Luria Nova/Campaign Records/Home Defence/Skirmish in Vaal 1/24/23
Battle of Vaal | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
60 SF | 19 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 14 |
Battle in Vaal
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Bloodmen | Samson | Luria Nova | 60 SF | line | 1405 | 1274 hits | 11 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 725 | 0 hits | 0 kills | 9 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 430 | 0 hits | 0 kills | 5 losses |
Total:
1 attackers (60 SF)
2 defenders (19 other)
Total combat strengths: 1405 vs. 1155
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (60-S) | 3 (8-M) | 2 (11-M) |
Bloodmen (1) fire on Monsters (3), scoring 455 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 455
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 546 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 546 (0 from close combat and 546 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 2
1 (60-S) | 2 (11-M) |
Bloodmen (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (60-S) | 2 (11-M) |
Bloodmen (1) fire on Monsters (2), scoring 395 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 395
Monsters (2) advance towards the enemy.
Monsters (2) take 474 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 474 (0 from close combat and 474 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (60-S) | 2 (7-M) |
Bloodmen (1) fire on Monsters (2), scoring 424 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 424
Monsters (2) advance towards the enemy.
Monsters (2) take 509 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 509 (0 from close combat and 509 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.