Assassins/Army of Shadows/South Bakker Slaughter
But even with everything against them, the Army of Shadows came through again with a relatively even battle fighting a force over twice their size.
Total: 7 attackers (95 Inf, 70 Arch) 18 defenders (420 Inf, 96 Arch) Total combat strengths: 2263 vs. 5364 The forces from Wetham brace as they prepare to defend their ongoing takeover. The region owner Assassins and their allies attack the takeover forces. The Assassins troops attack because they are at war with Wetham. Strong winds and gusts are making ranged combat a game of luck. Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open. Nym Duskryn, Marshal of the Army of Shadows takes command of his army. Sir Boswick Biggie, Arch Priest of Wetham, Marshal of the Asker Army takes command of his army. They deploy in no particular formation. Turn No. 1
Nose Plugs and Arrows (21) have no enemy in range and hold their fire. Eladrel's Crusade (11) have no enemy in range and hold their fire. Dark Guards (3) have no enemy in range and advance to better firing positions. Apollo's Remnants (2) fire on hell jumpers (14), scoring 65 hits. The Increible Flying Needles! (6) fire on Varangian Guard (25), scoring 98 hits. Personal Guard (22) fire on Boaz's Platoon (1), scoring 15 hits. Varangian Guard (25) have no enemy in range and hold their fire. Vengeance (7) have no enemy in range and advance to better firing positions. hell jumpers (14) move closer to get better shots. Takeover Unit (24) stay behind their camp fortifications. Randun's Oath (5), Nightkisses (4) and Boaz's Platoon (1) advance towards the enemy. Jazuman Rangers (17), Guardians of Hope (13), Kill Joy (18), Personal Guard (23), GreySwords (12), Holy Crusaders (15), Hvrek's Heroes (16), El'rinals Raggamuffins (10), =S= Brute Squad (8), Koja's Swords (19), Men at Arms (20) and Die Harders (9) advance towards the enemy.Varangian Guard (25) take 49 hits from archer fire (reduced due to fortifications), which cause 1 casualties. hell jumpers (14) take 65 hits from archer fire, which cause 2 casualties. Boaz's Platoon (1) take 15 hits from archer fire. No casualties. Total casualties: 0 attackers, 3 defenders Turn No. 2
Vengeance (7) fire on hell jumpers (14), scoring 84 hits. Apollo's Remnants (2) move closer to get better shots. Personal Guard (22) fire on Boaz's Platoon (1), scoring 30 hits. hell jumpers (14) fire on Boaz's Platoon (1), scoring 98 hits. Eladrel's Crusade (11) fire on Boaz's Platoon (1), scoring 37 hits. Dark Guards (3) move closer to get better shots. Nose Plugs and Arrows (21) fire on Boaz's Platoon (1), scoring 17 hits. Varangian Guard (25) fire on Boaz's Platoon (1), scoring 57 hits. The Increible Flying Needles! (6) move closer to get better shots. Takeover Unit (24) stay behind their camp fortifications. Randun's Oath (5), Boaz's Platoon (1) and Nightkisses (4) advance towards the enemy. Men at Arms (20), Die Harders (9), Kill Joy (18), Jazuman Rangers (17), El'rinals Raggamuffins (10), Personal Guard (23), Holy Crusaders (15), Koja's Swords (19), Hvrek's Heroes (16), =S= Brute Squad (8), Guardians of Hope (13) and GreySwords (12) advance towards the enemy.Close Combat: El'rinals Raggamuffins (10) score 75 hits. Randun's Oath (5) score 221 hits. Boaz's Platoon (1) score 633 hits. Nightkisses (4) score 162 hits. Total hits suffered: Attackers: 75, Defenders: 1016 El'rinals Raggamuffins (10) take 1016 hits in close combat, which cause 30 casualties, wiping the unit out. hell jumpers (14) take 84 hits from archer fire, which cause 3 casualties. Randun's Oath (5) take 46 hits in close combat, which cause 1 casualties. Boaz's Platoon (1) take 268 hits (29 in close combat, 239 from archer fire), which cause 5 casualties. Total casualties: 6 attackers, 33 defenders Turn No. 3
hell jumpers (14) fire on Boaz's Platoon (1), scoring 137 hits. Varangian Guard (25) fire on Boaz's Platoon (1), scoring 71 hits. Vengeance (7) fire on =S= Brute Squad (8), scoring 67 hits. Personal Guard (22) fire on Randun's Oath (5), scoring 47 hits. Nose Plugs and Arrows (21) fire on Boaz's Platoon (1), scoring 40 hits. Dark Guards (3) fire on Holy Crusaders (15), scoring 26 hits. The Increible Flying Needles! (6) fire on Holy Crusaders (15), scoring 211 hits. Apollo's Remnants (2) fire on =S= Brute Squad (8), scoring 184 hits. Eladrel's Crusade (11) fire on Randun's Oath (5), scoring 79 hits. Randun's Oath (5) break through the frontlines! Die Harders (9) break through the frontlines! Guardians of Hope (13) break through the frontlines! GreySwords (12) can not advance, because the front lines are too crowded. Jazuman Rangers (17) break through the frontlines! =S= Brute Squad (8) break through the frontlines! Takeover Unit (24) stay behind their camp fortifications. Hvrek's Heroes (16) break through the frontlines! Kill Joy (18) break through the frontlines! Koja's Swords (19) and Personal Guard (23) advance towards the enemy. Close Combat: 5 Wetham banners are visible in the melee. Koja's Swords (19) score 108 hits. Die Harders (9) score 149 hits. Boaz's Platoon (1) score 667 hits. Guardians of Hope (13) score 199 hits. Jazuman Rangers (17) score 30 hits. =S= Brute Squad (8) score 594 hits. Nightkisses (4) score 186 hits. Hvrek's Heroes (16) score 162 hits. Kill Joy (18) score 162 hits. Total hits suffered: Attackers: 1404, Defenders: 853 Close Combat: 4 Wetham banners are visible in the melee. Randun's Oath (5) score 262 hits. hell jumpers (14) score 46 hits. Men at Arms (20) score 114 hits. Holy Crusaders (15) score 579 hits. Total hits suffered: Attackers: 739, Defenders: 262 Koja's Swords (19) take 132 hits in close combat, which cause 6 casualties. Randun's Oath (5) take 865 hits (739 in close combat, 126 from archer fire), which cause 19 casualties. hell jumpers (14) take 84 hits in close combat, which cause 3 casualties. Die Harders (9) take 127 hits in close combat, which cause 4 casualties. Boaz's Platoon (1) take 1548 hits (1300 in close combat, 248 from archer fire), which cause 27 casualties. Guardians of Hope (13) take 94 hits in close combat, which cause 3 casualties. Jazuman Rangers (17) take 172 hits in close combat, which cause 10 casualties. =S= Brute Squad (8) take 456 hits (205 in close combat, 251 from archer fire), which cause 11 casualties. Nightkisses (4) take 104 hits in close combat, which cause 2 casualties. Hvrek's Heroes (16) take 72 hits in close combat, which cause 1 casualties. Kill Joy (18) take 51 hits in close combat, which cause 1 casualties. Men at Arms (20) take 89 hits in close combat, which cause 3 casualties. Holy Crusaders (15) take 326 hits (89 in close combat, 237 from archer fire), which cause 8 casualties. Sir Chault Quasath, High Marshal of Wetham, Count of Hulaferd has been wounded. Total casualties: 48 attackers, 50 defenders Turn No. 4
The Increible Flying Needles! (6) fire on Personal Guard (23), scoring 109 hits. Nose Plugs and Arrows (21) fire on Apollo's Remnants (2), scoring 18 hits. Varangian Guard (25) fire on Apollo's Remnants (2), scoring 56 hits. Eladrel's Crusade (11) fire on Apollo's Remnants (2), scoring 50 hits. Vengeance (7) fire on Personal Guard (22), scoring 80 hits. Personal Guard (22) fire on Apollo's Remnants (2), scoring 39 hits. Apollo's Remnants (2) fire on GreySwords (12), scoring 115 hits. Dark Guards (3) retreat from the close combat near them. GreySwords (12) can not advance, because the front lines are too crowded. Personal Guard (23) can not advance, because the front lines are too crowded. Men at Arms (20) break through the frontlines! Holy Crusaders (15) break through the frontlines! Takeover Unit (24) advance towards the enemy. Close Combat: 8 Wetham banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Hvrek's Heroes (16) score 183 hits. Kill Joy (18) score 192 hits. Boaz's Platoon (1) score 268 hits. Jazuman Rangers (17) score 7 hits. Die Harders (9) score 113 hits. Koja's Swords (19) score 115 hits. Guardians of Hope (13) score 223 hits. Men at Arms (20) score 94 hits. Nightkisses (4) score 160 hits. =S= Brute Squad (8) score 486 hits. Holy Crusaders (15) score 602 hits. Total hits suffered: Attackers: 1376 (2015 before overkill), Defenders: 428 Close Combat: 1 Wetham banners are visible in the melee. hell jumpers (14) score 94 hits. Randun's Oath (5) score 103 hits. Total hits suffered: Attackers: 94, Defenders: 103 GreySwords (12) take 115 hits from archer fire, which cause 4 casualties, causing
panicked flight among the survivors, 1 additional men get slaughtered
during the retreat. Boaz's Platoon (1) take 915 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield. Jazuman Rangers (17) take 54 hits in close combat, which cause 2 casualties, wiping the unit out. Itsune Jazuma (Knight of Hulaferd, Wetham) has been wounded. Die Harders (9) take 56 hits in close combat, which cause 2 casualties. Koja's Swords (19) take 54 hits in close combat, which cause 2 casualties. Guardians of Hope (13) take 28 hits in close combat, which cause 1 casualties. Men at Arms (20) take 26 hits in close combat, which cause 1 casualties. Nightkisses (4) take 461 hits in close combat, which cause 9 casualties, causing panicked flight among the survivors. =S= Brute Squad (8) take 38 hits in close combat, which cause 1 casualties. Personal Guard (22) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Apollo's Remnants (2) take 163 hits from archer fire, which cause 4 casualties. Total casualties: 31 attackers, 25 defenders Turn No. 5
Eladrel's Crusade (11) fire on Apollo's Remnants (2), scoring 40 hits. Varangian Guard (25) fire on The Increible Flying Needles! (6), scoring 26 hits. Vengeance (7) fire on Holy Crusaders (15), scoring 184 hits. hell jumpers (14) fire on Apollo's Remnants (2), scoring 107 hits. Nose Plugs and Arrows (21) fire on The Increible Flying Needles! (6), scoring 36 hits. Apollo's Remnants (2) fire on =S= Brute Squad (8), scoring 149 hits. The Increible Flying Needles! (6) fire on =S= Brute Squad (8), scoring 169 hits. Dark Guards (3) fire on Holy Crusaders (15), scoring 45 hits. Personal Guard (22) fire on The Increible Flying Needles! (6), scoring 38 hits. Guardians of Hope (13), Koja's Swords (19), Holy Crusaders (15), Kill Joy (18),
=S=Brute Squad (8), Takeover Unit (24), Men at Arms (20), Personal
Guard (23) and Die Harders (9) advance towards the enemy. Total casualties: 40 attackers, 19 defenders Turn No. 6
Dark Guards (3) fire on Holy Crusaders (15), scoring 35 hits. Nose Plugs and Arrows (21) have no enemy in range and advance to better firing positions. Vengeance (7) fire on =S= Brute Squad (8), scoring 122 hits. hell jumpers (14) fire on Vengeance (7), scoring 34 hits. Varangian Guard (25) have no enemy in range and advance to better firing positions. Personal Guard (22) fire on Vengeance (7), scoring 39 hits. Eladrel's Crusade (11) have no enemy in range and advance to better firing positions. Kill Joy (18) can not advance, because the front lines are too crowded. =S= Brute Squad (8), Men at Arms (20), Takeover Unit (24), Personal Guard
(23), Die Harders (9), Guardians of Hope (13) and Holy Crusaders (15)
advance towards the enemy.
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