Luria Nova/Campaign Records/Home Defence/Skirmish in Smokey Hills 11/21/23

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Battle of Smokey Hills
Part of (rogue)

Date 11/20/2023
Location Smokey Hills
Weather Strong wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
61 SF 26 other
Formations
Casualties
4 26


Battle in Smokey Hills

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova61 SFline  13204353 hits21 kills4 losses
2DMonsters(Monsters)(rogue)11 otherline  6150 hits0 kills11 losses
3DMonsters(Monsters)(rogue)8 otherline  7600 hits0 kills8 losses
4DMonsters(Monsters)(rogue)7 otherline  395173 hits4 kills7 losses


Total:
1 attackers (61 SF)
3 defenders (26 other)
Total combat strengths: 1320 vs. 1770

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (61-S)
    3 (8-M)
2 (11-M)
4 (7-M)
   


The End (1) fire on Monsters (3), scoring 157 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 157
Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 188 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 188 (0 from close combat and 188 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

 1 (61-S)
   3 (7-M)
2 (11-M)
4 (7-M)
    


The End (1) fire on Monsters (3), scoring 478 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 478
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 574 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 574 (0 from close combat and 574 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

 1 (61-S)
  3 (4-M)
2 (11-M)
4 (7-M)
     


The End (1) fire on Monsters (3), scoring 588 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 588
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 706 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 706 (0 from close combat and 706 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

 1 (61-S)
  2 (11-M)
4 (7-M)
      


The End (1) fire on Monsters (2), scoring 425 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 425
Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (2) take 510 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 510 (0 from close combat and 510 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 5

 1 (61-S)
 2 (6-M)
4 (7-M)
       


The End (1) fire on Monsters (2), scoring 903 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 903
Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (2) take 1084 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1084 (0 from close combat and 1084 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 6

 1 (61-S)
4 (7-M)
        


The End (1) fire on Monsters (4), scoring 1319 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1319
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 4):
Monsters (4) score 173 hits on The End (1).
The End (1) score 483 hits on Monsters (4).
Total close combat hits suffered: Attackers: 173, Defenders: 483

Monsters (4) take 2066 hits (483 in close combat, 1583 from archer fire), which cause 7 casualties, wiping the unit out.
The End (1) take 173 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 173 (173 from close combat and 0 from ranged), Defenders: 2066 (483 from close combat and 1583 from ranged)
Total casualties: 4 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.