Sirion (Realm)/Battles/Raiding of Al Amarah/Raid into Montijo

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Raid Into Montijo
Part of Raiding of Al Amarah
30.jpg
Date 2009, November 5
Location Montijo
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Sirion Fontan
Commanders
Strength
1771 (58 Inf, 72 Arch) 401 (24 Inf, 55 other)
Formations
Casualties
1 (1%) 79 (100%)


The start of the raid began with the raiding Sirion forces moving around the great wall of enemy forces that spanned from Tabost, just to the north, all the way to Caqueta. At this point a small expeditionary force of Fontan forces from Tabost could likely have caught us before we did much damage.

Forces

No. Role Unit Name Commander Realm Unit Formation Org CS
1 A Atanamir's Elite Haradrim Atanamir Sirion 58 Inf line 12 %   659
2 A Ni'Tessine's Marksmen Corwyn Sirion 33 Arch line 11 %   416
3 A Valkyries of Seadak Seadak Sirion 39 Arch line 18 %   696
4 D Angry Peasants (militia/guard unit) Fontan 55 other line 4 %   214
5 D Phoenix Mathias Fontan 24 Inf line 5 %   187


Total:
3 attackers (58 Inf, 72 Arch)
2 defenders (24 Inf, 55 other)
Total combat strengths: 1771 vs. 401

The region owner Fontan and their allies defend.
The Sirion troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

Turn One

 

 

1 (58-I)

2 (33-A)
3 (39-A)

 

 

4 (55-P)
5 (24-I)

 

 

 

 

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Ni'Tessine's Marksmen (2) fire on Angry Peasants (4), scoring 143 hits.
Valkyries of Seadak (3) fire on Phoenix (5), scoring 287 hits.
Atanamir's Elite Haradrim (1) advance towards the enemy.
Angry Peasants (4) and Phoenix (5) advance towards the enemy.

Angry Peasants (4) take 143 hits from archer fire, which cause 6 casualties.
Phoenix (5) take 287 hits from archer fire, which cause 10 casualties.
Total casualties: 0 attackers, 16 defenders

Turn Two

 

 

 

1 (58-I)
2 (33-A)
3 (39-A)

 

4 (49-P)
5 (14-I)

 

 

 

 

 


Ni'Tessine's Marksmen (2) fire on Angry Peasants (4), scoring 213 hits.
Valkyries of Seadak (3) fire on Phoenix (5), scoring 368 hits.
Atanamir's Elite Haradrim (1) advance towards the enemy.
Phoenix (5) and Angry Peasants (4) advance towards the enemy.

Close Combat:
2 Sirion banners are visible in the melee.
Phoenix (5) score 45 hits.
Angry Peasants (4) score 10 hits.
Atanamir's Elite Haradrim (1) score 469 hits.
Total hits suffered: Attackers: 55, Defenders: 469

Phoenix (5) take 509 hits (141 in close combat, 368 from archer fire), which cause 14 casualties, wiping the unit out.
Angry Peasants (4) take 541 hits (328 in close combat, 213 from archer fire), which cause 23 casualties.
Atanamir's Elite Haradrim (1) take 55 hits in close combat, which cause 1 casualties.
Total casualties: 1 attackers, 37 defenders

Turn Three

 

 

 

2 (33-A)
3 (39-A)

1 (57-I)
4 (26-P)

 

 

 

 

 

 


Ni'Tessine's Marksmen (2) retreat towards safer positions.
Valkyries of Seadak (3) retreat towards safer positions.

Close Combat:
2 Sirion banners are visible in the melee.
Angry Peasants (4) score 6 hits.
Atanamir's Elite Haradrim (1) score 420 hits.
Total hits suffered: Attackers: 6, Defenders: 420

Angry Peasants (4) take 420 hits in close combat, which cause 18 casualties.
Atanamir's Elite Haradrim (1) take 6 hits in close combat. No casualties.
Total casualties: 0 attackers, 18 defenders

Turn Four

 

 

2 (33-A)
3 (39-A)

 

1 (57-I)
4 (8-P)

 

 

 

 

 

 


Valkyries of Seadak (3) hold their fire.
Ni'Tessine's Marksmen (2) hold their fire.

Close Combat:
2 Sirion banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Angry Peasants (4) score 2 hits.
Atanamir's Elite Haradrim (1) score 511 hits.
Total hits suffered: Attackers: 2, Defenders: 293 (511 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Angry Peasants (4) take 293 hits in close combat, which cause 8 casualties, wiping the unit out.
Atanamir's Elite Haradrim (1) take 2 hits in close combat. No casualties.
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.