Luria Nova/Campaign Records/Home Defence/Skirmish in Smokey Hills 8/25/23
Battle of Smokey Hills | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
72 SF | 9 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 7 |
Battle in Smokey Hills
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 72 SF | line | 1697 | 1005 hits | 5 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 610 | 0 hits | 0 kills | 3 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 550 | 0 hits | 0 kills | 4 losses |
Total:
1 attackers (72 SF)
2 defenders (9 other)
Total combat strengths: 1697 vs. 1160
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (72-S) | 2 (4-M) 3 (5-M) |
The End (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (72-S) | 2 (4-M) 3 (5-M) |
The End (1) fire on Monsters (2), scoring 475 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 475
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 570 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 570 (0 from close combat and 570 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (72-S) | 3 (5-M) |
The End (1) fire on Monsters (3), scoring 530 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 530
Monsters (3) advance towards the enemy.
Monsters (3) take 636 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 636 (0 from close combat and 636 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.