Difference between revisions of "Help:Trade"

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== Basics ==
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The trade system rests on three pillars: Traders, Marketplaces, and Warehouses. In its basics, it is very simple: Traders match buy and sell orders to move food and bonds between buyers and sellers, Marketplaces are where traders and lords go to place and match buy and sell orders, and Warehouses store food.
  
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== Traders ==
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While any lord or steward can place and fill individual buy and sell orders one at a time, nobles with the trader subclass have the unique ability to match multiple buy and sell orders at the same time. Traders need not ever take actual possession of the food, and do not need to store it or take a loss on trades due to rot while the food sits in a warehouse. So long as the amount of bushels to be sold matches the amount of bushels to be bought, and the trader at least breaks even, then the food and bonds are exchanged across all orders at once. Lords and stewards who are not traders are limited to filling a single buy or sell order at a time.
  
<H3>Basics</H3>
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Traders can also see orders at a greater distance than non-traders. This takes the form of a static 100-mile bonus, plus an additional distance dependent on the trader's skill.
The trade system rests on two pillars: Warehouses and Caravans. In its
+
 
basics, it is incredibly simple: Warehouses store goods in a region,
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==Marketplaces==
Caravans allow goods to be moved anywhere.<br>
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This is where traders, lords, and stewards do business. Lords will post trade offers and set the prices for automated sales, with which the trader can deal. The standard distance at which offers can be seen is a circle based on the noble's current location, with a radius as follows:
<p>
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<H3>Caravans</H3>
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{| class="wikitable" style="text-align:center"
Caravans are a paraphernalia, but don't require soldiers to operate (they  
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|+Trade Radius
bring their own men). As such, it is absolutely feasable to be a peaceful
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|-
trader with no unit attached.<br>
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! In own region?
Owning at least one caravan will allow you to buy and sell goods. Trading
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! Marketplace?
itself is easy: Buy a few caravans, buy some goods somewhere, travel
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! Trader?
somewhere else, sell goods, repeat. Of course, <b>profitable</b> trading
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! Distance
is much more difficult.<br>
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|-
Once you own at least one caravan, you can go to the Actions page to do
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|X
some trading.<br>
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|
<p>
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|
<H3>Warehouses</H3>
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|250
The other part of the trading system are warehouses. Each region has a
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|-
warehouse where the various goods are stored. Of course, in most regions  
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|''note 1''
this will not really be a single physical building, but a multitude of  
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|X
grain stores, warehouses, storages, etc.<br>
+
|
The warehouse is what traders deal with. They buy and sell at the local
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|400
warehouses, which are controlled by the realm rulers and/or region  
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|-
commanders, who set the buy and sell prices. There are realm-wide default
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|X
prices set by the ruler, but individual regions can have different
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|
prices.<br>
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|X
Warehouses have unlimited storage capacity, but require a bit of upkeep to  
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|350+bonus
keep running, and this upkeep depends on the total amount of goods stored
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|-
and will be substracted from the regions tax income. Therefore, it does
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|''note 1''
not make economic sense to store too much of a surplus.<br>
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|X
<br>
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|X
Each warehouse also has ox carts that it usually uses to move goods to and
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|500+bonus
from the markets, or from the production places (mines, fields, etc.) into
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|}
the warehouse proper. These ox carts can also be used to move goods to
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neighbouring regions (only if they belong to the same realm) if thus
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:''Notes:''
instructed by the realm ruler or region commander. However, this transport
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:# If a noble is at a marketplace, then it doesn't matter whether or not they are in their own region. There is no extra bonus for being in their own region.
is slow, taking about twice as long as a trade with his caravans would.<br>
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:# A lord/steward in their own region can see orders within a limited distance whether there is marketplace in the region or not.
 +
:# The trader's bonus range is dependent on the trader's skill. Higher skills provide a higher bonus range. A highly skilled trader at a marketplace has a truly impressive trading range.
 +
 
 +
== Warehouses ==
 +
Region lords can build warehouses where food is stored. Of course, in most regions this will not really be a single physical building, but a multitude of granaries, warehouses, depots, etc. Each warehouse can store up to 1,000 bushels of food. The available warehouse space '''does not''' limit the amount of food that can be stored in a region. However, food stored in a warehouse rots at a much slower rate than food not stored in a warehouse.
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 +
In addition to storing food, warehouses allow nobles leading soldiers to restock their troop's provisions, provided their is food stored in the warehouse. This takes a small amount of time and gold for the provisions to be bought and distributed among the soldiers.
 +
 
 +
== More Details / See Also ==
 +
* [[Help:Marketplace]]
 +
* [[Help:Actions]]
 +
* [[Trade]]
 +
* [[Food]]
 +
* [[Class]]es

Latest revision as of 17:58, 31 May 2013

Help-inverted.jpg

This page is part of the context-sensitive in-game help. If you want to contribute to it, please read the Writing Help Pages‎ page first, because the style for these help pages differs from the rest of the wiki.

Basics

The trade system rests on three pillars: Traders, Marketplaces, and Warehouses. In its basics, it is very simple: Traders match buy and sell orders to move food and bonds between buyers and sellers, Marketplaces are where traders and lords go to place and match buy and sell orders, and Warehouses store food.

Traders

While any lord or steward can place and fill individual buy and sell orders one at a time, nobles with the trader subclass have the unique ability to match multiple buy and sell orders at the same time. Traders need not ever take actual possession of the food, and do not need to store it or take a loss on trades due to rot while the food sits in a warehouse. So long as the amount of bushels to be sold matches the amount of bushels to be bought, and the trader at least breaks even, then the food and bonds are exchanged across all orders at once. Lords and stewards who are not traders are limited to filling a single buy or sell order at a time.

Traders can also see orders at a greater distance than non-traders. This takes the form of a static 100-mile bonus, plus an additional distance dependent on the trader's skill.

Marketplaces

This is where traders, lords, and stewards do business. Lords will post trade offers and set the prices for automated sales, with which the trader can deal. The standard distance at which offers can be seen is a circle based on the noble's current location, with a radius as follows:

Trade Radius
In own region? Marketplace? Trader? Distance
X 250
note 1 X 400
X X 350+bonus
note 1 X X 500+bonus
Notes:
  1. If a noble is at a marketplace, then it doesn't matter whether or not they are in their own region. There is no extra bonus for being in their own region.
  2. A lord/steward in their own region can see orders within a limited distance whether there is marketplace in the region or not.
  3. The trader's bonus range is dependent on the trader's skill. Higher skills provide a higher bonus range. A highly skilled trader at a marketplace has a truly impressive trading range.

Warehouses

Region lords can build warehouses where food is stored. Of course, in most regions this will not really be a single physical building, but a multitude of granaries, warehouses, depots, etc. Each warehouse can store up to 1,000 bushels of food. The available warehouse space does not limit the amount of food that can be stored in a region. However, food stored in a warehouse rots at a much slower rate than food not stored in a warehouse.

In addition to storing food, warehouses allow nobles leading soldiers to restock their troop's provisions, provided their is food stored in the warehouse. This takes a small amount of time and gold for the provisions to be bought and distributed among the soldiers.

More Details / See Also