Luria Nova/Campaign Records/Home Defence/Skirmish in Tranquil 1/3/24
Battle of Tranquil | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
59 SF | 39 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 39 |
Battle in Tranquil
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Hellers | Rojak | Luria Nova | 59 SF | line | 1228 | 3109 hits | 42 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 370 | 0 hits | 0 kills | 6 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 405 | 0 hits | 0 kills | 7 losses | |
4 | D | Undead Horde | (Undead) | (rogue) | 26 other | line | 400 | 0 hits | 0 kills | 26 losses |
Total:
1 attackers (59 SF)
3 defenders (39 other)
Total combat strengths: 1228 vs. 1175
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Earl Rojak Sethar is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (59-S) | 4 (26-U) | 2 (6-M) 3 (7-M) |
Hellers (1) fire on Undead Horde (4), scoring 270 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 270
Undead Horde (4), Monsters (3) and Monsters (2) advance towards the enemy.
Undead Horde (4) take 230 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 230 (0 from close combat and 230 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 2
1 (59-S) | 4 (16-U) | 2 (6-M) 3 (7-M) |
Hellers (1) fire on Undead Horde (4), scoring 252 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 252
Monsters (3), Undead Horde (4) and Monsters (2) advance towards the enemy.
Undead Horde (4) take 214 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 214 (0 from close combat and 214 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 3
1 (59-S) | 4 (7-U) | 2 (6-M) 3 (7-M) |
Hellers (1) fire on Undead Horde (4), scoring 723 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 723
Monsters (3), Undead Horde (4) and Monsters (2) advance towards the enemy.
Undead Horde (4) take 615 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 615 (0 from close combat and 615 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 4
1 (59-S) | 2 (6-M) 3 (7-M) |
Hellers (1) fire on Monsters (3), scoring 816 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 816
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 979 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 979 (0 from close combat and 979 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 5
1 (59-S) | 2 (6-M) |
Hellers (1) fire on Monsters (2), scoring 1048 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1048
Monsters (2) advance towards the enemy.
Monsters (2) take 1258 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1258 (0 from close combat and 1258 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.