Difference between revisions of "Help:Trade"

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== Basics ==
 +
The trade system rests on three pillars: Traders, Marketplaces, and Warehouses. In its basics, it is very simple: Traders match buy and sell orders to move food and bonds between buyers and sellers, Marketplaces are where traders and lords go to place and match buy and sell orders, and Warehouses store food.
  
<H3>Basics</H3>
+
== Traders ==
The trade system rests on two pillars: Warehouses and Caravans. In its
+
While any lord or steward can place and fill individual buy and sell orders one at a time, nobles with the trader subclass have the unique ability to match multiple buy and sell orders at the same time. Traders need not ever take actual possession of the food, and do not need to store it or take a loss on trades due to rot while the food sits in a warehouse. So long as the amount of bushels to be sold matches the amount of bushels to be bought, and the trader at least breaks even, then the food and bonds are exchanged across all orders at once. Lords and stewards who are not traders are limited to filling a single buy or sell order at a time.
basics, it is incredibly simple: Warehouses store goods in a region,
 
Caravans allow goods to be moved anywhere.<br>
 
<p>
 
<H3>Caravans</H3>
 
Caravans are a paraphernalia, but don't require soldiers to operate (they
 
bring their own men). As such, it is absolutely feasable to be a peaceful
 
trader with no unit attached.<br>
 
Owning at least one caravan will allow you to buy and sell goods. Trading
 
itself is easy: Buy a few caravans, buy some goods somewhere, travel
 
somewhere else, sell goods, repeat. Of course, <b>profitable</b> trading
 
is much more difficult.<br>
 
Once you own at least one caravan, you can go to the Actions page to do
 
some trading.<br>
 
<p>
 
<H3>Warehouses</H3>
 
The other part of the trading system are warehouses. Each region has a  
 
warehouse where the various goods are stored. Of course, in most regions
 
this will not really be a single physical building, but a multitude of
 
grain stores, warehouses, storages, etc.<br>
 
The warehouse is what traders deal with. They buy and sell at the local
 
warehouses, which are controlled by the realm rulers and/or region
 
commanders, who set the buy and sell prices. There are realm-wide default
 
prices set by the ruler, but individual regions can have different
 
prices.<br>
 
Warehouses have unlimited storage capacity, but require a bit of upkeep to  
 
keep running, and this upkeep depends on the total amount of goods stored
 
and will be substracted from the regions tax income. Therefore, it does
 
not make economic sense to store too much of a surplus.<br>
 
<br>
 
Each warehouse also has ox carts that it usually uses to move goods to and  
 
from the markets, or from the production places (mines, fields, etc.) into
 
the warehouse proper. These ox carts can also be used to move goods to
 
neighbouring regions (only if they belong to the same realm) if thus
 
instructed by the realm ruler or region commander. However, this transport
 
is slow, taking about twice as long as a trade with his caravans would.<br>
 
  
 +
Traders can also see orders at a greater distance than non-traders. This takes the form of a static 100-mile bonus, plus an additional distance dependent on the trader's skill.
  
[[Category: Help]]
+
==Marketplaces==
 +
This is where traders, lords, and stewards do business. Lords will post trade offers and set the prices for automated sales, with which the trader can deal. The standard distance at which offers can be seen is a circle based on the noble's current location, with a radius as follows:
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|+Trade Radius
 +
|-
 +
! In own region?
 +
! Marketplace?
 +
! Trader?
 +
! Distance
 +
|-
 +
|X
 +
|
 +
|
 +
|250
 +
|-
 +
|''note 1''
 +
|X
 +
|
 +
|400
 +
|-
 +
|X
 +
|
 +
|X
 +
|350+bonus
 +
|-
 +
|''note 1''
 +
|X
 +
|X
 +
|500+bonus
 +
|}
 +
 
 +
:''Notes:''
 +
:# If a noble is at a marketplace, then it doesn't matter whether or not they are in their own region. There is no extra bonus for being in their own region.
 +
:# A lord/steward in their own region can see orders within a limited distance whether there is marketplace in the region or not.
 +
:# The trader's bonus range is dependent on the trader's skill. Higher skills provide a higher bonus range. A highly skilled trader at a marketplace has a truly impressive trading range.
 +
 
 +
== Warehouses ==
 +
Region lords can build warehouses where food is stored. Of course, in most regions this will not really be a single physical building, but a multitude of granaries, warehouses, depots, etc. Each warehouse can store up to 1,000 bushels of food. The available warehouse space '''does not''' limit the amount of food that can be stored in a region. However, food stored in a warehouse rots at a much slower rate than food not stored in a warehouse.
 +
 
 +
In addition to storing food, warehouses allow nobles leading soldiers to restock their troop's provisions, provided their is food stored in the warehouse. This takes a small amount of time and gold for the provisions to be bought and distributed among the soldiers.
 +
 
 +
== More Details / See Also ==
 +
* [[Help:Marketplace]]
 +
* [[Help:Actions]]
 +
* [[Trade]]
 +
* [[Food]]
 +
* [[Class]]es

Latest revision as of 17:58, 31 May 2013

Help-inverted.jpg

This page is part of the context-sensitive in-game help. If you want to contribute to it, please read the Writing Help Pages‎ page first, because the style for these help pages differs from the rest of the wiki.

Basics

The trade system rests on three pillars: Traders, Marketplaces, and Warehouses. In its basics, it is very simple: Traders match buy and sell orders to move food and bonds between buyers and sellers, Marketplaces are where traders and lords go to place and match buy and sell orders, and Warehouses store food.

Traders

While any lord or steward can place and fill individual buy and sell orders one at a time, nobles with the trader subclass have the unique ability to match multiple buy and sell orders at the same time. Traders need not ever take actual possession of the food, and do not need to store it or take a loss on trades due to rot while the food sits in a warehouse. So long as the amount of bushels to be sold matches the amount of bushels to be bought, and the trader at least breaks even, then the food and bonds are exchanged across all orders at once. Lords and stewards who are not traders are limited to filling a single buy or sell order at a time.

Traders can also see orders at a greater distance than non-traders. This takes the form of a static 100-mile bonus, plus an additional distance dependent on the trader's skill.

Marketplaces

This is where traders, lords, and stewards do business. Lords will post trade offers and set the prices for automated sales, with which the trader can deal. The standard distance at which offers can be seen is a circle based on the noble's current location, with a radius as follows:

Trade Radius
In own region? Marketplace? Trader? Distance
X 250
note 1 X 400
X X 350+bonus
note 1 X X 500+bonus
Notes:
  1. If a noble is at a marketplace, then it doesn't matter whether or not they are in their own region. There is no extra bonus for being in their own region.
  2. A lord/steward in their own region can see orders within a limited distance whether there is marketplace in the region or not.
  3. The trader's bonus range is dependent on the trader's skill. Higher skills provide a higher bonus range. A highly skilled trader at a marketplace has a truly impressive trading range.

Warehouses

Region lords can build warehouses where food is stored. Of course, in most regions this will not really be a single physical building, but a multitude of granaries, warehouses, depots, etc. Each warehouse can store up to 1,000 bushels of food. The available warehouse space does not limit the amount of food that can be stored in a region. However, food stored in a warehouse rots at a much slower rate than food not stored in a warehouse.

In addition to storing food, warehouses allow nobles leading soldiers to restock their troop's provisions, provided their is food stored in the warehouse. This takes a small amount of time and gold for the provisions to be bought and distributed among the soldiers.

More Details / See Also