Luria Nova/Campaign Records/Home Defence/Skirmish in Sulorte 11/19/23

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Sulorte
Part of (rogue)

Date 11/19/2023
Location Sulorte
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
58 SF 21 other
Formations
Casualties
0 17


Battle in Sulorte

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova58 SFline  14072556 hits14 kills0 losses
2DMonsters(Monsters)(rogue)12 otherline  11350 hits0 kills8 losses
3DMonsters(Monsters)(rogue)9 otherline  5300 hits0 kills9 losses


Total:
1 attackers (58 SF)
2 defenders (21 other)
Total combat strengths: 1407 vs. 1665

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (58-S)
     3 (9-M)
2 (12-M)
  


The End (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (58-S)
   3 (9-M)
2 (12-M)
   


The End (1) fire on Monsters (3), scoring 432 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 432
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 518 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 518 (0 from close combat and 518 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

  1 (58-S)
  3 (4-M)
2 (12-M)
    


The End (1) fire on Monsters (3), scoring 959 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 959
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 1151 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1151 (0 from close combat and 1151 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (58-S)
  2 (12-M)
     


The End (1) fire on Monsters (2), scoring 1165 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1165
Monsters (2) advance towards the enemy.


Monsters (2) take 1398 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1398 (0 from close combat and 1398 from ranged)
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.