Luria Nova/Campaign Records/Offensive Campaigns II/Skirmish in Flow 9/6/24

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Battle of Flow
Part of Unknown

Date 9/6/2024
Location Flow
Weather Storm
Result After 20 rounds, No winners
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova Swordfell
Commanders
Strength
93 Cav 189 other
Formations
Casualties
22 72


Battle in Flow

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AVanguard PeasantsLexisLuria Nova93 Cavwedge  130345667222
2DPeasant Mob(militia/guard unit)Swordfell9 otherline  1762519
3DPeasant Mob(militia/guard unit)Swordfell9 otherline  1772419
4DPeasant Mob(militia/guard unit)Swordfell37 otherline  30947137
5DPeasant Mob(militia/guard unit)Swordfell17 otherline  21647117
6DPeasant Mob(militia/guard unit)Swordfell117 otherline  493478180


Total:
1 attackers (93 Cav)
5 defenders (189 other)
Total combat strengths: 1303 vs. 1371

The peasants of Swordfell and their allies defend.
The Luria Nova troops attack because they are at war with Swordfell.

The battle takes place in the middle of a storm, archers will be almost worthless.
The defenders take up positions inside the Palisade (1).

Margrave Lexis o'maxim is spotted wearing the Glorious Codpiece.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (93-C)
    4 (37-P)
2 (9-P)
3 (9-P)
6 (117-P)
5 (17-P)
  


Peasant Mob (6) move closer to get better shots.
Vanguard Peasants (1) ride on, closing in on the defenders.
Peasant Mob (4) leave the fortification, attacking the enemy.
Peasant Mob (3), Peasant Mob (5) and Peasant Mob (2) move forward to take up positions at the outer wall.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (93-C)
 4 (37-P)
2 (9-P)
3 (9-P)
6 (117-P)
5 (17-P)
   


Peasant Mob (6) wait on top of the fortifications for the attack.
Vanguard Peasants (1) charge ahead, into the defenders' ranks.
Peasant Mob (3) leave the fortification, attacking the enemy.
Peasant Mob (2) leave the fortification, attacking the enemy.
Peasant Mob (5) move forward to take up positions at the outer wall.


Close Combat (Center Line):
Peasant Mob (3) score 24 hits on Vanguard Peasants (1).
Vanguard Peasants (1) score 753 hits on Peasant Mob (2).
Vanguard Peasants (1) score 631 hits on Peasant Mob (3).
Vanguard Peasants (1) score 2366 hits on Peasant Mob (4).
Peasant Mob (2) score 25 hits on Vanguard Peasants (1).
Peasant Mob (4) score 47 hits on Vanguard Peasants (1).
Total close combat hits suffered: Attackers: 96, Defenders: 3750

Peasant Mob (3) take 631 hits in close combat, which cause 9 casualties, wiping the unit out. 1 more soldier dies on the field.
Vanguard Peasants (1) take 96 hits in close combat, which cause 3 casualties.
Peasant Mob (2) take 753 hits in close combat, which cause 9 casualties, wiping the unit out. 1 more soldier dies on the field.
Peasant Mob (4) take 2366 hits in close combat, which cause 37 casualties, wiping the unit out. 11 more soldiers die on the field.
Total hits suffered: Attackers: 96 (96 from close combat and 0 from ranged), Defenders: 3750 (3750 from close combat and 0 from ranged)
Total casualties: 3 attackers, 55 defenders

Turn No. 3

     1 (90-C)
5 (17-P)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 19 hits.
Total ranged hits suffered: Attackers: 19, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Peasant Mob (5) leave the fortification, attacking the enemy.


Close Combat (Center Line):
Vanguard Peasants (1) score 816 hits on Peasant Mob (5) (1074 before overkill).
Peasant Mob (5) score 47 hits on Vanguard Peasants (1).
Total close combat hits suffered: Attackers: 47, Defenders: 816 (1074 before overkill)

Vanguard Peasants (1) take 66 hits (47 in close combat, 19 from archer fire), which cause 2 casualties.
Peasant Mob (5) take 816 hits in close combat, which cause 17 casualties, wiping the unit out. 3 more soldiers die on the field.
Total hits suffered: Attackers: 66 (47 from close combat and 19 from ranged), Defenders: 816 (816 from close combat and 0 from ranged)
Total casualties: 2 attackers, 17 defenders

Turn No. 4

     1 (88-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 28 hits.
Total ranged hits suffered: Attackers: 28, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 28 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 28 (0 from close combat and 28 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 5

     1 (87-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 23 hits.
Total ranged hits suffered: Attackers: 23, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 23 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 23 (0 from close combat and 23 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 6

     1 (86-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 26 hits.
Total ranged hits suffered: Attackers: 26, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 26 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 26 (0 from close combat and 26 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 7

     1 (85-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 23 hits.
Total ranged hits suffered: Attackers: 23, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 23 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 23 (0 from close combat and 23 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 8

     1 (84-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 32 hits.
Total ranged hits suffered: Attackers: 32, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 32 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 32 (0 from close combat and 32 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 9

     1 (83-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 20 hits.
Total ranged hits suffered: Attackers: 20, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 20 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 20 (0 from close combat and 20 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 10

     1 (82-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 20 hits.
Total ranged hits suffered: Attackers: 20, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 20 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 20 (0 from close combat and 20 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 11

     1 (81-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 35 hits.
Total ranged hits suffered: Attackers: 35, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 35 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 35 (0 from close combat and 35 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 12

     1 (80-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 21 hits.
Total ranged hits suffered: Attackers: 21, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 21 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 21 (0 from close combat and 21 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 13

     1 (79-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 23 hits.
Total ranged hits suffered: Attackers: 23, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 23 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 23 (0 from close combat and 23 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 14

     1 (78-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 30 hits.
Total ranged hits suffered: Attackers: 30, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 30 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 30 (0 from close combat and 30 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 15

     1 (77-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 38 hits.
Total ranged hits suffered: Attackers: 38, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 38 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 38 (0 from close combat and 38 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 16

     1 (76-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 20 hits.
Total ranged hits suffered: Attackers: 20, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 20 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 20 (0 from close combat and 20 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 17

     1 (75-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 26 hits.
Total ranged hits suffered: Attackers: 26, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 26 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 26 (0 from close combat and 26 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 18

     1 (74-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 36 hits.
Total ranged hits suffered: Attackers: 36, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 36 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 36 (0 from close combat and 36 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 19

     1 (73-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 18 hits.
Total ranged hits suffered: Attackers: 18, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 18 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 18 (0 from close combat and 18 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 20

     1 (72-C)
6 (117-P)
    


Peasant Mob (6) fire on Vanguard Peasants (1), scoring 40 hits.
Total ranged hits suffered: Attackers: 40, Defenders: 0
Vanguard Peasants (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Vanguard Peasants (1) take 40 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 40 (0 from close combat and 40 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders


The battle ends indecisive. No winners.
The battle does some damage to the local infrastructure. Production falls 12 %.
The local roads network has also been damaged.