Luria Nova/Campaign Records/Home Defence/Skirmish in Tranquil 1/3/24

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Battle of Tranquil
Part of (rogue)

Date 1/3/2024
Location Tranquil
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
59 SF 39 other
Formations
Casualties
0 39


Battle in Tranquil

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHellersRojakLuria Nova59 SFline  12283109 hits42 kills0 losses
2DMonsters(Monsters)(rogue)6 otherline  3700 hits0 kills6 losses
3DMonsters(Monsters)(rogue)7 otherline  4050 hits0 kills7 losses
4DUndead Horde(Undead)(rogue)26 otherline  4000 hits0 kills26 losses


Total:
1 attackers (59 SF)
3 defenders (39 other)
Total combat strengths: 1228 vs. 1175

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Earl Rojak Sethar is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (59-S)
    4 (26-U)
2 (6-M)
3 (7-M)
   


Hellers (1) fire on Undead Horde (4), scoring 270 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 270
Undead Horde (4), Monsters (3) and Monsters (2) advance towards the enemy.


Undead Horde (4) take 230 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 230 (0 from close combat and 230 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 2

 1 (59-S)
   4 (16-U)
2 (6-M)
3 (7-M)
    


Hellers (1) fire on Undead Horde (4), scoring 252 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 252
Monsters (3), Undead Horde (4) and Monsters (2) advance towards the enemy.


Undead Horde (4) take 214 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 214 (0 from close combat and 214 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 3

 1 (59-S)
  4 (7-U)
2 (6-M)
3 (7-M)
     


Hellers (1) fire on Undead Horde (4), scoring 723 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 723
Monsters (3), Undead Horde (4) and Monsters (2) advance towards the enemy.


Undead Horde (4) take 615 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 615 (0 from close combat and 615 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 4

 1 (59-S)
  2 (6-M)
3 (7-M)
      


Hellers (1) fire on Monsters (3), scoring 816 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 816
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 979 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 979 (0 from close combat and 979 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 5

 1 (59-S)
 2 (6-M)
       


Hellers (1) fire on Monsters (2), scoring 1048 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1048
Monsters (2) advance towards the enemy.


Monsters (2) take 1258 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1258 (0 from close combat and 1258 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.