Luria Nova/Events/Hunting Event/Margaretha/Battle in Askileon Purlieus 9/7/21

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Battle of Askileon Purlieus
Part of Luria Nova

Date 9/7/2021
Location Askileon Purlieus
Weather Strong wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
13 other 185 Inf, 37 Arch
Formations
Casualties
13 1


Battle in Askileon Purlieus

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)13 otherline  73050 hits1 kills13 losses
2Dde Meath Trackers(militia/guard unit)Luria Nova23 Archline  376459 hits4 kills0 losses
3DEmberborn(militia/guard unit)Luria Nova14 Archbox  364563 hits4 kills0 losses
4DHarcourt GuardsMarcusLuria Nova21 Infline  2930 hits0 kills0 losses
5DLatinikon PhalangistsMargarethaLuria Nova164 Infbox  1702528 hits4 kills1 losses


Total:
1 attackers (13 other)
4 defenders (185 Inf, 37 Arch)
Total combat strengths: 730 vs. 2735

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Motte and Bailey (2).

Margravine Margaretha of Arescod is spotted wearing the Mysterious Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (13-M)
    2 (23-A)
3 (14-A)
4 (21-I)
5 (164-I)
  


de Meath Trackers (2) have no enemy in range and hold their fire.
Emberborn (3) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.
Harcourt Guards (4) and Latinikon Phalangists (5) move forward to take up positions at the outer wall.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (13-M)
  4 (21-I)
2 (23-A)
3 (14-A)
5 (164-I)
   


de Meath Trackers (2) fire on Monsters (1), scoring 77 hits.
Emberborn (3) fire on Monsters (1), scoring 118 hits.
Total ranged hits suffered: Attackers: 195, Defenders: 0
Monsters (1) advance towards the enemy.
Latinikon Phalangists (5) move forward to take up positions at the outer wall.
Harcourt Guards (4) hold their positions at the outer wall, waiting for the attack.


Monsters (1) take 234 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 234 (0 from close combat and 234 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 3

    1 (11-M)
 4 (21-I)
5 (164-I)
2 (23-A)
3 (14-A)
   


Emberborn (3) fire on Monsters (1), scoring 110 hits.
de Meath Trackers (2) fire on Monsters (1), scoring 183 hits.
Total ranged hits suffered: Attackers: 293, Defenders: 0
Monsters (1) advance towards the enemy.
Harcourt Guards (4) and Latinikon Phalangists (5) hold their positions at the outer wall, waiting for the attack.


Monsters (1) take 352 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 352 (0 from close combat and 352 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 4

     1 (8-M)
4 (21-I)
5 (164-I)
2 (23-A)
3 (14-A)
   


de Meath Trackers (2) fire on Monsters (1), scoring 199 hits.
Emberborn (3) fire on Monsters (1), scoring 335 hits.
Total ranged hits suffered: Attackers: 534, Defenders: 0
Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).
Latinikon Phalangists (5) hold their positions at the outer wall, waiting for the attack.
Harcourt Guards (4) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
20 Luria Nova banners are visible in the melee.
Latinikon Phalangists (5) score 528 hits on Monsters (1) (1364 before overkill).
Monsters (1) score 50 hits on Latinikon Phalangists (5).
Total close combat hits suffered: Attackers: 528 (1364 before overkill), Defenders: 50

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Latinikon Phalangists (5) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Monsters (1) take 1169 hits (528 in close combat, 641 from archer fire), which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 1169 (528 from close combat and 641 from ranged), Defenders: 43 (43 from close combat and 0 from ranged)
Total casualties: 8 attackers, 1 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The battle does 1 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.