Arrassum Family/Virish/Mentoring: Difference between revisions

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{{RightTOC}}
=Welcome to [[Papania]]=
=Welcome to [[Papania]]=
Greetings Noble XXXXXXXXX,
Greetings Noble XXXXXXXXX,


Welcome to the realm of Papania! I am Virish Arrassum and I am the General of the realm.
Welcome to the realm of Papania! I am Virish Arrassum and I am the General of the realm.


We are a [[republic]], this means that you are allowed to share your opinion openly just so long as you do so in a way that wont offend anyone else. However in a republic the [[Lord]]s have more say on matters than [[Knight]]s. Your Opinion does matter to us though. If you wish to share your opinion on a matter of strategy then bring it up with the Military Advisory group if you have diplomatic problem please take it up with the realm [[council]] or the Lords of Papania. Just remember that we will respect your opinion just so long as you dont insult anyone.
We are a [[republic]], this means that you are allowed to share your opinion openly just so long as you do so in a way that wont offend anyone else. However in a republic the [[Lord]]s have more say on matters than [[Knight]]s. Your Opinion does matter to us though. If you wish to share your opinion on a matter of strategy then bring it up with the Military Advisory group if you have diplomatic problem please take it up with the realm [[council]] or the Lords of Papania. Just remember that we will respect your opinion just so long as you don't insult anyone.


These are simply the bare minimum of what I think that you must know in order to get by in the game, there are(or will be) more advanced lessons that you will be able to find links to these lessons at the top of this page under the required topics, on this character's personal wiki page, or on my families wiki page.
These are simply the bare minimum of what I think that you must know in order to get by in the game, there are(or will be) more advanced lessons that you will be able to find links to these lessons at the top of this page under the required topics, on this character's personal wiki page, or on my families wiki page.
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= [[Inalienable Rights]] =
= [[Inalienable Rights]] =
 
These are the rights that cannot be taken away from you. If anyone tries to take them away you should contact your realm ruler and then if they don't do anything to protect your rights you go to the [[Titans and Magistrates|Titans or Magistrates]].
These are the rights that cannot be taken away from you. If anyone tries to take them away you should contact your realm ruler and then if they dont do anything to protect your rights you go to the [[Titans]].


* Playing at your own speed, timing and activity level, i.e. logging in as often or seldom as you like, at whatever times you like.  
* Playing at your own speed, timing and activity level, i.e. logging in as often or seldom as you like, at whatever times you like.  
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* Pausing your character(s) because you have a real life to attend to  
* Pausing your character(s) because you have a real life to attend to  
* Choosing your [[class]]
* Choosing your [[class]]


== Not Inalienable Rights ==
== Not Inalienable Rights ==
* Protesting - There is a "silent protest" option precisely for the reason that you can use it to remain anonymous and/or avoid repercussions  
* Protesting - There is a "silent protest" option precisely for the reason that you can use it to remain anonymous and/or avoid repercussions  
* [[Duel]]s - Like in real life, duels can be made illegal, and yet you can still fight them. That is the way it was most of history in the real world, and we find it more interesting to keep it that way in BattleMaster. It also means that in many realms your honour has to have been wronged severely before you consider a duel, because it is not only dangerous but also illegal.  
* [[Duel]]s - Like in real life, duels can be made illegal, and yet you can still fight them. That is the way it was most of history in the real world, and we find it more interesting to keep it that way in BattleMaster. It also means that in many realms your honour has to have been wronged severely before you consider a duel, because it is not only dangerous but also illegal.  
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= The Chain of Command =
= The Chain of Command =
==Swearing an Oath of Fealty==
You can swear Fealty to a Duke or Lord by being in the region or City of the Lord/Duke and press "Politics" button and then "Change Allegiance" then highlight the circle of the Duke/Lord that you wish to swear Fealty to and type the percent of the Duke's/Lord's [[taxes]] and press make offer. They may or may not accept the offer, and they may offer a counter-proposal that you may or may not accept. Most of the time the Duke/Lord will accept the offer though.


==Swearing an Oath of Featlty==
===Recommended [[Tax]] Cuts===
 
You can swear Fealty to a Duke or Lord by being in the region or City of the Lord/Duke and press "Politics" button and then "Change Alligence" then highlight the circle of the Duke/Lord that you wish to swear Fealty to and type the percent of the Duke's/Lord's [[taxes]] and press make offer. They may or may not accept the offer, and they may offer a counterproposal that you may or may not accept. Most of the time the Duke/Lord will accept the offer though.
 
===Recomended [[Tax]] Cuts===
 
City - 3-10%
City - 3-10%
Townsland, Rural, Wasteland, Mountains- 10-25%
Townsland, Rural, Wasteland, Mountains- 10-25%


== Diplomatic Chain==
== Diplomatic Chain==
Which Lord or [[Duke]] you are aligned to determines your diplomatic chain and your oath that you swear to a Lord or Duke.
Which Lord or [[Duke]] you are aligned to determines your diplomatic chain and your oath that you swear to a Lord or Duke.


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===Ranks===
===Ranks===
There are 5 classes of Ranks among Nobility they are as follows with what makes them as such.
There are 5 classes of Ranks among Nobility they are as follows with what makes them as such.


*[[Royal]] - Has been Elected as the Ruler of the realm or used to be the Ruler of the realm or in more extreme cases the Noble lead a successful Rebellion
*Royal - Has been Elected as the Ruler of the realm or used to be the Ruler of the realm or in more extreme cases the Noble lead a successful Rebellion
*[[Duke]] - The Ruler has appointed this Noble or they have been elected to be the ruler over a City or Stronghold
*[[Duke]] - The Ruler has appointed this Noble or they have been elected to be the ruler over a City or Stronghold
*[[Lord]] - The Ruler or the Duke has appointed the noble or they were elected to rule over a [[townsland]], [[rural]], [[wasteland]], or a [[Mountain]] region
*[[Lord]] - The Ruler or the Duke has appointed the noble or they were elected to rule over a townsland, rural, wasteland, or a Mountainous region
*[[Knight]] - A Noble that has sworn an oath to a Duke or a Lord
*[[Knight]] - A Noble that has sworn an oath to a Duke or a Lord
*[[Noble]] - A Noble that has no oath to a City, region, and possibly no Fealty to a realm
*Noble - A Noble that has no oath to a City, region, and possibly no fealty to a realm


==Military Chain==
==Military Chain==
This is another scenario that was once present in the Realm of Terran on Dwilight.
This is another scenario that was once present in the Realm of Terran on Dwilight.


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===Ranks===
===Ranks===
There are 6 ranks in the military nobility:
There are 6 ranks in the military nobility:


*[[Ruler]] - Elected as ruler and all answer to the ruler eventually in the Military Chain
*[[Ruler]] - Elected as ruler and all answer to the ruler eventually in the Military Chain
*[[General]] - Elected or appointed by the ruler
*[[General]] - Elected or appointed by the ruler
*[[Army#Army_Sponsors|Army Sponsor]] - Not really a Military rank but they do hold finaical leverage over the Marshal and army
*[[Army#Army Sponsors|Army Sponsor]] - Not really a Military rank but they do hold financial leverage over the Marshal and army
*[[Marshal]] - All Knights/Nobles in the army the marshal is over answers directly to the Marshal
*[[Marshal]] - All Knights/Nobles in the army the marshal is over answers directly to the Marshal
*[[Army#Second_in_Command_.28SiC.29|SiC]] - All knights/Nobles in the army except the marshal is underneath the SiC
*[[Army#Second_in_Command_.28SiC.29|SiC]] - All knights/Nobles in the army except the marshal is underneath the SiC
*[[Knight]]/[[Noble]] - The lowest nobilty rank in the military chain that controls the individual units
*[[Knight]]/Noble - The lowest noble rank in the military chain that controls the individual units


=Recruitment and Payment=
=Recruitment and Payment=
 
If you are recruiting a unit when you don't have a unit you can click on the "hints" link on the far right of each type of unit. You want to find a mix of an amount of men that will leave you with enough men that it will give you enough Combat Strength(CS) to be effective in battle. Generally 10 men or more, however you also want to have enough gold to pay them for at least 1 week unless you know that you will be in a city to cash your [[bonds]] in for [[gold]](you can only do this in cities that your realm owns) with one week time. After seven to fourteen days your men will start deserting you due to Morale loss. If you are adding onto an exsisting unit then you need to account for the extra pay(this will require you to know how much you pay your men per week). You can bet on anywhere from 2-6 gold per 10 men, this will depend on how high the equipment armor and weapon percentages(the higher the more per week), how high the training(again the higher the more you should expect to pay per week). Finally in order to pay your men and your Paraphernalia you simply click "orders" then click on "Pay your
If you are recruiting a unit when you dont have a unit you can click on the "hints" link on the far right of each type of unit. You want to find a mix of an amount of men that will leave you with enough men that it will give you enough Combat Strength(CS) to be effective in battle. Generally 10 men or more, however you also want to have enough gold to pay them for atleast 1 week unless you know that you will be in a city to cash your [[bonds]] in for [[gold]](you can only do this in cities that your realm owns) with one week time. After seven to fourteen days your men will start deserting you due to Morale loss. If you are adding onto an exsisting unit then you need to account for the extra pay(this will require you to know how much you pay your men per week). You can bet on anywhere from 2-6 gold per 10 men, this will depend on how high the equipment armor and weapon percentages(the higher the more per week), how high the training(again the higher the more you should expect to pay per week). Finally in order to pay your men and your Paraphernalia you simply click "orders" then click on "Pay your


==Money Savings Tips==
==Money Savings Tips==
===Pay Scouts===
===Pay Scouts===
Every 8-9 days every scout will require 1 gold for every 9 days.
Every 8-9 days every scout will require 1 gold for every 9 days.
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===Pay Unit===
===Pay Unit===
Every 5 days you should pay them if your unit's morale is low.
Every 5 days you should pay them if your unit's morale is low.
Every 7 days if your unit's morale is relativly high.
Every 7 days if your unit's morale is relatively high.
Paying your men when they have low morale(below 70% typically) will raise your unit's morale.
Paying your men when they have low morale(below 70% typically) will raise your unit's morale.


=Maintenance=
=Maintenance=
 
Your mens' equipment will accumulate damage to them over time. This can come from a variety of places, travel from region to region, battles, civil work and just sitting in a region will all cause damage to your mens' equipment.
Your men's equipment will accumulate damage to them over time. This can come from a variety of places, travel from region to region, battles, civil work and just sitting in a region will all cause damage to your men's equipment.


==Prevention==
==Prevention==
If you are going to be in a region for quite some time and you can spare doing pretty much nothing for one turn you can dig in and this should bring down [[equipment damage]]([[ED]]) down to 1% at the highest every turn.
If you are going to be in a region for quite some time and you can spare doing pretty much nothing for one turn you can dig in and this should bring down equipment damage(ED) down to 1% at the highest every turn.


==Repair==
==Repair==
===Foraging===
===Foraging===
There are two ways to repair ED one is extremely uneffective, this would be Foraging the Battlefeild after your realm wins a battle. It can bring down ED 0-7%, it tends to be very random and unpredictable as far as I can tell. This will require 2 hours of your time for your men to forage the battlefeild.
There are two ways to repair ED one is extremely ineffective, this would be Foraging the battlefield after your realm wins a battle. It can bring down ED 0-7%, it tends to be very random and unpredictable as far as I can tell. This will require 2 hours of your time for your men to forage the battlefield.


===Smiths===
===Smiths===
The other way is the orthadoxed way, that is going to the Armor/Weapon Smiths, however this will require some amount of gold on your part and some time as well. Most of the time your capital city will have one of these(this is the case with Terran) but Townsland, and Stronghold regions can get limited Smiths as well.
The other way is the orthodox way, that is going to the Armor/Weapon Smiths, however this will require some amount of gold on your part and some time as well. Most of the time your capital city will have one of these(this is the case with Terran) but Townsland, and Stronghold regions can get limited Smiths as well.
 


=Combat Strength=
=Combat Strength=
==How to determine Combat Strength==
==How to determine Combat Strength==
===[[Training]]===
===[[Training]]===
Shows how experienced your troops are. The starting training will help determine how much you pay your men. You can bring this number up by training them click on "orders" then click on "training" then pick light normal or heavy training. Training your men will cost you money and time.
Shows how experienced your troops are. The starting training will help determine how much you pay your men. You can bring this number up by training them click on "orders" then click on "training" then pick light normal or heavy training. Training your men will cost you money and time.
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===[[Morale]]===
===[[Morale]]===
Morale will determine if your men will fight til full withdrawl point or if they run away at the first hit of an enemy. If its low enough they could even rout when they get hit with archer fire. If the morale is lower than 20% your men will begin to desert you. Sometimes they will desert after a large battle in which the unit routs. You can raise morale by resting your men, buying them entertainment, or by paying them.
Morale will determine if your men will fight til full withdrawal point or if they run away at the first hit of an enemy. If its low enough they could even rout when they get hit with archer fire. If the morale is lower than 20% your men will begin to desert you. Sometimes they will desert after a large battle in which the unit routs. You can raise morale by resting your men, buying them entertainment, or by paying them.


=Combat tactics and Unit Settings=
=Combat tactics and Unit Settings=
==Unit Types==
==Unit Types==
===Regular Unit===
===Regular Unit===
This type of unit is used for Doemestic(home) fighting and Civil Work.
This type of unit is used for domestic(home) fighting and Civil Work.


===Police Unit===
===Police Unit===
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Sentry units use there knowledge of the land around them to battle more effective. They are more effective in battle but they get paid 20% more than regular units.
Sentry units use there knowledge of the land around them to battle more effective. They are more effective in battle but they get paid 20% more than regular units.


===Vangaurd Unit===
===Vanguard Unit===
These units move much faster from region to region and are much less effective in battle but they still require 20% more gold than regular units.
These units move much faster from region to region and are much less effective in battle but they still require 20% more gold than regular units.


===Mercanary Unit===
===Mercenary Unit===
These units move can move outside of your boarders without morale decrease but they wont feel attached to you at all. They also require 50% more gold than the regular unit.
These units move can move outside of your boarders without morale decrease but they wont feel attached to you at all. They also require 50% more gold than the regular unit.


==Unit Behavior==
==Unit Behavior==
===Evasive===
===Evasive===
In this Behavior type your men will avoid battle and route easily.
In this Behavior type your men will avoid battle and route easily.


===Defensive===
===Defensive===
With this Behavior your unit will aviod moving forward on the battlefeild (unless the enemy is far across the battlefeild). If your men are [[dug in]] or behind [[fortifications]] they will not move in front of these fortifications. Combat occurs if two or more realms in the region are at war or have hatred towards each other.
With this Behavior your unit will avoid moving forward on the battlefield (unless the enemy is far across the battlefield). If your men are [[dug in]] or behind [[fortifications]] they will not move in front of these fortifications. Combat occurs if two or more realms in the region are at war or have hatred towards each other.


===Normal===
===Normal===
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===Aggressive===
===Aggressive===
Your unit will strive to be across the feild at the battle or firing on the enemy so they will move across the feild as fast as possible. Combat occurs if two or more realms in the region are neutral, at war, or have hatred towards each other.
Your unit will strive to be across the field at the battle or firing on the enemy so they will move across the field as fast as possible. Combat occurs if two or more realms in the region are neutral, at war, or have hatred towards each other.


===Murderous===
===Murderous===
Your unit will strive to get across the feild at the fastest time they possibly can, and they will fight to the bitter end with feriousity of 10 men(thats an exageration they will however fight with extreme aggression). Combat occurs if two or more realms are in the same realm even if they are in federation with the other realm, this is unless you have an enemy realm in the region that you will unite to fight againest.
Your unit will strive to get across the field at the fastest time they possibly can, and they will fight to the bitter end with furiousity of 10 men(thats an exaggeration they will however fight with extreme aggression). Combat occurs if two or more realms are in the same realm even if they are in federation with the other realm, this is unless you have an enemy realm in the region that you will unite to fight against.
 


==Unit Formations==
==Unit Formations==
===Line===
===Line===
In this line setting your men are in a wide line that is 2-3 men deep.
In this line setting your men are in a wide line that is 2-3 men deep.
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===Skirmish===
===Skirmish===
This Formation will deploy your men in a formation that will deploy your men in a formation so they are no where near each other and thus archers are highly uneffective againest Skirmish formation. However any unit in Skirmish formation will be uneffective agianest any unit any good at close combat.
This Formation will deploy your men in a formation that will deploy your men in a formation so they are no where near each other and thus archers are highly ineffective against Skirmish formation. However any unit in Skirmish formation will be ineffective against any unit any good at close combat.
 


==Deploy Feild Position==
==Deploy Field Position==


|1|2|3|4|5|6|7|8|9|10|11|<br>
|1|2|3|4|5|6|7|8|9|10|11|<br>
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Attacking - 3 Defending - 9
Attacking - 3 Defending - 9


===Reargaurd===
===Rearguard===
Attacking - 2 Defending - 10
Attacking - 2 Defending - 10


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=Letter Types=
=Letter Types=
==Letter==
==Letter==
The basic letter has no important reason, its for everything from simple IC talking to politics and debates. No different background color.
The basic letter has no important reason, its for everything from simple IC talking to politics and debates. No different background color.
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==Orders==
==Orders==
You will most likely only see this letter type from your superiors. If you ever become a superior over any other nobles you should receive this letter type. Dark red background color.
You will most likely only see this letter type from your superiors. If you ever become a superior over any other nobles you should receive this letter type. Dark red background color.


==Out of Character(OOC)==
==Out of Character(OOC)==
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=Difference Between In Character(IC) and Out of Character(OOC)=
=Difference Between In Character(IC) and Out of Character(OOC)=
 
IC is just that anything that your character would say. If you want to make the game more complicated and in my opinion more fun for you, try giving your character distinctive, or subtle, characteristics or personality traits. To make it really interesting you should try to make these different from your own personal player characteristics or personality traits. You should take anything the character you are '''PLAYING''' personally or professionally from your characters perspective but objective from your players point.
IC is just that anything that your character would say. If you want to make the game more complicated and in my opinion more fun for you, try giving your character distintive(or subtle) characteristics or personality traits. To make it really interesting you should try to make these different from your own personal player characteristics or personality traits. You should take anything the character you are '''PLAYING''' personally or professionally from your characters perspective but objective from your players point.


OOC is anything that you the player of the character would say. You should make anything said in OOC objective and not effect how you see the character even though you may hate the player behind the character.
OOC is anything that you the player of the character would say. You should make anything said in OOC objective and not effect how you see the character even though you may hate the player behind the character.


=Personal Notes=
=Personal Notes=
This entire mentoring page is in OOC, while I am supposed to mentor you the player I am also tasked with teaching your character, so I will send you some of the same information in different messages directly to your character so that your character can say that I did teach him this information you can say that you sent a letter to your relatives.
This entire mentoring page is in OOC, while I am supposed to mentor you the player I am also tasked with teaching your character, so I will send you some of the same information in different messages directly to your character so that your character can say that I did teach him this information you can say that you sent a letter to your relatives.


Also if you have any questions or you dont understand anything please send me a personal message and I can explain it in another way.
Also if you have any questions or you dont understand anything please send me a personal message and I can explain it in another way.

Latest revision as of 00:18, 30 May 2013

Welcome to Papania

Greetings Noble XXXXXXXXX,

Welcome to the realm of Papania! I am Virish Arrassum and I am the General of the realm.

We are a republic, this means that you are allowed to share your opinion openly just so long as you do so in a way that wont offend anyone else. However in a republic the Lords have more say on matters than Knights. Your Opinion does matter to us though. If you wish to share your opinion on a matter of strategy then bring it up with the Military Advisory group if you have diplomatic problem please take it up with the realm council or the Lords of Papania. Just remember that we will respect your opinion just so long as you don't insult anyone.

These are simply the bare minimum of what I think that you must know in order to get by in the game, there are(or will be) more advanced lessons that you will be able to find links to these lessons at the top of this page under the required topics, on this character's personal wiki page, or on my families wiki page.

Here are the lessons you will have to study :

  • Inalienable Rights
  • Not Inalienable Rights
  • The Chain of Command - Realm Hierarchy, General, and Ruler
  • Recruitment and Maintenance of Units
  • Basic Combat Tactics
  • Unit Settings
  • Letter Types
  • Difference between In Character(IC) and Out Of Character(OOC)

I would like you to remember that this is more of a Player training in my opinion than character training. So I will be training YOU not your characters in the game. Now anything that you ask me IC I will answer IC. So if you ask me about the difference between IC and OOC in a letter in character I will respond to you in OOC (which is a letter type) and explain it to you in a different way than it tells you in this "book".

Inalienable Rights

These are the rights that cannot be taken away from you. If anyone tries to take them away you should contact your realm ruler and then if they don't do anything to protect your rights you go to the Titans or Magistrates.

  • Playing at your own speed, timing and activity level, i.e. logging in as often or seldom as you like, at whatever times you like.
  • Choosing which type of unit to command
  • Going to tournaments
  • Pausing your character(s) because you have a real life to attend to
  • Choosing your class

Not Inalienable Rights

  • Protesting - There is a "silent protest" option precisely for the reason that you can use it to remain anonymous and/or avoid repercussions
  • Duels - Like in real life, duels can be made illegal, and yet you can still fight them. That is the way it was most of history in the real world, and we find it more interesting to keep it that way in BattleMaster. It also means that in many realms your honour has to have been wronged severely before you consider a duel, because it is not only dangerous but also illegal.
  • Voting - this used to be an inalienable right. We removed it in order to allow more politics to flourish. The right to vote is ensured by the fact that votes are anonymous and only in very extreme cases can reliable conclusions about voting behavior be drawn.
  • Playing where you want - If you're banned from your favorite realm, or get deported from the only island you really like, that's simply part of the game. You don't have a right to play where you like or with whom you like. A ban or a deportation, even if underhanded and evil, is not an Inalienable Rights violation.

The Chain of Command

Swearing an Oath of Fealty

You can swear Fealty to a Duke or Lord by being in the region or City of the Lord/Duke and press "Politics" button and then "Change Allegiance" then highlight the circle of the Duke/Lord that you wish to swear Fealty to and type the percent of the Duke's/Lord's taxes and press make offer. They may or may not accept the offer, and they may offer a counter-proposal that you may or may not accept. Most of the time the Duke/Lord will accept the offer though.

Recommended Tax Cuts

City - 3-10% Townsland, Rural, Wasteland, Mountains- 10-25%

Diplomatic Chain

Which Lord or Duke you are aligned to determines your diplomatic chain and your oath that you swear to a Lord or Duke.

This is a situation that was in the realm of Terran.

Please note that in Terran all of the Lords and Dukes have the title of Senator.

This is now a hypothetical scenario as Chesland is now part of the Duchy of Chesland.

So if Knight A swears a fealty to Senator Noah then Noble A answers to Senator Noah while Senator Noah answers to Senator Vigilans while Senator Vigilans answers to Magistrate Vesna.

Knight A <- Senator Noah (Lord) <- Senator Vigilans(Duke) <- Magistrate Vesna(Ruler/Royal)

If Knight B swears a Fealty to Senator Teniel (who is a Duke) it takes a step out of the line and it means that Knight B answers to Senator Teniel who answers directly to Magistrate Vesna.

Knight B <- Senator Teniel(Duke) <- Magistrate Vesna(Ruler/Royal) (Works the same way with Senator Vigilans)

If Knight C swears a Fealty to Senator Edith then Knight C answers to Senator Edith who answers directly to Magistrate Vesna. This is because Senator Edith has decided not to Swear Fealty to a Duchy (or city) which means that she too answers directly to Magistrate Vesna.

Knight C <- Senator Edith(Lord) <- Magistrate Vesna(Ruler/Royal)

Ranks

There are 5 classes of Ranks among Nobility they are as follows with what makes them as such.

  • Royal - Has been Elected as the Ruler of the realm or used to be the Ruler of the realm or in more extreme cases the Noble lead a successful Rebellion
  • Duke - The Ruler has appointed this Noble or they have been elected to be the ruler over a City or Stronghold
  • Lord - The Ruler or the Duke has appointed the noble or they were elected to rule over a townsland, rural, wasteland, or a Mountainous region
  • Knight - A Noble that has sworn an oath to a Duke or a Lord
  • Noble - A Noble that has no oath to a City, region, and possibly no fealty to a realm

Military Chain

This is another scenario that was once present in the Realm of Terran on Dwilight.

  • Magistrate Vesna
 * Magistrate Teniel

Pride of Terran

   * Army Sponser - Magistrate Vesna
     * Marshal Kale
       * (Generally the Second in Command would fall here but she is Magistrate Teniel)
         * All assigned to the Pride of Terran

Magistrate Vesna -> Magistrate Teniel -> Marshal Kale -> Knights of Pride of Terran

Ranks

There are 6 ranks in the military nobility:

  • Ruler - Elected as ruler and all answer to the ruler eventually in the Military Chain
  • General - Elected or appointed by the ruler
  • Army Sponsor - Not really a Military rank but they do hold financial leverage over the Marshal and army
  • Marshal - All Knights/Nobles in the army the marshal is over answers directly to the Marshal
  • SiC - All knights/Nobles in the army except the marshal is underneath the SiC
  • Knight/Noble - The lowest noble rank in the military chain that controls the individual units

Recruitment and Payment

If you are recruiting a unit when you don't have a unit you can click on the "hints" link on the far right of each type of unit. You want to find a mix of an amount of men that will leave you with enough men that it will give you enough Combat Strength(CS) to be effective in battle. Generally 10 men or more, however you also want to have enough gold to pay them for at least 1 week unless you know that you will be in a city to cash your bonds in for gold(you can only do this in cities that your realm owns) with one week time. After seven to fourteen days your men will start deserting you due to Morale loss. If you are adding onto an exsisting unit then you need to account for the extra pay(this will require you to know how much you pay your men per week). You can bet on anywhere from 2-6 gold per 10 men, this will depend on how high the equipment armor and weapon percentages(the higher the more per week), how high the training(again the higher the more you should expect to pay per week). Finally in order to pay your men and your Paraphernalia you simply click "orders" then click on "Pay your

Money Savings Tips

Pay Scouts

Every 8-9 days every scout will require 1 gold for every 9 days.

Pay Healers

Every 2 days you pay them 1 gold for every healer you have. This will make it 5 gold for every 10 days while it normally costs 5 gold for 7 days.

Pay Unit

Every 5 days you should pay them if your unit's morale is low. Every 7 days if your unit's morale is relatively high. Paying your men when they have low morale(below 70% typically) will raise your unit's morale.

Maintenance

Your mens' equipment will accumulate damage to them over time. This can come from a variety of places, travel from region to region, battles, civil work and just sitting in a region will all cause damage to your mens' equipment.

Prevention

If you are going to be in a region for quite some time and you can spare doing pretty much nothing for one turn you can dig in and this should bring down equipment damage(ED) down to 1% at the highest every turn.

Repair

Foraging

There are two ways to repair ED one is extremely ineffective, this would be Foraging the battlefield after your realm wins a battle. It can bring down ED 0-7%, it tends to be very random and unpredictable as far as I can tell. This will require 2 hours of your time for your men to forage the battlefield.

Smiths

The other way is the orthodox way, that is going to the Armor/Weapon Smiths, however this will require some amount of gold on your part and some time as well. Most of the time your capital city will have one of these(this is the case with Terran) but Townsland, and Stronghold regions can get limited Smiths as well.

Combat Strength

How to determine Combat Strength

Training

Shows how experienced your troops are. The starting training will help determine how much you pay your men. You can bring this number up by training them click on "orders" then click on "training" then pick light normal or heavy training. Training your men will cost you money and time.

Cohesion

Shows how well your troops get along, this will start out lower for the more men you recruit. This number will also get lower if you recruit more men on top of what you already have. This number will go up with the more time your men spend together some types of entertainment that your men really like will bring up the cohesion and training will also bring it up.

Equipment Damage

The higher this number is the worse your equipment is, the worse your equipment is the the lower your Combat Strength is. The last section tells how to change this number.

Morale

Morale will determine if your men will fight til full withdrawal point or if they run away at the first hit of an enemy. If its low enough they could even rout when they get hit with archer fire. If the morale is lower than 20% your men will begin to desert you. Sometimes they will desert after a large battle in which the unit routs. You can raise morale by resting your men, buying them entertainment, or by paying them.

Combat tactics and Unit Settings

Unit Types

Regular Unit

This type of unit is used for domestic(home) fighting and Civil Work.

Police Unit

The only unit that can do Police work and help arrest suspects of rebellions. This unit loses lots of morale if it engages in battle, it is also much less effective in battle than other units. This is the set unit type for Buros.

Sentry Unit

Sentry units use there knowledge of the land around them to battle more effective. They are more effective in battle but they get paid 20% more than regular units.

Vanguard Unit

These units move much faster from region to region and are much less effective in battle but they still require 20% more gold than regular units.

Mercenary Unit

These units move can move outside of your boarders without morale decrease but they wont feel attached to you at all. They also require 50% more gold than the regular unit.

Unit Behavior

Evasive

In this Behavior type your men will avoid battle and route easily.

Defensive

With this Behavior your unit will avoid moving forward on the battlefield (unless the enemy is far across the battlefield). If your men are dug in or behind fortifications they will not move in front of these fortifications. Combat occurs if two or more realms in the region are at war or have hatred towards each other.

Normal

Your unit will move forward at the normal pace(for your unit) to engage the enemy. Combat occurs if two or more realms in the region are at war or have hatred towards each other.

Aggressive

Your unit will strive to be across the field at the battle or firing on the enemy so they will move across the field as fast as possible. Combat occurs if two or more realms in the region are neutral, at war, or have hatred towards each other.

Murderous

Your unit will strive to get across the field at the fastest time they possibly can, and they will fight to the bitter end with furiousity of 10 men(thats an exaggeration they will however fight with extreme aggression). Combat occurs if two or more realms are in the same realm even if they are in federation with the other realm, this is unless you have an enemy realm in the region that you will unite to fight against.

Unit Formations

Line

In this line setting your men are in a wide line that is 2-3 men deep.

Box

Tight box formation. This formation will hold better against other troops and will take longer to break your troops and make them scatter or retreat. However with they are far less effective in a battle where your army is on the offensive and the enemy army has lots of archers. But if they do not have lots of archers it is very wise to use as a unit formation.

Wedge

This formation is Shaped like a V it will break through enemy lines much easier than any other formation and does more damage than other formations. This formation will also make your men break and scatter or retreat much sooner.

Skirmish

This Formation will deploy your men in a formation that will deploy your men in a formation so they are no where near each other and thus archers are highly ineffective against Skirmish formation. However any unit in Skirmish formation will be ineffective against any unit any good at close combat.

Deploy Field Position

|1|2|3|4|5|6|7|8|9|10|11|
| |R|B|M|F| |F|M|B| R| |

Front

Attacking - 5 Defending - 7

Middle

Attacking - 4 Defending - 8

Back

Attacking - 3 Defending - 9

Rearguard

Attacking - 2 Defending - 10

Empty Lines

1, 6, and 11 These lines will always be empty at the beginning of the battle, they can be filled by units movement during battle.

Letter Types

Letter

The basic letter has no important reason, its for everything from simple IC talking to politics and debates. No different background color.

Roleplay

Not really a letter type but it is for any IC roleplaying. Green background color.

Report

This for everything from scout reports, unit reports that your marshal wants, or to report something to your superior. Blue background color.

Orders

You will most likely only see this letter type from your superiors. If you ever become a superior over any other nobles you should receive this letter type. Dark red background color.

Out of Character(OOC)

This is for any conversation that is from you as the player and from player. Just like how this mentoring page is OOC and directed at you the player so should anything in this type of letter should be. Grey background color.

Difference Between In Character(IC) and Out of Character(OOC)

IC is just that anything that your character would say. If you want to make the game more complicated and in my opinion more fun for you, try giving your character distinctive, or subtle, characteristics or personality traits. To make it really interesting you should try to make these different from your own personal player characteristics or personality traits. You should take anything the character you are PLAYING personally or professionally from your characters perspective but objective from your players point.

OOC is anything that you the player of the character would say. You should make anything said in OOC objective and not effect how you see the character even though you may hate the player behind the character.

Personal Notes

This entire mentoring page is in OOC, while I am supposed to mentor you the player I am also tasked with teaching your character, so I will send you some of the same information in different messages directly to your character so that your character can say that I did teach him this information you can say that you sent a letter to your relatives.

Also if you have any questions or you dont understand anything please send me a personal message and I can explain it in another way.