Dubhaine Family/Cathal/Battles/1012/March

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

March 3rd - Alebad

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)9 otherline  530
2D !~V~!ValdrixMinas Thalion5 Cavwedge  102
3DAcwola(militia/guard unit)Minas Thalion40 Archline  515
4DArchery Defence #2(militia/guard unit)Minas Thalion40 Archline  449
5D Fell GuardJonathanMinas Thalion20 Infline  310
6D Fortuna DraconisKhainMinas Thalion19 Infline  388
7DGolitretuo(militia/guard unit)Minas Thalion24 Archline  291
8D IceBearsNalleMinas Thalion46 Infline  581
9DIrdalnian Hunters(militia/guard unit)Minas Thalion12 Archline  191
10DNokul(militia/guard unit)Minas Thalion23 Archline  258
11DNolotiro(militia/guard unit)Minas Thalion23 Archline  264
12DRemnants of Alowca(militia/guard unit)Minas Thalion13 Archskirmish  249
13DSnissassa(militia/guard unit)Minas Thalion28 Archline  389
14DSteadier HandsAnomalousMinas Thalion11 MIbox  244
15D The Harlequin GuardCathalMinas Thalion20 MIline  311
16DTolbig(militia/guard unit)Minas Thalion19 Archline  287
17DVir el Mari Longbows(militia/guard unit)Minas Thalion27 Archline  353
18DVir el Mari Longbows(militia/guard unit)Minas Thalion26 Archline  335
19DVir el Mari Longbows(militia/guard unit)Minas Thalion46 Archbox  592


Total:
1 attackers (9 other)
18 defenders (85 Inf, 31 MI, 321 Arch, 5 Cav)
Total combat strengths: 530 vs. 6109

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Stronghold (4).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (9-M)
</Char >
   5 (20-I)
6 (19-I)
8 (46-I)
14 (11-M)
<Char >3 (40-A)
</Char ><Char >4 (40-A)
</Char ><Char >7 (24-A)
</Char ><Char >9 (12-A)
</Char ><Char >10 (23-A)
</Char ><Char >11 (23-A)
</Char ><Char >12 (13-A)
</Char ><Char >13 (28-A)
</Char > 15 (20-M)
<Char >16 (19-A)
</Char ><Char >17 (27-A)
</Char ><Char >18 (26-A)
</Char ><Char >19 (46-A)
</Char >
  2 (5-C)
 

<Char >Golitretuo (7) have no enemy in range and hold their fire.
</Char ><Char ><Char >Snissassa (13) fire on Monsters (1), scoring 108 hits.
</Char ></Char ><Char ><Char >Vir el Mari Longbows (18) fire on Monsters (1), scoring 87 hits.
</Char ></Char ><Char ><Char >Remnants of Alowca (12) fire on Monsters (1), scoring 54 hits.
</Char ></Char ><Char ><Char >Vir el Mari Longbows (17) fire on Monsters (1), scoring 50 hits.
</Char ></Char ><Char ><Char >Acwola (3) fire on Monsters (1), scoring 163 hits.
</Char ></Char ><Char >Steadier Hands (14) fire on Monsters (1), scoring 80 hits.
</Char ><Char ><Char >Irdalnian Hunters (9) fire on Monsters (1), scoring 63 hits.
</Char ></Char ><Char ><Char >Archery Defence #2 (4) fire on Monsters (1), scoring 60 hits.
</Char ></Char ><Char ><Char >Vir el Mari Longbows (19) fire on Monsters (1), scoring 125 hits.
</Char ></Char > The Harlequin Guard (15) have no enemy in range and hold their fire.
<Char ><Char >Nolotiro (11) fire on Monsters (1), scoring 31 hits.
</Char ></Char ><Char ><Char >Nokul (10) fire on Monsters (1), scoring 40 hits.
</Char ></Char ><Char ><Char >Tolbig (16) fire on Monsters (1), scoring 79 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 940, Defenders: 0
 !~V~! (2) stay in their defensive position, awaiting an opportunity to charge.
Fortuna Draconis (6) leave the fortification, attacking the enemy.
Monsters (1) advance towards the enemy.
Fell Guard (5) and IceBears (8) hold their positions at the outer wall, waiting for the attack.


<Char >Monsters (1) take 940 hits from archer fire, which cause 7 casualties.
</Char >Total hits suffered: Attackers: 940 (0 from close combat and 940 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Turn No. 2

    <Char >1 (2-M)
</Char >
6 (19-I)
5 (20-I)
8 (46-I)
14 (11-M)
<Char >3 (40-A)
</Char ><Char >4 (40-A)
</Char ><Char >7 (24-A)
</Char ><Char >9 (12-A)
</Char ><Char >10 (23-A)
</Char ><Char >11 (23-A)
</Char ><Char >12 (13-A)
</Char ><Char >13 (28-A)
</Char > 15 (20-M)
<Char >16 (19-A)
</Char ><Char >17 (27-A)
</Char ><Char >18 (26-A)
</Char ><Char >19 (46-A)
</Char >
  2 (5-C)
 

<Char ><Char >Acwola (3) fire on Monsters (1), scoring 123 hits.
</Char ></Char ><Char >Steadier Hands (14) fire on Monsters (1), scoring 91 hits.
</Char ><Char ><Char >Snissassa (13) fire on Monsters (1), scoring 103 hits.
</Char ></Char ><Char ><Char >Irdalnian Hunters (9) fire on Monsters (1), scoring 68 hits.
</Char ></Char ><Char ><Char >Tolbig (16) fire on Monsters (1), scoring 143 hits.
</Char ></Char ><Char >Nokul (10) move closer to get better shots.
</Char ><Char >Nolotiro (11) move closer to get better shots.
</Char ><Char ><Char >Remnants of Alowca (12) fire on Monsters (1), scoring 91 hits.
</Char ></Char ><Char > The Harlequin Guard (15) fire on Monsters (1), scoring 101 hits.
</Char ><Char ><Char >Vir el Mari Longbows (18) fire on Monsters (1), scoring 70 hits.
</Char ></Char ><Char ><Char >Archery Defence #2 (4) fire on Monsters (1), scoring 153 hits.
</Char ></Char ><Char ><Char >Golitretuo (7) fire on Monsters (1), scoring 68 hits.
</Char ></Char ><Char ><Char >Vir el Mari Longbows (19) fire on Monsters (1), scoring 198 hits.
</Char ></Char ><Char ><Char >Vir el Mari Longbows (17) fire on Monsters (1), scoring 96 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 1305, Defenders: 0
 !~V~! (2) stay in their defensive position, awaiting an opportunity to charge.
Monsters (1) advance towards the enemy.
IceBears (8) and Fell Guard (5) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
<Char >Monsters (1) score 46 hits on Fortuna Draconis (6).
</Char > Fortuna Draconis (6) score 336 hits on Monsters (1).
Total close combat hits suffered: Attackers: 336, Defenders: 46

<Char >Monsters (1) take 1641 hits (336 in close combat, 1305 from archer fire), which cause 2 casualties, wiping the unit out.
</Char > Fortuna Draconis (6) take 46 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1641 (336 from close combat and 1305 from ranged), Defenders: 46 (46 from close combat and 0 from ranged)
Total casualties: 2 attackers, 1 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 3 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

March 13th - Alebad

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A *~HeLLBouND~*ThanatosLukon127 Infline  1187
2A Bloody AnchorsLucivarLukon55 Infline  493
3A Chault's MemoryNorumLukon65 Infline  851
4AEvansteel AmazonsOdgirlLukon46 Archline  533
5A Evensteel's SlavesFerielLukon51 Infline  635
6A Jackson's GuardJacksonLukon49 Infline  448
7A Lukonian RageAresLukon133 Infline  1112
8A LukonitesMossdogLukon64 Infline  751
9A Lyon's PrideThianLukon15 SFline  485
10Amen with pointy thingsEragonLukon72 Infline  1040
11A Olger's HordeOlgerLukon55 Infline  667
12A Portion PaladinsKatelynLukon32 Infline  345
13A Pride of LukonGarconLukon72 Infline  894
14A Raven's RavangersTimexxLukon54 Infline  762
15A Shadow of the DeadAramonLukon61 Archline  672
16A steel dragonsDataLukon84 Infline  1148
17A The Long ShotsSadiLukon51 Archline  491
18A]A[~Lukon's Shadows~]L[LullabyLukon57 Infline  687
19A ~~V~~ValakyrieLukon51 Infwedge  644
20D !~V~!ValdrixMinas Thalion5 Cavwedge  109
21DAcwola(militia/guard unit)Minas Thalion39 Archline  505
22DArchery Defence #2(militia/guard unit)Minas Thalion38 Archline  436
23D Fell GuardJonathanMinas Thalion38 Infline  436
24D Fortuna DraconisKhainMinas Thalion37 Infline  499
25D Golden ShieldsSinMinas Thalion51 Infline  501
26DGolitretuo(militia/guard unit)Minas Thalion22 Archline  279
27D IceBearsNalleMinas Thalion4 Infline  105
28D IceguardsNalokMinas Thalion48 Infline  622
29DIrdalnian Hunters(militia/guard unit)Minas Thalion10 Archline  181
30DNokul(militia/guard unit)Minas Thalion21 Archline  242
31DNolotiro(militia/guard unit)Minas Thalion23 Archline  264
32DRemnants of Alowca(militia/guard unit)Minas Thalion13 Archskirmish  253
33DSnissassa(militia/guard unit)Minas Thalion28 Archline  389
34D The Harlequin GuardCathalMinas Thalion23 MIline  328
35DTolbig(militia/guard unit)Minas Thalion18 Archline  277
36DVir el Mari Longbows(militia/guard unit)Minas Thalion44 Archbox  574
37DVir el Mari Longbows(militia/guard unit)Minas Thalion26 Archline  340
38DVir el Mari Longbows(militia/guard unit)Minas Thalion24 Archline  314


Total:
19 attackers (1021 Inf, 158 Arch, 15 SF)
19 defenders (178 Inf, 23 MI, 306 Arch, 5 Cav)
Total combat strengths: 13845 vs. 6654

IceBears tried to evade foreign troops, but were spotted.
The region owner Minas Thalion and their allies defend.
The Lukon troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Stronghold (4).
Thanatos Reaver, Marshal of the Army of the Black Ravens takes command of his army. They deploy in Infantry Charge formation.
Nalok IceBeard (Lord of Minas Thalion) takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   4 (46-A)
15 (61-A)
17 (51-A)
1 (127-I)
2 (55-I)
3 (65-I)
5 (51-I)
6 (49-I)
7 (133-I)
8 (64-I)
9 (15-S)
10 (72-I)
11 (55-I)
12 (32-I)
13 (72-I)
14 (54-I)
16 (84-I)
18 (57-I)
19 (51-I)
  23 (38-I)
24 (37-I)
25 (51-I)
27 (4-I)
28 (48-I)
<Char >21 (39-A)
</Char ><Char >22 (38-A)
</Char ><Char >26 (22-A)
</Char ><Char >29 (10-A)
</Char ><Char >30 (21-A)
</Char ><Char >31 (23-A)
</Char ><Char >32 (13-A)
</Char ><Char >33 (28-A)
</Char > 34 (23-M)
<Char >35 (18-A)
</Char ><Char >36 (44-A)
</Char ><Char >37 (26-A)
</Char ><Char >38 (24-A)
</Char >
  20 (5-C)
 

Evansteel Amazons (4) fire on Iceguards (28), scoring 125 hits.
<Char >Vir el Mari Longbows (38) fire on *~HeLLBouND~* (1), scoring 75 hits.
</Char ><Char >Vir el Mari Longbows (36) fire on steel dragons (16), scoring 97 hits.
</Char > Shadow of the Dead (15) have no enemy in range and advance to better firing positions.
<Char >Golitretuo (26) fire on Lukonian Rage (7), scoring 47 hits.
</Char ><Char >Remnants of Alowca (32) fire on *~HeLLBouND~* (1), scoring 41 hits.
</Char ><Char >Tolbig (35) move closer to get better shots.
</Char ><Char >Snissassa (33) fire on men with pointy things (10), scoring 161 hits.
</Char > The Long Shots (17) fire on Golden Shields (25), scoring 158 hits.
<Char >Nolotiro (31) fire on Lukonian Rage (7), scoring 43 hits.
</Char ><Char >Archery Defence #2 (22) fire on *~HeLLBouND~* (1), scoring 65 hits.
</Char > The Harlequin Guard (34) fire on steel dragons (16), scoring 48 hits.
<Char >Acwola (21) fire on Lukonian Rage (7), scoring 200 hits.
</Char ><Char >Nokul (30) fire on Pride of Lukon (13), scoring 55 hits.
</Char ><Char >Irdalnian Hunters (29) fire on steel dragons (16), scoring 41 hits.
</Char ><Char >Vir el Mari Longbows (37) fire on Chault's Memory (3), scoring 55 hits.
</Char >Total ranged hits suffered: Attackers: 928, Defenders: 283
 !~V~! (20) stay in their defensive position, awaiting an opportunity to charge.
Fortuna Draconis (24) leave the fortification, attacking the enemy.
Bloody Anchors (2), *~HeLLBouND~* (1), Olger's Horde (11), Pride of Lukon (13), Jackson's Guard (6), ~~V~~ (19), Lukonian Rage (7), Lukonites (8), steel dragons (16), Evensteel's Slaves (5), Lyon's Pride (9), Raven's Ravangers (14), Portion Paladins (12), ]A[~Lukon's Shadows~]L[ (18), men with pointy things (10) and Chault's Memory (3) advance towards the enemy.
Golden Shields (25), IceBears (27), Iceguards (28) and Fell Guard (23) hold their positions at the outer wall, waiting for the attack.
Olger's Horde (11), Pride of Lukon (13), Jackson's Guard (6), ~~V~~ (19), Lukonites (8), steel dragons (16), Evensteel's Slaves (5), Lyon's Pride (9), Raven's Ravangers (14), Portion Paladins (12), ]A[~Lukon's Shadows~]L[ (18), men with pointy things (10) and Chault's Memory (3) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
6 Lukon banners are visible in the melee.
Bloody Anchors (2) score 316 hits on Fortuna Draconis (24).
*~HeLLBouND~* (1) score 960 hits on Fortuna Draconis (24).
Lukonian Rage (7) score 840 hits on Fortuna Draconis (24).
Fortuna Draconis (24) score 200 hits on Lukonian Rage (7).
Fortuna Draconis (24) score 190 hits on *~HeLLBouND~* (1).
Fortuna Draconis (24) score 62 hits on Bloody Anchors (2).
Total close combat hits suffered: Attackers: 452, Defenders: 2116

Bloody Anchors (2) take 62 hits in close combat, which cause 2 casualties.
*~HeLLBouND~* (1) take 371 hits (190 in close combat, 181 from archer fire), which cause 11 casualties.
Golden Shields (25) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Pride of Lukon (13) take 55 hits from archer fire, which cause 1 casualties.
Lukonian Rage (7) take 490 hits (200 in close combat, 290 from archer fire), which cause 16 casualties.
Iceguards (28) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
steel dragons (16) take 186 hits from archer fire, which cause 5 casualties.
Fortuna Draconis (24) take 2116 hits in close combat, which cause 37 casualties, wiping the unit out.
Khain Dragonborn (Lord of Minas Thalion) has been wounded by Lukonian Rage (7).
men with pointy things (10) take 161 hits from archer fire, which cause 4 casualties.
Chault's Memory (3) take 55 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 1380 (452 from close combat and 928 from ranged), Defenders: 2165 (2116 from close combat and 49 from ranged)
Total casualties: 40 attackers, 39 defenders

Turn No. 2

   4 (46-A)
17 (51-A)
15 (61-A)
1 (116-I)
2 (53-I)
3 (64-I)
5 (51-I)
6 (49-I)
7 (117-I)
8 (64-I)
9 (15-S)
10 (68-I)
11 (55-I)
12 (32-I)
13 (71-I)
14 (54-I)
16 (79-I)
18 (57-I)
19 (51-I)
23 (38-I)
25 (50-I)
27 (4-I)
28 (47-I)
<Char >35 (18-A)
</Char >
<Char >21 (39-A)
</Char ><Char >22 (38-A)
</Char ><Char >26 (22-A)
</Char ><Char >29 (10-A)
</Char ><Char >30 (21-A)
</Char ><Char >31 (23-A)
</Char ><Char >32 (13-A)
</Char ><Char >33 (28-A)
</Char > 34 (23-M)
<Char >36 (44-A)
</Char ><Char >37 (26-A)
</Char ><Char >38 (24-A)
</Char >
  20 (5-C)
 

<Char >Irdalnian Hunters (29) fire on *~HeLLBouND~* (1), scoring 113 hits.
</Char ><Char >Vir el Mari Longbows (37) fire on steel dragons (16), scoring 83 hits.
</Char >Evansteel Amazons (4) fire on Iceguards (28), scoring 140 hits.
<Char >Vir el Mari Longbows (38) fire on Lukonian Rage (7), scoring 140 hits.
</Char ><Char >Acwola (21) fire on men with pointy things (10), scoring 197 hits.
</Char ><Char >Snissassa (33) fire on steel dragons (16), scoring 176 hits.
</Char ><Char >Vir el Mari Longbows (36) fire on *~HeLLBouND~* (1), scoring 253 hits.
</Char ><Char >Tolbig (35) fire on Pride of Lukon (13), scoring 155 hits.
</Char ><Char >Nolotiro (31) fire on Chault's Memory (3), scoring 100 hits.
</Char > Shadow of the Dead (15) fire on Golden Shields (25), scoring 345 hits.
The Harlequin Guard (34) fire on Raven's Ravangers (14), scoring 145 hits.
<Char >Archery Defence #2 (22) fire on Lukonian Rage (7), scoring 183 hits.
</Char ><Char >Golitretuo (26) fire on Lukonites (8), scoring 73 hits.
</Char > The Long Shots (17) fire on Fell Guard (23), scoring 102 hits.
<Char >Remnants of Alowca (32) fire on ]A[~Lukon's Shadows~]L[ (18), scoring 127 hits.
</Char ><Char >Nokul (30) fire on Olger's Horde (11), scoring 90 hits.
</Char >Total ranged hits suffered: Attackers: 1835, Defenders: 587
 !~V~! (20) stay in their defensive position, awaiting an opportunity to charge.
There are 33 siege engines at the walls.
]A[~Lukon's Shadows~]L[ (18) attack the walls with slightly overcrowded siege engines.
Raven's Ravangers (14) attack the walls with slightly overcrowded siege engines.
Evensteel's Slaves (5) attack the walls with slightly overcrowded siege engines.
steel dragons (16) attack the walls with slightly overcrowded siege engines.
men with pointy things (10) attack the fortifications with siege engines!
Pride of Lukon (13) attack the fortifications with siege engines!
Jackson's Guard (6) attack the fortifications with siege engines!
Bloody Anchors (2) attack the fortifications with siege engines!
Lyon's Pride (9) attack the fortifications with siege engines!
~~V~~ (19) attack the fortifications with siege engines!
*~HeLLBouND~* (1) attack the fortifications with siege engines!
Olger's Horde (11) attack the fortifications with siege engines!
Portion Paladins (12) attack the fortifications with siege engines!
Chault's Memory (3) attack the fortifications with siege engines!
Lukonites (8) attack the fortifications with siege engines!
Lukonian Rage (7) attack the fortifications with siege engines!
Chault's Memory (3) and Lukonites (8) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
23 Lukon banners are visible in the melee.
6 Minas Thalion banners are visible in the melee.
]A[~Lukon's Shadows~]L[ (18) score 258 hits on Iceguards (28).
Raven's Ravangers (14) score 101 hits on IceBears (27) (383 before overkill).
Golden Shields (25) score 100 hits on Lukonian Rage (7).
Golden Shields (25) score 45 hits on Olger's Horde (11).
Golden Shields (25) score 42 hits on Bloody Anchors (2).
Golden Shields (25) score 50 hits on Evensteel's Slaves (5).
Evensteel's Slaves (5) score 249 hits on Golden Shields (25).
steel dragons (16) score 175 hits on IceBears (27) (662 before overkill).
men with pointy things (10) score 481 hits on Tolbig (35).
Pride of Lukon (13) score 441 hits on Fell Guard (23).
Fell Guard (23) score 56 hits on Lyon's Pride (9).
Fell Guard (23) score 206 hits on Pride of Lukon (13).
Fell Guard (23) score 96 hits on Portion Paladins (12).
IceBears (27) score 47 hits on steel dragons (16).
IceBears (27) score 39 hits on Raven's Ravangers (14).
Jackson's Guard (6) score 236 hits on Iceguards (28).
Iceguards (28) score 254 hits on *~HeLLBouND~* (1).
Iceguards (28) score 100 hits on ~~V~~ (19).
Iceguards (28) score 107 hits on Jackson's Guard (6).
Iceguards (28) score 104 hits on ]A[~Lukon's Shadows~]L[ (18).
Bloody Anchors (2) score 234 hits on Golden Shields (25).
Lyon's Pride (9) score 130 hits on Fell Guard (23).
<Char >Tolbig (35) score 50 hits on men with pointy things (10).
</Char > ~~V~~ (19) score 387 hits on Iceguards (28).
*~HeLLBouND~* (1) score 754 hits on Iceguards (28).
Olger's Horde (11) score 363 hits on Golden Shields (25).
Portion Paladins (12) score 203 hits on Fell Guard (23).
Lukonian Rage (7) score 479 hits on Golden Shields (25).
Total close combat hits suffered: Attackers: 1296, Defenders: 4491 (5260 before overkill)

]A[~Lukon's Shadows~]L[ (18) take 231 hits (104 in close combat, 127 from archer fire), which cause 6 casualties.
Raven's Ravangers (14) take 184 hits (39 in close combat, 145 from archer fire), which cause 4 casualties.
Golden Shields (25) take 954 hits (895 in close combat, 59 from archer fire) (reduced due to fortifications), which cause 23 casualties.
Evensteel's Slaves (5) take 50 hits in close combat, which cause 1 casualties.
steel dragons (16) take 306 hits (47 in close combat, 259 from archer fire), which cause 8 casualties.
men with pointy things (10) take 247 hits (50 in close combat, 197 from archer fire), which cause 6 casualties.
Eragon Thirdlight (Lord of Lukon) has been wounded by Tolbig (35).
Pride of Lukon (13) take 361 hits (206 in close combat, 155 from archer fire), which cause 9 casualties.
Fell Guard (23) take 541 hits (523 in close combat, 18 from archer fire) (reduced due to fortifications), which cause 13 casualties.
IceBears (27) take 186 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Nalle IceBeard (Knight of Alebad, Minas Thalion) has been wounded by steel dragons (16).
Jackson's Guard (6) take 107 hits in close combat, which cause 4 casualties.
Iceguards (28) take 1129 hits (1105 in close combat, 24 from archer fire) (reduced due to fortifications), which cause 27 casualties. 3 Minas Thalion banners fall.
Bloody Anchors (2) take 42 hits in close combat, which cause 2 casualties.
Lyon's Pride (9) take 56 hits in close combat, which cause 1 casualties.
<Char >Tolbig (35) take 325 hits in close combat (reduced due to fortifications), which cause 7 casualties.
</Char > ~~V~~ (19) take 100 hits in close combat, which cause 3 casualties.
*~HeLLBouND~* (1) take 620 hits (254 in close combat, 366 from archer fire), which cause 18 casualties.
Olger's Horde (11) take 135 hits (45 in close combat, 90 from archer fire), which cause 3 casualties.
Portion Paladins (12) take 96 hits in close combat, which cause 3 casualties.
Chault's Memory (3) take 100 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties.
Lukonites (8) take 73 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications.
Lukonian Rage (7) take 423 hits (100 in close combat, 323 from archer fire), which cause 13 casualties.
Total hits suffered: Attackers: 3131 (1296 from close combat and 1835 from ranged), Defenders: 3135 (3034 from close combat and 101 from ranged)
Total casualties: 87 attackers, 74 defenders

Turn No. 3

   4 (46-A)
17 (51-A)
15 (61-A)
3 (60-I)
8 (62-I)
1 (98-I)
2 (51-I)
5 (50-I)
6 (45-I)
7 (104-I)
9 (14-S)
10 (62-I)
11 (52-I)
12 (29-I)
13 (62-I)
14 (50-I)
16 (71-I)
18 (51-I)
19 (48-I)
23 (25-I)
25 (27-I)
28 (20-I)
<Char >35 (11-A)
</Char >
<Char >21 (39-A)
</Char ><Char >22 (38-A)
</Char ><Char >26 (22-A)
</Char ><Char >29 (10-A)
</Char ><Char >30 (21-A)
</Char ><Char >31 (23-A)
</Char ><Char >32 (13-A)
</Char ><Char >33 (28-A)
</Char > 34 (23-M)
<Char >36 (44-A)
</Char ><Char >37 (26-A)
</Char ><Char >38 (24-A)
</Char >
  20 (5-C)
 

<Char >Archery Defence #2 (22) fire on Chault's Memory (3), scoring 189 hits.
</Char ><Char >Vir el Mari Longbows (38) fire on Lukonites (8), scoring 148 hits.
</Char ><Char >Golitretuo (26) fire on Lukonites (8), scoring 107 hits.
</Char ><Char >Nolotiro (31) fire on Chault's Memory (3), scoring 79 hits.
</Char > The Harlequin Guard (34) retreat from the close combat near them.
Evansteel Amazons (4) have no enemy in range and advance to better firing positions.
Shadow of the Dead (15) hold their fire.
<Char >Remnants of Alowca (32) fire on Chault's Memory (3), scoring 122 hits.
</Char ><Char > The Long Shots (17) fire on Vir el Mari Longbows (36), scoring 99 hits.
</Char ><Char >Irdalnian Hunters (29) fire on Lukonites (8), scoring 77 hits.
</Char ><Char >Vir el Mari Longbows (36) fire on Lukonites (8), scoring 221 hits.
</Char ><Char >Nokul (30) fire on Chault's Memory (3), scoring 85 hits.
</Char ><Char >Vir el Mari Longbows (37) fire on Chault's Memory (3), scoring 116 hits.
</Char ><Char >Acwola (21) fire on Lukonites (8), scoring 298 hits.
</Char ><Char >Snissassa (33) fire on Chault's Memory (3), scoring 141 hits.
</Char >Total ranged hits suffered: Attackers: 1583, Defenders: 99
 !~V~! (20) stay in their defensive position, awaiting an opportunity to charge.
There are 4 siege engines at the walls.
]A[~Lukon's Shadows~]L[ (18) break through the frontlines!
Raven's Ravangers (14) break through the frontlines!
Lukonites (8) attack the walls with slightly overcrowded siege engines.
*~HeLLBouND~* (1) break through the frontlines!
Bloody Anchors (2) break through the frontlines!
Portion Paladins (12) break through the frontlines!
Jackson's Guard (6) break through the frontlines!
Chault's Memory (3) attack the fortifications with siege engines!
men with pointy things (10) break through the frontlines!
steel dragons (16) break through the frontlines!
Evensteel's Slaves (5), ~~V~~ (19), Olger's Horde (11) and Pride of Lukon (13) advance towards the enemy.
Evensteel's Slaves (5), ~~V~~ (19), Olger's Horde (11), Pride of Lukon (13), Lukonites (8) and Chault's Memory (3) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
3 Lukon banners are visible in the melee.
3 Minas Thalion banners are visible in the melee.
Golden Shields (25) score 64 hits on Lukonian Rage (7).
Golden Shields (25) score 48 hits on men with pointy things (10).
Golden Shields (25) score 31 hits on Raven's Ravangers (14).
Golden Shields (25) score 23 hits on Portion Paladins (12).
Lukonian Rage (7) score 674 hits on Golden Shields (25).
Lyon's Pride (9) score 299 hits on Iceguards (28).
Iceguards (28) score 41 hits on Lyon's Pride (9).
Iceguards (28) score 109 hits on Jackson's Guard (6).
Iceguards (28) score 122 hits on ]A[~Lukon's Shadows~]L[ (18).
Fell Guard (23) score 133 hits on steel dragons (16).
Fell Guard (23) score 116 hits on Bloody Anchors (2).
<Char >Tolbig (35) score 90 hits on *~HeLLBouND~* (1).
</Char >Total close combat hits suffered: Attackers: 777, Defenders: 973

Close Combat (Defender Line 2):
20 Lukon banners are visible in the melee.
<Char >Archery Defence #2 (22) score 76 hits on men with pointy things (10).
</Char ><Char >Vir el Mari Longbows (38) score 41 hits on Olger's Horde (11).
</Char >]A[~Lukon's Shadows~]L[ (18) score 146 hits on Iceguards (28).
]A[~Lukon's Shadows~]L[ (18) score 188 hits on Vir el Mari Longbows (37).
<Char >Golitretuo (26) score 38 hits on Pride of Lukon (13).
</Char > Raven's Ravangers (14) score 303 hits on Golden Shields (25).
Raven's Ravangers (14) score 257 hits on Nolotiro (31).
<Char >Nolotiro (31) score 33 hits on Raven's Ravangers (14).
</Char > *~HeLLBouND~* (1) score 278 hits on Tolbig (35) (623 before overkill).
Bloody Anchors (2) score 230 hits on Fell Guard (23).
Bloody Anchors (2) score 99 hits on Irdalnian Hunters (29).
<Char >Remnants of Alowca (32) score 19 hits on ~~V~~ (19).
</Char ><Char >Irdalnian Hunters (29) score 24 hits on Bloody Anchors (2).
</Char > Portion Paladins (12) score 81 hits on Golden Shields (25).
Portion Paladins (12) score 151 hits on Acwola (21).
Jackson's Guard (6) score 120 hits on Iceguards (28).
Jackson's Guard (6) score 164 hits on Nokul (30).
<Char >Vir el Mari Longbows (36) score 77 hits on Evensteel's Slaves (5).
</Char >men with pointy things (10) score 373 hits on Golden Shields (25).
men with pointy things (10) score 421 hits on Archery Defence #2 (22).
steel dragons (16) score 352 hits on Fell Guard (23).
steel dragons (16) score 520 hits on Snissassa (33).
<Char >Nokul (30) score 28 hits on Jackson's Guard (6).
</Char > Evensteel's Slaves (5) score 286 hits on Vir el Mari Longbows (36).
<Char >Vir el Mari Longbows (37) score 38 hits on ]A[~Lukon's Shadows~]L[ (18).
</Char > ~~V~~ (19) score 413 hits on Remnants of Alowca (32).
Olger's Horde (11) score 464 hits on Vir el Mari Longbows (38).
Pride of Lukon (13) score 744 hits on Golitretuo (26).
<Char >Acwola (21) score 76 hits on Portion Paladins (12).
</Char ><Char >Snissassa (33) score 83 hits on steel dragons (16).
</Char >Total close combat hits suffered: Attackers: 533, Defenders: 5590 (5935 before overkill)

<Char >Archery Defence #2 (22) take 354 hits in close combat (reduced due to fortifications), which cause 10 casualties.
</Char ><Char >Vir el Mari Longbows (38) take 390 hits in close combat (reduced due to fortifications), which cause 10 casualties.
</Char >]A[~Lukon's Shadows~]L[ (18) take 160 hits in close combat, which cause 4 casualties.
<Char >Golitretuo (26) take 625 hits in close combat (reduced due to fortifications), which cause 16 casualties.
</Char > Raven's Ravangers (14) take 64 hits in close combat, which cause 2 casualties.
<Char >Nolotiro (31) take 216 hits in close combat (reduced due to fortifications), which cause 6 casualties.
</Char > Lukonites (8) take 851 hits from archer fire, which cause 22 casualties, throwing them back from the fortifications.
*~HeLLBouND~* (1) take 90 hits in close combat, which cause 3 casualties.
Bloody Anchors (2) take 140 hits in close combat, which cause 5 casualties.
<Char >Remnants of Alowca (32) take 347 hits in close combat (reduced due to fortifications), which cause 10 casualties.
</Char ><Char >Irdalnian Hunters (29) take 83 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char > Portion Paladins (12) take 99 hits in close combat, which cause 3 casualties.
Jackson's Guard (6) take 137 hits in close combat, which cause 6 casualties.
Chault's Memory (3) take 732 hits from archer fire, which cause 19 casualties, throwing them back from the fortifications, causing another 2 casualties.
<Char >Vir el Mari Longbows (36) take 274 hits (240 in close combat, 34 from archer fire) (reduced due to fortifications), which cause 7 casualties.
</Char >men with pointy things (10) take 124 hits in close combat, which cause 3 casualties.
steel dragons (16) take 216 hits in close combat, which cause 5 casualties.
Golden Shields (25) take 967 hits in close combat (reduced due to fortifications), which cause 23 casualties.
<Char >Nokul (30) take 138 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</Char > Evensteel's Slaves (5) take 77 hits in close combat, which cause 2 casualties.
Lukonian Rage (7) take 64 hits in close combat, which cause 2 casualties.
Lyon's Pride (9) take 41 hits in close combat, which cause 1 casualties.
<Char >Vir el Mari Longbows (37) take 158 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</Char > ~~V~~ (19) take 19 hits in close combat. No casualties.
Olger's Horde (11) take 41 hits in close combat, which cause 1 casualties.
Iceguards (28) take 382 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Pride of Lukon (13) take 38 hits in close combat, which cause 1 casualties.
Fell Guard (23) take 393 hits in close combat (reduced due to fortifications), which cause 9 casualties.
<Char >Tolbig (35) take 188 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</Char ><Char >Acwola (21) take 127 hits in close combat (reduced due to fortifications), which cause 3 casualties.
</Char ><Char >Snissassa (33) take 437 hits in close combat (reduced due to fortifications), which cause 10 casualties.
</Char >Total hits suffered: Attackers: 2893 (1310 from close combat and 1583 from ranged), Defenders: 5079 (5045 from close combat and 34 from ranged)
Total casualties: 81 attackers, 127 defenders

Turn No. 4

    17 (51-A)
4 (46-A)
15 (61-A)
3 (39-I)
8 (40-I)
7 (102-I)
9 (13-S)
23 (16-I)
25 (4-I)
28 (11-I)
<Char >35 (7-A)
</Char >
1 (95-I)
2 (46-I)
5 (48-I)
6 (39-I)
10 (59-I)
11 (51-I)
12 (26-I)
13 (61-I)
14 (48-I)
16 (66-I)
18 (47-I)
19 (48-I)
<Char >21 (36-A)
</Char ><Char >22 (28-A)
</Char ><Char >26 (6-A)
</Char ><Char >29 (8-A)
</Char ><Char >30 (17-A)
</Char ><Char >31 (17-A)
</Char ><Char >32 (3-A)
</Char ><Char >33 (18-A)
</Char ><Char >36 (37-A)
</Char ><Char >37 (22-A)
</Char ><Char >38 (14-A)
</Char >
34 (23-M)
20 (5-C)
 

Evansteel Amazons (4) hold their fire.
Shadow of the Dead (15) hold their fire.
The Long Shots (17) have no enemy in range and advance to better firing positions.
The Harlequin Guard (34) fire on Chault's Memory (3), scoring 60 hits.
Total ranged hits suffered: Attackers: 60, Defenders: 0
 !~V~! (20) leave their fortified positions and attack the enemy
There are 4 siege engines at the walls.
Chault's Memory (3) attack the fortifications with siege engines!
Lukonites (8) attack the fortifications with siege engines!


Close Combat (Defender Line 1):
9 Lukon banners are visible in the melee.
3 Minas Thalion banners are visible in the melee.
<Char >Tolbig (35) score 40 hits on Lukonian Rage (7).
</Char ><Char >Tolbig (35) score 12 hits on Chault's Memory (3).
</Char > Chault's Memory (3) score 216 hits on Tolbig (35) (285 before overkill).
Fell Guard (23) score 63 hits on Lyon's Pride (9).
Fell Guard (23) score 159 hits on Lukonites (8).
Iceguards (28) score 231 hits on Lukonian Rage (7).
Lukonian Rage (7) score 270 hits on Iceguards (28) (356 before overkill).
Lukonian Rage (7) score 186 hits on Tolbig (35) (245 before overkill).
Lukonites (8) score 284 hits on Fell Guard (23).
Golden Shields (25) score 64 hits on Lyon's Pride (9).
Lyon's Pride (9) score 53 hits on Golden Shields (25).
Lyon's Pride (9) score 196 hits on Fell Guard (23).
Total close combat hits suffered: Attackers: 569, Defenders: 1205 (1419 before overkill)

Close Combat (Defender Line 2):
20 Lukon banners are visible in the melee.
steel dragons (16) score 683 hits on Nolotiro (31).
<Char >Nolotiro (31) score 48 hits on steel dragons (16).
</Char >men with pointy things (10) score 569 hits on Vir el Mari Longbows (36).
Evensteel's Slaves (5) score 457 hits on Snissassa (33).
<Char >Golitretuo (26) score 28 hits on *~HeLLBouND~* (1).
</Char > Jackson's Guard (6) score 263 hits on Irdalnian Hunters (29).
~~V~~ (19) score 738 hits on Archery Defence #2 (22).
Raven's Ravangers (14) score 543 hits on Vir el Mari Longbows (38).
Pride of Lukon (13) score 134 hits on Remnants of Alowca (32) (590 before overkill).
<Char >Vir el Mari Longbows (36) score 107 hits on men with pointy things (10).
</Char > !~V~! (20) score 221 hits on Portion Paladins (12).
<Char >Nokul (30) score 35 hits on Olger's Horde (11).
</Char ><Char >Nokul (30) score 13 hits on Portion Paladins (12).
</Char > Portion Paladins (12) score 49 hits on !~V~! (20).
Portion Paladins (12) score 137 hits on Nokul (30).
<Char >Remnants of Alowca (32) score 15 hits on Pride of Lukon (13).
</Char > *~HeLLBouND~* (1) score 189 hits on Golitretuo (26) (690 before overkill).
Bloody Anchors (2) score 291 hits on Vir el Mari Longbows (37).
<Char >Vir el Mari Longbows (38) score 60 hits on Raven's Ravangers (14).
</Char ><Char >Archery Defence #2 (22) score 107 hits on ~~V~~ (19).
</Char >]A[~Lukon's Shadows~]L[ (18) score 384 hits on Acwola (21).
Olger's Horde (11) score 393 hits on Nokul (30).
<Char >Vir el Mari Longbows (37) score 68 hits on Bloody Anchors (2).
</Char ><Char >Snissassa (33) score 94 hits on Evensteel's Slaves (5).
</Char ><Char >Irdalnian Hunters (29) score 42 hits on Jackson's Guard (6).
</Char ><Char >Acwola (21) score 236 hits on ]A[~Lukon's Shadows~]L[ (18).
</Char >Total close combat hits suffered: Attackers: 1074, Defenders: 4830 (5787 before overkill)

steel dragons (16) take 48 hits in close combat, which cause 1 casualties.
<Char >Tolbig (35) take 272 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
</Char > Chault's Memory (3) take 72 hits (12 in close combat, 60 from archer fire), which cause 2 casualties.
<Char >Nolotiro (31) take 574 hits in close combat (reduced due to fortifications), which cause 17 casualties, wiping the unit out.
</Char >men with pointy things (10) take 107 hits in close combat, which cause 3 casualties.
Evensteel's Slaves (5) take 94 hits in close combat, which cause 2 casualties.
<Char >Golitretuo (26) take 159 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
</Char > Jackson's Guard (6) take 42 hits in close combat, which cause 2 casualties.
~~V~~ (19) take 107 hits in close combat, which cause 3 casualties.
Raven's Ravangers (14) take 60 hits in close combat, which cause 1 casualties.
Pride of Lukon (13) take 15 hits in close combat. No casualties.
Fell Guard (23) take 324 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
<Char >Vir el Mari Longbows (36) take 478 hits in close combat (reduced due to fortifications), which cause 13 casualties.
</Char > !~V~! (20) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Iceguards (28) take 182 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Lukonian Rage (7) take 271 hits in close combat, which cause 9 casualties.
<Char >Nokul (30) take 445 hits in close combat (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
</Char > Lukonites (8) take 159 hits in close combat, which cause 4 casualties.
Portion Paladins (12) take 234 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
<Char >Remnants of Alowca (32) take 113 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
</Char > *~HeLLBouND~* (1) take 28 hits in close combat, which cause 1 casualties.
Bloody Anchors (2) take 68 hits in close combat, which cause 3 casualties.
<Char >Vir el Mari Longbows (38) take 456 hits in close combat (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
</Char > Golden Shields (25) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
<Char >Archery Defence #2 (22) take 620 hits in close combat (reduced due to fortifications), which cause 18 casualties, making the unit retreat from the battlefield.
</Char >]A[~Lukon's Shadows~]L[ (18) take 236 hits in close combat, which cause 6 casualties.
Olger's Horde (11) take 35 hits in close combat, which cause 1 casualties.
<Char >Vir el Mari Longbows (37) take 245 hits in close combat (reduced due to fortifications), which cause 7 casualties.
</Char ><Char >Snissassa (33) take 384 hits in close combat (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
</Char ><Char >Irdalnian Hunters (29) take 221 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
</Char > Lyon's Pride (9) take 127 hits in close combat, which cause 2 casualties.
<Char >Acwola (21) take 323 hits in close combat (reduced due to fortifications), which cause 7 casualties.
</Char >Total hits suffered: Attackers: 1703 (1643 from close combat and 60 from ranged), Defenders: 4873 (4873 from close combat and 0 from ranged)
Total casualties: 47 attackers, 128 defenders

Turn No. 5

    4 (46-A)
15 (61-A)
17 (51-A)
  3 (37-I)
7 (93-I)
8 (36-I)
9 (11-S)
1 (94-I)
2 (43-I)
5 (46-I)
6 (37-I)
10 (56-I)
11 (50-I)
13 (61-I)
14 (47-I)
16 (65-I)
18 (41-I)
19 (45-I)
20 (4-C)
<Char >21 (29-A)
</Char ><Char >36 (24-A)
</Char ><Char >37 (15-A)
</Char >
34 (23-M)
  

The Harlequin Guard (34) fire on Lukonian Rage (7), scoring 117 hits.
Evansteel Amazons (4) move closer to get better shots.
Shadow of the Dead (15) move closer to get better shots.
The Long Shots (17) fire on The Harlequin Guard (34), scoring 119 hits.
Total ranged hits suffered: Attackers: 117, Defenders: 119
There is one siege engine at the wall.
Lukonites (8), Chault's Memory (3), Lyon's Pride (9), Bloody Anchors (2), Lukonian Rage (7), Jackson's Guard (6), ]A[~Lukon's Shadows~]L[ (18) and Evensteel's Slaves (5) advance towards the enemy.
Bloody Anchors (2), ]A[~Lukon's Shadows~]L[ (18), Evensteel's Slaves (5), Lukonites (8), Chault's Memory (3), Lyon's Pride (9) and Lukonian Rage (7) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
12 Lukon banners are visible in the melee.
*~HeLLBouND~* (1) score 924 hits on Vir el Mari Longbows (36).
Pride of Lukon (13) score 543 hits on Acwola (21).
Raven's Ravangers (14) score 541 hits on Vir el Mari Longbows (37).
~~V~~ (19) score 216 hits on !~V~! (20) (627 before overkill).
steel dragons (16) score 1031 hits on Acwola (21).
<Char >Acwola (21) score 68 hits on steel dragons (16).
</Char ><Char >Acwola (21) score 67 hits on Pride of Lukon (13).
</Char ><Char >Vir el Mari Longbows (36) score 117 hits on *~HeLLBouND~* (1).
</Char > Olger's Horde (11) score 112 hits on !~V~! (20) (326 before overkill).
<Char >Vir el Mari Longbows (37) score 33 hits on men with pointy things (10).
</Char ><Char >Vir el Mari Longbows (37) score 23 hits on Raven's Ravangers (14).
</Char > !~V~! (20) score 59 hits on Olger's Horde (11).
 !~V~! (20) score 52 hits on ~~V~~ (19).
men with pointy things (10) score 725 hits on Vir el Mari Longbows (37).
Total close combat hits suffered: Attackers: 419, Defenders: 4092 (4717 before overkill)

Close Combat (Defender Line 3):
3 Lukon banners are visible in the melee.
1 Minas Thalion banners are visible in the melee.
The Harlequin Guard (34) score 57 hits on Bloody Anchors (2).
The Harlequin Guard (34) score 59 hits on Jackson's Guard (6).
Bloody Anchors (2) score 223 hits on The Harlequin Guard (34).
Jackson's Guard (6) score 305 hits on The Harlequin Guard (34).
Total close combat hits suffered: Attackers: 116, Defenders: 528

*~HeLLBouND~* (1) take 117 hits in close combat, which cause 3 casualties.
The Harlequin Guard (34) take 485 hits (444 in close combat, 41 from archer fire) (reduced due to fortifications), which cause 10 casualties.
Pride of Lukon (13) take 67 hits in close combat, which cause 2 casualties.
Raven's Ravangers (14) take 23 hits in close combat, which cause 1 casualties.
~~V~~ (19) take 52 hits in close combat, which cause 1 casualties.
steel dragons (16) take 68 hits in close combat, which cause 2 casualties.
<Char >Acwola (21) take 1323 hits in close combat (reduced due to fortifications), which cause 29 casualties, wiping the unit out.
</Char ><Char >Vir el Mari Longbows (36) take 776 hits in close combat (reduced due to fortifications), which cause 21 casualties, making the unit retreat from the battlefield.
</Char > Olger's Horde (11) take 59 hits in close combat, which cause 1 casualties.
Bloody Anchors (2) take 57 hits in close combat, which cause 2 casualties.
Lukonian Rage (7) take 117 hits from archer fire, which cause 4 casualties.
<Char >Vir el Mari Longbows (37) take 1064 hits in close combat (reduced due to fortifications), which cause 15 casualties, wiping the unit out.
</Char > Jackson's Guard (6) take 59 hits in close combat, which cause 2 casualties.
 !~V~! (20) take 276 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Valdrix Hendrix, Duke of Alebad, Duke of Alebad has been wounded by Olger's Horde (11).
men with pointy things (10) take 33 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 652 (535 from close combat and 117 from ranged), Defenders: 3924 (3883 from close combat and 41 from ranged)
Total casualties: 19 attackers, 79 defenders

Turn No. 6

     17 (51-A)
4 (46-A)
15 (61-A)
  1 (91-I)
3 (37-I)
7 (89-I)
8 (36-I)
9 (11-S)
10 (55-I)
11 (49-I)
13 (59-I)
14 (46-I)
16 (63-I)
19 (44-I)
2 (41-I)
5 (46-I)
6 (35-I)
18 (41-I)
34 (13-M)
  

Shadow of the Dead (15) have no enemy in range and advance to better firing positions.
Evansteel Amazons (4) have no enemy in range and advance to better firing positions.
The Long Shots (17) have no enemy in range and advance to better firing positions.
There is one siege engine at the wall.
Olger's Horde (11), men with pointy things (10), *~HeLLBouND~* (1), Lukonites (8), Chault's Memory (3), ~~V~~ (19), Lyon's Pride (9), Pride of Lukon (13), steel dragons (16), Raven's Ravangers (14) and Lukonian Rage (7) advance towards the enemy.
]A[~Lukon's Shadows~]L[ (18), Jackson's Guard (6), Olger's Horde (11), men with pointy things (10), *~HeLLBouND~* (1), Lukonites (8), Chault's Memory (3), ~~V~~ (19), Lyon's Pride (9), Pride of Lukon (13), steel dragons (16), Raven's Ravangers (14) and Lukonian Rage (7) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 3):
3 Lukon banners are visible in the melee.
1 Minas Thalion banners are visible in the melee.
Evensteel's Slaves (5) score 461 hits on The Harlequin Guard (34).
The Harlequin Guard (34) score 64 hits on Bloody Anchors (2).
The Harlequin Guard (34) score 64 hits on Evensteel's Slaves (5).
Bloody Anchors (2) score 229 hits on The Harlequin Guard (34).
Total close combat hits suffered: Attackers: 128, Defenders: 690

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Evensteel's Slaves (5) take 64 hits in close combat, which cause 2 casualties.
The Harlequin Guard (34) take 580 hits in close combat (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield. One Minas Thalion banner is lost.
Sir Cathal Dubhaine, Imperial Lord of Minas Thalion has been wounded by Bloody Anchors (2).
Bloody Anchors (2) take 64 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 128 (128 from close combat and 0 from ranged), Defenders: 580 (580 from close combat and 0 from ranged)
Total casualties: 5 attackers, 12 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 1 %. The battle does 66 % damage to the fortifications.

Results

You have been wounded during the battle in Alebad. Unfortunately, the healers say your condition is deteriorating. Your wounds have gotten infected, and they're going to have to operate soon or you could die. The battle lasted for 2 hours. You have gained 2 Honour. 17 of your men were killed and 5 were wounded in this battle. Morale of your troops falls by 13 points. Your men's equipment suffers 15 % damage. Combat training increases by 2 points. Unit cohesion rises 3 points.

March 20th - Bode Batura

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A The Harlequin GuardCathalMinas Thalion31 MIline  331
2D Portion PaladinsRattleLukon77 Infwedge  922


Total:
1 attackers (31 MI)
1 defenders (77 Inf)
Total combat strengths: 331 vs. 922

The troops from Lukon set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with Lukon.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (31-M)
     2 (77-I)
    

The Harlequin Guard (1) have no enemy in range and advance to better firing positions.
Portion Paladins (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (31-M)
   2 (77-I)
     

The Harlequin Guard (1) fire on Portion Paladins (2), scoring 51 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 51
Portion Paladins (2) advance towards the enemy.


Portion Paladins (2) take 51 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 51 (0 from close combat and 51 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 3

   1 (31-M)
  2 (76-I)
      

The Harlequin Guard (1) fire on Portion Paladins (2), scoring 153 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 153
Portion Paladins (2) advance towards the enemy.


Portion Paladins (2) take 153 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 153 (0 from close combat and 153 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

   1 (31-M)
2 (72-I)
       

The Harlequin Guard (1) move in, hoping to reach close combat.
The Harlequin Guard (1) fire on Portion Paladins (2), scoring 157 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 157


Close Combat (Attacker Line 2):
6 Lukon banners are visible in the melee.
1 Minas Thalion banners are visible in the melee.
The Harlequin Guard (1) score 130 hits on Portion Paladins (2).
Portion Paladins (2) score 891 hits on The Harlequin Guard (1).
Total close combat hits suffered: Attackers: 891, Defenders: 130

The Harlequin Guard (1) take 891 hits in close combat, which cause 18 casualties, making the unit retreat from the battlefield.
Portion Paladins (2) take 287 hits (130 in close combat, 157 from archer fire), which cause 8 casualties.
Total hits suffered: Attackers: 891 (891 from close combat and 0 from ranged), Defenders: 287 (130 from close combat and 157 from ranged)
Total casualties: 18 attackers, 8 defenders

Defender Victory!

Results

The battle lasted for 2 hours. You have gained 1 Honour. Your captain has improved his skill level. 12 of your men were killed and 6 were wounded in this battle. Morale of your troops falls by 7 points. Your men's equipment suffers 7 % damage. Combat training increases by 3 points. Unit cohesion rises 1 points.

March 30th - Koolaris

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Guilds GuardBaidhAssassins11 Infline  215
2A The Harlequin GuardCathalMinas Thalion19 MIline  282
3DUndead(Undead)(rogue)29 otherline  308
4DUndead Horde(Undead)(rogue)25 otherline  453


Total:
2 attackers (11 Inf, 19 MI)
2 defenders (54 other)
Total combat strengths: 497 vs. 761

The troops from (rogue) set up defenses because they control the battlefield.
The Assassins troops attack because they are at war with (rogue).
The Minas Thalion troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    2 (19-M)
1 (11-I)
 <Char >3 (29-U)
</Char ><Char >4 (25-U)
</Char >
    

<Char > The Harlequin Guard (2) fire on Undead Horde (4), scoring 90 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 90
Guilds Guard (1) advance towards the enemy.
Undead Horde (4) and Undead (3) advance towards the enemy.


Close Combat (Center Line):
<Char >Undead Horde (4) score 133 hits on Guilds Guard (1).
</Char > Guilds Guard (1) score 110 hits on Undead Horde (4).
Guilds Guard (1) score 115 hits on Undead (3).
<Char >Undead (3) score 31 hits on Guilds Guard (1).
</Char >Total close combat hits suffered: Attackers: 164, Defenders: 225

<Char >Undead Horde (4) take 200 hits (110 in close combat, 90 from archer fire), which cause 8 casualties.
</Char > Guilds Guard (1) take 164 hits in close combat, which cause 6 casualties.
Baidh Fender, Count of South Bakker, Marshal of the Assassins Midknight Riders has been wounded by Undead Horde (4).
<Char >Undead (3) take 115 hits in close combat, which cause 5 casualties.
</Char >Total hits suffered: Attackers: 164 (164 from close combat and 0 from ranged), Defenders: 315 (225 from close combat and 90 from ranged)
Total casualties: 6 attackers, 13 defenders

Turn No. 2

    2 (19-M)
  1 (5-I)
<Char >3 (24-U)
</Char ><Char >4 (17-U)
</Char >
     

The Harlequin Guard (2) hold their fire.
Undead (3) advance towards the enemy.
Undead (3) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
Guilds Guard (1) score 123 hits on Undead Horde (4).
<Char >Undead Horde (4) score 96 hits on Guilds Guard (1).
</Char >Total close combat hits suffered: Attackers: 96, Defenders: 123

Guilds Guard (1) take 96 hits in close combat, which cause 3 casualties.
<Char >Undead Horde (4) take 123 hits in close combat, which cause 5 casualties.
</Char >Total hits suffered: Attackers: 96 (96 from close combat and 0 from ranged), Defenders: 123 (123 from close combat and 0 from ranged)
Total casualties: 3 attackers, 5 defenders

Turn No. 3

    2 (19-M)
<Char >3 (24-U)
</Char >
1 (2-I)
<Char >4 (12-U)
</Char >
     

<Char > The Harlequin Guard (2) fire on Undead (3), scoring 108 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 108
Undead (3) advance towards the enemy.


Close Combat (Attacker Line 2):
1 Minas Thalion banners are visible in the melee.
<Char >Undead (3) score 36 hits on The Harlequin Guard (2).
</Char > The Harlequin Guard (2) score 90 hits on Undead (3).
Total close combat hits suffered: Attackers: 36, Defenders: 90

Close Combat (Center Line):
Guilds Guard (1) score 50 hits on Undead Horde (4).
<Char >Undead Horde (4) score 55 hits on Guilds Guard (1) (81 before overkill).
</Char >Total close combat hits suffered: Attackers: 55 (81 before overkill), Defenders: 50

<Char >Undead (3) take 198 hits (90 in close combat, 108 from archer fire), which cause 9 casualties.
</Char > Guilds Guard (1) take 55 hits in close combat, which cause 2 casualties, wiping the unit out.
The Harlequin Guard (2) take 36 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (4) take 50 hits in close combat, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 91 (91 from close combat and 0 from ranged), Defenders: 248 (140 from close combat and 108 from ranged)
Total casualties: 3 attackers, 11 defenders

Turn No. 4

    2 (18-M)
<Char >3 (15-U)
</Char >
 <Char >4 (10-U)
</Char >
     

Undead Horde (4) advance towards the enemy.


Close Combat (Attacker Line 2):
1 Minas Thalion banners are visible in the melee.
<Char >Undead (3) score 18 hits on The Harlequin Guard (2).
</Char > The Harlequin Guard (2) score 144 hits on Undead (3).
Total close combat hits suffered: Attackers: 18, Defenders: 144

<Char >Undead (3) take 144 hits in close combat, which cause 7 casualties.
</Char > The Harlequin Guard (2) take 18 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 18 (18 from close combat and 0 from ranged), Defenders: 144 (144 from close combat and 0 from ranged)
Total casualties: 1 attackers, 7 defenders

Turn No. 5

    2 (17-M)
<Char >3 (8-U)
</Char >
<Char >4 (10-U)
</Char >
      

Undead Horde (4) advance towards the enemy.


Close Combat (Attacker Line 2):
1 Minas Thalion banners are visible in the melee.
<Char >Undead (3) score 14 hits on The Harlequin Guard (2).
</Char ><Char >Undead Horde (4) score 47 hits on The Harlequin Guard (2).
</Char > The Harlequin Guard (2) score 93 hits on Undead Horde (4).
The Harlequin Guard (2) score 59 hits on Undead (3).
Total close combat hits suffered: Attackers: 61, Defenders: 152

<Char >Undead (3) take 59 hits in close combat, which cause 3 casualties.
</Char ><Char >Undead Horde (4) take 93 hits in close combat, which cause 4 casualties.
</Char > The Harlequin Guard (2) take 61 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 61 (61 from close combat and 0 from ranged), Defenders: 152 (152 from close combat and 0 from ranged)
Total casualties: 1 attackers, 7 defenders

Turn No. 6

    2 (16-M)
<Char >3 (5-U)
</Char ><Char >4 (6-U)
</Char >
       



Close Combat (Attacker Line 2):
1 Minas Thalion banners are visible in the melee.
The Harlequin Guard (2) score 71 hits on Undead Horde (4).
The Harlequin Guard (2) score 65 hits on Undead (3).
<Char >Undead (3) score 10 hits on The Harlequin Guard (2).
</Char ><Char >Undead Horde (4) score 48 hits on The Harlequin Guard (2).
</Char >Total close combat hits suffered: Attackers: 58, Defenders: 136

The Harlequin Guard (2) take 58 hits in close combat, which cause 1 casualties.
<Char >Undead (3) take 65 hits in close combat, which cause 3 casualties.
</Char ><Char >Undead Horde (4) take 71 hits in close combat, which cause 3 casualties.
</Char >Total hits suffered: Attackers: 58 (58 from close combat and 0 from ranged), Defenders: 136 (136 from close combat and 0 from ranged)
Total casualties: 1 attackers, 6 defenders

Turn No. 7

    2 (15-M)
<Char >3 (2-U)
</Char ><Char >4 (3-U)
</Char >
       



Close Combat (Attacker Line 2):
1 Minas Thalion banners are visible in the melee.
The Harlequin Guard (2) score 114 hits on Undead Horde (4).
The Harlequin Guard (2) score 74 hits on Undead (3).
<Char >Undead Horde (4) score 32 hits on The Harlequin Guard (2).
</Char ><Char >Undead (3) score 5 hits on The Harlequin Guard (2).
</Char >Total close combat hits suffered: Attackers: 37, Defenders: 188

The Harlequin Guard (2) take 37 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (4) take 114 hits in close combat, which cause 3 casualties, wiping the unit out.
</Char ><Char >Undead (3) take 74 hits in close combat, which cause 2 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 37 (37 from close combat and 0 from ranged), Defenders: 188 (188 from close combat and 0 from ranged)
Total casualties: 1 attackers, 5 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 1 %.

Results

The battle lasted for 2 hours. You have gained 3 Honour and 2 Prestige. You have improved your leadership skill. 1 of your men were killed and 4 were wounded in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 14 % damage. Combat training increases by 3 points. Unit cohesion rises 6 points.