Luria Nova/Campaign Records/Home Defence/Skirmish in Vaal 1/24/23

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Battle of Vaal
Part of (rogue)

Date 1/24/2023
Location Vaal
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
60 SF 19 other
Formations
Casualties
0 14


Battle in Vaal

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABloodmenSamsonLuria Nova60 SFline  14051274 hits11 kills0 losses
2DMonsters(Monsters)(rogue)11 otherline  7250 hits0 kills9 losses
3DMonsters(Monsters)(rogue)8 otherline  4300 hits0 kills5 losses


Total:
1 attackers (60 SF)
2 defenders (19 other)
Total combat strengths: 1405 vs. 1155

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (60-S)
    3 (8-M)
 2 (11-M)
  


Bloodmen (1) fire on Monsters (3), scoring 455 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 455
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 546 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 546 (0 from close combat and 546 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

 1 (60-S)
     2 (11-M)
   


Bloodmen (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 3

  1 (60-S)
   2 (11-M)
    


Bloodmen (1) fire on Monsters (2), scoring 395 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 395
Monsters (2) advance towards the enemy.


Monsters (2) take 474 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 474 (0 from close combat and 474 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (60-S)
  2 (7-M)
     


Bloodmen (1) fire on Monsters (2), scoring 424 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 424
Monsters (2) advance towards the enemy.


Monsters (2) take 509 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 509 (0 from close combat and 509 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.