Adventurer/Items/Usable

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Item Types: Animal Parts | Common | Gems | Materials | Usable


NOTE: When gathering, please record both the type (rural, woodland,...) and location (coast, river,...) of the region where the item was found for future refinement of this table.

Item High Prices & Description/Comments       ( * indicates item found in these regions)
Ancient Documents   1
City
 
Stronghold
 
Townsland
 
Rural
  2
Woodland*
  1
Mountain*
  1
Badlands*
A set of ancient documents. You can not read, but you see that there is an official seal on them. They are certainly good for something. Usability unknown.

after use: Still TODO, please hang on to these and wait until we implement the code...

Bandages and Alcohol   6
City
 
Stronghold
  6
Townsland*
  6
Rural*
  6
Woodland
  6
Mountain
  6
Badlands
A set of bandages and alcohol, not to drink but to clean out wounds. This will improve your chances of healing from serious wounds, but will be used up in the process. Used when wounded, not automatically.
Bedroll   3
City
 
Stronghold
  3
Townsland
  3
Rural*
  3
Woodland*
  3
Mountain
  6
Badlands*
A simple bedroll, used to sleep on the floor. Provides a new sleeping option, sleep on your bedroll, which is slightly better than sleep on the floor.
Honey   7
City
  6
Stronghold
  6
Townsland*
  6
Rural*
  7
Woodland*
  7
Mountain
  7
Badlands
A piece of honey, you can use this to regain a bit of fatigue. Eat to regain 2 points of fatigue immediately. Usable at all times.
Keg of Beer 1  
City*
 
Stronghold
 
Townsland
  11
Rural*
 
Woodland
1   1
Mountain
1   1
Badlands
You can use this to regain a bit of fatigue. Usable at all times.
Lamp 1   4
City*
1   2
Stronghold*
1   2
Townsland*
1   2
Rural*
1   4
Woodland
1   4
Mountain*
1   4
Badlands
A small and used lamp that can give a little light in dark nights. When used, you are no longer afraid of grues. This is a reference to the early text based computer adventure Zork.
Old Tent   4
City
  4
Stronghold
  4
Townsland
  4
Rural
  4
Woodland*
  4
Mountain
  4
Badlands*
An old tent, dirty and with a few small holes, but mostly still useable. Provides a new sleeping option, sleep in your tent, which is slightly better than sleep on your bedroll and sleep on the floor.
Portal Stone  
City
 
Stronghold
 
Townsland
 
Rural
 
Woodland
 
Mountain
 
Badlands
A weird stone of no apparent use. However, you have heard that eight such stones form a magic circle in stories and legends. Inside that circle, portals to other places or even worlds can be opened, or closed.
(when used) You need eight portal stones to build a magic circle. Collect X more
(when you use 8 stones) "You put the portal stones into a magic circle. They lock into place and magic flows. Nothing obvious happens for a long while...

Finally, the stones begin to glow, and you become excited, anticipating the opening of a portal to another plane of existence.

However, what you get is not all that you had hoped for. Yes, the stones sing, thunder rolls, and a beam of bright green light shoots up into the sky...but then the stones explode, and you seem to hear a mocking laugh, and the suggestion of a voice whispering, "Come to Beluaterra and try that..." ".
(In the region) "Strange Lights (just in) All in the region see a column of light shoot up into the sky from somewhere nearby, and hear a rumble of thunder, but when nothing else happens, they go back to their business."

Rope   6
City*
  6
Stronghold
  6
Townsland
  6
Rural*
  6
Woodland*
  6
Mountain*
  6
Badlands*
A piece of rope. Benefit unknown. This item is used automatically whenever appropriate, so there is no point in using it manually.
Small Tent   8
City
 
Stronghold
  7
Townsland
  7
Rural*
  8
Woodland
  8
Mountain
  8
Badlands*
Provides a new sleeping option which is better than sleeping on the floor.