Luria Nova/Campaign Records/Home Defence/Skirmish in Thar Gortauth 2/5/23

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Battle of Thar Gortauth
Part of (rogue)

Date 2/5/2023
Location Thar Gortauth
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
64 SF 16 other
Formations
Casualties
0 14


Battle in Thar Gortauth

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AGold ScorpionsLeonidLuria Nova64 SFbox  17162743 hits11 kills0 losses
2DMonsters(Monsters)(rogue)4 otherline  6100 hits0 kills4 losses
3DMonsters(Monsters)(rogue)12 otherline  13550 hits0 kills10 losses


Total:
1 attackers (64 SF)
2 defenders (16 other)
Total combat strengths: 1716 vs. 1965

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (64-S)
    2 (4-M)
 3 (12-M)
  


Gold Scorpions (1) fire on Monsters (2), scoring 745 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 745
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 894 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 894 (0 from close combat and 894 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

 1 (64-S)
     3 (12-M)
   


Gold Scorpions (1) move closer to get better shots.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 3

  1 (64-S)
   3 (12-M)
    


Gold Scorpions (1) fire on Monsters (3), scoring 1000 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1000
Monsters (3) advance towards the enemy.


Monsters (3) take 1200 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1200 (0 from close combat and 1200 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

  1 (64-S)
  3 (7-M)
     


Gold Scorpions (1) fire on Monsters (3), scoring 998 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 998
Monsters (3) advance towards the enemy.


Monsters (3) take 1198 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1198 (0 from close combat and 1198 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.