Difference between revisions of "Buildings"
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==Scouts Guild== | ==Scouts Guild== | ||
+ | Allows recruitment of [[Paraphernalia#Scouts|scouts]]. | ||
==Cartbuilders== | ==Cartbuilders== | ||
+ | Makes [[Paraphernalia#Carts|carts]] available for buying. | ||
==Houses of Healing== | ==Houses of Healing== | ||
+ | Allow the recruitment of [[Paraphernalia#Healers|healers]]. | ||
==Banner Manufacture== | ==Banner Manufacture== | ||
+ | Creates [[Paraphernalia#Banners|banners]]. | ||
==Siege Engine Workshop== | ==Siege Engine Workshop== | ||
+ | Constructs [[Paraphernalia#Siege Engines|siege engines]]. | ||
==Traders Supplies== | ==Traders Supplies== | ||
+ | Builds [[Paraphernalia#Caravans|caravans]]. | ||
==Academy== | ==Academy== | ||
+ | Makes the skill training action available. | ||
==Weapon/Armour Smiths== | ==Weapon/Armour Smiths== | ||
+ | Makes it possible to repair equipment in the region. | ||
==Marketplace== | ==Marketplace== | ||
+ | Allows traders to exchanged trade deals. | ||
{{stub}} | {{stub}} |
Revision as of 14:46, 4 August 2005
Contents
Throughout your realm, various buildings, workshops and other craftsmen offer their services to you and your unit. Especially cities often contain many different buildings that you can put to use.
Scouts Guild
Allows recruitment of scouts.
Cartbuilders
Makes carts available for buying.
Houses of Healing
Allow the recruitment of healers.
Banner Manufacture
Creates banners.
Siege Engine Workshop
Constructs siege engines.
Traders Supplies
Builds caravans.
Academy
Makes the skill training action available.
Weapon/Armour Smiths
Makes it possible to repair equipment in the region.
Marketplace
Allows traders to exchanged trade deals.
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