Luria Nova/Campaign Records/Home Defence/Skirmish in Thar Gortauth 1/28/24

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Battle of Thar Gortauth
Part of (rogue)

Date 1/28/2024
Location Thar Gortauth
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
185 SF 24 other
Formations
Casualties
0 24


Battle in Thar Gortauth

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArgent GuardAlushaarLuria Nova64 SFline  127199030
2AThe EndSamsonLuria Nova64 SFskirmish  1673255290
3AWinged PhalanxNjalLuria Nova57 SFbox  1486293590
4DMonsters(Monsters)(rogue)5 otherline  340005
5DMonsters(Monsters)(rogue)14 otherline  11400014
6DMonsters(Monsters)(rogue)5 otherline  350005


Total:
3 attackers (185 SF)
3 defenders (24 other)
Total combat strengths: 4430 vs. 1830

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (64-S)
2 (64-S)
3 (57-S)
   6 (5-M)
5 (14-M)
4 (5-M)
  


Winged Phalanx (3) fire on Monsters (6), scoring 699 hits.
The End (2) fire on Monsters (6), scoring 575 hits.
Argent Guard (1) fire on Monsters (6), scoring 163 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1437
Monsters (4), Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (6) take 1724 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1724 (0 from close combat and 1724 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

 1 (64-S)
2 (64-S)
3 (57-S)
   5 (14-M)
4 (5-M)
   


Winged Phalanx (3) fire on Monsters (5), scoring 429 hits.
Argent Guard (1) fire on Monsters (5), scoring 141 hits.
The End (2) fire on Monsters (5), scoring 445 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1015
Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (5) take 1218 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1218 (0 from close combat and 1218 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 3

 1 (64-S)
2 (64-S)
3 (57-S)
  5 (6-M)
4 (5-M)
    


Argent Guard (1) fire on Monsters (5), scoring 434 hits.
The End (2) fire on Monsters (5), scoring 732 hits.
Winged Phalanx (3) fire on Monsters (5), scoring 886 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2052
Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (5) take 2462 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2462 (0 from close combat and 2462 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

 1 (64-S)
2 (64-S)
3 (57-S)
  4 (5-M)
     


The End (2) fire on Monsters (4), scoring 800 hits.
Argent Guard (1) fire on Monsters (4), scoring 252 hits.
Winged Phalanx (3) fire on Monsters (4), scoring 921 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1973
Monsters (4) advance towards the enemy.


Monsters (4) take 2368 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2368 (0 from close combat and 2368 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.