Portion (Realm)/Portion 2024-09-22

From BattleMaster Wiki

Battle for Portion

message to all nobles participating in the battle in Portion

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AFlying Arrows(militia/guard unit)Portion25 Archline  267
2A Happy CompanyEgbertPortion86 Archskirmish  1007
3A Portion's PortionJulesPortion142 Archwedge  1373
4ARaven's archers(militia/guard unit)Portion25 Archline  358
5D Conduit to HavenSorsHelheim73 MIskirmish  909
6D Druug's SluugsDruugHelheim43 Archskirmish  435
7D ImmortalsBellaHelheim36 Infskirmish  498
8D Skeletal BerserkersHelfdaneHelheim42 MIline  635
9D Soulshard CohortKorthirHelheim60 MIskirmish  833

Total:
4 attackers (278 Arch)
5 defenders (36 Inf, 175 MI, 43 Arch)
Total combat strengths: 3005 vs. 3310

The troops from Helheim set up defenses because they control the battlefield.
The Portion troops attack because they are at war with Helheim.

It is quite windy and the archers will have to aim very carefully.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Jägermeister Korthir Varrix is spotted wielding the Wonderous Club.
Korthir Varrix, Jägermeister of Helheim, Knight of Wetham, Marshal of the Heroes of Helhalla takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  3 (142-A)
2 (86-A)
1 (25-A)
4 (25-A)
   5 (73-M)
7 (36-I)
8 (42-M)
9 (60-M)
  6 (43-A)
  

Soulshard Cohort (9) fire on Raven's archers (4), scoring 239 hits.
Portion's Portion (3) move closer to get better shots.
Flying Arrows (1) fire on Conduit to Haven (5), scoring 64 hits.
Conduit to Haven (5) fire on Flying Arrows (1), scoring 215 hits.
Happy Company (2) fire on Skeletal Berserkers (8), scoring 295 hits.
Raven's archers (4) fire on Immortals (7), scoring 62 hits.
Skeletal Berserkers (8) fire on Raven's archers (4), scoring 233 hits.
Druug's Sluugs (6) move closer to get better shots.
Total ranged hits suffered: Attackers: 687, Defenders: 421
Immortals (7) advance towards the enemy.


Flying Arrows (1) take 215 hits from archer fire, which cause 6 casualties.
Conduit to Haven (5) take 64 hits from archer fire, which cause 2 casualties.
Raven's archers (4) take 472 hits from archer fire, which cause 12 casualties.
Skeletal Berserkers (8) take 295 hits from archer fire, which cause 6 casualties.
Immortals (7) take 62 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 687 (0 from close combat and 687 from ranged), Defenders: 421 (0 from close combat and 421 from ranged)
Total casualties: 18 attackers, 10 defenders

Turn No. 2

   2 (86-A)
3 (142-A)
1 (19-A)
4 (13-A)
  7 (34-I)
5 (71-M)
8 (36-M)
9 (60-M)
6 (43-A)
   

Skeletal Berserkers (8) fire on Flying Arrows (1), scoring 204 hits.
Druug's Sluugs (6) fire on Raven's archers (4), scoring 86 hits.
Soulshard Cohort (9) fire on Raven's archers (4), scoring 262 hits.
Happy Company (2) fire on Immortals (7), scoring 281 hits.
Raven's archers (4) fire on Immortals (7), scoring 119 hits.
Portion's Portion (3) fire on Immortals (7), scoring 443 hits.
Flying Arrows (1) fire on Immortals (7), scoring 83 hits.
Conduit to Haven (5) fire on Flying Arrows (1), scoring 304 hits.
Total ranged hits suffered: Attackers: 856, Defenders: 926
Immortals (7) advance towards the enemy.


Immortals (7) take 926 hits from archer fire, which cause 26 casualties, making the unit retreat from the battlefield.
Raven's archers (4) take 348 hits from archer fire, which cause 9 casualties, causing panicked flight among the survivors.
Flying Arrows (1) take 508 hits from archer fire, which cause 15 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 856 (0 from close combat and 856 from ranged), Defenders: 926 (0 from close combat and 926 from ranged)
Total casualties: 24 attackers, 26 defenders

Turn No. 3

   2 (86-A)
3 (142-A)
    5 (71-M)
8 (36-M)
9 (60-M)
6 (43-A)
   

Conduit to Haven (5) move closer to get better shots.
Portion's Portion (3) fire on Conduit to Haven (5), scoring 384 hits.
Skeletal Berserkers (8) move closer to get better shots.
Happy Company (2) fire on Skeletal Berserkers (8), scoring 566 hits.
Soulshard Cohort (9) move closer to get better shots.
Druug's Sluugs (6) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 950


Conduit to Haven (5) take 384 hits from archer fire, which cause 10 casualties.
Skeletal Berserkers (8) take 566 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 950 (0 from close combat and 950 from ranged)
Total casualties: 0 attackers, 21 defenders

Turn No. 4

   2 (86-A)
3 (142-A)
   5 (61-M)
8 (25-M)
9 (60-M)
6 (43-A)
    

Happy Company (2) fire on Soulshard Cohort (9), scoring 310 hits.
Skeletal Berserkers (8) fire on Portion's Portion (3), scoring 105 hits.
Soulshard Cohort (9) fire on Portion's Portion (3), scoring 349 hits.
Druug's Sluugs (6) fire on Portion's Portion (3), scoring 100 hits.
Conduit to Haven (5) fire on Happy Company (2), scoring 136 hits.
Portion's Portion (3) fire on Conduit to Haven (5), scoring 256 hits.
Total ranged hits suffered: Attackers: 690, Defenders: 566


Happy Company (2) take 136 hits from archer fire, which cause 5 casualties.
Soulshard Cohort (9) take 310 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Conduit to Haven (5) take 256 hits from archer fire, which cause 7 casualties.
Portion's Portion (3) take 554 hits from archer fire, which cause 18 casualties.
Total hits suffered: Attackers: 690 (0 from close combat and 690 from ranged), Defenders: 566 (0 from close combat and 566 from ranged)
Total casualties: 23 attackers, 15 defenders

Turn No. 5

   2 (81-A)
3 (124-A)
   5 (54-M)
8 (25-M)
6 (43-A)
    

Conduit to Haven (5) fire on Portion's Portion (3), scoring 185 hits.
Skeletal Berserkers (8) fire on Happy Company (2), scoring 74 hits.
Portion's Portion (3) fire on Conduit to Haven (5), scoring 302 hits.
Happy Company (2) fire on Skeletal Berserkers (8), scoring 287 hits.
Druug's Sluugs (6) fire on Happy Company (2), scoring 66 hits.
Total ranged hits suffered: Attackers: 325, Defenders: 589


Conduit to Haven (5) take 302 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Skeletal Berserkers (8) take 287 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Helfdane Fylkir, Count of Frundi has been wounded by Happy Company (2).
Portion's Portion (3) take 185 hits from archer fire, which cause 6 casualties.
Happy Company (2) take 140 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 325 (0 from close combat and 325 from ranged), Defenders: 589 (0 from close combat and 589 from ranged)
Total casualties: 11 attackers, 14 defenders

Turn No. 6

   2 (76-A)
3 (118-A)
    6 (43-A)
    

Happy Company (2) fire on Druug's Sluugs (6), scoring 257 hits.
Druug's Sluugs (6) fire on Portion's Portion (3), scoring 102 hits.
Portion's Portion (3) fire on Druug's Sluugs (6), scoring 228 hits.
Total ranged hits suffered: Attackers: 102, Defenders: 485


Druug's Sluugs (6) take 485 hits from archer fire, which cause 23 casualties, making the unit retreat from the battlefield.
Portion's Portion (3) take 102 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 102 (0 from close combat and 102 from ranged), Defenders: 485 (0 from close combat and 485 from ranged)
Total casualties: 3 attackers, 23 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.