Dubhaine Family/Cathal/Battles/1012/March
Contents
March 3rd - Alebad
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 9 other | line | 530 | |
2 | D | !~V~! | Valdrix | Minas Thalion | 5 Cav | wedge | 102 | |
3 | D | Acwola | (militia/guard unit) | Minas Thalion | 40 Arch | line | 515 | |
4 | D | Archery Defence #2 | (militia/guard unit) | Minas Thalion | 40 Arch | line | 449 | |
5 | D | Fell Guard | Jonathan | Minas Thalion | 20 Inf | line | 310 | |
6 | D | Fortuna Draconis | Khain | Minas Thalion | 19 Inf | line | 388 | |
7 | D | Golitretuo | (militia/guard unit) | Minas Thalion | 24 Arch | line | 291 | |
8 | D | IceBears | Nalle | Minas Thalion | 46 Inf | line | 581 | |
9 | D | Irdalnian Hunters | (militia/guard unit) | Minas Thalion | 12 Arch | line | 191 | |
10 | D | Nokul | (militia/guard unit) | Minas Thalion | 23 Arch | line | 258 | |
11 | D | Nolotiro | (militia/guard unit) | Minas Thalion | 23 Arch | line | 264 | |
12 | D | Remnants of Alowca | (militia/guard unit) | Minas Thalion | 13 Arch | skirmish | 249 | |
13 | D | Snissassa | (militia/guard unit) | Minas Thalion | 28 Arch | line | 389 | |
14 | D | Steadier Hands | Anomalous | Minas Thalion | 11 MI | box | 244 | |
15 | D | The Harlequin Guard | Cathal | Minas Thalion | 20 MI | line | 311 | |
16 | D | Tolbig | (militia/guard unit) | Minas Thalion | 19 Arch | line | 287 | |
17 | D | Vir el Mari Longbows | (militia/guard unit) | Minas Thalion | 27 Arch | line | 353 | |
18 | D | Vir el Mari Longbows | (militia/guard unit) | Minas Thalion | 26 Arch | line | 335 | |
19 | D | Vir el Mari Longbows | (militia/guard unit) | Minas Thalion | 46 Arch | box | 592 |
Total:
1 attackers (9 other)
18 defenders (85 Inf, 31 MI, 321 Arch, 5 Cav)
Total combat strengths: 530 vs. 6109
The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.
A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Stronghold (4).
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
<Char >1 (9-M) </Char > | 5 (20-I) 6 (19-I) 8 (46-I) 14 (11-M) | <Char >3 (40-A) </Char ><Char >4 (40-A) </Char ><Char >7 (24-A) </Char ><Char >9 (12-A) </Char ><Char >10 (23-A) </Char ><Char >11 (23-A) </Char ><Char >12 (13-A) </Char ><Char >13 (28-A) </Char > 15 (20-M) <Char >16 (19-A) </Char ><Char >17 (27-A) </Char ><Char >18 (26-A) </Char ><Char >19 (46-A) </Char > | 2 (5-C) |
<Char >Golitretuo (7) have no enemy in range and hold their fire.
</Char ><Char ><Char >Snissassa (13) fire on Monsters (1), scoring 108 hits.
</Char ></Char ><Char ><Char >Vir el Mari Longbows (18) fire on Monsters (1), scoring 87 hits.
</Char ></Char ><Char ><Char >Remnants of Alowca (12) fire on Monsters (1), scoring 54 hits.
</Char ></Char ><Char ><Char >Vir el Mari Longbows (17) fire on Monsters (1), scoring 50 hits.
</Char ></Char ><Char ><Char >Acwola (3) fire on Monsters (1), scoring 163 hits.
</Char ></Char ><Char >Steadier Hands (14) fire on Monsters (1), scoring 80 hits.
</Char ><Char ><Char >Irdalnian Hunters (9) fire on Monsters (1), scoring 63 hits.
</Char ></Char ><Char ><Char >Archery Defence #2 (4) fire on Monsters (1), scoring 60 hits.
</Char ></Char ><Char ><Char >Vir el Mari Longbows (19) fire on Monsters (1), scoring 125 hits.
</Char ></Char > The Harlequin Guard (15) have no enemy in range and hold their fire.
<Char ><Char >Nolotiro (11) fire on Monsters (1), scoring 31 hits.
</Char ></Char ><Char ><Char >Nokul (10) fire on Monsters (1), scoring 40 hits.
</Char ></Char ><Char ><Char >Tolbig (16) fire on Monsters (1), scoring 79 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 940, Defenders: 0
!~V~! (2) stay in their defensive position, awaiting an opportunity to charge.
Fortuna Draconis (6) leave the fortification, attacking the enemy.
Monsters (1) advance towards the enemy.
Fell Guard (5) and IceBears (8) hold their positions at the outer wall, waiting for the attack.
<Char >Monsters (1) take 940 hits from archer fire, which cause 7 casualties.
</Char >Total hits suffered: Attackers: 940 (0 from close combat and 940 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders
Turn No. 2
<Char >1 (2-M) </Char > | 6 (19-I) | 5 (20-I) 8 (46-I) 14 (11-M) | <Char >3 (40-A) </Char ><Char >4 (40-A) </Char ><Char >7 (24-A) </Char ><Char >9 (12-A) </Char ><Char >10 (23-A) </Char ><Char >11 (23-A) </Char ><Char >12 (13-A) </Char ><Char >13 (28-A) </Char > 15 (20-M) <Char >16 (19-A) </Char ><Char >17 (27-A) </Char ><Char >18 (26-A) </Char ><Char >19 (46-A) </Char > | 2 (5-C) |
<Char ><Char >Acwola (3) fire on Monsters (1), scoring 123 hits.
</Char ></Char ><Char >Steadier Hands (14) fire on Monsters (1), scoring 91 hits.
</Char ><Char ><Char >Snissassa (13) fire on Monsters (1), scoring 103 hits.
</Char ></Char ><Char ><Char >Irdalnian Hunters (9) fire on Monsters (1), scoring 68 hits.
</Char ></Char ><Char ><Char >Tolbig (16) fire on Monsters (1), scoring 143 hits.
</Char ></Char ><Char >Nokul (10) move closer to get better shots.
</Char ><Char >Nolotiro (11) move closer to get better shots.
</Char ><Char ><Char >Remnants of Alowca (12) fire on Monsters (1), scoring 91 hits.
</Char ></Char ><Char > The Harlequin Guard (15) fire on Monsters (1), scoring 101 hits.
</Char ><Char ><Char >Vir el Mari Longbows (18) fire on Monsters (1), scoring 70 hits.
</Char ></Char ><Char ><Char >Archery Defence #2 (4) fire on Monsters (1), scoring 153 hits.
</Char ></Char ><Char ><Char >Golitretuo (7) fire on Monsters (1), scoring 68 hits.
</Char ></Char ><Char ><Char >Vir el Mari Longbows (19) fire on Monsters (1), scoring 198 hits.
</Char ></Char ><Char ><Char >Vir el Mari Longbows (17) fire on Monsters (1), scoring 96 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 1305, Defenders: 0
!~V~! (2) stay in their defensive position, awaiting an opportunity to charge.
Monsters (1) advance towards the enemy.
IceBears (8) and Fell Guard (5) hold their positions at the outer wall, waiting for the attack.
Close Combat (Center Line):
<Char >Monsters (1) score 46 hits on Fortuna Draconis (6).
</Char > Fortuna Draconis (6) score 336 hits on Monsters (1).
Total close combat hits suffered: Attackers: 336, Defenders: 46
<Char >Monsters (1) take 1641 hits (336 in close combat, 1305 from archer fire), which cause 2 casualties, wiping the unit out.
</Char > Fortuna Draconis (6) take 46 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1641 (336 from close combat and 1305 from ranged), Defenders: 46 (46 from close combat and 0 from ranged)
Total casualties: 2 attackers, 1 defenders
Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.
Results
The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 3 points. Combat training increases by 1 points. Unit cohesion rises 3 points.