Luria Nova/Campaign Records/Home Defence/Slaughter in Garuck Udor 3/14/24

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Garuck Udor
Part of Unknown

Date 3/14/2024
Location Garuck Udor
Weather Quite windy
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
64 SF 43 other
Formations
Casualties
0 43


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova64 SFbox  16195029430
2DPeasant Mob(militia/guard unit)(rogue)3 otherline  65003
3DPeasant Mob(militia/guard unit)(rogue)3 otherline  64003
4DPeasant Mob(militia/guard unit)(rogue)6 otherline  128006
5DPeasant Mob(militia/guard unit)(rogue)7 otherline  144007
6DPeasant Mob(militia/guard unit)(rogue)9 otherline  150009
7DPeasant Mob(militia/guard unit)(rogue)15 otherline  1810015


Total:
1 attackers (64 SF)
6 defenders (43 other)
Total combat strengths: 1619 vs. 732

The peasants of (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (64-S)
    4 (6-P)
7 (15-P)
3 (3-P)
5 (7-P)
6 (9-P)
2 (3-P)
  


Peasant Mob (2) move closer to get better shots.
Peasant Mob (4) move closer to get better shots.
The End (1) fire on Peasant Mob (4), scoring 560 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 560
Peasant Mob (6), Peasant Mob (3), Peasant Mob (5) and Peasant Mob (7) advance towards the enemy.


Peasant Mob (4) take 560 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 560 (0 from close combat and 560 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

 1 (64-S)
   7 (15-P)
3 (3-P)
5 (7-P)
6 (9-P)
2 (3-P)
   


The End (1) fire on Peasant Mob (7), scoring 662 hits.
Peasant Mob (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 662
Peasant Mob (7), Peasant Mob (6), Peasant Mob (3) and Peasant Mob (5) advance towards the enemy.


Peasant Mob (7) take 662 hits from archer fire, which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 662 (0 from close combat and 662 from ranged)
Total casualties: 0 attackers, 15 defenders

Turn No. 3

 1 (64-S)
   3 (3-P)
5 (7-P)
6 (9-P)
2 (3-P)
    


Peasant Mob (2) move closer to get better shots.
The End (1) fire on Peasant Mob (6), scoring 649 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 649
Peasant Mob (5), Peasant Mob (3) and Peasant Mob (6) advance towards the enemy.


Peasant Mob (6) take 649 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 649 (0 from close combat and 649 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 4

 1 (64-S)
  3 (3-P)
5 (7-P)
2 (3-P)
     


Peasant Mob (2) move closer to get better shots.
The End (1) fire on Peasant Mob (5), scoring 726 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 726
Peasant Mob (3) and Peasant Mob (5) advance towards the enemy.


Peasant Mob (5) take 726 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 726 (0 from close combat and 726 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 5

 1 (64-S)
 3 (3-P)
2 (3-P)
      


The End (1) fire on Peasant Mob (3), scoring 1885 hits.
Peasant Mob (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1885
Peasant Mob (3) advance towards the enemy.


Peasant Mob (3) take 1885 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1885 (0 from close combat and 1885 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 6

 1 (64-S)
 2 (3-P)
       


The End (1) fire on Peasant Mob (2), scoring 547 hits.
Peasant Mob (2) move closer so they can fire safely into the melee.
Total ranged hits suffered: Attackers: 0, Defenders: 547


The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Peasant Mob (2) take 547 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 547 (0 from close combat and 547 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.