Luria Nova/Campaign Records/Home Defence/Skirmish in Vaal 8/25/23
Battle of Vaal | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
72 SF | 16 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 15 |
Battle in Vaal
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 72 SF | line | 1685 | 1775 hits | 13 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 660 | 0 hits | 0 kills | 6 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 930 | 0 hits | 0 kills | 9 losses |
Total:
1 attackers (72 SF)
2 defenders (16 other)
Total combat strengths: 1685 vs. 1590
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (72-S) | 2 (6-M) 3 (10-M) |
The End (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (72-S) | 2 (6-M) 3 (10-M) |
The End (1) fire on Monsters (3), scoring 942 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 942
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 1130 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1130 (0 from close combat and 1130 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 3
1 (72-S) | 2 (6-M) |
The End (1) fire on Monsters (2), scoring 833 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 833
Monsters (2) advance towards the enemy.
Monsters (2) take 1000 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1000 (0 from close combat and 1000 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.