Luria Nova/Campaign Records/Home Defence/Skirmish in Thar Gortauth 2/5/23
Battle of Thar Gortauth | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
64 SF | 16 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 14 |
Battle in Thar Gortauth
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Gold Scorpions | Leonid | Luria Nova | 64 SF | box | 1716 | 2743 hits | 11 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 610 | 0 hits | 0 kills | 4 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1355 | 0 hits | 0 kills | 10 losses |
Total:
1 attackers (64 SF)
2 defenders (16 other)
Total combat strengths: 1716 vs. 1965
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (64-S) | 2 (4-M) | 3 (12-M) |
Gold Scorpions (1) fire on Monsters (2), scoring 745 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 745
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 894 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 894 (0 from close combat and 894 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (64-S) | 3 (12-M) |
Gold Scorpions (1) move closer to get better shots.
Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (64-S) | 3 (12-M) |
Gold Scorpions (1) fire on Monsters (3), scoring 1000 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1000
Monsters (3) advance towards the enemy.
Monsters (3) take 1200 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1200 (0 from close combat and 1200 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (64-S) | 3 (7-M) |
Gold Scorpions (1) fire on Monsters (3), scoring 998 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 998
Monsters (3) advance towards the enemy.
Monsters (3) take 1198 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1198 (0 from close combat and 1198 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.