Luria Nova/Campaign Records/Home Defence/Skirmish in Vaal 8/25/23

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Battle of Vaal
Part of (rogue)

Date 8/25/2023
Location Vaal
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
72 SF 16 other
Formations
Casualties
0 15


Battle in Vaal

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova72 SFline  16851775 hits13 kills0 losses
2DMonsters(Monsters)(rogue)6 otherline  6600 hits0 kills6 losses
3DMonsters(Monsters)(rogue)10 otherline  9300 hits0 kills9 losses


Total:
1 attackers (72 SF)
2 defenders (16 other)
Total combat strengths: 1685 vs. 1590

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (72-S)
     2 (6-M)
3 (10-M)
   


The End (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (72-S)
   2 (6-M)
3 (10-M)
    


The End (1) fire on Monsters (3), scoring 942 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 942
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 1130 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1130 (0 from close combat and 1130 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 3

  1 (72-S)
  2 (6-M)
     


The End (1) fire on Monsters (2), scoring 833 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 833
Monsters (2) advance towards the enemy.


Monsters (2) take 1000 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1000 (0 from close combat and 1000 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.