Melhed/Agyrian Acedemy/Terriad/Age of Shadow/2v2/2nd Battle of Gemke

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Summary

The 2nd Battle of Gemhk sees the forces of the West victorious and aligned with the Sunken Kingdom

Messages

Battle

Battle of Gemke
Part of Thalmarkin

Date 24/08/2022
Location Gemke
Weather Strong wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Shattered Vales; Irondale; (rogue) Thalmarkin
Commanders
Arjan de Zueww
Strength
47 Inf, 124 MI, 317 Arch, 198 SF, 52 other 10 Arch, 62 SF, 183 other
Formations
ner_image
Casualties
85 241


Battle in Gemke

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABows of the Ripping TideJechtShattered Vales180 Archskirmish  16291369 hits21 kills0 losses
2ABusty Bureaucratic BarmaidsQuincyShattered Vales29 SFskirmish  706867 hits16 kills0 losses
3ACalibans DogsCalibanShattered Vales47 Infline  628664 hits11 kills21 losses
4AFightersLornShattered Vales94 Archskirmish  7911001 hits20 kills0 losses
5AFinch CompanyDirkShattered Vales29 SFskirmish  716857 hits22 kills0 losses
6AFree FireNambraeShattered Vales56 SFskirmish  13511307 hits30 kills0 losses
7AGolden Marksmen IIArjanShattered Vales43 Archskirmish  473722 hits12 kills0 losses
8AOsos VerdesAcalanIrondale124 MIline  15241783 hits43 kills12 losses
9ARain of DeathMichaelShattered Vales32 SFskirmish  7941010 hits17 kills0 losses
10ATitanium DefendersRikaShattered Vales52 SFskirmish  12341871 hits41 kills0 losses
11AUndead Army(Undead)(rogue)52 otherline  1133286 hits7 kills52 losses
12DAlicia GuardsAliciaThalmarkin10 Archskirmish  263470 hits13 kills4 losses
13DEmpire MakersHarfal VaThalmarkin62 SFskirmish  13863324 hits78 kills62 losses
14DPeasant Mob(militia/guard unit)Thalmarkin7 otherline  15036 hits1 kills7 losses
15DPeasant Mob(militia/guard unit)Thalmarkin39 otherline  3830 hits0 kills31 losses
16DPeasant Mob(militia/guard unit)Thalmarkin29 otherline  2760 hits0 kills29 losses
17DPeasant Mob(militia/guard unit)Thalmarkin90 otherline  48157 hits2 kills90 losses
18DPeasant Mob(militia/guard unit)Thalmarkin18 otherline  2690 hits0 kills18 losses


Total:
11 attackers (47 Inf, 124 MI, 317 Arch, 198 SF, 52 other)
7 defenders (10 Arch, 62 SF, 183 other)
Total combat strengths: 10979 vs. 3208

The region owner Thalmarkin and their allies defend.
The (rogue) troops attack because they are at war with Thalmarkin.
The Shattered Vales troops attack because they are at war with Thalmarkin.
The Irondale troops attack because they are at war with Thalmarkin.

Strong winds and gusts are making ranged combat a game of luck.

Earl Lorn Manor is spotted wielding the Bone Sabre of Julma Jaune's Femur.
Knight Quincy Stormreaver is spotted reading from the Ancient Book of Wisdom.
Imperator Arjan de Zueww is spotted wearing the Cruel Ring of Sartania.
Imperator Arjan de Zueww is spotted wearing the Valiant Codpiece of Hetland.
Imperator Arjan de Zueww is spotted reading from the Majestic Manual of Darkness.
Arjan de Zueww, Imperator of Shattered Vales, Knight of Ffangortakes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (180-A)
2 (29-S)
4 (94-A)
5 (29-S)
6 (56-S)
7 (43-A)
9 (32-S)
10 (52-S)
3 (47-I)
8 (124-M)
11 (52-U)
  16 (29-P)
14 (7-P)
15 (39-P)
17 (90-P)
18 (18-P)
12 (10-A)
13 (62-S)
 


Busty Bureaucratic Barmaids (2) fire on Peasant Mob (16), scoring 271 hits.
Finch Company (5) fire on Peasant Mob (16), scoring 189 hits.
Free Fire (6) fire on Peasant Mob (16), scoring 363 hits.
Osos Verdes (8) fire on Peasant Mob (16), scoring 429 hits.
Alicia Guards (12) move closer to get better shots.
Peasant Mob (15) move closer to get better shots.
Titanium Defenders (10) fire on Peasant Mob (16), scoring 306 hits.
Rain of Death (9) fire on Peasant Mob (16), scoring 256 hits.
Empire Makers (13) move closer to get better shots.
Bows of the Ripping Tide (1) fire on Peasant Mob (16), scoring 419 hits.
Peasant Mob (16) move closer to get better shots.
Peasant Mob (18) move closer to get better shots.
Golden Marksmen II (7) fire on Peasant Mob (16), scoring 263 hits.
Fighters (4) fire on Peasant Mob (16), scoring 234 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2730
Calibans Dogs (3) and Undead Army (11) advance towards the enemy.
Peasant Mob (17) and Peasant Mob (14) advance towards the enemy.


Peasant Mob (16) take 2730 hits from archer fire, which cause 29 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2730 (0 from close combat and 2730 from ranged)
Total casualties: 0 attackers, 29 defenders

Turn No. 2

  1 (180-A)
2 (29-S)
4 (94-A)
5 (29-S)
6 (56-S)
7 (43-A)
9 (32-S)
10 (52-S)
8 (124-M)
3 (47-I)
11 (52-U)
 14 (7-P)
15 (39-P)
17 (90-P)
18 (18-P)
12 (10-A)
13 (62-S)
  


Busty Bureaucratic Barmaids (2) fire on Peasant Mob (14), scoring 154 hits.
Rain of Death (9) fire on Peasant Mob (14), scoring 235 hits.
Peasant Mob (15) move closer to get better shots.
Osos Verdes (8) fire on Peasant Mob (15), scoring 413 hits.
Peasant Mob (18) move closer to get better shots.
Titanium Defenders (10) fire on Peasant Mob (18), scoring 527 hits.
Free Fire (6) fire on Peasant Mob (15), scoring 240 hits.
Golden Marksmen II (7) fire on Peasant Mob (14), scoring 156 hits.
Fighters (4) fire on Peasant Mob (18), scoring 271 hits.
Alicia Guards (12) fire on Undead Army (11), scoring 79 hits.
Empire Makers (13) fire on Undead Army (11), scoring 509 hits.
Bows of the Ripping Tide (1) fire on Peasant Mob (14), scoring 372 hits.
Finch Company (5) fire on Peasant Mob (15), scoring 185 hits.
Total ranged hits suffered: Attackers: 588, Defenders: 2553
Calibans Dogs (3) and Undead Army (11) advance towards the enemy.
Peasant Mob (14) and Peasant Mob (17) advance towards the enemy.
Undead Army (11) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
5 Shattered Vales banners are visible in the melee.
Calibans Dogs (3) score 247 hits on Peasant Mob (14) (396 before overkill).
Peasant Mob (14) score 36 hits on Calibans Dogs (3).
Total close combat hits suffered: Attackers: 36, Defenders: 247 (396 before overkill)

Calibans Dogs (3) take 36 hits in close combat, which cause 1 casualties.
Peasant Mob (15) take 838 hits from archer fire, which cause 31 casualties, making the unit retreat from the battlefield.
Peasant Mob (18) take 798 hits from archer fire, which cause 18 casualties, wiping the unit out.
Peasant Mob (14) take 1164 hits (247 in close combat, 917 from archer fire), which cause 7 casualties, wiping the unit out.
Undead Army (11) take 500 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 536 (36 from close combat and 500 from ranged), Defenders: 2800 (247 from close combat and 2553 from ranged)
Total casualties: 15 attackers, 56 defenders

Turn No. 3

  1 (180-A)
2 (29-S)
4 (94-A)
5 (29-S)
6 (56-S)
7 (43-A)
9 (32-S)
10 (52-S)
8 (124-M)
 3 (46-I)
11 (38-U)
17 (90-P)
 12 (10-A)
13 (62-S)
  


Alicia Guards (12) fire on Undead Army (11), scoring 88 hits.
Free Fire (6) fire on Peasant Mob (17), scoring 169 hits.
Bows of the Ripping Tide (1) fire on Peasant Mob (17), scoring 390 hits.
Fighters (4) fire on Peasant Mob (17), scoring 338 hits.
Golden Marksmen II (7) fire on Peasant Mob (17), scoring 192 hits.
Rain of Death (9) fire on Peasant Mob (17), scoring 171 hits.
Titanium Defenders (10) fire on Peasant Mob (17), scoring 470 hits.
Osos Verdes (8) fire on Peasant Mob (17), scoring 619 hits.
Finch Company (5) fire on Peasant Mob (17), scoring 255 hits.
Empire Makers (13) fire on Undead Army (11), scoring 561 hits.
Busty Bureaucratic Barmaids (2) fire on Peasant Mob (17), scoring 313 hits.
Total ranged hits suffered: Attackers: 649, Defenders: 2917
Peasant Mob (17) advance towards the enemy.


Close Combat (Center Line):
5 Shattered Vales banners are visible in the melee.
Peasant Mob (17) score 31 hits on Calibans Dogs (3).
Peasant Mob (17) score 26 hits on Undead Army (11).
Calibans Dogs (3) score 417 hits on Peasant Mob (17).
Undead Army (11) score 286 hits on Peasant Mob (17).
Total close combat hits suffered: Attackers: 57, Defenders: 703

Peasant Mob (17) take 3620 hits (703 in close combat, 2917 from archer fire), which cause 90 casualties, wiping the unit out.
Calibans Dogs (3) take 31 hits in close combat, which cause 1 casualties.
Undead Army (11) take 578 hits (26 in close combat, 552 from archer fire), which cause 16 casualties.
Total hits suffered: Attackers: 609 (57 from close combat and 552 from ranged), Defenders: 3620 (703 from close combat and 2917 from ranged)
Total casualties: 17 attackers, 90 defenders

Turn No. 4

  1 (180-A)
2 (29-S)
4 (94-A)
5 (29-S)
6 (56-S)
7 (43-A)
9 (32-S)
10 (52-S)
8 (124-M)
 3 (45-I)
11 (22-U)
  12 (10-A)
13 (62-S)
  


Golden Marksmen II (7) move closer to get better shots.
Titanium Defenders (10) move closer to get better shots.
Fighters (4) move closer to get better shots.
Rain of Death (9) move closer to get better shots.
Empire Makers (13) fire on Calibans Dogs (3), scoring 1014 hits.
Busty Bureaucratic Barmaids (2) move closer to get better shots.
Alicia Guards (12) fire on Undead Army (11), scoring 117 hits.
Bows of the Ripping Tide (1) move closer to get better shots.
Finch Company (5) move closer to get better shots.
Osos Verdes (8) move closer to get better shots.
Free Fire (6) move closer to get better shots.
Total ranged hits suffered: Attackers: 1131, Defenders: 0
Undead Army (11) and Calibans Dogs (3) advance towards the enemy.


Undead Army (11) take 99 hits from archer fire, which cause 3 casualties.
Calibans Dogs (3) take 1014 hits from archer fire, which cause 19 casualties, making the unit retreat from the battlefield.
Caliban Rousselor, Knight of Gethsemenehas been wounded by Empire Makers (13).
Total hits suffered: Attackers: 1113 (0 from close combat and 1113 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 22 attackers, 0 defenders

Turn No. 5

   1 (180-A)
2 (29-S)
4 (94-A)
5 (29-S)
6 (56-S)
7 (43-A)
9 (32-S)
10 (52-S)
8 (124-M)
 11 (19-U)
 12 (10-A)
13 (62-S)
  


Golden Marksmen II (7) move closer to get better shots.
Busty Bureaucratic Barmaids (2) fire on Empire Makers (13), scoring 69 hits.
Free Fire (6) fire on Empire Makers (13), scoring 166 hits.
Rain of Death (9) fire on Empire Makers (13), scoring 242 hits.
Fighters (4) move closer to get better shots.
Titanium Defenders (10) fire on Empire Makers (13), scoring 426 hits.
Osos Verdes (8) move closer to get better shots.
Empire Makers (13) fire on Undead Army (11), scoring 649 hits.
Finch Company (5) fire on Alicia Guards (12), scoring 101 hits.
Alicia Guards (12) fire on Undead Army (11), scoring 186 hits.
Bows of the Ripping Tide (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 835, Defenders: 1004
Undead Army (11) advance towards the enemy.


Empire Makers (13) take 903 hits from archer fire, which cause 22 casualties.
Alicia Guards (12) take 101 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Undead Army (11) take 710 hits from archer fire, which cause 19 casualties, wiping the unit out.
Total hits suffered: Attackers: 710 (0 from close combat and 710 from ranged), Defenders: 1004 (0 from close combat and 1004 from ranged)
Total casualties: 19 attackers, 26 defenders

Turn No. 6

   2 (29-S)
5 (29-S)
6 (56-S)
9 (32-S)
10 (52-S)
1 (180-A)
4 (94-A)
7 (43-A)
8 (124-M)
  13 (40-S)
  


Free Fire (6) fire on Empire Makers (13), scoring 369 hits.
Osos Verdes (8) fire on Empire Makers (13), scoring 322 hits.
Golden Marksmen II (7) fire on Empire Makers (13), scoring 111 hits.
Busty Bureaucratic Barmaids (2) fire on Empire Makers (13), scoring 60 hits.
Finch Company (5) fire on Empire Makers (13), scoring 127 hits.
Empire Makers (13) fire on Osos Verdes (8), scoring 591 hits.
Rain of Death (9) fire on Empire Makers (13), scoring 106 hits.
Bows of the Ripping Tide (1) fire on Empire Makers (13), scoring 188 hits.
Fighters (4) fire on Empire Makers (13), scoring 158 hits.
Titanium Defenders (10) fire on Empire Makers (13), scoring 142 hits.
Total ranged hits suffered: Attackers: 591, Defenders: 1583


Osos Verdes (8) take 591 hits from archer fire, which cause 12 casualties.
Empire Makers (13) take 1583 hits from archer fire, which cause 40 casualties, wiping the unit out.
Total hits suffered: Attackers: 591 (0 from close combat and 591 from ranged), Defenders: 1583 (0 from close combat and 1583 from ranged)
Total casualties: 12 attackers, 40 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.