Luria Nova/Campaign Records/Home Defence/Skirmish in West Divide 1/21/24

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Battle of West Divide
Part of Swordfell

Date 1/21/2024
Location West Divide
Weather No wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Swordfell; Luria Nova
Commanders
Strength
35 other 14 Arch, 41 SF
Formations
Casualties
35 0


Battle in West Divide

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)7 otherline  460007
2AUndead Horde(Undead)(rogue)28 otherline  3400028
3DArmsworth 8th Archers(militia/guard unit)Swordfell14 Archline  346934190
4DWeighted Elastic SlingersLexisLuria Nova41 SFline  657967200


Total:
2 attackers (35 other)
2 defenders (14 Arch, 41 SF)
Total combat strengths: 800 vs. 1003

The region owner Swordfell and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

There is almost no wind today, archers will be deadly.
The defenders take up positions inside the Palisade (1).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (28-U)
 1 (7-M)
  3 (14-A)
 4 (41-S)
 


Weighted Elastic Slingers (4) fire on Monsters (1), scoring 160 hits.
Armsworth 8th Archers (3) fire on Monsters (1), scoring 185 hits.
Total ranged hits suffered: Attackers: 345, Defenders: 0
Undead Horde (2) and Monsters (1) advance towards the enemy.


Monsters (1) take 414 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 414 (0 from close combat and 414 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Turn No. 2

   2 (28-U)
 1 (3-M)
 3 (14-A)
 4 (41-S)
 


Armsworth 8th Archers (3) fire on Monsters (1), scoring 281 hits.
Weighted Elastic Slingers (4) fire on Monsters (1), scoring 355 hits.
Total ranged hits suffered: Attackers: 636, Defenders: 0
Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (2) advance towards the enemy.


Monsters (1) take 763 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 763 (0 from close combat and 763 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 3

    2 (28-U)
  3 (14-A)
 4 (41-S)
 


Armsworth 8th Archers (3) fire on Undead Horde (2), scoring 173 hits.
Weighted Elastic Slingers (4) fire on Undead Horde (2), scoring 240 hits.
Total ranged hits suffered: Attackers: 413, Defenders: 0
Undead Horde (2) advance towards the enemy.


Undead Horde (2) take 351 hits from archer fire, which cause 16 casualties.
Total hits suffered: Attackers: 351 (0 from close combat and 351 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 16 attackers, 0 defenders

Turn No. 4

     2 (12-U)
 3 (14-A)
 4 (41-S)
 


Weighted Elastic Slingers (4) fire on Undead Horde (2), scoring 212 hits.
Armsworth 8th Archers (3) fire on Undead Horde (2), scoring 295 hits.
Total ranged hits suffered: Attackers: 507, Defenders: 0
Undead Horde (2) scale the fortifications (reduced combat effectiveness for this turn).


Undead Horde (2) take 431 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 431 (0 from close combat and 431 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 12 attackers, 0 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.