Difference between revisions of "Assassins/Army of Shadows/South Bakker 3"

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<center><span style="font-family: Vivaldi; font-size: 20pt;">The Assault on South Bakker, Act II</span></center>
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<center><span style="font-size: 20pt;">The Assault on South Bakker, Act II</span></center>
 
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<center><span style="font-family: Vivaldi; font-size: 10pt;">A report from Sir Innocent Noble, Dictator of Assassins</span></center>
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<center><span style="font-size: 10pt;">A report from [[Noble Family/Innocent|Sir Innocent Noble]], Dictator of Assassins</span></center>
 
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{{Infobox Military Conflict
 
{{Infobox Military Conflict
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  fire on Archers (11), scoring 60 hits.<br>Eladrel's Requiem (13) have no enemy in range and hold their fire.<br>Players of Darkness (7) fire on Archers (11), scoring 20 hits.<br>Gridr's Arrows (14) fire on Timarvay's Lament (8), scoring 37 hits.<br>Holy Crusaders (16) break through the frontlines!<br>Takeover Unit (19) break through the frontlines!<br>Defenders of Dark Citadel (2), Keshik (5), Iron Maul (4) and North Bakker Guard (6) advance towards the enemy.<br><br><font color="#FFDD11">Close Combat:</font><br><font color="#FF00DD">5 Wetham banners are visible in the melee.</font><br><font color="#FF00DD">The defenders crowd around the outnumbered attackers - Overkill!</font><br>Holy Crusaders (16) score 393 hits.<br>Takeover Unit (19) score 55 hits.<br>Timarvay's Lament (8) score 10 hits.<br><font color="#FFDD11"><b>Total hits suffered: Attackers: 112 (448 before overkill), Defenders: 10</b></font><br><br><font color="#FFDD11">Close Combat:</font><br><font color="#FF00DD">4 Wetham banners are visible in the melee.</font><br><font color="#FF00DD">The defenders crowd around the outnumbered attackers - Overkill!</font><br>Hvrek's Heroes (3) score 59 hits.<br>Guardians of Hope (15) score 116 hits.<br>=S= Brute Squad (10) score 266 hits.<br>Takeover Men (18) score 28 hits.<br>Requiem (17) score 24 hits.<br><font color="#FFDD11"><b>Total hits suffered: Attackers: 184 (434 before overkill), Defenders: 59</b></font><br><br>Archers (11)  take 140 hits from archer fire, which cause 4 casualties.<br>Hvrek's Heroes (3) take 269 hits (184 in close combat, 85 from archer fire), which cause 6 casualties, wiping the unit out.<br>Holy Crusaders (16)  take 10 hits in close combat. No casualties.<br>Guardians of Hope (15)  take 26 hits in close combat, which cause 1 casualties.<br>Timarvay's Lament (8) take 216 hits (112 in close combat, 104 from archer fire), which cause 4 casualties, wiping the unit out.<br>=S= Brute Squad (10)  take 33 hits in close combat, which cause 1 casualties.<br><font color="#FFDD11"><b>Total casualties: 10 attackers, 6 defenders</b></font><br><br><font color="#FFDD11"><b>Turn No. 3</b></font><br><table bgcolor="#004000" border="2"><tr><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633"><font color="#ff6464"><font color="#FFDD11">1&nbsp;(25-A)<br></font>7&nbsp;(3-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#ff6464">2&nbsp;(24-I)<br>4&nbsp;(15-I)<br>5&nbsp;(39-I)<br>6&nbsp;(1-I)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">16&nbsp;(32-I)<br>19&nbsp;(39-I)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">10&nbsp;(18-I)<br>15&nbsp;(4-I)<br>17&nbsp;(12-I)<br>18&nbsp;(20-I)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">11&nbsp;(16-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">12&nbsp;(37-A)<br>13&nbsp;(3-A)<br>14&nbsp;(22-A)<br>20&nbsp;(14-A)<br></font></td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td></tr></table><br>devout (12) have no enemy in range and hold their fire.<br><font color="#FFDD11">Dahlia (1) fire on Holy Crusaders (16), scoring 237 hits.<br></font>Players of Darkness (7) fire on Takeover Unit (19), scoring 42 hits.<br>Gridr's Arrows (14) have no enemy in range and advance to better firing positions.<br>Eladrel's Requiem (13) have no enemy in range and hold their fire.<br>Violet Fletches (20) have no enemy in range and advance to better firing positions.<br>Archers (11) move closer to get better shots.<br>=S= Brute Squad (10), Holy Crusaders (16), Guardians of Hope (15), Takeover Men (18), Takeover Unit (19) and Requiem (17) advance towards the enemy.<br><br><font color="#FFDD11">Close Combat:</font><br><font color="#FF00DD">5 Wetham banners are visible in the melee.</font><br>Holy Crusaders (16) score 354 hits.<br>Keshik (5) score 149 hits.<br>Defenders of Dark Citadel (2) score 141 hits.<br>Iron Maul (4) score 89 hits.<br>Takeover Unit (19) score 55 hits.<br>North Bakker Guard (6) score 11 hits.<br><font color="#FFDD11"><b>Total hits suffered: Attackers: 409, Defenders: 390</b></font><br><br>Holy Crusaders (16) take 414 hits (177 in close combat, 237 from archer fire), which cause 17 casualties.<br>Keshik (5)  take 188 hits in close combat, which cause 5 casualties.<br>Defenders of Dark Citadel (2)  take 109 hits in close combat, which cause 3 casualties.<br>Iron Maul (4)  take 66 hits in close combat, which cause 2 casualties.<br>Takeover Unit (19) take 255 hits (213 in close combat, 42 from archer fire), which cause 11 casualties.<br>North Bakker Guard (6)  take 46 hits in close combat, which cause 1 casualties, wiping the unit out.<br><font color="#FFDD11"><b>Total casualties: 11 attackers, 28 defenders</b></font><br><br><font color="#FFDD11"><b>Turn No. 4</b></font><br><table bgcolor="#004000" border="2"><tr><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633"><font color="#ff6464"><font color="#FFDD11">1&nbsp;(25-A)<br></font>7&nbsp;(3-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#ff6464">2&nbsp;(21-I)<br>4&nbsp;(13-I)<br>5&nbsp;(34-I)<br></font><font color="#9696ff">16&nbsp;(15-I)<br>19&nbsp;(28-I)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">10&nbsp;(18-I)<br>15&nbsp;(4-I)<br>17&nbsp;(12-I)<br>18&nbsp;(20-I)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">11&nbsp;(16-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">14&nbsp;(22-A)<br>20&nbsp;(14-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">12&nbsp;(37-A)<br>13&nbsp;(3-A)<br></font></td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td></tr></table><br>devout (12) have no enemy in range and advance to better firing positions.<br><font color="#FFDD11">Archers (11) fire on Dahlia (1), scoring 29 hits.<br></font>Eladrel's Requiem (13) have no enemy in range and advance to better firing positions.<br>Players of Darkness (7) fire on =S= Brute Squad (10), scoring 57 hits.<br><font color="#FFDD11">Dahlia (1) fire on =S= Brute Squad (10), scoring 233 hits.<br></font>Gridr's Arrows (14) move closer to get better shots.<br>Violet Fletches (20) have no enemy in range and advance to better firing positions.<br>Requiem (17), Guardians of Hope (15), =S= Brute Squad (10) and Takeover Men (18) advance towards the enemy.<br><br><font color="#FFDD11">Close Combat:</font><br><font color="#FF00DD">9 Wetham banners are visible in the melee.</font><br>Requiem (17) score 28 hits.<br>Guardians of Hope (15) score 102 hits.<br>Takeover Unit (19) score 35 hits.<br>=S= Brute Squad (10) score 293 hits.<br>Defenders of Dark Citadel (2) score 116 hits.<br>Keshik (5) score 137 hits.<br>Holy Crusaders (16) score 252 hits.<br>Takeover Men (18) score 24 hits.<br>Iron Maul (4) score 92 hits.<br><font color="#FFDD11"><b>Total hits suffered: Attackers: 734, Defenders: 345</b></font><br><br>Requiem (17)  take 82 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.<br>Guardians of Hope (15)  take 103 hits in close combat, which cause 4 casualties, wiping the unit out.<br>Takeover Unit (19)  take 62 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.<br>=S= Brute Squad (10) take 324 hits (34 in close combat, 290 from archer fire), which cause 14 casualties, making the unit retreat from the battlefield. 2 Wetham banners fall.<br>Defenders of Dark Citadel (2)  take 337 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.<br>Keshik (5)  take 292 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.<br>Holy Crusaders (16)  take 28 hits in close combat, which cause 1 casualties.<br>Takeover Men (18)  take 36 hits in close combat, which cause 1 casualties.<br><font color="#FFDD11">Dahlia (1)  take 29 hits from archer fire, which cause 1 casualties.<br></font>Iron Maul (4)  take 105 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.<br><font color="#FFDD11"><b>Total casualties: 23 attackers, 27 defenders</b></font><br><br><font color="#FFDD11"><b>Turn No. 5</b></font><br><table bgcolor="#004000" border="2"><tr><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633"><font color="#ff6464"><font color="#FFDD11">1&nbsp;(24-A)<br></font>7&nbsp;(3-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">16&nbsp;(14-I)<br>18&nbsp;(19-I)<br></font></td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633"><font color="#9696ff">11&nbsp;(16-A)<br>14&nbsp;(22-A)<br>20&nbsp;(14-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">12&nbsp;(37-A)<br>13&nbsp;(3-A)<br></font></td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td></tr></table><br>devout (12) have no enemy in range and advance to better firing positions.<br>Eladrel's Requiem (13) move closer to get better shots.<br><font color="#FFDD11">Archers (11) fire on Dahlia (1), scoring 26 hits.<br></font>Players of Darkness (7) fire on Holy Crusaders (16), scoring 60 hits.<br><font color="#FFDD11">Violet Fletches (20) fire on Dahlia (1), scoring 42 hits.<br></font><font color="#FFDD11">Dahlia (1) fire on Holy Crusaders (16), scoring 218 hits.<br></font>Gridr's Arrows (14) move closer to get better shots.<br>Takeover Men (18) and Holy Crusaders (16) advance towards the enemy.<br><br><font color="#FFDD11">Close Combat:</font><br><font color="#FF00DD">3 Wetham banners are visible in the melee.</font><br>Players of Darkness (7) score 18 hits.<br><font color="#FFDD11">Dahlia (1) score 38 hits.<br></font>Takeover Men (18) score 27 hits.<br>Holy Crusaders (16) score 212 hits.<br><font color="#FFDD11"><b>Total hits suffered: Attackers: 239, Defenders: 56</b></font><br><br>Players of Darkness (7)  take 92 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.<br><font color="#FFDD11">Dahlia (1) take 215 hits (147
 
  fire on Archers (11), scoring 60 hits.<br>Eladrel's Requiem (13) have no enemy in range and hold their fire.<br>Players of Darkness (7) fire on Archers (11), scoring 20 hits.<br>Gridr's Arrows (14) fire on Timarvay's Lament (8), scoring 37 hits.<br>Holy Crusaders (16) break through the frontlines!<br>Takeover Unit (19) break through the frontlines!<br>Defenders of Dark Citadel (2), Keshik (5), Iron Maul (4) and North Bakker Guard (6) advance towards the enemy.<br><br><font color="#FFDD11">Close Combat:</font><br><font color="#FF00DD">5 Wetham banners are visible in the melee.</font><br><font color="#FF00DD">The defenders crowd around the outnumbered attackers - Overkill!</font><br>Holy Crusaders (16) score 393 hits.<br>Takeover Unit (19) score 55 hits.<br>Timarvay's Lament (8) score 10 hits.<br><font color="#FFDD11"><b>Total hits suffered: Attackers: 112 (448 before overkill), Defenders: 10</b></font><br><br><font color="#FFDD11">Close Combat:</font><br><font color="#FF00DD">4 Wetham banners are visible in the melee.</font><br><font color="#FF00DD">The defenders crowd around the outnumbered attackers - Overkill!</font><br>Hvrek's Heroes (3) score 59 hits.<br>Guardians of Hope (15) score 116 hits.<br>=S= Brute Squad (10) score 266 hits.<br>Takeover Men (18) score 28 hits.<br>Requiem (17) score 24 hits.<br><font color="#FFDD11"><b>Total hits suffered: Attackers: 184 (434 before overkill), Defenders: 59</b></font><br><br>Archers (11)  take 140 hits from archer fire, which cause 4 casualties.<br>Hvrek's Heroes (3) take 269 hits (184 in close combat, 85 from archer fire), which cause 6 casualties, wiping the unit out.<br>Holy Crusaders (16)  take 10 hits in close combat. No casualties.<br>Guardians of Hope (15)  take 26 hits in close combat, which cause 1 casualties.<br>Timarvay's Lament (8) take 216 hits (112 in close combat, 104 from archer fire), which cause 4 casualties, wiping the unit out.<br>=S= Brute Squad (10)  take 33 hits in close combat, which cause 1 casualties.<br><font color="#FFDD11"><b>Total casualties: 10 attackers, 6 defenders</b></font><br><br><font color="#FFDD11"><b>Turn No. 3</b></font><br><table bgcolor="#004000" border="2"><tr><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633"><font color="#ff6464"><font color="#FFDD11">1&nbsp;(25-A)<br></font>7&nbsp;(3-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#ff6464">2&nbsp;(24-I)<br>4&nbsp;(15-I)<br>5&nbsp;(39-I)<br>6&nbsp;(1-I)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">16&nbsp;(32-I)<br>19&nbsp;(39-I)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">10&nbsp;(18-I)<br>15&nbsp;(4-I)<br>17&nbsp;(12-I)<br>18&nbsp;(20-I)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">11&nbsp;(16-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">12&nbsp;(37-A)<br>13&nbsp;(3-A)<br>14&nbsp;(22-A)<br>20&nbsp;(14-A)<br></font></td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td></tr></table><br>devout (12) have no enemy in range and hold their fire.<br><font color="#FFDD11">Dahlia (1) fire on Holy Crusaders (16), scoring 237 hits.<br></font>Players of Darkness (7) fire on Takeover Unit (19), scoring 42 hits.<br>Gridr's Arrows (14) have no enemy in range and advance to better firing positions.<br>Eladrel's Requiem (13) have no enemy in range and hold their fire.<br>Violet Fletches (20) have no enemy in range and advance to better firing positions.<br>Archers (11) move closer to get better shots.<br>=S= Brute Squad (10), Holy Crusaders (16), Guardians of Hope (15), Takeover Men (18), Takeover Unit (19) and Requiem (17) advance towards the enemy.<br><br><font color="#FFDD11">Close Combat:</font><br><font color="#FF00DD">5 Wetham banners are visible in the melee.</font><br>Holy Crusaders (16) score 354 hits.<br>Keshik (5) score 149 hits.<br>Defenders of Dark Citadel (2) score 141 hits.<br>Iron Maul (4) score 89 hits.<br>Takeover Unit (19) score 55 hits.<br>North Bakker Guard (6) score 11 hits.<br><font color="#FFDD11"><b>Total hits suffered: Attackers: 409, Defenders: 390</b></font><br><br>Holy Crusaders (16) take 414 hits (177 in close combat, 237 from archer fire), which cause 17 casualties.<br>Keshik (5)  take 188 hits in close combat, which cause 5 casualties.<br>Defenders of Dark Citadel (2)  take 109 hits in close combat, which cause 3 casualties.<br>Iron Maul (4)  take 66 hits in close combat, which cause 2 casualties.<br>Takeover Unit (19) take 255 hits (213 in close combat, 42 from archer fire), which cause 11 casualties.<br>North Bakker Guard (6)  take 46 hits in close combat, which cause 1 casualties, wiping the unit out.<br><font color="#FFDD11"><b>Total casualties: 11 attackers, 28 defenders</b></font><br><br><font color="#FFDD11"><b>Turn No. 4</b></font><br><table bgcolor="#004000" border="2"><tr><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633"><font color="#ff6464"><font color="#FFDD11">1&nbsp;(25-A)<br></font>7&nbsp;(3-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#ff6464">2&nbsp;(21-I)<br>4&nbsp;(13-I)<br>5&nbsp;(34-I)<br></font><font color="#9696ff">16&nbsp;(15-I)<br>19&nbsp;(28-I)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">10&nbsp;(18-I)<br>15&nbsp;(4-I)<br>17&nbsp;(12-I)<br>18&nbsp;(20-I)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">11&nbsp;(16-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">14&nbsp;(22-A)<br>20&nbsp;(14-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">12&nbsp;(37-A)<br>13&nbsp;(3-A)<br></font></td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td></tr></table><br>devout (12) have no enemy in range and advance to better firing positions.<br><font color="#FFDD11">Archers (11) fire on Dahlia (1), scoring 29 hits.<br></font>Eladrel's Requiem (13) have no enemy in range and advance to better firing positions.<br>Players of Darkness (7) fire on =S= Brute Squad (10), scoring 57 hits.<br><font color="#FFDD11">Dahlia (1) fire on =S= Brute Squad (10), scoring 233 hits.<br></font>Gridr's Arrows (14) move closer to get better shots.<br>Violet Fletches (20) have no enemy in range and advance to better firing positions.<br>Requiem (17), Guardians of Hope (15), =S= Brute Squad (10) and Takeover Men (18) advance towards the enemy.<br><br><font color="#FFDD11">Close Combat:</font><br><font color="#FF00DD">9 Wetham banners are visible in the melee.</font><br>Requiem (17) score 28 hits.<br>Guardians of Hope (15) score 102 hits.<br>Takeover Unit (19) score 35 hits.<br>=S= Brute Squad (10) score 293 hits.<br>Defenders of Dark Citadel (2) score 116 hits.<br>Keshik (5) score 137 hits.<br>Holy Crusaders (16) score 252 hits.<br>Takeover Men (18) score 24 hits.<br>Iron Maul (4) score 92 hits.<br><font color="#FFDD11"><b>Total hits suffered: Attackers: 734, Defenders: 345</b></font><br><br>Requiem (17)  take 82 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.<br>Guardians of Hope (15)  take 103 hits in close combat, which cause 4 casualties, wiping the unit out.<br>Takeover Unit (19)  take 62 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.<br>=S= Brute Squad (10) take 324 hits (34 in close combat, 290 from archer fire), which cause 14 casualties, making the unit retreat from the battlefield. 2 Wetham banners fall.<br>Defenders of Dark Citadel (2)  take 337 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.<br>Keshik (5)  take 292 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.<br>Holy Crusaders (16)  take 28 hits in close combat, which cause 1 casualties.<br>Takeover Men (18)  take 36 hits in close combat, which cause 1 casualties.<br><font color="#FFDD11">Dahlia (1)  take 29 hits from archer fire, which cause 1 casualties.<br></font>Iron Maul (4)  take 105 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.<br><font color="#FFDD11"><b>Total casualties: 23 attackers, 27 defenders</b></font><br><br><font color="#FFDD11"><b>Turn No. 5</b></font><br><table bgcolor="#004000" border="2"><tr><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633"><font color="#ff6464"><font color="#FFDD11">1&nbsp;(24-A)<br></font>7&nbsp;(3-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">16&nbsp;(14-I)<br>18&nbsp;(19-I)<br></font></td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633"><font color="#9696ff">11&nbsp;(16-A)<br>14&nbsp;(22-A)<br>20&nbsp;(14-A)<br></font></td><td width="9%" bgcolor="#996633"><font color="#9696ff">12&nbsp;(37-A)<br>13&nbsp;(3-A)<br></font></td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td><td width="9%" bgcolor="#996633">&nbsp;</td></tr></table><br>devout (12) have no enemy in range and advance to better firing positions.<br>Eladrel's Requiem (13) move closer to get better shots.<br><font color="#FFDD11">Archers (11) fire on Dahlia (1), scoring 26 hits.<br></font>Players of Darkness (7) fire on Holy Crusaders (16), scoring 60 hits.<br><font color="#FFDD11">Violet Fletches (20) fire on Dahlia (1), scoring 42 hits.<br></font><font color="#FFDD11">Dahlia (1) fire on Holy Crusaders (16), scoring 218 hits.<br></font>Gridr's Arrows (14) move closer to get better shots.<br>Takeover Men (18) and Holy Crusaders (16) advance towards the enemy.<br><br><font color="#FFDD11">Close Combat:</font><br><font color="#FF00DD">3 Wetham banners are visible in the melee.</font><br>Players of Darkness (7) score 18 hits.<br><font color="#FFDD11">Dahlia (1) score 38 hits.<br></font>Takeover Men (18) score 27 hits.<br>Holy Crusaders (16) score 212 hits.<br><font color="#FFDD11"><b>Total hits suffered: Attackers: 239, Defenders: 56</b></font><br><br>Players of Darkness (7)  take 92 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.<br><font color="#FFDD11">Dahlia (1) take 215 hits (147
 
in close combat, 68 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.<br></font>Takeover Men (18)  take 40 hits in close combat, which cause 2 casualties.<br>Holy Crusaders (16) take 294 hits (16 in close combat, 278 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.<br><font color="#00FFFF">Sir Chault, High Marshal of Wetham, Count of Hulaferd has been wounded.</font><br><font color="#FFDD11"><b>Total casualties: 8 attackers, 14 defenders</b></font><br><br><b><font color="#c0ffc0">Defender Victory!</font></b><br><br>The battle does some damage to the local infrastructure. Production falls 11 %.<br>The local roads network has also been damaged.
 
in close combat, 68 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.<br></font>Takeover Men (18)  take 40 hits in close combat, which cause 2 casualties.<br>Holy Crusaders (16) take 294 hits (16 in close combat, 278 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.<br><font color="#00FFFF">Sir Chault, High Marshal of Wetham, Count of Hulaferd has been wounded.</font><br><font color="#FFDD11"><b>Total casualties: 8 attackers, 14 defenders</b></font><br><br><b><font color="#c0ffc0">Defender Victory!</font></b><br><br>The battle does some damage to the local infrastructure. Production falls 11 %.<br>The local roads network has also been damaged.
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{{Assassins Bottom}}

Revision as of 01:07, 20 October 2007




The Assault on South Bakker, Act II


A report from Sir Innocent Noble, Dictator of Assassins



Assault on South Bakker, Act II
Part of The Wetham-Assassins War
3.jpg
Date 31 August, 2007
Location South Bakker
Weather Strong winds
Result After 5 rounds, Defender Victory
Territorial
changes
No change
Combatants
Attackers Defenders
Assassins Wetham
Commanders
Evil Revan Boswick Biggie
Strength
155 Men (79 Inf, 32 Arch, 6 SF, 38 other)-1885 CS 234 Men (138 Inf, 96 Arch)-2647 CS
Formations
None Infantry Wall
Casualties
90 86


Battle in South Bakker
No.RoleUnitCommanderRealmUnitFormationCS
1ADahliaInnocentAssassins25 Archskirmish  330
2ADefenders of Dark CitadelEvilAssassins24 Infline  237
3AHvrek's HeroesHvrekAssassins6 SFskirmish  168
4AIron MaulGorefinderAssassins15 Infline  160
5AKeshikG´warAssassins39 Infline  342
6ANorth Bakker GuardRazorAssassins1 Infline  23
7APlayers of DarknessBailAssassins3 Archline  82
8ATimarvay's Lament(militia/guard unit)Assassins4 Archskirmish  83
9AUndead Horde(Undead)(rogue)38 otherline  460
10D=S= Brute SquadBoswickWetham23 Infbox  303
11DArchersLanceWetham20 Archline  231
12DdevoutbelkinWetham37 Archline  428
13DEladrel's RequiemEladrelWetham3 Archline  67
14DGridr's ArrowsVidaraWetham22 Archline  286
15DGuardians of HopeGabrielleWetham7 Infbox  167
16DHoly CrusadersChaultWetham37 Infbox  447
17DRequiemEdwardWetham12 Infbox  103
18DTakeover MenlieloWetham20 Infbox  112
19DTakeover UnitTomasWetham39 Infbox  238
20DViolet FletchesHitranWetham14 Archline  265

Total:
9 attackers (79 Inf, 32 Arch, 6 SF, 38 other)
11 defenders (138 Inf, 96 Arch)
Total combat strengths: 1885 vs. 2647

The forces from Wetham brace as they prepare to defend their ongoing takeover.
The region owner Assassins and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Wetham.
The Assassins troops attack because they are at war with Wetham.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.
Evil, Marshal of the Army of Shadows takes command of his army.
Sir Boswick, Arch Priest of Wetham, Marshal of the Asker Army takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
 2 (24-I)
4 (15-I)
5 (39-I)
6 (1-I)
1 (25-A)
7 (3-A)
8 (4-A)
3 (6-S)
9 (38-U)
 10 (23-I)
11 (20-A)
15 (7-I)
16 (37-I)
17 (12-I)
18 (20-I)
19 (39-I)
12 (37-A)
13 (3-A)
14 (22-A)
20 (14-A)
   

Eladrel's Requiem (13) have no enemy in range and hold their fire.
Dahlia (1) fire on Holy Crusaders (16), scoring 89 hits.
Timarvay's Lament (8) move closer to get better shots.
Hvrek's Heroes (3) fire on =S= Brute Squad (10), scoring 85 hits.
Violet Fletches (20) fire on Undead Horde (9), scoring 31 hits.
Archers (11) fire on Undead Horde (9), scoring 81 hits.
Players of Darkness (7) fire on Holy Crusaders (16), scoring 21 hits.
Gridr's Arrows (14) fire on Undead Horde (9), scoring 63 hits.
devout (12) fire on Undead Horde (9), scoring 61 hits.
Keshik (5), Defenders of Dark Citadel (2), North Bakker Guard (6), Iron Maul (4) and Undead Horde (9) advance towards the enemy.
Guardians of Hope (15), Holy Crusaders (16), Takeover Unit (19), Requiem (17), =S= Brute Squad (10) and Takeover Men (18) advance towards the enemy.

Close Combat:
9 Wetham banners are visible in the melee.
Guardians of Hope (15) score 142 hits.
Holy Crusaders (16) score 331 hits.
Takeover Unit (19) score 46 hits.
Requiem (17) score 21 hits.
Undead Horde (9) score 47 hits.
=S= Brute Squad (10) score 259 hits.
Takeover Men (18) score 24 hits.
Total hits suffered: Attackers: 823, Defenders: 47

Guardians of Hope (15) take 47 hits in close combat, which cause 2 casualties.
Gabrielle (Dame of Asker, Wetham) has been wounded.
Holy Crusaders (16) take 110 hits from archer fire, which cause 5 casualties.
Undead Horde (9) take 1059 hits (823 in close combat, 236 from archer fire), which cause 38 casualties, wiping the unit out.
=S= Brute Squad (10) take 85 hits from archer fire, which cause 4 casualties.
Total casualties: 38 attackers, 11 defenders

Turn No. 2
  1 (25-A)
2 (24-I)
4 (15-I)
5 (39-I)
6 (1-I)
7 (3-A)
 3 (6-S)
8 (4-A)
10 (19-I)
15 (5-I)
16 (32-I)
17 (12-I)
18 (20-I)
19 (39-I)
11 (20-A)
12 (37-A)
13 (3-A)
14 (22-A)
20 (14-A)
   

Violet Fletches (20) fire on Hvrek's Heroes (3), scoring 46 hits.
Archers (11) fire on Hvrek's Heroes (3), scoring 39 hits.
Hvrek's Heroes (3) move into close combat.
devout (12) fire on Timarvay's Lament (8), scoring 67 hits.
Dahlia (1) fire on Archers (11), scoring 60 hits.
Timarvay's Lament (8) fire on Archers (11), scoring 60 hits.
Eladrel's Requiem (13) have no enemy in range and hold their fire.
Players of Darkness (7) fire on Archers (11), scoring 20 hits.
Gridr's Arrows (14) fire on Timarvay's Lament (8), scoring 37 hits.
Holy Crusaders (16) break through the frontlines!
Takeover Unit (19) break through the frontlines!
Defenders of Dark Citadel (2), Keshik (5), Iron Maul (4) and North Bakker Guard (6) advance towards the enemy.

Close Combat:
5 Wetham banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Holy Crusaders (16) score 393 hits.
Takeover Unit (19) score 55 hits.
Timarvay's Lament (8) score 10 hits.
Total hits suffered: Attackers: 112 (448 before overkill), Defenders: 10

Close Combat:
4 Wetham banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Hvrek's Heroes (3) score 59 hits.
Guardians of Hope (15) score 116 hits.
=S= Brute Squad (10) score 266 hits.
Takeover Men (18) score 28 hits.
Requiem (17) score 24 hits.
Total hits suffered: Attackers: 184 (434 before overkill), Defenders: 59

Archers (11) take 140 hits from archer fire, which cause 4 casualties.
Hvrek's Heroes (3) take 269 hits (184 in close combat, 85 from archer fire), which cause 6 casualties, wiping the unit out.
Holy Crusaders (16) take 10 hits in close combat. No casualties.
Guardians of Hope (15) take 26 hits in close combat, which cause 1 casualties.
Timarvay's Lament (8) take 216 hits (112 in close combat, 104 from archer fire), which cause 4 casualties, wiping the unit out.
=S= Brute Squad (10) take 33 hits in close combat, which cause 1 casualties.
Total casualties: 10 attackers, 6 defenders

Turn No. 3
  1 (25-A)
7 (3-A)
2 (24-I)
4 (15-I)
5 (39-I)
6 (1-I)
16 (32-I)
19 (39-I)
10 (18-I)
15 (4-I)
17 (12-I)
18 (20-I)
11 (16-A)
12 (37-A)
13 (3-A)
14 (22-A)
20 (14-A)
   

devout (12) have no enemy in range and hold their fire.
Dahlia (1) fire on Holy Crusaders (16), scoring 237 hits.
Players of Darkness (7) fire on Takeover Unit (19), scoring 42 hits.
Gridr's Arrows (14) have no enemy in range and advance to better firing positions.
Eladrel's Requiem (13) have no enemy in range and hold their fire.
Violet Fletches (20) have no enemy in range and advance to better firing positions.
Archers (11) move closer to get better shots.
=S= Brute Squad (10), Holy Crusaders (16), Guardians of Hope (15), Takeover Men (18), Takeover Unit (19) and Requiem (17) advance towards the enemy.

Close Combat:
5 Wetham banners are visible in the melee.
Holy Crusaders (16) score 354 hits.
Keshik (5) score 149 hits.
Defenders of Dark Citadel (2) score 141 hits.
Iron Maul (4) score 89 hits.
Takeover Unit (19) score 55 hits.
North Bakker Guard (6) score 11 hits.
Total hits suffered: Attackers: 409, Defenders: 390

Holy Crusaders (16) take 414 hits (177 in close combat, 237 from archer fire), which cause 17 casualties.
Keshik (5) take 188 hits in close combat, which cause 5 casualties.
Defenders of Dark Citadel (2) take 109 hits in close combat, which cause 3 casualties.
Iron Maul (4) take 66 hits in close combat, which cause 2 casualties.
Takeover Unit (19) take 255 hits (213 in close combat, 42 from archer fire), which cause 11 casualties.
North Bakker Guard (6) take 46 hits in close combat, which cause 1 casualties, wiping the unit out.
Total casualties: 11 attackers, 28 defenders

Turn No. 4
  1 (25-A)
7 (3-A)
2 (21-I)
4 (13-I)
5 (34-I)
16 (15-I)
19 (28-I)
10 (18-I)
15 (4-I)
17 (12-I)
18 (20-I)
11 (16-A)
14 (22-A)
20 (14-A)
12 (37-A)
13 (3-A)
   

devout (12) have no enemy in range and advance to better firing positions.
Archers (11) fire on Dahlia (1), scoring 29 hits.
Eladrel's Requiem (13) have no enemy in range and advance to better firing positions.
Players of Darkness (7) fire on =S= Brute Squad (10), scoring 57 hits.
Dahlia (1) fire on =S= Brute Squad (10), scoring 233 hits.
Gridr's Arrows (14) move closer to get better shots.
Violet Fletches (20) have no enemy in range and advance to better firing positions.
Requiem (17), Guardians of Hope (15), =S= Brute Squad (10) and Takeover Men (18) advance towards the enemy.

Close Combat:
9 Wetham banners are visible in the melee.
Requiem (17) score 28 hits.
Guardians of Hope (15) score 102 hits.
Takeover Unit (19) score 35 hits.
=S= Brute Squad (10) score 293 hits.
Defenders of Dark Citadel (2) score 116 hits.
Keshik (5) score 137 hits.
Holy Crusaders (16) score 252 hits.
Takeover Men (18) score 24 hits.
Iron Maul (4) score 92 hits.
Total hits suffered: Attackers: 734, Defenders: 345

Requiem (17) take 82 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Guardians of Hope (15) take 103 hits in close combat, which cause 4 casualties, wiping the unit out.
Takeover Unit (19) take 62 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
=S= Brute Squad (10) take 324 hits (34 in close combat, 290 from archer fire), which cause 14 casualties, making the unit retreat from the battlefield. 2 Wetham banners fall.
Defenders of Dark Citadel (2) take 337 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Keshik (5) take 292 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Holy Crusaders (16) take 28 hits in close combat, which cause 1 casualties.
Takeover Men (18) take 36 hits in close combat, which cause 1 casualties.
Dahlia (1) take 29 hits from archer fire, which cause 1 casualties.
Iron Maul (4) take 105 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Total casualties: 23 attackers, 27 defenders

Turn No. 5
  1 (24-A)
7 (3-A)
16 (14-I)
18 (19-I)
 11 (16-A)
14 (22-A)
20 (14-A)
12 (37-A)
13 (3-A)
    

devout (12) have no enemy in range and advance to better firing positions.
Eladrel's Requiem (13) move closer to get better shots.
Archers (11) fire on Dahlia (1), scoring 26 hits.
Players of Darkness (7) fire on Holy Crusaders (16), scoring 60 hits.
Violet Fletches (20) fire on Dahlia (1), scoring 42 hits.
Dahlia (1) fire on Holy Crusaders (16), scoring 218 hits.
Gridr's Arrows (14) move closer to get better shots.
Takeover Men (18) and Holy Crusaders (16) advance towards the enemy.

Close Combat:
3 Wetham banners are visible in the melee.
Players of Darkness (7) score 18 hits.
Dahlia (1) score 38 hits.
Takeover Men (18) score 27 hits.
Holy Crusaders (16) score 212 hits.
Total hits suffered: Attackers: 239, Defenders: 56

Players of Darkness (7) take 92 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Dahlia (1) take 215 hits (147

in close combat, 68 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Takeover Men (18) take 40 hits in close combat, which cause 2 casualties.
Holy Crusaders (16) take 294 hits (16 in close combat, 278 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Sir Chault, High Marshal of Wetham, Count of Hulaferd has been wounded.
Total casualties: 8 attackers, 14 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.






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The Assassins
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