Luria Nova/Events/Royal Hunting Event/Skirmish in Shinnen Purlieus 5/16/24

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Battle of Shinnen Purlieus
Part of Luria Nova

Date 5/16/2024
Location Shinnen Purlieus
Weather Calm wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
18 other 15 MI, 22 Arch, 66 SF
Formations
Casualties
13 0


Battle in Shinnen Purlieus

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)18 otherline  19000013
2DAstra LegionnaireLanceLuria Nova66 SFwedge  1633165780
3DHeliacal(militia/guard unit)Luria Nova15 MIline  39925510
4DPurlieusian Bowmen(militia/guard unit)Luria Nova22 Archline  51339320


Total:
1 attackers (18 other)
3 defenders (15 MI, 22 Arch, 66 SF)
Total combat strengths: 1900 vs. 2545

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (18-M)
  3 (15-M)
4 (22-A)
2 (66-S)
  


Astra Legionnaire (2) fire on Monsters (1), scoring 807 hits.
Heliacal (3) fire on Monsters (1), scoring 87 hits.
Purlieusian Bowmen (4) fire on Monsters (1), scoring 166 hits.
Total ranged hits suffered: Attackers: 1060, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 1272 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 1272 (0 from close combat and 1272 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Turn No. 2

     1 (12-M)
 3 (15-M)
4 (22-A)
2 (66-S)
  


Astra Legionnaire (2) fire on Monsters (1), scoring 850 hits.
Heliacal (3) fire on Monsters (1), scoring 168 hits.
Purlieusian Bowmen (4) fire on Monsters (1), scoring 227 hits.
Total ranged hits suffered: Attackers: 1245, Defenders: 0
Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).


Monsters (1) take 1494 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Total hits suffered: Attackers: 1494 (0 from close combat and 1494 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.