Portion (Realm)/Giblot 2024-05-30

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Battle in Giblot

message to all nobles participating in the battle in Giblot

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A at least 5 characters longAndreiPortion144 Infbox  1604
2A GrindersEdwinOuter Tilog59 SFbox  1178
3A Happy CompanyEgbertPortion82 Archbox  951
4A Lynch GuardsHeadrikOuter Tilog103 Infbox  1065
5A Owl TalonsIvanPortion54 SFbox  930
6A Portion's PortionJulesPortion133 Archbox  1365
7DDrachen's RevnantsLord Drachen the DissectorUndead Dominion355 otherbox  8897
8DIron Zombies(militia/guard unit)Undead Dominion50 SFline  1337
9DSkeletal Archers(militia/guard unit)Undead Dominion43 Archline  477
10DSkeletal Archers(militia/guard unit)Undead Dominion49 Archline  526
11DSkeletal Archers(militia/guard unit)Undead Dominion43 Archline  466
12DSkeletal Archers(militia/guard unit)Undead Dominion32 Archline  379
13DUndead Army(Undead)Undead Dominion134 otherline  3718
14DUndead Horde(Undead)Undead Dominion131 otherline  3130
15DUndead Horde(Undead)Undead Dominion188 otherline  4510

Total:
6 attackers (247 Inf, 215 Arch, 113 SF)
9 defenders (167 Arch, 50 SF, 808 other)
Total combat strengths: 7093 vs. 23440

The region owner Undead Dominion and their allies defend.
The Outer Tilog troops attack because they are at war with Undead Dominion.
The Portion troops attack because they are at war with Undead Dominion.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Fortress (5).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (144-I)
4 (103-I)
2 (59-S)
3 (82-A)
5 (54-S)
6 (133-A)
   7 (355-U)
13 (134-U)
14 (131-U)
15 (188-U)
8 (50-S)
9 (43-A)
10 (49-A)
11 (43-A)
12 (32-A)
   

Portion's Portion (6) fire on Drachen's Revnants (7), scoring 404 hits.
Skeletal Archers (10) have no enemy in range and hold their fire.
Owl Talons (5) fire on Drachen's Revnants (7), scoring 274 hits.
Skeletal Archers (9) have no enemy in range and hold their fire.
Grinders (2) fire on Drachen's Revnants (7), scoring 340 hits.
Skeletal Archers (12) have no enemy in range and hold their fire.
Skeletal Archers (11) have no enemy in range and hold their fire.
Happy Company (3) fire on Drachen's Revnants (7), scoring 382 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1400
Undead Horde (14) leave the fortification, attacking the enemy.
Undead Horde (15) leave the fortification, attacking the enemy.
Undead Army (13) leave the fortification, attacking the enemy.
at least 5 characters long (1) and Lynch Guards (4) advance towards the enemy.
Iron Zombies (8) move forward to take up positions at the outer wall.
Drachen's Revnants (7) hold their positions at the outer wall, waiting for the attack.


Drachen's Revnants (7) take 875 hits from archer fire (reduced due to fortifications), which cause 15 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 875 (0 from close combat and 875 from ranged)
Total casualties: 0 attackers, 15 defenders

Turn No. 2

   1 (144-I)
2 (59-S)
3 (82-A)
4 (103-I)
5 (54-S)
6 (133-A)
  13 (134-U)
14 (131-U)
15 (188-U)
7 (340-U)
8 (50-S)
9 (43-A)
10 (49-A)
11 (43-A)
12 (32-A)
   

Owl Talons (5) fire on Undead Horde (15), scoring 350 hits.
Skeletal Archers (12) have no enemy in range and hold their fire.
Portion's Portion (6) fire on Undead Horde (15), scoring 362 hits.
Happy Company (3) fire on Undead Army (13), scoring 350 hits.
Skeletal Archers (9) have no enemy in range and hold their fire.
Grinders (2) fire on Undead Horde (15), scoring 367 hits.
Skeletal Archers (10) have no enemy in range and hold their fire.
Skeletal Archers (11) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 0, Defenders: 1429
Lynch Guards (4) and at least 5 characters long (1) advance towards the enemy.
Iron Zombies (8) and Drachen's Revnants (7) hold their positions at the outer wall, waiting for the attack.


Undead Horde (15) take 1079 hits from archer fire, which cause 21 casualties.
Undead Army (13) take 350 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1429 (0 from close combat and 1429 from ranged)
Total casualties: 0 attackers, 28 defenders

Turn No. 3

   2 (59-S)
3 (82-A)
5 (54-S)
6 (133-A)
1 (144-I)
4 (103-I)
13 (127-U)
14 (131-U)
15 (167-U)
 7 (340-U)
8 (50-S)
9 (43-A)
10 (49-A)
11 (43-A)
12 (32-A)
   

Owl Talons (5) fire on Undead Horde (15), scoring 545 hits.
Grinders (2) fire on Undead Army (13), scoring 417 hits.
Skeletal Archers (9) fire on at least 5 characters long (1), scoring 98 hits.
Portion's Portion (6) fire on Undead Horde (15), scoring 689 hits.
Skeletal Archers (11) fire on at least 5 characters long (1), scoring 95 hits.
Skeletal Archers (10) fire on at least 5 characters long (1), scoring 155 hits.
Happy Company (3) fire on Undead Horde (14), scoring 729 hits.
Skeletal Archers (12) fire on Lynch Guards (4), scoring 73 hits.
Total ranged hits suffered: Attackers: 421, Defenders: 2380
Undead Horde (14) break through the frontlines!
Lynch Guards (4) advance towards the enemy.
Drachen's Revnants (7) and Iron Zombies (8) hold their positions at the outer wall, waiting for the attack.


Close Combat (Attacker Line 2):
Undead Horde (14) score 1878 hits on at least 5 characters long (1).
at least 5 characters long (1) score 1363 hits on Undead Horde (14).
Total close combat hits suffered: Attackers: 1878, Defenders: 1363

Close Combat (Attacker Line 1):
10 Outer Tilog banners are visible in the melee.
Lynch Guards (4) score 224 hits on Undead Army (13).
Lynch Guards (4) score 282 hits on Undead Horde (15).
Undead Army (13) score 2751 hits on Lynch Guards (4).
Undead Horde (15) score 3177 hits on Lynch Guards (4).
Total close combat hits suffered: Attackers: 5928, Defenders: 506

Lynch Guards (4) take 6001 hits (5928 in close combat, 73 from archer fire), which cause 103 casualties, wiping the unit out.
Headrik Lynch, Representative of Highglades has been wounded by Skeletal Archers (12).
Undead Army (13) take 641 hits (224 in close combat, 417 from archer fire), which cause 12 casualties.
Undead Horde (15) take 1516 hits (282 in close combat, 1234 from archer fire), which cause 30 casualties.
Undead Horde (14) take 2092 hits (1363 in close combat, 729 from archer fire), which cause 46 casualties.
at least 5 characters long (1) take 2226 hits (1878 in close combat, 348 from archer fire), which cause 39 casualties.
Total hits suffered: Attackers: 8227 (7806 from close combat and 421 from ranged), Defenders: 4249 (1869 from close combat and 2380 from ranged)
Total casualties: 142 attackers, 88 defenders

Turn No. 4

   2 (59-S)
3 (82-A)
5 (54-S)
6 (133-A)
1 (105-I)
14 (85-U)
13 (115-U)
15 (137-U)
 7 (340-U)
8 (50-S)
9 (43-A)
10 (49-A)
11 (43-A)
12 (32-A)
   

Grinders (2) fire on Undead Horde (15), scoring 626 hits.
Happy Company (3) fire on Undead Army (13), scoring 484 hits.
Skeletal Archers (12) have no enemy in range and hold their fire.
Owl Talons (5) fire on Undead Army (13), scoring 444 hits.
Skeletal Archers (11) have no enemy in range and hold their fire.
Skeletal Archers (10) have no enemy in range and hold their fire.
Skeletal Archers (9) have no enemy in range and hold their fire.
Portion's Portion (6) fire on Undead Horde (15), scoring 737 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2291
Drachen's Revnants (7) and Iron Zombies (8) hold their positions at the outer wall, waiting for the attack.


Close Combat (Attacker Line 2):
Undead Horde (15) score 2206 hits on at least 5 characters long (1).
at least 5 characters long (1) score 264 hits on Undead Army (13).
at least 5 characters long (1) score 315 hits on Undead Horde (15).
at least 5 characters long (1) score 287 hits on Undead Horde (14).
Undead Army (13) score 2062 hits on at least 5 characters long (1).
Undead Horde (14) score 1710 hits on at least 5 characters long (1).
Total close combat hits suffered: Attackers: 5978, Defenders: 866

Undead Horde (15) take 1678 hits (315 in close combat, 1363 from archer fire), which cause 33 casualties.
at least 5 characters long (1) take 5978 hits in close combat, which cause 105 casualties, wiping the unit out.
Undead Army (13) take 1192 hits (264 in close combat, 928 from archer fire), which cause 23 casualties.
Undead Horde (14) take 287 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 5978 (5978 from close combat and 0 from ranged), Defenders: 3157 (866 from close combat and 2291 from ranged)
Total casualties: 105 attackers, 62 defenders

Turn No. 5

   2 (59-S)
3 (82-A)
5 (54-S)
6 (133-A)
13 (92-U)
14 (79-U)
15 (104-U)
  7 (340-U)
8 (50-S)
9 (43-A)
10 (49-A)
11 (43-A)
12 (32-A)
   

Happy Company (3) fire on Undead Horde (15), scoring 703 hits.
Skeletal Archers (9) have no enemy in range and hold their fire.
Owl Talons (5) fire on Undead Army (13), scoring 508 hits.
Skeletal Archers (10) have no enemy in range and hold their fire.
Portion's Portion (6) fire on Undead Horde (14), scoring 1034 hits.
Skeletal Archers (12) have no enemy in range and hold their fire.
Skeletal Archers (11) have no enemy in range and hold their fire.
Grinders (2) fire on Undead Army (13), scoring 872 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3117
Iron Zombies (8) leave the fortification, attacking the enemy.
Drachen's Revnants (7) leave the fortification, attacking the enemy.


Close Combat (Attacker Line 3):
2 Portion banners are visible in the melee.
Happy Company (3) score 178 hits on Undead Horde (14).
Owl Talons (5) score 386 hits on Undead Army (13).
Portion's Portion (6) score 235 hits on Undead Horde (15).
Undead Horde (15) score 2111 hits on Portion\'s Portion (6).
Undead Army (13) score 1028 hits on Grinders (2).
Undead Army (13) score 740 hits on Owl Talons (5).
Grinders (2) score 652 hits on Undead Army (13).
Undead Horde (14) score 1332 hits on Happy Company (3).
Total close combat hits suffered: Attackers: 5211, Defenders: 1451

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Happy Company (3) take 1332 hits in close combat, which cause 33 casualties.
Owl Talons (5) take 740 hits in close combat, which cause 23 casualties, making the unit retreat from the battlefield.
Portion's Portion (6) take 2111 hits in close combat, which cause 54 casualties, causing panicked flight among the survivors, 21 additional men get slaughtered during the retreat.
Undead Horde (15) take 938 hits (235 in close combat, 703 from archer fire), which cause 18 casualties.
Undead Army (13) take 2418 hits (1038 in close combat, 1380 from archer fire), which cause 46 casualties.
Grinders (2) take 1028 hits in close combat, which cause 21 casualties, making the unit retreat from the battlefield.
Undead Horde (14) take 1212 hits (178 in close combat, 1034 from archer fire), which cause 27 casualties.
Total hits suffered: Attackers: 5211 (5211 from close combat and 0 from ranged), Defenders: 4568 (1451 from close combat and 3117 from ranged)
Total casualties: 152 attackers, 91 defenders

Turn No. 6

   3 (49-A)
13 (46-U)
14 (52-U)
15 (86-U)
  7 (340-U)
8 (50-S)
 9 (43-A)
10 (49-A)
11 (43-A)
12 (32-A)
   

Skeletal Archers (11) have no enemy in range and hold their fire.
Skeletal Archers (9) have no enemy in range and hold their fire.
Skeletal Archers (10) have no enemy in range and hold their fire.
Skeletal Archers (12) have no enemy in range and hold their fire.


Close Combat (Attacker Line 3):
Undead Horde (15) score 1256 hits on Happy Company (3).
Happy Company (3) score 53 hits on Undead Army (13).
Happy Company (3) score 82 hits on Undead Horde (15).
Happy Company (3) score 64 hits on Undead Horde (14).
Undead Horde (14) score 1024 hits on Happy Company (3).
Undead Army (13) score 1203 hits on Happy Company (3).
Total close combat hits suffered: Attackers: 3483, Defenders: 199

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Undead Horde (15) take 82 hits in close combat, which cause 2 casualties.
Happy Company (3) take 3483 hits in close combat, which cause 49 casualties, wiping the unit out.
Undead Horde (14) take 64 hits in close combat, which cause 1 casualties.
Undead Army (13) take 53 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 3483 (3483 from close combat and 0 from ranged), Defenders: 199 (199 from close combat and 0 from ranged)
Total casualties: 49 attackers, 4 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.