Assassins/Army of Shadows/Tiny South Bakker

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Tiny Battle in South Bakker


An account by Evil Revan, Marshall of the Army of Shadows



This battle had no real importance in the war, but it really does reflect on the skills of the Wethams. I was wounded in a previous battle against Wetham, and my men were forced into battle without me. With over 4,000 CS of Wetham forces against a 125CS six-man unit, my men were actually able to charge the Wetham lines, with arrows raining down on their armor, and cause one casualty. Only one of my soldiers was actually killed in battle, although another died of his wounds a few days later. The rest recovered fully within a few days. A full-sized Wetham army can't manage to kill six men, kind of sad really......
~Evil Revan, Marshal of the Army of Shadows



Battle in South Bakker   (7 days ago)
No.RoleUnitCommanderRealmUnitFormationCS
1AAlbert's ArchersAlbertWetham4 Archline  68
2AArchersLanceWetham16 Archline  219
3ADie HardersPercyWetham14 Infbox  197
4AEladrel's CrusadeEladrelWetham20 Archbox  248
5AFrundi's FinestWasylisWetham19 Infbox  277
6AGlitnir's ArrowsForsetiWetham11 Archline  200
7AGreyShieldsLorebassWetham8 Infbox  121
8AGreySwordsSinclairWetham14 Infbox  175
9AGuardians of Hope(not present)Wetham14 Infbox  195
10Ahell jumpersbelkinWetham30 Archline  361
11AHoly CrusadersChaultWetham59 Infbox  733
12AJazuman RangersItsuneWetham13 Infbox  126
13AKill JoyAtticusWetham23 Infbox  321
14AKoja's SwordsKojaWetham16 Infbox  207
15AMen at ArmsAnanchelWetham10 Infbox  155
16ARoyal GuardWolfgangWetham40 Infbox  417
17DDefenders of Dark Citadel(not present)Assassins6 Infline  125

Total:
16 attackers (230 Inf, 81 Arch)
1 defenders (6 Inf)
Total combat strengths: 4020 vs. 125

The region owner Assassins and their allies defend.
The Wetham troops attack because they are at war with Assassins.

There is almost no wind today, archers will be deadly.
The defenders take up positions inside the Palisade (1).
Sir Chault Quasath, High Marshal of Wetham, Count of Hulaferd takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
   3 (14-I)
4 (20-A)
5 (19-I)
7 (8-I)
8 (14-I)
9 (14-I)
11 (59-I)
12 (13-I)
13 (23-I)
14 (16-I)
15 (10-I)
16 (40-I)
1 (4-A)
2 (16-A)
6 (11-A)
10 (30-A)
    17 (6-I)
 

Eladrel's Crusade (4) have no enemy in range and advance to better firing positions.
Glitnir's Arrows (6) have no enemy in range and advance to better firing positions.
Archers (2) have no enemy in range and advance to better firing positions.
Albert's Archers (1) move closer to get better shots.
hell jumpers (10) have no enemy in range and advance to better firing positions.
Holy

Crusaders (11), GreyShields (7), GreySwords (8), Jazuman Rangers (12), Guardians of Hope (9), Koja's Swords (14), Royal Guard (16), Kill Joy (13), Men at Arms (15), Frundi's Finest (5) and Die Harders (3) advance

towards the enemy.
Defenders of Dark Citadel (17) move forward to take up positions at the outer wall.


Turn No. 2
    3 (14-I)
4 (20-A)
5 (19-I)
7 (8-I)
8 (14-I)
9 (14-I)
11 (59-I)
12 (13-I)
13 (23-I)
14 (16-I)
15 (10-I)
16 (40-I)
1 (4-A)
2 (16-A)
6 (11-A)
10 (30-A)
  17 (6-I)
  

Archers (2) fire on Defenders of Dark Citadel (17), scoring 52 hits.
Glitnir's Arrows (6) fire on Defenders of Dark Citadel (17), scoring 37 hits.
Albert's Archers (1) fire on Defenders of Dark Citadel (17), scoring 13 hits.
Eladrel's Crusade (4) move closer to get better shots.
hell jumpers (10) fire on Defenders of Dark Citadel (17), scoring 93 hits.
Men

at Arms (15), GreySwords (8), Holy Crusaders (11), Die Harders (3), GreyShields (7), Kill Joy (13), Guardians of Hope (9), Jazuman Rangers (12), Royal Guard (16), Frundi's Finest (5) and Koja's Swords (14)

advance towards the enemy.
Defenders of Dark Citadel (17) move forward to take up positions at the outer wall.

Defenders of Dark Citadel (17) take 150 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total casualties: 0 attackers, 4 defenders

Turn No. 3
     1 (4-A)
2 (16-A)
3 (14-I)
4 (20-A)
5 (19-I)
6 (11-A)
7 (8-I)
8 (14-I)
9 (14-I)
10 (30-A)
11 (59-I)
12 (13-I)
13 (23-I)
14 (16-I)
15 (10-I)
16 (40-I)
 17 (2-I)
   

Glitnir's Arrows (6) fire on Defenders of Dark Citadel (17), scoring 51 hits.
hell jumpers (10) fire on Defenders of Dark Citadel (17), scoring 129 hits.
Albert's Archers (1) fire on Defenders of Dark Citadel (17), scoring 36 hits.
Archers (2) fire on Defenders of Dark Citadel (17), scoring 96 hits.
Eladrel's Crusade (4) fire on Defenders of Dark Citadel (17), scoring 106 hits.
There are 2 siege engines at the walls.
Die Harders (3) squeeze through the heavily overcrowded siege engines.
Jazuman Rangers (12) squeeze through the heavily overcrowded siege engines.
GreyShields (7) squeeze through the heavily overcrowded siege engines.
Royal Guard (16) squeeze through the heavily overcrowded siege engines.
Guardians of Hope (9) squeeze through the heavily overcrowded siege engines.
Kill Joy (13) squeeze through the heavily overcrowded siege engines.
Men at Arms (15) squeeze through the heavily overcrowded siege engines.
Frundi's Finest (5) squeeze through the heavily overcrowded siege engines.
Holy Crusaders (11) squeeze through the heavily overcrowded siege engines.
GreySwords (8) squeeze through the heavily overcrowded siege engines.
Koja's Swords (14) climb up through the overcrowded siege engines.
Defenders of Dark Citadel (17) move forward to take up positions at the outer wall.

Close Combat:
8 Wetham banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Die Harders (3) score 109 hits.
Jazuman Rangers (12) score 15 hits.
GreyShields (7) score 24 hits.
Royal Guard (16) score 123 hits.
Guardians of Hope (9) score 109 hits.
Kill Joy (13) score 111 hits.
Men at Arms (15) score 77 hits.
Frundi's Finest (5) score 84 hits.
Holy Crusaders (11) score 366 hits.
GreySwords (8) score 72 hits.
Koja's Swords (14) score 96 hits.
Defenders of Dark Citadel (17) score 45 hits.
Total hits suffered: Attackers: 45, Defenders: 90 (1186 before overkill)

Die Harders (3) take 45 hits in close combat, which cause 1 casualties.
Defenders

of Dark Citadel (17) take 239 hits (78 in close combat, 161 from archer fire) (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Total casualties: 1 attackers, 2 defenders

Attacker Victory!






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