in need of a new world only if the total number of players log in per day starts to exceed 1000 people, so until the threshold has been reached, it is likely that there will be no further progress about the project for the time being. Be patient.
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On August 23, 2006, ''[[Framboise Family|Stephen Pollei]]'' began the database establishment process, in which detailing several necessary parts of numeral information that will make this map truely playable.
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As of September 2006, there is still no words from Tom on the future of West Continent.
  
 
== Maps ==
 
== Maps ==
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* [[West Continent Name Proposals]]
 
* [[West Continent Name Proposals]]
 
* [[West Continent Background Story Proposals]]
 
* [[West Continent Background Story Proposals]]
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* [[West Continent/Data|West Continent Data]]

Revision as of 04:23, 21 September 2006

West Continent is the codename of the first complete BattleMaster world map created by its own player community.

History

The original version of the map was presented to the Discussion List on October 25, 2005, designed by Darfix Panzer using Microsoft Paint to rework existing maps (note that previous world maps were created using the Age Of Wonders I editor). The initial layout of region borders was drawn up by Gias Kay Lee, and was subsequently refined by Matt Andrews, along with some improvements on geographic arrangements, all done using Gimp. After a massive process of region name soliciting, the names were picked out and put into the map with the sea routes sketched again by Gias Kay Lee. In order to honour the above three co-illustrators of the map, there are regions in the map that were named after them respectively. As of 17 November 2005, the graphical design of the project has been completed.

After a flush of excitement in the community, the project gradually died down due to the lack of further actions. According to Tom originally, the game will "possibly" be in need of a new playing world if the login counter reaches 1000 players per day or above. However, even though that threshold has been well broken by now, there is still no sign indicating Tom is officially starting to work on anything related with a new continent.

Current Status

On August 23, 2006, Stephen Pollei began the database establishment process, in which detailing several necessary parts of numeral information that will make this map truely playable.

As of September 2006, there is still no words from Tom on the future of West Continent.

Maps

Full Map
Full-size map with region names and borders. (1.6 MB)
Geographical Map (Original Ver.)
Full-size map, geography only. (1.6 MB)
Small Map
Smaller map with region names and borders. (368 KB)
Small Geo Map (Original Ver.)
Smaller geographic map. (311 KB)

Regions

Template:Regions of the West Continent

See Also