Luria Nova/Campaign Records/Home Defence/Skirmish in Sulorte 8/24/23

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Battle of Sulorte
Part of (rogue)

Date 8/23/2023
Location Sulorte
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
72 SF 38 other
Formations
Casualties
0 38


Battle in Sulorte

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova72 SFline  17443016 hits42 kills0 losses
2DMonsters(Monsters)(rogue)8 otherline  5400 hits0 kills8 losses
3DUndead Horde(Undead)(rogue)30 otherline  6030 hits0 kills30 losses


Total:
1 attackers (72 SF)
2 defenders (38 other)
Total combat strengths: 1744 vs. 1143

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (72-S)
      2 (8-M)
3 (30-U)
  


The End (1) move closer to get better shots.
Undead Horde (3) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (72-S)
    2 (8-M)
3 (30-U)
   


The End (1) fire on Undead Horde (3), scoring 881 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 881
Undead Horde (3) and Monsters (2) advance towards the enemy.


Undead Horde (3) take 749 hits from archer fire, which cause 29 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 749 (0 from close combat and 749 from ranged)
Total casualties: 0 attackers, 29 defenders

Turn No. 3

  1 (72-S)
   2 (8-M)
3 (1-U)
    


The End (1) fire on Monsters (2), scoring 1098 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1098
Monsters (2) and Undead Horde (3) advance towards the enemy.


Monsters (2) take 1318 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1318 (0 from close combat and 1318 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 4

  1 (72-S)
  3 (1-U)
     


The End (1) fire on Undead Horde (3), scoring 1037 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1037
Undead Horde (3) advance towards the enemy.


The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Undead Horde (3) take 881 hits from archer fire, which cause 1 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 881 (0 from close combat and 881 from ranged)
Total casualties: 0 attackers, 1 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.