Difference between revisions of "Age"

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Senescence occurs to every [[character]] at roughly an average speed of 4 Seasons (84 days, as each season has 21 days) per age. [[Wound]]s and especially serious wounds will speed up the aging process dramatically.
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(For information concerning the old aging system:[http://news.battlemaster.org/pipermail/discuss/2007-February/021119.html])
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Age does not currently have many effects on characters, but there are some to encourage players to retire old characters and start again with new ones. Here's a rough overview of the age effects:
 
Age does not currently have many effects on characters, but there are some to encourage players to retire old characters and start again with new ones. Here's a rough overview of the age effects:
  
==== Hours gained ====
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== Skill Loss ==
Old characters will not gain 8 hours per turn, but (depending on their age) only 7 or 6. That means there are less things that character can do, or it takes him longer to do them. There are rumours that extreme age reduces this number further, but no characters have as yet become old enough to confirm that.
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Skills that are not kept sharp and trained will gradually deteriorate for all characters, that is a normal process. However, older characters lose skill points faster. Again, the effect is not major, not an order of magnitude or anything like that, but it is enough to make keeping an old character sharp a challenge.
  
  
==== Skill Loss ====
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== Healing ==
Skills that are not kept sharp and trained will gradually deteriorate for all characters, that is a normal process. However, older characters lose skill points faster. Again, the effect is not major, not an order of magnitude or anything like that, but it is enough to make keeping an old character sharp a challenge.
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Older characters have a greater chance of staying in a seriously wounded state for a longer period of time.
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== Causes ==
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Age is not simply a measure of time. Age reflects how old your body ''feels''. Battle and being wounded cause the body to age more quickly than one would simply lounging around in front of a computer.
  
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== See also ==
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* [[Calendar]]
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* [[Time]]
  
==== Healing ====
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[[Category: Manual]]
Old character have a bigger chance of staying in seriously wounded stage for a longer time.
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[[Category: People]]

Latest revision as of 15:13, 30 April 2021

Senescence occurs to every character at roughly an average speed of 4 Seasons (84 days, as each season has 21 days) per age. Wounds and especially serious wounds will speed up the aging process dramatically. (For information concerning the old aging system:[1])

Age does not currently have many effects on characters, but there are some to encourage players to retire old characters and start again with new ones. Here's a rough overview of the age effects:

Skill Loss

Skills that are not kept sharp and trained will gradually deteriorate for all characters, that is a normal process. However, older characters lose skill points faster. Again, the effect is not major, not an order of magnitude or anything like that, but it is enough to make keeping an old character sharp a challenge.


Healing

Older characters have a greater chance of staying in a seriously wounded state for a longer period of time.


Causes

Age is not simply a measure of time. Age reflects how old your body feels. Battle and being wounded cause the body to age more quickly than one would simply lounging around in front of a computer.

See also