Attributes
Attributes are basic characteristics of your character. Two of these, honour and prestige, are based much on outside perception, i.e. what other people think of your character. Skills, on the other hand, are what your character has learnt and trained.
Honour
Honour symbolises how courageous the character is. As a troop leader, this mostly depends on the number of battles he fights. Soldiers who avoid battle are usually viewed as less honourable than soldiers who are always there to meet with the enemy. Also, which kind of battles you choose affects your honour. Fighting even when outnumbered raises it more, as long as you are not leading your men on a suicide mission (which may be courageous, but not honourable). Honour also determines the number of troops you may lead. You start the game with a small amount of honour, representing earlier deeds that brought you into your current position. The number of infantry or archers you can have in your unit depends on your honour. You may only command half as many Cavalry or Special Forces with the same amount of honour.
Prestige
Important victories, such as the defence or assault of a major city, bring even more prestige. You start the game with a prestige of 1. Some unit types can only be commanded after you reached a certain prestige value. Cavalry requires a prestige of at least 5 and special forces require a prestige of at least 10. In addition, you need certain prestige values to become eligible for titles, command posts or to be elected as a realm ruler. Note that some realms distribute the weekly tax income based on prestige, so that newcomers have to prove themselves (raise their prestige) first before they get a good share of the gold.
Skills
Your character can also learn to do certain things better. Skills improve through using them, but can also be trained at the academy. If you do not use skills for a long time, they will deteriorate. They will also deteriorate with age, noticably after age 30. Note that some skills are only available to certain character classes.
Skills available are:
- Swordfighting- used in duels, tournaments, while commanding infantry/mixed infantry, and sometimes, to fend off an attacking infiltrator
- Jousting- used in tournaments and while commanding cavalry
- Leadership- used while commanding a unit or by marshalls/generals taking command of an army
- Trading-
- Bureaucracy-
- Infiltration-
- Preaching- used by priests to convert commoners to his/her religion
This article is a stub or placeholder. The BattleMaster Wiki is a collaborative effort, and you can help expand it by adding to this article.