Luria Nova/Campaign Records/Home Defence/Skirmish in Sulorte 11/19/23
Battle of Sulorte | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
58 SF | 21 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 17 |
Battle in Sulorte
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 58 SF | line | 1407 | 2556 hits | 14 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1135 | 0 hits | 0 kills | 8 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 530 | 0 hits | 0 kills | 9 losses |
Total:
1 attackers (58 SF)
2 defenders (21 other)
Total combat strengths: 1407 vs. 1665
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (58-S) | 3 (9-M) | 2 (12-M) |
The End (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (58-S) | 3 (9-M) | 2 (12-M) |
The End (1) fire on Monsters (3), scoring 432 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 432
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 518 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 518 (0 from close combat and 518 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (58-S) | 3 (4-M) | 2 (12-M) |
The End (1) fire on Monsters (3), scoring 959 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 959
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 1151 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1151 (0 from close combat and 1151 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (58-S) | 2 (12-M) |
The End (1) fire on Monsters (2), scoring 1165 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1165
Monsters (2) advance towards the enemy.
Monsters (2) take 1398 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1398 (0 from close combat and 1398 from ranged)
Total casualties: 0 attackers, 8 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.