Luria Nova/Events/Royal Hunting Event/Skirmish in Shinnen Purlieus 5/16/24
Battle of Shinnen Purlieus | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
18 other | 15 MI, 22 Arch, 66 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
13 | 0 |
Battle in Shinnen Purlieus
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 18 other | line | 1900 | 0 | 0 | 13 | |
2 | D | Astra Legionnaire | Lance | Luria Nova | 66 SF | wedge | 1633 | 1657 | 8 | 0 | |
3 | D | Heliacal | (militia/guard unit) | Luria Nova | 15 MI | line | 399 | 255 | 1 | 0 | |
4 | D | Purlieusian Bowmen | (militia/guard unit) | Luria Nova | 22 Arch | line | 513 | 393 | 2 | 0 |
Total:
1 attackers (18 other)
3 defenders (15 MI, 22 Arch, 66 SF)
Total combat strengths: 1900 vs. 2545
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (18-M) | 3 (15-M) 4 (22-A) | 2 (66-S) |
Astra Legionnaire (2) fire on Monsters (1), scoring 807 hits.
Heliacal (3) fire on Monsters (1), scoring 87 hits.
Purlieusian Bowmen (4) fire on Monsters (1), scoring 166 hits.
Total ranged hits suffered: Attackers: 1060, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 1272 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 1272 (0 from close combat and 1272 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders
Turn No. 2
1 (12-M) | 3 (15-M) 4 (22-A) | 2 (66-S) |
Astra Legionnaire (2) fire on Monsters (1), scoring 850 hits.
Heliacal (3) fire on Monsters (1), scoring 168 hits.
Purlieusian Bowmen (4) fire on Monsters (1), scoring 227 hits.
Total ranged hits suffered: Attackers: 1245, Defenders: 0
Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).
Monsters (1) take 1494 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Total hits suffered: Attackers: 1494 (0 from close combat and 1494 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.