Difference between revisions of "Fissoa (Realm)"

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Formerly the Grand Duchy of Fissoa, the Maritime Kingdom of Fissoa stands as the preeminent economic, political, and military power of southern Dwilight. To her allies, Fissoa is an honourable, fierce friend. To her enemies, she is terrible. Those that believe and uphold these ideals are invited to commit themselves to Fissoa. ((OOC: Game code does not allow a realm to change its name, so within the game menus the name "Grand Duchy of Fissoa" is still used although the name "Maritime Kingdom of Fissoa" is used for IC roleplay purposes.))
  
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'''''Fellowship, Justice, Labour --'''''
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'''''Honour over all.'''''
== History of the Grand Duchy ==
 
  
The Grand Duchy of Fissoa was born when declaring independece from [[Madina]]. At the time the regions part of the Grand Duchy were [[Dwilight/Fissoa|Fissoa]], [[Dwilight/Fissoa Fields|Fissoa Fields]], [[Dwilight/Libba|Libba]], [[Dwilight/Munawai|Munawai]] and [[Dwilight/Drowenton|Drowenton]]. [[Dwilight/Mangai|Mangai]] was readly added to the lands of the Grand Duke and then a monster army stoped the expansion. Once cleared of the monsters, the region of [[Dwilight/Palm Sea|Palm Sea]] was the next target of the army. With this annexion the Grand Duchy reached the lands claimed by the realm of [[Pian en Luries|Pian en Luries]]. Soon after, while the army was moving to [[Dwilight/Moon Bay|Moon Bay]], [[Pian en Luries|Pian en Luries]] declared war but no battles was fought. Peace talks concluded and secured a treaty between the two realms. Meanwhile the region of [[Dwilight/Kamade|Kamade]] has been claimed and secured while the people of [[Dwilight/Mellifera|Mellifera]] decided to join the Grand Duchy. [[Dwilight/Mellifera|Mellifera]] has returned to independence and peace was restored between the two realms.
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== Geography & Climate ==
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Starting with the stronghold of [[Tower Fatmilak]] in the west, the Kingdom of Fissoa stretches across the islands of Fatmilak and Madina far into the east of [[Dwilight/Forland|Forland]]. The sheer size of Fissoan territory means the nation covers a wide variety of terrains including grasslands, forests, mountains, and even deserts. However, perhaps the most dominant geographic feature of Fissoa is the sea. Vast waterways physically divide Fissoa’s many lands and have resulted in a strong seafaring tradition among its people.
  
[[Nuas]], [[Kamade]], [[Maraba]] and [[Maf]] are under the Duchy's influence, however frequent monster raids tend to turn Kamade, Maraba and Maf rogue every now and then. [[Giask]] has seceded from [[Pian en Luries|Pian en Luries]], and has allied the Duchy. As the Duchy is now clearing it's own soil from monster threats, helping the Giaskians has to wait for now. The plan is, however, to join our allies and crush the Ice Queen Alanna in the near future, taking revenge for what PeL had brought over Myern!
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Although large longitudinally, Fissoa’s borders do not extend particularly far north. As such the kingdom falls entirely within Dwilight’s South Mediterranean climate band. Fissoa’s weather generally consists of hot, dry summers and cool, wet winters. Summers can be uncomfortably warm, and snowfall is nonexistent even in the dead of winter. Winter does, however, bring heavy rains to the region which benefit local crops but hamper road travel. At its farthest southern points, the weather becomes borderline tropical. While citizens of these southern regions have become accustomed to the long, extremely hot summers, others generally only visit during the cooler autumn and winter months.
  
A lot has changed since the last update: the Giaskian Rebellion was crushed by Alanna, and PeL has slowly regained control in the south. The Grand Duchy conducted minor raids into Lurian territory, and the Lurians struck back: an expeditionary force managed to break the Fissoan ranks and slash ad burn it's way through, all the way into Fissoa Fields. Though we lost some battles, we won others, taking on smaller portions of the Lurian army as they split up. Queen Alanna herself got defeated in battle, causing her to run back into PeL.
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== Political Divisions ==
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=== Duchy of Madina ===
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The Duchy of Madina is the crown jewel at the heart of the Kingdom of Fissoa. Comprising both the Isles of Madina and Fatmilak, this duchy is both Fissoa’s largest and wealthiest. Fissoa’s capital lies at its center in the city of Madina.  
  
Recently another rebellion has started in PeL. The Dukes of Giask, Askileon and Poryatu seem to coöperate, forming Luria Novia. Seems like even though PeL always tried to press their way of life onto other cultures, their own is not that great at all. Queen Alanna has gone missing.
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=== Duchy of Fissoa ===
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The Duchy of Fissoa is the birthplace of the kingdom. The lands of this duchy comprise Fissoan territory back when the country was founded as the Grand Duchy of Fissoa. Today, this duchy is Fissoa’s second largest and an important economic region.
  
After the Queen's sudden disappearence (ooc: ooc troubles in PeL), hostilities between Fissoa and the Lurian realms ceased. Luria Novia has commenced food trade with Fissoa, and the first sign of friendship has grown. Or perhaps the Lurians are too busy facing monsters in their regions to be bothered with the little rebellious Grand Duchy.
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=== Duchy of Drowenton ===
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The Duchy of Drowenton comprises all of Fissoa’s holdings along the border with its eastern neighbors. Predominately forests and deserts, this duchy focuses less on agriculture like Madina and Fissoa and more on foreign trade and border defense.
  
With the Lurian threat gone, Fissoa shifted it's view West. The realm of [[Aurvandil]], based around [[Candiels]] seceded from [[Madina]], though without the latter's permission. Civil war is brewing, and our realm has been considering to intervene. On one side Madina is not only an ally, but also Fissoa's mother realm. On the other side, Madina ruled by Abbot seems to uphold different ideals than she did before. And in a way, Aurvandil is very similar to the Grand Duchy, with Madina as a common birthplace. Time will tell how things evolve there, whilst in the meantime Fissoa is busy keeping monsters out, and nobles in.
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=== Duchy of Candiels ===
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The Duchy of Candiels is a purely titular title held by the King of Fissoa. While once a part of the kingdom, the Candiels region was eventually consumed and destroyed by the large roving packs of monsters that plague western Dwilight.
  
==Game opportunities (OOC info)==
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== Kingdom Governance ==
With the Lurian threat gone, for Fissoa a time of growth can commence. Nobles are needed to uphold the expansion though, and that's the only thing holding us back. Most regions only have one knight at best, so there's easily room for more. Both Fissoa-city, Fissoa Fields and Drowenton supply a good revenue, providing funds for those who need it.  
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=== Realm Council ===
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The Maritime Kingdom of Fissoa is led by a King or Queen, and this political office is formally called the Office of the King. The King has ultimate authority in all matters of importance within Fissoa, though may delegate some decisions to either the Warrior's Council, or the Council of Lords, and may defer to them from time to time. Kings may choose, or have bestowed upon them, certain additional honorary titles, kennings or honorifics as applicable - such as "the Great" or "Our Wise Queen." Underneath the King in authority are the realm's dukes and their subject vassals. Most decisions and actions are to follow the normal feudal hierarchy with the exception of certain activities that may fall under the purview of the Crown's ministers.
  
Not long ago, the Fissoa Verminators were founded, providing a home and shelter for adventurers, as well as a marketplace or a way to meet new friends. As Fissoa struggles to decide on how to look at commoners (simple cattle, useful cattle, rebellious cattle or possible friends?), political intrigue commences. The Grand Duchy being an conglomerate of people of different origins, opinions are diverse. Those coming from Giask (ex-PeL) seem to think differently than the in essence Madinians or Myernites.
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To assist the Crown with his or her duties, he or she retains three ministers: the Prince-at-Arms, the Prince of Coin, and the High Chancellor. The Prince-at-Arms manages the Office of War ensuring Fissoan military victory over its enemies. The Prince of Coin manages the Office of Life tasked with overseeing food distribution throughout the kingdom. Fissoa’s High Chancellor is directly responsible for imposing the King’s Law upon the land. As the sole arbiter of justice in the kingdom, many view this position as de facto second in power only to the Crown. Together, the King and his or her ministers form the realm's ruling council. Should the King or Queen not bear any suitable heirs, the Crown shall pass to one his ministers with the Prince-at-Arms and Prince of Coin taking precedence over the High Chancellor.
  
Coming back on the expansion, plans are to be called big. North of Fissoa lies a vast area to be tamed. The middle of the peninsula exists of the Sea of Palms though. It's sheer size attracts many monster hordes and undead legions, and maintaining control is not only difficult, it is also unprofitable. One day though, Fissoa dreams to become the Grand Duchies of Fissoa, adding the city Shinnen (former capital of [[Myern]]) to it's territory.
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=== International Treaties ===
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As a signing party to both The Treaty of Southern Hospitality and the Southern Trade Bloc Compact, Fissoa is a member of the Southern League. This alliance of southern realms is dedicated to the preservation of peaceful commerce and to the deterrence of outside military aggression. Currently, the Southern League contains the realms of Fissoa, and [[D'Hara]]([[Barca]] having been destroyed) and is allied with the realms of [[Astrum]] and [[Morek Empire]].
  
==Law of Fissoa==
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== Military Structure ==
The current legislation can be found [[Grand Duchy of Fissoa/Law|here]]
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=== The Fissoa Privateers ===
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The Privateers are the primary army of Fissoa. This military force contains most of Fissoa’s noble commanders and their battalions of battle-hardened marines. Whenever a problem needs solving or, more appropriately, a few heads need cracking, this vast host stands ready put Fissoa’s enemies to the sword.
  
==Fallen Heroes==
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=== The Fissoa Lions ===
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The Lions are Fissoa’s smaller, nimbler, auxiliary force. These elite troops carry out a variety of tasks from supporting large Privateer military campaigns to providing internal security against monsters and undead. Whereas the Privateers are Fissoa’s hammer, the Lions are its scalpel.
  
We honour those who have served our realm as the finest nobles, our Heroes.The names of those who paid the ultimate price in service to the Grand Duchy of Fissoa are placed on this wall. May their name continue to inspire brilliance, courage, duty, honour and loyalty to Fissoa.  
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== Religion & Guilds ==
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=== Religious Orders ===
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Although renowned for their religious tolerance, Fissoans themselves generally subscribe to only one of two religions: [[Verdis Elementum]] (VE) and [[Sanguis Astroism]] (SA). While VE is slightly predominant overall, its followers are primarily concentrated in Fissoa’s western provinces. The further east one travels, the more concentrated followers of SA become. SA is especially predominant along Fissoa’s eastern border nearer to the SA theocracies.
  
*The hero [[Evergreen Family|Bernard Evergreen]], General of Grand Duchy of Fissoa, Earl of Drowenton was killed fighting monsters in [[Dwilight/Kamade|Kamade]].
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=== Royal Fissoa Verminators ===
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The [[Fissoa Verminators|Royal Fissoa Verminators]] is Fissoa’s main guild. This organization operates under an official royal charter and manages all common adventurer activities within the kingdom. All professed adventurers within Fissoa’s borders are required to register with the guild. This ensures all armed peasants remain under the watchful eyes of noble supervision and are more effectively utilized in protecting the kingdom. In addition to the Royal Verminators, the capital city of Madina also hosts outposts of the [[Order of the White Rose]] and [[Dwilight University]].  
  
==Fissoan Privateers==
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== Additional Information ==
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=== History ===
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Historical chronicles of Fissoa's esteemed past can be found [[Maritime Kingdom of Fissoa/Chronicles|here]]. This page may be dated as the information contained within is not regularly updated. Anyone with knowledge of Fissoa's history is invited to write down their own historical accounts. This section also contains a listing of some of Fissoa's fallen heros.
  
Sponsored by Earl Victorian Ironoak, they are ''the'' fighting force of the Grand Duchy of Fissoa. Mainly, their first duty is to constantly eliminate the Monster Scourge from Fissoa. The army has been conducting raids across the Lurian border, as well as aiding Giask in their war against PeL.
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=== Grand Duchy Archive ===
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The original page for the realm in its Grand Duchy days can be found [[Grand Duchy of Fissoa/old|here]]. This page helps preserve a bit of the realm's history such as its former regimental military system and military honors.
  
Within the army, the legend of a renowned battle group arose during a routine cleansing of monsters.  This tale is known as the [[Legend of the Iron Toughs]]. Now disgraced this legend is only spoken in hushed voices in shady taverns, any thought to support the traitor and former Judge Bowie Ironsides are publicly punished.
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=== Kingdom Map (as of 5 August 2014) ===
 
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<center>[[Image:Fissoa 8 03 2014.jpg|800px|Borders of Fissoa, 03 August 2014]]</center>
== Culture ==
 
 
 
The Grand Duchy of Fissoa, once a part of Madina declared independence from the Republic of Madina after experiencing increased cultural division through its proud army, the Fissoan Privateers.
 
 
 
The people of Fissoa are diverse; most inhabitants are simple peasants and live on the country side while the richer folk and traders live in the city of Fissoa or the outskirts known as Fissoa fields. A townsland in the north called Drowenton has a sort of independence within the Duchy. The current Countess is a privateer in service of the Grand Duke and Doge of the previous realm.
 
 
 
While peasants do enjoy some simple freedom within the duchy, any instance of rebellion is crushed without remorse: Exile into the desert is common punishment for those that rebel and considered even worse than a quick execution due to the rampaging monsters.
 
 
 
All boys are conscripted into the army school at the age of 6 and are taught basic writing and reading, history, law, wrestling, running, and other useful knowledge and skills. Normally they can visit their homes once every 3 months for a few days but only the richest can afford these trips for their sons. At the age of 16 boys are considered a man and are allowed to return for their families. The wise scholars and capable fighters and usually opt to stay on in the service.
 
 
 
Training includes being sent off into the dense forest region of Kamade, where they are tutored in the use of weapons such as the spear, sword and shield. If they survive training and pass their final tests they will serve with the small regular forces of the Grand Duchy. The brighter pupils are trained to aid the government in their daily tasks. They are the bureaucrats, doctors, and inventors within the duchy.
 
 
 
== Guilds<br/> ==
 
 
 
Recently the [[Fissoa Verminators]] Guild has been founded by Skyndarbau Melphrydd, it's homebase situated in Munawai.
 
 
 
==Newspapers==
 
The Grand Duchy do not have an official newspaper. Copies of the most important papers of the continent can be found in the city of [[Dwilight/Fissoa|Fissoa]] within few days from the newspaper release. Some nobles may have a subscription and receive a copy of the newspaper at their current location.
 
 
 
==Treaties==
 
Treaties with Madina:
 
*The Southern Pact
 
 
 
The following treaties have been signed with Giask:
 
 
*The Giask Agreement
 
*Borders Agreement
 
*The Treaty of Neighborly Love
 
*Giask Transit treaty
 
 
 
==Maps==
 
Map of the Grand Duchy.
 
 
 
http://www.battlemaster.org/maps-8/Realm-Grand%20Duchy%20of%20Fissoa.jpg
 
 
 
 
 
 
 
{{Template:GDoF Regions}}
 
  
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[[Category:Lost Realms]]
 
[[Category:Dwilight]]
 
[[Category:Dwilight]]
[[Category:Realms]]
 

Latest revision as of 22:20, 28 December 2020

Fissoa.jpg

Formerly the Grand Duchy of Fissoa, the Maritime Kingdom of Fissoa stands as the preeminent economic, political, and military power of southern Dwilight. To her allies, Fissoa is an honourable, fierce friend. To her enemies, she is terrible. Those that believe and uphold these ideals are invited to commit themselves to Fissoa. ((OOC: Game code does not allow a realm to change its name, so within the game menus the name "Grand Duchy of Fissoa" is still used although the name "Maritime Kingdom of Fissoa" is used for IC roleplay purposes.))

Fellowship, Justice, Labour --

Honour over all.

Geography & Climate

Starting with the stronghold of Tower Fatmilak in the west, the Kingdom of Fissoa stretches across the islands of Fatmilak and Madina far into the east of Forland. The sheer size of Fissoan territory means the nation covers a wide variety of terrains including grasslands, forests, mountains, and even deserts. However, perhaps the most dominant geographic feature of Fissoa is the sea. Vast waterways physically divide Fissoa’s many lands and have resulted in a strong seafaring tradition among its people.

Although large longitudinally, Fissoa’s borders do not extend particularly far north. As such the kingdom falls entirely within Dwilight’s South Mediterranean climate band. Fissoa’s weather generally consists of hot, dry summers and cool, wet winters. Summers can be uncomfortably warm, and snowfall is nonexistent even in the dead of winter. Winter does, however, bring heavy rains to the region which benefit local crops but hamper road travel. At its farthest southern points, the weather becomes borderline tropical. While citizens of these southern regions have become accustomed to the long, extremely hot summers, others generally only visit during the cooler autumn and winter months.

Political Divisions

Duchy of Madina

The Duchy of Madina is the crown jewel at the heart of the Kingdom of Fissoa. Comprising both the Isles of Madina and Fatmilak, this duchy is both Fissoa’s largest and wealthiest. Fissoa’s capital lies at its center in the city of Madina.

Duchy of Fissoa

The Duchy of Fissoa is the birthplace of the kingdom. The lands of this duchy comprise Fissoan territory back when the country was founded as the Grand Duchy of Fissoa. Today, this duchy is Fissoa’s second largest and an important economic region.

Duchy of Drowenton

The Duchy of Drowenton comprises all of Fissoa’s holdings along the border with its eastern neighbors. Predominately forests and deserts, this duchy focuses less on agriculture like Madina and Fissoa and more on foreign trade and border defense.

Duchy of Candiels

The Duchy of Candiels is a purely titular title held by the King of Fissoa. While once a part of the kingdom, the Candiels region was eventually consumed and destroyed by the large roving packs of monsters that plague western Dwilight.

Kingdom Governance

Realm Council

The Maritime Kingdom of Fissoa is led by a King or Queen, and this political office is formally called the Office of the King. The King has ultimate authority in all matters of importance within Fissoa, though may delegate some decisions to either the Warrior's Council, or the Council of Lords, and may defer to them from time to time. Kings may choose, or have bestowed upon them, certain additional honorary titles, kennings or honorifics as applicable - such as "the Great" or "Our Wise Queen." Underneath the King in authority are the realm's dukes and their subject vassals. Most decisions and actions are to follow the normal feudal hierarchy with the exception of certain activities that may fall under the purview of the Crown's ministers.

To assist the Crown with his or her duties, he or she retains three ministers: the Prince-at-Arms, the Prince of Coin, and the High Chancellor. The Prince-at-Arms manages the Office of War ensuring Fissoan military victory over its enemies. The Prince of Coin manages the Office of Life tasked with overseeing food distribution throughout the kingdom. Fissoa’s High Chancellor is directly responsible for imposing the King’s Law upon the land. As the sole arbiter of justice in the kingdom, many view this position as de facto second in power only to the Crown. Together, the King and his or her ministers form the realm's ruling council. Should the King or Queen not bear any suitable heirs, the Crown shall pass to one his ministers with the Prince-at-Arms and Prince of Coin taking precedence over the High Chancellor.

International Treaties

As a signing party to both The Treaty of Southern Hospitality and the Southern Trade Bloc Compact, Fissoa is a member of the Southern League. This alliance of southern realms is dedicated to the preservation of peaceful commerce and to the deterrence of outside military aggression. Currently, the Southern League contains the realms of Fissoa, and D'Hara(Barca having been destroyed) and is allied with the realms of Astrum and Morek Empire.

Military Structure

The Fissoa Privateers

The Privateers are the primary army of Fissoa. This military force contains most of Fissoa’s noble commanders and their battalions of battle-hardened marines. Whenever a problem needs solving or, more appropriately, a few heads need cracking, this vast host stands ready put Fissoa’s enemies to the sword.

The Fissoa Lions

The Lions are Fissoa’s smaller, nimbler, auxiliary force. These elite troops carry out a variety of tasks from supporting large Privateer military campaigns to providing internal security against monsters and undead. Whereas the Privateers are Fissoa’s hammer, the Lions are its scalpel.

Religion & Guilds

Religious Orders

Although renowned for their religious tolerance, Fissoans themselves generally subscribe to only one of two religions: Verdis Elementum (VE) and Sanguis Astroism (SA). While VE is slightly predominant overall, its followers are primarily concentrated in Fissoa’s western provinces. The further east one travels, the more concentrated followers of SA become. SA is especially predominant along Fissoa’s eastern border nearer to the SA theocracies.

Royal Fissoa Verminators

The Royal Fissoa Verminators is Fissoa’s main guild. This organization operates under an official royal charter and manages all common adventurer activities within the kingdom. All professed adventurers within Fissoa’s borders are required to register with the guild. This ensures all armed peasants remain under the watchful eyes of noble supervision and are more effectively utilized in protecting the kingdom. In addition to the Royal Verminators, the capital city of Madina also hosts outposts of the Order of the White Rose and Dwilight University.

Additional Information

History

Historical chronicles of Fissoa's esteemed past can be found here. This page may be dated as the information contained within is not regularly updated. Anyone with knowledge of Fissoa's history is invited to write down their own historical accounts. This section also contains a listing of some of Fissoa's fallen heros.

Grand Duchy Archive

The original page for the realm in its Grand Duchy days can be found here. This page helps preserve a bit of the realm's history such as its former regimental military system and military honors.

Kingdom Map (as of 5 August 2014)

Borders of Fissoa, 03 August 2014