Luria Nova/Campaign Records/Home Defence/Skirmish in Santoo 8/14/23
Battle of Santoo | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
46 Inf | 12 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
5 | 12 |
Battle in Santoo
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Sentinels of the Golden Palace | Gwendolyn | Luria Nova | 46 Inf | wedge | 753 | 1350 hits | 12 kills | 5 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 675 | 332 hits | 5 kills | 12 losses |
Total:
1 attackers (46 Inf)
1 defenders (12 other)
Total combat strengths: 753 vs. 675
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (46-I) | 2 (12-M) |
Sentinels of the Golden Palace (1) advance towards the enemy.
Monsters (2) advance towards the enemy.
Close Combat (Center Line):
10 Luria Nova banners are visible in the melee.
Sentinels of the Golden Palace (1) score 762 hits on Monsters (2).
Monsters (2) score 197 hits on Sentinels of the Golden Palace (1).
Total close combat hits suffered: Attackers: 197, Defenders: 762
Sentinels of the Golden Palace (1) take 197 hits in close combat, which cause 3 casualties.
Monsters (2) take 762 hits in close combat, which cause 7 casualties.
Total hits suffered: Attackers: 197 (197 from close combat and 0 from ranged), Defenders: 762 (762 from close combat and 0 from ranged)
Total casualties: 3 attackers, 7 defenders
Turn No. 2
1 (43-I) 2 (5-M) |
Close Combat (Center Line):
10 Luria Nova banners are visible in the melee.
Monsters (2) score 135 hits on Sentinels of the Golden Palace (1).
Sentinels of the Golden Palace (1) score 588 hits on Monsters (2).
Total close combat hits suffered: Attackers: 135, Defenders: 588
Monsters (2) take 588 hits in close combat, which cause 5 casualties, wiping the unit out.
Sentinels of the Golden Palace (1) take 135 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 135 (135 from close combat and 0 from ranged), Defenders: 588 (588 from close combat and 0 from ranged)
Total casualties: 2 attackers, 5 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.